Sentencer | : pencil2 : madlibs-style sentence templating in Javascript | Runtime Evironment library

 by   kylestetz JavaScript Version: Current License: Non-SPDX

kandi X-RAY | Sentencer Summary

kandi X-RAY | Sentencer Summary

Sentencer is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. Sentencer has no bugs, it has no vulnerabilities and it has low support. However Sentencer has a Non-SPDX License. You can download it from GitHub.

sentencer is a node.js module for madlibs-style sentence templating. It is a simple templating engine that accepts strings with actions embedded in them:.
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              Sentencer has a low active ecosystem.
              It has 348 star(s) with 35 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 3 have been closed. On average issues are closed in 15 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Sentencer is current.

            kandi-Quality Quality

              Sentencer has 0 bugs and 0 code smells.

            kandi-Security Security

              Sentencer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Sentencer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Sentencer has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Sentencer releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Sentencer
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            Sentencer Key Features

            No Key Features are available at this moment for Sentencer.

            Sentencer Examples and Code Snippets

            No Code Snippets are available at this moment for Sentencer.

            Community Discussions

            QUESTION

            Why can't I insert a row into my database when I use @ManyToOne?
            Asked 2020-Nov-11 at 13:34

            I have these entities.

            ...

            ANSWER

            Answered 2020-Nov-11 at 13:34

            The problem is that Hibernate is trying to find a Language instance in the database with id = 0 (and 1), but it isn't there.

            First you must insert the Language and only after this you can insert the Sentence:

            Source https://stackoverflow.com/questions/64787040

            QUESTION

            Java Loop parameters are ignored; Loop doesn't break
            Asked 2020-Sep-15 at 02:49

            I want my input to be a minimum of 4 strings and a maximum of 8. I am tokenizing them for practice. I have parameters set up so that the number of tokens must be over 4 and less than 8, but my code runs no matter the number of tokens and I don't know why.

            I have also tried to insert a break at multiple locations and I cannot figure out how to stop it and continue on. Each time I run it I need to manually terminate it.

            I want to get the input, reprint it, list the number of chars in each token, then reevaluate the chars again for upper/lower cases, digits, white spaces.

            I really appreciate any insight.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Sep-15 at 02:46

            The issue is that you have to stop your main for loop somehow; the easiest way to fix it is introduce boolean variable that will indicate to the application that loop should be terminated as such:

            Source https://stackoverflow.com/questions/63893809

            QUESTION

            Java Input Validation, only loops twice, not detecting Upper/Lower Case Characters
            Asked 2020-Sep-14 at 23:50

            I want my input to be a minimum of 4 strings and a maximum of 8. I am tokenizing them for practice. My loop will rerun if I the input is outside of these parameters, but will only rerun once and continue on with the rest of the program. I feel like I am using the wrong loop for validation because I would just have while/if to infinity at this point I think.

            Finally, at the end, when trying to determine how many chars are upper or lower case, my results returns a count of 0, but my letters, digits and white spaces counts are accurate.

            I really appreciate any insight.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Sep-14 at 23:49

            If isLetter, it can be upper or lower. Try this.

            Source https://stackoverflow.com/questions/63893090

            QUESTION

            Char count of each token in Tokenized String, Java
            Asked 2020-Sep-14 at 02:49

            I'm trying to figure out if I can count the characters of each token and display that information such as:

            day is tokenized and my output would be: "Day has 3 characters." and continue to do that for each token.

            My last loop to print out the # of characters in each token never prints:

            ...

            ANSWER

            Answered 2020-Sep-14 at 02:49

            First off, I have added the necessary imports and built a class around this main method. This should compile.

            Source https://stackoverflow.com/questions/63877270

            QUESTION

            Error: 'reverse' was not declared in this scope
            Asked 2020-Jul-14 at 19:53

            I created a program to reverse a sentence:

            ...

