cclog | high performance node.js logger | Command Line Interface library
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kandi X-RAY | cclog Summary
Colorful console log, with line number via v8 callSite.
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QUESTION
I am the Build Master at my company and am responsible for running our code deploys. Part of this process involves monitoring the server logs to make sure that everything succeeds and comes back online. I wrote a batch script to open up the logs automatically so I didn't have to do it manually. I have written a script where I can enter the server I want to look at and it will open up all the correct logs from that server. My problem is that I would like for the script to start back over once it opens the logs, because there are many times when I need to deploy to multiple servers at once and I would prefer to not have to re-run the script, but for some reason it always closes once it opens up the logs. I will provide some of the code I am using below.
...ANSWER
Answered 2020-Sep-15 at 19:54I don't know if this would help since it seems that it never reaches the last line but an easy way to restart a script is for it to call itself again and exit out once it does that. Its a workaround to see if the batch file even reaches the end of your code.
QUESTION
If I do not use a launch screen storyboard, the app will run on the iPhone 11 / iPhone XS Max, etc., albeit letterboxed, which I do not want.
When I use a launch screen storyboard, the launch screen shows, then the screen goes black. This is part of the code that it uses.
...ANSWER
Answered 2020-May-02 at 04:53You are probably running iOS 13 on the iPhone 11? You need only set up the main window and the rootViewController if running the app on a device with iOS 12 or earlier. With iOS 13, do not set up the main window and rootViewController.
You should check this at runtime. Something like:
QUESTION
I am making a game playable on mac and windows with cocos2d-x.
I first wrote the code in Xcode, which could be run on mac.
I got an error when I took it to Windows and tried to build in Visual Studio 2017.
NRZNotification.h
...ANSWER
Answered 2019-Apr-10 at 19:10I took the liberty to create a MCVE from your code.
QUESTION
I am new on c++, I try to print Vec2 value but it prints 0 always. My code:
...ANSWER
Answered 2019-Mar-03 at 05:20x, y values are float
CCLOG("x: %f", value.x );
I though it was int
QUESTION
I'm making a game with Cocos2d-x v3.17.
I want player write their code in the game scene, then they press Submit and the game execute it.
I think about save their code to a file and call a function from it, so I create 2 files like this:
...ANSWER
Answered 2019-Jan-22 at 09:16C++ is a compiled language meaning that you are not directly reading any source file at runtime. It doesn't matter if you change the source code when the application is running since you haven't compiled it.
One thing you could try is to use a scripting language and make it embedded in your c++. Then the player can script in that language and you can run the script.
The popular choice for scripting in a game is the LUA language.
I suggest you look at a book for writing games with C++ such as Game Coding Complete, Fourth Edition
QUESTION
So, I create a State
class. In that State
class's create function, it creates a StateVisual
class by calling the StateVisual
class's create function, passing itself as a parameter. (The parameter is a reference so that there is no copying). The StateVisual
then sets the parameter (The State
Instance), as it's parent variable, which is a pointer of a State type.
In the StateVisual
's create function, everything works fine. However, when you get to it's update method, and try to print it's parent size, it prints some weird value.
ANSWER
Answered 2017-Nov-30 at 09:510xCCCCCCCC
, a typical value used to fill uninitialized memory in Debug builds, interpreted as a 32-bit float, equals -107374176.000000
. You're printing an uninitialized float
value.
QUESTION
I'm making a cocos2dx (c++) android game and I'm trying to implement SQLite but I can't even create a table!
Here's the function where i open database and create a table inside:
...ANSWER
Answered 2017-Nov-26 at 08:15I tested your code and I could create the data
table.
QUESTION
I would like to display AdMob's banner advertisement on the bottom of the screen using firebase. Currently, the banner advertisement will be displayed on the screen Left-Top. I found the following classes and values that are likely to be related from the framework, but I do not know how to use it. Even if I looked at Document and sample I could not get usage.
firebase :: admob :: BannerView :: Position firebase :: admob :: BannerView :: kPositionBottom
Please tell me how to display the banner ad on the bottom of the screen.
Development environment Xcode 9.1 cocos2d-x 3.16 firebase cpp sdk 4.2.0
...ANSWER
Answered 2017-Nov-20 at 02:06It doesn't look like you're calling moveTo, which is the BannerView method that changes the banner's position. There's a version that takes the constant you mentioned (kPositionBottom), and a version that takes an (x,y) pair.
QUESTION
I have a two-dimensional array that I want to print to the output of visual studio to see the result each time I modify that, I tried using std::cout
and it does not work, if I use CCLOG
the function will automatically write a newline each time it's called that and it's not a two-dimensional array pretty solution, I also tried CClog
not sure what's the difference with CCLOG
but this time it even give a compiling error :(
like I want the output be:
...ANSWER
Answered 2017-Aug-21 at 14:45CCLOG
or cocos2d::log
uses the Visual Studio's Debug windows, which is different to write to console where std::cout
works.
Therefore, there are two ways to get rid of your problem: writing to console using std::cout
or writing to output windows using different methods than CCLOG
First choice, you have to change your project type from Win32 Application Project to Win32 Console Project. This is kind of going around with Visual Studio stuffs, and in most cases, your project is created automatically via cocos2d's console. You can see this post. I'm not recommend this way IMO.
Second choice, use your own code to write to output which discussed here.
There is another way that you can use std::string
and std::ostringstream
to "print" your variables to buffer, and then just print your string to output windows via CCLOG
CCLOG
is a little bit wrapping the code to make it convenience where we log resources checking, errors, file processing, etc which usually occur when run time. If not in those cases, you should probably set break points to view what the values are instead.
Edited: Since you chose the second approach, I would recommend using std::ostringstream
than sprintf
, and using CCLog
instead of OutputDebugString
(because you just print it out and independent OS, no need extra arguments)
Here is an example code:
QUESTION
I find following code will only work with onTouchBegan()
and not onTouchMoved()
and onTouchEnded()
ANSWER
Answered 2017-Aug-17 at 07:20The documentation does not tell this, but the programmers-guide does:
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