Droplet | responsive navigation plugin aimed at simplifying | Navigation library
kandi X-RAY | Droplet Summary
kandi X-RAY | Droplet Summary
Droplet is a customisable, responsive navigation plugin aimed at simplifying and standardising navigation across multiple devices. Droplet should be downloaded from the releases section. All other versions commited should be treated as incomplete / not suitable for production. $.droplet(.navclass, { subNav: true, subClass: .subclass, smallScreen: 767, largeScreen: 768 });. buttonID: droplet-menu, // The default button ID mode: droplet-responsive, // Class added once the smaller breakpoint has been reached smallScreen: 768, // Width the responsive nav should begin largeScreen: 769, // Width the responsive nav should end Modernizr: true, // Adds support for Modernizr Media Queries (recommended) subNav: false, // If you have sub-navigation set this to true subClass: ', // Class of the containing sub navigation UL 'panel: false, // Create a panel style menu panelPosition: 250 // Width the panel should be (if panel is true) .
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Top functions reviewed by kandi - BETA
- Window resize function
- draw the button
Droplet Key Features
Droplet Examples and Code Snippets
Community Discussions
Trending Discussions on Droplet
QUESTION
I'm trying to add a table to my Shopify store, and current have the table setup as the following:
...ANSWER
Answered 2022-Mar-24 at 21:53.table-responsive.bodywrapcenter{
display:flex,
flex-wrap:wrap
}
QUESTION
Using digital ocean droplet, Ubuntu terminal. I have run npm run build, npm install. I am using Vue.js and have installed the 'quick start' project from their documentation: https://vuejs.org/guide/quick-start.html#without-build-tools
Called using node app.js ->
...ANSWER
Answered 2022-Mar-07 at 00:48SOLUTION: nginx needed correct directory for my website assets to be allowed to serve them. Edited under /etc/nginx/sites-available, then nano default. From there edited under server object:
server_name hellonode;
QUESTION
I would like to create a droplet with each of the provided regions from the already present image (snapshot). But it needs to find out the image ID in each of the regions.
I don't know how to find combinations for for_each
when one of the values needs to get to be known.
ANSWER
Answered 2022-Mar-04 at 09:53Since data
source is using for_each
as well, that means there will be a data
source for each of the regions defined in the local variable (regions
), i.e.,:
QUESTION
I have deployed my docker application (to DigitalOcean). Everything work's, but I can't connect mysql with nodejs.
When I run docker-compose up
I get error database.connect is not a function.
My server.js file is look like this
...ANSWER
Answered 2022-Feb-10 at 19:39You just need to indicate a DB container name instead of IP like this:
QUESTION
I'm trying to deploy docker image(Nginx + Laravel + MySQL) on DigitalOcean using Apps for ci/cd.
Now, the Docker image is in my Github repo which I set as "Public".
Everything is fine when I test the docker image to deploy on the Ubuntu server from DigitalOcean Droplets.
But when I try to deploy it on the App of DigitalOcean, I don't exactly know how I set "HTTP port" and "Commands" and I assumed that's why deploying is failed even though the building is succeeded.
I don't think there is anything wrong with docker-compose as it works out well on the ubuntu server.
docker-compose.yml
...ANSWER
Answered 2022-Feb-03 at 04:54If you are using laravel image on Docker, then here is my solution Set Http port as "80" and set Commands as php artisan serve --host 0.0.0.0 --port 80
QUESTION
I'm currently trying to setup an automated server on DigitalOcean API, and I need to extract the ID of my server to use it later in a command.
My bash command is the following :
...ANSWER
Answered 2022-Jan-30 at 13:59You can use jq
QUESTION
I am trying to use some code written in Pug, in a JS react app.
I have found this plugin here that will convert the code, but there is a problem. It states that it cannot convert "." statements, of which there are a few.
So what do I replace the "."s with to make it work (or alternatively if anyone could convert it to react JS that would be fantastic!
The Pug code I wish to use:
...ANSWER
Answered 2022-Jan-22 at 21:28.rain__drop
QUESTION
On a brand new digitalocean droplet running Ubuntu 20.10 with a brand new pretty near empty rails 7 alpha 2 app running bundle install
results in the following both when running cap production deploy on my local machine and when running from the command shell on the droplet
ANSWER
Answered 2021-Nov-09 at 14:37I ran into this also. Not sure why, but they yanked the 7.x versions and regressed to 0.8.x:
https://rubygems.org/gems/turbo-rails/versions/7.1.1
Just add this to your Gemfile:
QUESTION
I have assembled a website and configured a Digital Ocean droplet to serve an audio stream using Azuracast.
At this URL http://137.184.153.182:8010/radio.mp3 lives the live audio stream. At the time of posting I am streaming static from Audio Hijack, which you can hear by visiting the URL and clicking play on the audio element. By inspecting the site I see the following HTML
On the site meant to deliver the audio stream to listeners https://feverdream.radio, I have placed an identical HTML snippet. However the play button remains grayed out and I am unable to play the audio live stream.
I do not understand what I could be doing wrong so that the same code is functional on one URL but not another.
...ANSWER
Answered 2022-Jan-16 at 19:02an insecure HTTP resource is being loaded for an HTTPs website. Open the browser console to see the error below:
Mixed Content: The page at 'https://feverdream.radio/' was loaded over HTTPS, but requested an insecure element 'http://137.184.153.182:8010/radio.mp3'. This request was automatically upgraded to HTTPS, For more information see https://blog.chromium.org/2019/10/no-more-mixed-messages-about-https.html
The SSL/TLS certificate authority for 137.184.153.182
should be either:
- Publicly issued - see Let's Encrypt
- Privately trusted - see how to trust a self signed certificate for your non-public development environment.
QUESTION
I've been learning about libgdx recently. In the process of following the instructions on their libgdx wiki I ran into some problems.
Specifically in the GameScreen class at the 99th line I changed the code inside so that it goes back to the previous screen (MainMenuScreen class) and yes you see when the mouse is pressed it worked (I mean go back to the screen before ) but a very very short time after, the screen AUTOMATICALLY switches to the GameScreen class (like I click the mouse once but it makes me 1 more redundant task). I guess when I click on the GameScreen screen it did the code in the if statement on line 99 to go to MainMenuScreen screen. In that screen at line 32 I guess it was true after I got to this screen because when I change the key is listened then it works fine (only converts once). I was intending to try implementing InputProcessor on each screen class but now I'm avoiding it for some reason. Can someone give me some advice recommend.Thank you
Here is the source code for the MainMenuScreen class.
...ANSWER
Answered 2022-Jan-11 at 06:29Your analysis of the problem seems correct to me. The method Gdx.input.isTouched()
will immediately return true, if the screen is still being touched after you changed to the main menu.
Also you the solution that you already tried seems correct:
I was intending to try implementing InputProcessor on each screen class
When using an InputProcessor
you will get one event (the method call to touchDown
or touchUp
) when the screen is touched, and don't need to pull the touch event using the isTouched
method.
A problem when implementing InputProcessor
with both classes probably is, that you can only set one to be the input processor of the game using the method Gdx.input.setInputProcessor
. (When setting the second input processor, the first one is removed).
A solution to this problem is the InputMultiplexer. You can add this multiplexer as the input processor of the game (using Gdx.input.setInputProcessor(multiplexer)
) and then add your input processors (the main menu and game objects) to this multiplexer: multiplexer.addProcessor(mainMenu)
or ((InputMultiplexer) Gdx.input.getInputProcessor()).addProcessor(game)
.
This way you can handle touch events instead of pulling the touched state in both of your classes.
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