CUBE.gl | CUBEgl core | Data Visualization library
kandi X-RAY | CUBE.gl Summary
kandi X-RAY | CUBE.gl Summary
CUBE.gl is a geospatial data visualization framework for visualizing large-scale geo-related datasets or create digital twin in a few line of code. The CUBE.gl is built upon the brilliant 3D library three.js by mrdoob, powered by Web-GL.
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QUESTION
I'm using React and ThreeJS to import a 3D model into a web page. The problem is in the function to load the mesh into my ThreeJS scene. I'm getting the following error:
TypeError: Cannot read property 'scene' of undefined
Right befor the line I add the mesh into the scene I print out the same object and there is a property 'scene' inside my GLB file. Here is an image:
Here is my code:
...ANSWER
Answered 2020-Jan-17 at 03:13this
is undefined in your callback, try using an arrow function instead of a function declaration:
QUESTION
I am trying to load a model using GLTFLoader and apply different color for each face of the object(cube) using material array. But it doesn't work.
...ANSWER
Answered 2019-Sep-17 at 09:42When using BoxBufferGeometry
, the resulting geometry automatically has groups data defined, which are a precondition for using multiple materials. I highly assume that the geometry resulting from loading cube.glb
does not have any groups and thus applying multiple materials is not possible.
three.js R108
QUESTION
I have made a cube in Blender, and have exported it using the export > glTF 2.0
to make a cube.glb
file.
I am able to verify that the cube.glb is downloaded, and is in memory.
console.log shows:
...ANSWER
Answered 2018-Oct-09 at 13:31Setting the camera's position fixed the problem:
QUESTION
i am programming a Super-Hyper-Mega-Lydian-Über-3D-Game and i am struggling to draw multiple geometries one after another.
Drawing a single geometrie works fine, however if i am trying to draw more than one the geometries switch their vertex-data and their shader-program; or they switch positions and rotational-axis. This is how it looks if i draw one cube: http://i.imgur.com/zmTPc0h.png This is how it looks like if i draw a spaceship after that cube: http://i.imgur.com/10HDjm9.png Here is my code for this application:
...ANSWER
Answered 2017-Jul-23 at 21:44You are uploading the fullMatrix
to the shader before binding the shader. Since glMatrix4fv
calls always operate on the currently bound shader, you are using wrong matrices when drawing.
Solution: Call the functions in the correct order
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