imagemin | Minify | Runtime Evironment library
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kandi X-RAY | imagemin Summary
Minify images seamlessly
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of imagemin
imagemin Key Features
imagemin Examples and Code Snippets
const imagemin = require("imagemin");
const imageminPngquant = require("imagemin-pngquant");
let input_path = "C:\\path\\to\\file.png";
let output_dir = "C:\\output\\directory";
// Replace backward slashes with forward slashes <-
$ imagemin --plugin.pngquant.quality={0.1,0.2} foo.png > foo-optimized.png
$ imagemin --plugin.webp.quality=95 --plugin.webp.preset=icon foo.png > foo-icon.webp
$ imagemin --plugin.jpegoptim.progressive=true
npm i imagemin
npm i imagemin-webp
const imagemin = require('imagemin');
const imageminWebp = require('imagemin-webp');
imagemin(['images/*.{jpg,png}'], { //input here
destination: __dirname + '/images/converted
#!/usr/bin/env node
'use strict';
var path = require('path');
var readline = require('readline');
var Imagemin = require('imagemin');
var outdir = process.env.PWD; // Default output folder.
var verbose = false; // Default no logging.
/
var gulp = require('gulp');
var imagemin = require('gulp-imagemin');
gulp.task('default', function () { console.log('Hello Gulp!') });
gulp.task('imagemin', function() {
var img_src = 'src/images/**/*', img_dest = 'build/images';
gu
var gulp = require('gulp'),
sass = require('gulp-sass'),
groupConcat = require('gulp-group-concat'),
concat = require('gulp-concat'),
debug = require('gulp-debug'),
bowerMain = require('main-bower-files'),
uglify =
'use strict';
import config from '../config';
import gulp from 'gulp';
import imagemin from 'gulp-imagemin';
import imageminJpegRecompress from 'imagemin-jpeg-recompress';
export default function() {
return gulp.src([config.jekyll.imag
const gulp = require('gulp'),
imagemin = require('gulp-imagemin');
gulp.task('default', (cb) =>
gulp.src('src/images/*')
.pipe(imagemin())
.pipe(gulp.dest('dist/images')).on('end', cb).on('error', cb)
);
const imagemin = require('imagemin');
const Promise = require('bluebird');
Promise.promisify(fs.readFile)('./screenshot.png')
.then(buffer => {
return imagemin.buffer(buffer, {
plugins: [
imageminMozjpeg(),
Community Discussions
Trending Discussions on imagemin
QUESTION
I am trying to run an image optimisation task on a folder with 1000s of images, unfortunately some of them are corrupted so the task keeps failing
I have tried to capture the error and continue, but its not working once it hits a corrupted image the task then aborts. Is there a way for this to continue running?
...ANSWER
Answered 2022-Apr-11 at 14:15You should be fine with gulp-plumber, which lets the stream continue after an error and even has an option to log error messages automatically without handling error
events.
Also note that you should not call done
after creating a stream, but after the stream has terminated (you could for example listen to finish
events). But it's easier to simply return the stream from the task function.
QUESTION
I'm new to Gulp
and trying to automate some tasks. Here's my environment setup: npm version: 8.1.0
, node version 17.0.1
, gulp CLI version 2.3.0
and gulp version 4.0.2
And here's my gulpfile.js
:
ANSWER
Answered 2021-Nov-15 at 01:42gulp-imagemin 8.0.0 and above are now ESM only. You can downgrade gulp-imagemin to 7.1.0 which is commonjs and it should work fine.
This package is now pure ESM. Please read this.
https://github.com/sindresorhus/gulp-imagemin/releases/tag/v8.0.0
QUESTION
My project is entirely written as CommonJS module and I don't plan to change it. The problem is that I have to use a library that is ESM when using gulp
.
The file where this situation appears:
...ANSWER
Answered 2022-Feb-12 at 16:54To import an ES module from CommonJS code, use a dynamic import.