            ANSWER

            Answered 2020-Jul-14 at 19:53

            std::reverse() is defined in the algorithm header. Include that:

            Source https://stackoverflow.com/questions/62903016

            QUESTION

            eslint src/** --fix fails to find any matches
            Asked 2020-Jul-13 at 17:31

            I installed ESLint globally using npm i -g eslint

            In another SO thread I found that a path argument needed to be passed to the CLI in order to use --fix (it wasn't working on its own).

            ...

            ANSWER

            Answered 2020-Jul-13 at 17:31

            As noted in prior comment I've been taught it's better to install packages as dev dependencies in case you ever intend to have calibration. Based on your command you could try:

            Source https://stackoverflow.com/questions/62880604

            QUESTION

            Extracting range of unpadded string
            Asked 2020-May-07 at 16:24

            I'd like to extract the Range of a sentence within its whitespace padding. For example,

            ...

            ANSWER

            Answered 2020-May-07 at 14:56

            QUESTION

            How can I make automatic the editor window content to be in the window size?
            Asked 2019-Jul-23 at 06:49
            using System.Collections;
            using System.Collections.Generic;
            using UnityEditor;
            using UnityEditorInternal;
            using UnityEngine;
            
            public class ConversationsEditorWindow : EditorWindow
            {
                public SerializedObject conversation = null;
            
                private ConversationTrigger _conversationTrigger;
            
                [SerializeField] private ReorderableList conversationsList;
            
                private SerializedProperty _conversations;
            
                private int _currentlySelectedConversationIndex = -1;
                private int newSize = 0;
                private Vector2 scrollPos;
            
                private readonly Dictionary _dialoguesListDict = new Dictionary();
                private readonly Dictionary _sentencesListDict = new Dictionary();
            
                private SerializedObject itemcopy;
            
                public void Init(SerializedObject _item)
                {
                    // Copy the Item targetObject to not lose reference when you
                    // click another element on the project window.
                    itemcopy = new SerializedObject(_item.targetObject);
                    conversation = itemcopy;
            
                    // Other things to initialize the window
            
                    const int width = 1500;
                    const int height = 900;
            
                    var x = (Screen.currentResolution.width - width) / 2;
                    var y = (Screen.currentResolution.height - height) / 2;
            
                    var window = GetWindow();
                    window.position = new Rect(x, y, width, height);
            
                    _conversationTrigger = (ConversationTrigger)_item.targetObject;
                    _conversations = itemcopy.FindProperty("conversations");
            
                    conversationsList = new ReorderableList(itemcopy, _conversations)
                    {
                        displayAdd = true,
                        displayRemove = true,
                        draggable = true,
            
                        drawHeaderCallback = DrawConversationsHeader,
            
                        drawElementCallback = DrawConversationsElement,
            
                        onAddCallback = (list) =>
                        {
                            SerializedProperty addedElement;
                            // if something is selected add after that element otherwise on the end
                            if (_currentlySelectedConversationIndex >= 0)
                            {
                                list.serializedProperty.InsertArrayElementAtIndex(_currentlySelectedConversationIndex + 1);
                                addedElement = list.serializedProperty.GetArrayElementAtIndex(_currentlySelectedConversationIndex + 1);
                            }
                            else
                            {
                                list.serializedProperty.arraySize++;
                                addedElement = list.serializedProperty.GetArrayElementAtIndex(list.serializedProperty.arraySize - 1);
                            }
            
                            var name = addedElement.FindPropertyRelative("Name");
                            var foldout = addedElement.FindPropertyRelative("Foldout");
                            var dialogues = addedElement.FindPropertyRelative("Dialogues");
            
                            name.stringValue = "";
                            foldout.boolValue = false;
                            dialogues.arraySize = 0;
                        },
            
                        elementHeightCallback = (index) =>
                        {
                            return GetConversationHeight(_conversations.GetArrayElementAtIndex(index));
                        }
                    };
                }
            
                private void OnGUI()
                {
                    itemcopy.Update();
            
