noisejs | Javascript 2D Perlin & Simplex noise functions | Runtime Evironment library

 by   josephg JavaScript Version: Current License: ISC

kandi X-RAY | noisejs Summary

kandi X-RAY | noisejs Summary

noisejs is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. noisejs has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i simplenoise' or download it from GitHub, npm.

Javascript 2D Perlin & Simplex noise functions
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              noisejs has a medium active ecosystem.
              It has 1547 star(s) with 261 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 15 have been closed. On average issues are closed in 218 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of noisejs is current.

            kandi-Quality Quality

              noisejs has 0 bugs and 0 code smells.

            kandi-Security Security

              noisejs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              noisejs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              noisejs is licensed under the ISC License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              noisejs releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              noisejs saves you 56 person hours of effort in developing the same functionality from scratch.
              It has 146 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed noisejs and discovered the below as its top functions. This is intended to give you an instant insight into noisejs implemented functionality, and help decide if they suit your requirements.
            • Compute gradient
            Get all kandi verified functions for this library.

            noisejs Key Features

            No Key Features are available at this moment for noisejs.

            noisejs Examples and Code Snippets

            No Code Snippets are available at this moment for noisejs.

            Community Discussions

            QUESTION

            How to get correct shadow on ShaderMaterial
            Asked 2019-Jul-20 at 11:55

            I have used InstancedBufferGeometry to create a lot of box then update position with Perlin noise. But the mesh has cast and has received wrong shadow. How to calculate a right shadow?

            vertexShader

            ...

            ANSWER

            Answered 2019-Jul-20 at 11:55

            If you want that the mesh casts proper shadow, it is not sufficient to use a ShaderMaterial for the .material property of the mesh.
            The shadow of point lights depends on the .customDepthMaterial property. This means you've to write a shader (ShaderMaterial) which renders the object with the model transformations to the shadow map.

            The shadow of the mesh is partially clipped by the near plane of the shadow camera.
            Use a closer near plane (e.g. 0.1 rather than 0.5) by setting the .near property of the perspective shadow camera (light1.shadow.camera), to solve the issue:

            Source https://stackoverflow.com/questions/57093387

            QUESTION

            Smoothly mapping a 2D uv point onto a 3D xyz sphere
            Asked 2017-Jan-15 at 20:01

            I have been trying to procedurally generate a sphere's surface using simplex noise, and I figured that in order to get smooth, non-distorted noise I need to map each uv pixel to an xyz coordinate. I have tried a few different algorithms, with the following being my favourite:

            ...

            ANSWER

            Answered 2017-Jan-15 at 18:56

            Do you want something like THIS?
            In the gui at the top right under scene -> geometry select the sphere.

            No need to mess with UVs :)

            Vertex shader from the demo linked above:

            Source https://stackoverflow.com/questions/41661369

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install noisejs

            You can install using 'npm i simplenoise' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/josephg/noisejs.git

          • CLI

            gh repo clone josephg/noisejs

          • sshUrl

            git@github.com:josephg/noisejs.git

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