cclog | high performance node.js logger | Command Line Interface library

 by   kissjs JavaScript Version: 0.4.1 License: No License

kandi X-RAY | cclog Summary

kandi X-RAY | cclog Summary

cclog is a JavaScript library typically used in Utilities, Command Line Interface, Nodejs applications. cclog has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i cclog' or download it from GitHub, npm.

Colorful console log, with line number via v8 callSite.
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              cclog has a low active ecosystem.
              It has 9 star(s) with 2 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              cclog has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cclog is 0.4.1

            kandi-Quality Quality

              cclog has no bugs reported.

            kandi-Security Security

              cclog has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              cclog does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              cclog releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            cclog Key Features

            No Key Features are available at this moment for cclog.

            cclog Examples and Code Snippets

            No Code Snippets are available at this moment for cclog.

            Community Discussions

            QUESTION

            How to get batch script to not close after opening a file
            Asked 2020-Sep-15 at 20:31

            I am the Build Master at my company and am responsible for running our code deploys. Part of this process involves monitoring the server logs to make sure that everything succeeds and comes back online. I wrote a batch script to open up the logs automatically so I didn't have to do it manually. I have written a script where I can enter the server I want to look at and it will open up all the correct logs from that server. My problem is that I would like for the script to start back over once it opens the logs, because there are many times when I need to deploy to multiple servers at once and I would prefer to not have to re-run the script, but for some reason it always closes once it opens up the logs. I will provide some of the code I am using below.

            ...

            ANSWER

            Answered 2020-Sep-15 at 19:54

            I don't know if this would help since it seems that it never reaches the last line but an easy way to restart a script is for it to call itself again and exit out once it does that. Its a workaround to see if the batch file even reaches the end of your code.

            Source https://stackoverflow.com/questions/63908893

            QUESTION

            Black screen on app launch AFTER using storyboard launch only on iPhone 11 onwards
            Asked 2020-May-03 at 00:33

            If I do not use a launch screen storyboard, the app will run on the iPhone 11 / iPhone XS Max, etc., albeit letterboxed, which I do not want.

            When I use a launch screen storyboard, the launch screen shows, then the screen goes black. This is part of the code that it uses.

            ...

            ANSWER

            Answered 2020-May-02 at 04:53

            You are probably running iOS 13 on the iPhone 11? You need only set up the main window and the rootViewController if running the app on a device with iOS 12 or earlier. With iOS 13, do not set up the main window and rootViewController.

            You should check this at runtime. Something like:

            Source https://stackoverflow.com/questions/61486454

            QUESTION

            Cannot be explicitly specialized in Visual Studio 2017
            Asked 2019-Apr-10 at 19:10

            I am making a game playable on mac and windows with cocos2d-x.

            I first wrote the code in Xcode, which could be run on mac.

            I got an error when I took it to Windows and tried to build in Visual Studio 2017.

            NRZNotification.h

            ...

            ANSWER

            Answered 2019-Apr-10 at 19:10

            I took the liberty to create a MCVE from your code.

            Source https://stackoverflow.com/questions/55618802

            QUESTION

            Printing Vec2 x value
            Asked 2019-Mar-03 at 05:20

            I am new on c++, I try to print Vec2 value but it prints 0 always. My code:

            ...

            ANSWER

            Answered 2019-Mar-03 at 05:20

            x, y values are float

            CCLOG("x: %f", value.x );

            I though it was int

            Source https://stackoverflow.com/questions/54965658

            QUESTION

            How to create new function and excute it while the game is running?
            Asked 2019-Jan-22 at 09:16

            I'm making a game with Cocos2d-x v3.17.

            I want player write their code in the game scene, then they press Submit and the game execute it.

            I think about save their code to a file and call a function from it, so I create 2 files like this:

            ...

            ANSWER

            Answered 2019-Jan-22 at 09:16

            C++ is a compiled language meaning that you are not directly reading any source file at runtime. It doesn't matter if you change the source code when the application is running since you haven't compiled it.

            One thing you could try is to use a scripting language and make it embedded in your c++. Then the player can script in that language and you can run the script.

            The popular choice for scripting in a game is the LUA language.

            I suggest you look at a book for writing games with C++ such as Game Coding Complete, Fourth Edition

            Source https://stackoverflow.com/questions/54304312

            QUESTION

            Float prints a large, weird value
            Asked 2017-Nov-30 at 10:40

            So, I create a State class. In that State class's create function, it creates a StateVisual class by calling the StateVisual class's create function, passing itself as a parameter. (The parameter is a reference so that there is no copying). The StateVisual then sets the parameter (The State Instance), as it's parent variable, which is a pointer of a State type.