                    // if there are no elements reset _currentlySelectedConversationIndex
                    if (conversationsList.serializedProperty.arraySize - 1 < _currentlySelectedConversationIndex) _currentlySelectedConversationIndex = -1;
            
                    EditorGUILayout.LabelField("Conversations", EditorStyles.boldLabel);
                    EditorGUI.BeginChangeCheck();
                    {
                        newSize = EditorGUILayout.IntField(_conversations.arraySize);
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        if (newSize > _conversations.arraySize)
                        {
                            // elements have to be added -> how many?
                            var toAdd = newSize - _conversations.arraySize - 1;
                            // why -1 ? -> We add the first element and set its values to default
                            // now if we simply increase the arraySize for the rest of the elements
                            // they will be all a copy of the first -> all defaults ;)
            
                            // first add one element
                            _conversations.arraySize++;
                            // then get that element
                            var newIndex = _conversations.arraySize - 1;
                            var newElement = _conversations.GetArrayElementAtIndex(newIndex);
            
                            // now reset all properties like
                            var name = newElement.FindPropertyRelative("Name");
                            name.stringValue = "";
            
                            // now for the rest simply increase arraySize
                            _conversations.arraySize += toAdd;
                        }
                        else
                        {
                            // for removing just make sure the arraySize is not under 0
                            _conversations.arraySize = Mathf.Max(newSize, 0);
                        }
            
                        EditorGUI.FocusTextInControl(null);
                    }
            
                    scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Height(250));
            
                    GUILayout.Space(10);
                    conversationsList.DoLayoutList();
            
                    EditorGUILayout.EndScrollView();
            
                    if (GUILayout.Button("Save Conversations"))
                    {
                        _conversationTrigger.SaveConversations();
                    }
            
                    if (GUILayout.Button("Load Conversations"))
                    {
                        Undo.RecordObject(_conversationTrigger, "Loaded conversations from JSON");
                        _conversationTrigger.LoadConversations();
                    }
            
                    itemcopy.ApplyModifiedProperties();
                }
            
                private void DrawConversationsHeader(Rect rect)
                {
                    //EditorGUI.LabelField(rect, "Conversations");
                }
            
                private void DrawDialoguesHeader(Rect rect)
                {
                    EditorGUI.LabelField(rect, "Dialogues");
                }
            
                private void DrawSentencesHeader(Rect rect)
                {
                    EditorGUI.LabelField(rect, "Sentences");
                }
            
            
                private void DrawConversationsElement(Rect rect, int index, bool isActive, bool isFocused)
                {
                    if (isActive) _currentlySelectedConversationIndex = index;
            
                    var conversation = _conversations.GetArrayElementAtIndex(index);
            
                    var position = new Rect(rect);
            
                    var name = conversation.FindPropertyRelative("Name");
                    var foldout = conversation.FindPropertyRelative("Foldout");
                    var dialogues = conversation.FindPropertyRelative("Dialogues");
                    var conversationindex = conversation.FindPropertyRelative("ConversationIndex");
                    string dialoguesListKey = conversation.propertyPath;
            
                    EditorGUI.indentLevel++;
                    {
                        // make the label be a foldout
                        foldout.boolValue = EditorGUI.Foldout(new Rect(position.x, position.y, 10, EditorGUIUtility.singleLineHeight), foldout.boolValue, "Conversation Name " + (index + 1).ToString(), true);
                        name.stringValue = EditorGUI.TextField(new Rect(position.x + 145, position.y, 244, EditorGUIUtility.singleLineHeight), name.stringValue);
            
                        if (foldout.boolValue)
                        {
                            // draw the name field
                            //name.stringValue = EditorGUI.TextField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), name.stringValue);
                            position.y += EditorGUIUtility.singleLineHeight;
            