ES module imports are asynchronous: you'll have to make sure that the gulp-imagemin import has completed before creating the gulp stream. This can be achieved with gulp.series
.
QUESTION
I'm trying to use the following code:
@apply w-[calc(theme(width.1/3)_-_1rem)]
which according to the docs, should work. But every time I try and compile the code I get the following error:
ANSWER
Answered 2022-Jan-17 at 19:05It seems Tailwind cannot take a value from config file on the fly (within square brackets in a JIT mode). I see the option to register custom width class within configuration file like
QUESTION
I have very big images in my assets, which slows down the site by a lot for slower networks. (you can read more about the topic on this lighthouse linked page)
- I would like to compress them at build time (
ng build --prod
). - For local development, it is irrelevant (
ng serve
). - Optimally I would like to generate multiple versions for different screen sizes (
example.jpg
→ should become:example_x265.jpg
,example_x128.jpg
, ...)
The most promising guide I have found for that is this one here, which describes how to use the imagemin package in combination with the ngx-build-plus package.
Unfortunately, after following the tutorial, I get the following error:
...ANSWER
Answered 2021-Dec-19 at 22:55I would never do that! because its against the convetions You should try Firebase storage, they give you 1 GB for free, and its easy to implement.
QUESTION
I can't seem to figure out what is causing this error, so I will go into more detail below on what I have done and if anyone can spot anything off, let me know.
Here is the error that I am getting:
Uncaught SyntaxError: Cannot use import statement outside a module
Here is everything that I have done:
Here is the package.json
:
ANSWER
Answered 2022-Jan-10 at 06:32I believe that you don't need to import separate parts of the Swiper if you are using the bundled build of Swiper. So, just try the same code without import statements and Swiper.use statement.
Also, don't forget that in the default initialization, it might be helpful to enqueue the Swiper style file to have a default appearance.
If you want to use only the required parts of Swiper, you should include the source file in your source files, not just enqueueing the already built file that is located in the Generatepress.
QUESTION
After changing gulp 3 to 4 I receive the error when I try to run gulp build
:
ANSWER
Answered 2021-Nov-29 at 16:38In copy:css
you have this line:
paths.src.base + '/assets/css/argon.css'
where apparently your error is. The problem is your paths.src.base
is defined as
base: './'
to which you are adding /assets/css/argon.css
so you end up with
.//assets/css/argon.css
note the two leading backslashes.
Get rid of the leading backslash in the /assets/...
and check the rest of your code for the same problem.
Also since you are using gulp4 get rid of runSequence
- look at the documentation for gulp.series
.
QUESTION
This is the Warning that I receive from Webpack, despite installing the imageminSvgo plugin.
I have used it within the Image Minimizer Plugin as imageminSvgo, but Webpack doesn't seem to detect it.
I would really appreciate some help in knowing how to use this plugin in my project in the best way.
Here are my webpack.config.js configs.
webpack.config.js
...ANSWER
Answered 2021-Nov-24 at 20:58Try reinstall imagemin forcing the installation of the plugins. Use something like this: npm install -g imagemin-cli@3.0.0 --unsafe-perm=true --allow-root
QUESTION
I'm trying to archive an entire folder using Node, archiver and fs, but nothing seems to happen.
This is my implementation:
...ANSWER
Answered 2021-Oct-20 at 15:09Issue was caused because I did not create the directory to where I wanted to store the zip file. Once I added the directory creation at startup everything worked.
QUESTION
On my macOS I don't seem to have any issue, but when using Docker I get this output:
...ANSWER
Answered 2021-Aug-22 at 14:06On my macOS [...] using Docker [...] I run only once
npm i
outside docker
Docker usually runs Linux containers (except in the case of Windows containers on a Windows host). With this setup, you can't inject a node_modules
directory installed on a MacOS system into the Linux container; you will get errors much like the one you see.
If you're trying to get a live development environment, the easiest way to do this is to ignore Docker and just use Node.
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