            In the StateVisual's create function, everything works fine. However, when you get to it's update method, and try to print it's parent size, it prints some weird value.

            ...

            ANSWER

            Answered 2017-Nov-30 at 09:51

            0xCCCCCCCC, a typical value used to fill uninitialized memory in Debug builds, interpreted as a 32-bit float, equals -107374176.000000. You're printing an uninitialized float value.

            Source https://stackoverflow.com/questions/47570213

            QUESTION

            Can't create SQLite table in C++ (android)
            Asked 2017-Nov-26 at 08:15

            I'm making a cocos2dx (c++) android game and I'm trying to implement SQLite but I can't even create a table!

            Here's the function where i open database and create a table inside:

            ...

            ANSWER

            Answered 2017-Nov-26 at 08:15

            I tested your code and I could create the data table.

            Source https://stackoverflow.com/questions/47487600

            QUESTION

            The firebase admob banner advertisement is displayed in the upper left. How can I display it at the bottom center of the screen?
            Asked 2017-Nov-20 at 02:06

            I would like to display AdMob's banner advertisement on the bottom of the screen using firebase. Currently, the banner advertisement will be displayed on the screen Left-Top. I found the following classes and values that are likely to be related from the framework, but I do not know how to use it. Even if I looked at Document and sample I could not get usage.

            firebase :: admob :: BannerView :: Position firebase :: admob :: BannerView :: kPositionBottom

            Please tell me how to display the banner ad on the bottom of the screen.

            Development environment Xcode 9.1 cocos2d-x 3.16 firebase cpp sdk 4.2.0

            ...

            ANSWER

            Answered 2017-Nov-20 at 02:06

            It doesn't look like you're calling moveTo, which is the BannerView method that changes the banner's position. There's a version that takes the constant you mentioned (kPositionBottom), and a version that takes an (x,y) pair.

            Source https://stackoverflow.com/questions/47366505

            QUESTION

            How to print a two dimensional array in cocos2dx
            Asked 2017-Aug-21 at 14:45

            I have a two-dimensional array that I want to print to the output of visual studio to see the result each time I modify that, I tried using std::cout and it does not work, if I use CCLOG the function will automatically write a newline each time it's called that and it's not a two-dimensional array pretty solution, I also tried CClog not sure what's the difference with CCLOG but this time it even give a compiling error :(

            like I want the output be:

            ...

            ANSWER

            Answered 2017-Aug-21 at 14:45

            CCLOG or cocos2d::log uses the Visual Studio's Debug windows, which is different to write to console where std::cout works.

            Therefore, there are two ways to get rid of your problem: writing to console using std::cout or writing to output windows using different methods than CCLOG

            First choice, you have to change your project type from Win32 Application Project to Win32 Console Project. This is kind of going around with Visual Studio stuffs, and in most cases, your project is created automatically via cocos2d's console. You can see this post. I'm not recommend this way IMO.

            Second choice, use your own code to write to output which discussed here.

            There is another way that you can use std::string and std::ostringstream to "print" your variables to buffer, and then just print your string to output windows via CCLOG

            CCLOG is a little bit wrapping the code to make it convenience where we log resources checking, errors, file processing, etc which usually occur when run time. If not in those cases, you should probably set break points to view what the values are instead.

            Edited: Since you chose the second approach, I would recommend using std::ostringstream than sprintf, and using CCLog instead of OutputDebugString (because you just print it out and independent OS, no need extra arguments)

            Here is an example code:

            Source https://stackoverflow.com/questions/45794839

            QUESTION

            What does the return bool mean in onTouchBegan() of cocos2dx
            Asked 2017-Aug-17 at 07:20

            I find following code will only work with onTouchBegan() and not onTouchMoved() and onTouchEnded()

            ...

            ANSWER

            Answered 2017-Aug-17 at 07:20

            The documentation does not tell this, but the programmers-guide does:

            Source https://stackoverflow.com/questions/45728546

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cclog

            You can install using 'npm i cclog' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i cclog

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          • HTTPS

            https://github.com/kissjs/cclog.git

          • CLI

            gh repo clone kissjs/cclog

          • sshUrl

            git@github.com:kissjs/cclog.git

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