jumpstate | Jumpstate is a simple and powerful state management utility | State Container library

 by   jumpsuit JavaScript Version: 2.2.2 License: MIT

kandi X-RAY | jumpstate Summary

kandi X-RAY | jumpstate Summary

jumpstate is a JavaScript library typically used in User Interface, State Container, React applications. jumpstate has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i jumpstate' or download it from GitHub, npm.

Jumpstate is a simple and powerful state management utility for Redux.
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            kandi-support Support

              jumpstate has a low active ecosystem.
              It has 430 star(s) with 22 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 10 have been closed. On average issues are closed in 66 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of jumpstate is 2.2.2

            kandi-Quality Quality

              jumpstate has 0 bugs and 0 code smells.

            kandi-Security Security

              jumpstate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              jumpstate code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              jumpstate is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              jumpstate releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.

            Top functions reviewed by kandi - BETA

            kandi has reviewed jumpstate and discovered the below as its top functions. This is intended to give you an instant insight into jumpstate implemented functionality, and help decide if they suit your requirements.
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            jumpstate Key Features

            No Key Features are available at this moment for jumpstate.

            jumpstate Examples and Code Snippets

            No Code Snippets are available at this moment for jumpstate.

            Community Discussions

            QUESTION

            How do I use this state machine with my movement code?
            Asked 2022-Apr-08 at 07:12

            I finished watching a couple tutorials on state machines in unity and I'm now trying to figure out how I can actually use one with my player movement code, but I'm a bit stuck. The tutorial I followed had shown to do a StateManager script like this

            ...

            ANSWER

            Answered 2022-Apr-08 at 06:23

            In TestMovement, do you have a Start or Awake method which assigns something to the playerState field? If not, that field is never assigned and is therefore always null.

            Another thing you could do is make it public PlayerStateManager playerState; and assign something to it in the editor.

            Source https://stackoverflow.com/questions/71786079

            QUESTION

            Why use a constructor over protected variables?
            Asked 2021-Jun-12 at 04:32

            I'm building some classes within unity to define the mechanics individually, and transition between each for easier and cleaner code.

            What I wanna know, is when should I be using a constructor to pass variables around, and when to use protected variables. What are the pros and cons of each, and what should I know about them? Also what should I lean towards, like what's practical?

            Previously I'd pass these variables into the PlayerState constructor, then in my classes that extend from my PlayerState would follow suit. But if they're protected variables I don't need to pass them into the constructor to access them, and I was wondering what should I do? using UnityEngine;

            The new way I'm doing it:

            ...

            ANSWER

            Answered 2021-Jun-12 at 04:32

            This is just a question related to OOP. Unity is not needed to be considered.

            A constructor let you create an object instance and initialize the members of the object at the same time. If there are some immutable members (i.e. they will never be changed after construction), you may need to initialize them in constructors, and you may add the keyword readonly to the members. If you don't need to initialize any member with passing parameter(s) when the instance is created, there is no need to have a custom constructor (unless you want to hide the default constructor).

            The access modifier protected makes the member accessible only in code in the same class, or in a class that is derived from that class. If you need to access the member in other places, you still need do it via public/internal methods such as setters and getters, or make it public/internal.

            In your case, I think a constructor is needed to initialize the members such as player when a PlayerState instance is created.

            Source https://stackoverflow.com/questions/67945246

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install jumpstate

            You can install using 'npm i jumpstate' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i jumpstate

          • CLONE
          • HTTPS

            https://github.com/jumpsuit/jumpstate.git

          • CLI

            gh repo clone jumpsuit/jumpstate

          • sshUrl

            git@github.com:jumpsuit/jumpstate.git

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