CUBE.gl | CUBEgl core | Data Visualization library

 by   isjeffcom JavaScript Version: 1.0.20 License: MIT

kandi X-RAY | CUBE.gl Summary

kandi X-RAY | CUBE.gl Summary

CUBE.gl is a JavaScript library typically used in Analytics, Data Visualization, Three.js, WebGL applications. CUBE.gl has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i cube.gl' or download it from GitHub, npm.

CUBE.gl is a geospatial data visualization framework for visualizing large-scale geo-related datasets or create digital twin in a few line of code. The CUBE.gl is built upon the brilliant 3D library three.js by mrdoob, powered by Web-GL.
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              CUBE.gl has a low active ecosystem.
              It has 31 star(s) with 7 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CUBE.gl is 1.0.20

            kandi-Quality Quality

              CUBE.gl has no bugs reported.

            kandi-Security Security

              CUBE.gl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CUBE.gl is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CUBE.gl releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            CUBE.gl Key Features

            No Key Features are available at this moment for CUBE.gl.

            CUBE.gl Examples and Code Snippets

            No Code Snippets are available at this moment for CUBE.gl.

            Community Discussions

            QUESTION

            Can't import a 3D model using ThreeJS and React
            Asked 2020-Jan-17 at 03:13

            I'm using React and ThreeJS to import a 3D model into a web page. The problem is in the function to load the mesh into my ThreeJS scene. I'm getting the following error:

            TypeError: Cannot read property 'scene' of undefined

            Right befor the line I add the mesh into the scene I print out the same object and there is a property 'scene' inside my GLB file. Here is an image:

            Here is my code:

            ...

            ANSWER

            Answered 2020-Jan-17 at 03:13

            this is undefined in your callback, try using an arrow function instead of a function declaration:

            Source https://stackoverflow.com/questions/59778970

            QUESTION

            ThreeJS GLTFLoader material array
            Asked 2019-Sep-17 at 09:42

            I am trying to load a model using GLTFLoader and apply different color for each face of the object(cube) using material array. But it doesn't work.

            ...

            ANSWER

            Answered 2019-Sep-17 at 09:42

            When using BoxBufferGeometry, the resulting geometry automatically has groups data defined, which are a precondition for using multiple materials. I highly assume that the geometry resulting from loading cube.glb does not have any groups and thus applying multiple materials is not possible.

            three.js R108

            Source https://stackoverflow.com/questions/57968784

            QUESTION

            How to render models created in Blender using the GLTFLoader in ThreeJS?
            Asked 2018-Oct-09 at 13:31

            I have made a cube in Blender, and have exported it using the export > glTF 2.0 to make a cube.glb file.

            I am able to verify that the cube.glb is downloaded, and is in memory.

            console.log shows:

            ...

            ANSWER

            Answered 2018-Oct-09 at 13:31

            Setting the camera's position fixed the problem:

            Source https://stackoverflow.com/questions/52715778

            QUESTION

            C++: OpenGL: Drawing multiple geometries
            Asked 2017-Jul-23 at 21:45

            i am programming a Super-Hyper-Mega-Lydian-Über-3D-Game and i am struggling to draw multiple geometries one after another.

            Drawing a single geometrie works fine, however if i am trying to draw more than one the geometries switch their vertex-data and their shader-program; or they switch positions and rotational-axis. This is how it looks if i draw one cube: http://i.imgur.com/zmTPc0h.png This is how it looks like if i draw a spaceship after that cube: http://i.imgur.com/10HDjm9.png Here is my code for this application:

            ...

            ANSWER

            Answered 2017-Jul-23 at 21:44

            You are uploading the fullMatrix to the shader before binding the shader. Since glMatrix4fv calls always operate on the currently bound shader, you are using wrong matrices when drawing.

            Solution: Call the functions in the correct order

            Source https://stackoverflow.com/questions/45270123

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CUBE.gl

            You can install using 'npm i cube.gl' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i cube.gl

          • CLONE
          • HTTPS

            https://github.com/isjeffcom/CUBE.gl.git

          • CLI

            gh repo clone isjeffcom/CUBE.gl

          • sshUrl

            git@github.com:isjeffcom/CUBE.gl.git

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