                            if (!_dialoguesListDict.ContainsKey(dialoguesListKey))
                            {
                                // create reorderabl list and store it in dict
                                var dialoguesList = new ReorderableList(conversation.serializedObject, dialogues)
                                {
                                    displayAdd = true,
                                    displayRemove = true,
                                    draggable = true,
            
                                    drawHeaderCallback = DrawDialoguesHeader,
            
                                    drawElementCallback = (convRect, convIndex, convActive, convFocused) => { DrawDialoguesElement(_dialoguesListDict[dialoguesListKey], convRect, convIndex, convActive, convFocused); },
            
                                    elementHeightCallback = (dialogIndex) =>
                                    {
                                        return GetDialogueHeight(_dialoguesListDict[dialoguesListKey].serializedProperty.GetArrayElementAtIndex(dialogIndex));
                                    },
            
                                    onAddCallback = (list) =>
                                    {
                                        list.serializedProperty.arraySize++;
                                        var addedElement = list.serializedProperty.GetArrayElementAtIndex(list.serializedProperty.arraySize - 1);
            
                                        var newDialoguesName = addedElement.FindPropertyRelative("Name");
                                        var newDialoguesFoldout = addedElement.FindPropertyRelative("Foldout");
                                        var sentences = addedElement.FindPropertyRelative("Sentences");
            
                                        newDialoguesName.stringValue = "";
                                        newDialoguesFoldout.boolValue = true;
                                        sentences.arraySize = 0;
                                    }
                                };
                                _dialoguesListDict[dialoguesListKey] = dialoguesList;
                            }
            
                            _dialoguesListDict[dialoguesListKey].DoList(new Rect(position.x, position.y, position.width, position.height - EditorGUIUtility.singleLineHeight));
                        }
            
                    }
                    EditorGUI.indentLevel--;
                }
            
                private void DrawDialoguesElement(ReorderableList list, Rect rect, int index, bool isActive, bool isFocused)
                {
                    if (list == null) return;
            
                    var dialog = list.serializedProperty.GetArrayElementAtIndex(index);
            
                    var position = new Rect(rect);
            
                    var foldout = dialog.FindPropertyRelative("Foldout");
                    var name = dialog.FindPropertyRelative("Name");
            
                    {
                        // make the label be a foldout
                        foldout.boolValue = EditorGUI.Foldout(new Rect(position.x, position.y, 10, EditorGUIUtility.singleLineHeight), foldout.boolValue, "Character Name ", true);
                        name.stringValue = EditorGUI.TextField(new Rect(position.x + 120, position.y, 244, EditorGUIUtility.singleLineHeight), name.stringValue);
            
                        var sentencesListKey = dialog.propertyPath;
                        var sentences = dialog.FindPropertyRelative("Sentences");
            
                        if (foldout.boolValue)
                        {
                            position.y += EditorGUIUtility.singleLineHeight;
            
                            if (!_sentencesListDict.ContainsKey(sentencesListKey))
                            {
                                // create reorderabl list and store it in dict
                                var sentencesList = new ReorderableList(sentences.serializedObject, sentences)
                                {
                                    displayAdd = true,
                                    displayRemove = true,
                                    draggable = true,
            
                                    // header for the dialog list
                                    drawHeaderCallback = DrawSentencesHeader,
            
                                    // how a sentence is displayed
                                    drawElementCallback = (sentenceRect, sentenceIndex, sentenceIsActive, sentenceIsFocused) =>
                                    {
                                        var sentence = sentences.GetArrayElementAtIndex(sentenceIndex);
            
                                        // draw simple textArea for sentence
                                        sentence.stringValue = EditorGUI.TextArea(sentenceRect, sentence.stringValue);
                                    },
            
                                    // Sentences have simply a fixed height of 2 lines
                                    elementHeight = EditorGUIUtility.singleLineHeight * 2,
            
                                    // when a sentence is added
                                    onAddCallback = (sentList) =>
                                    {
                                        sentList.serializedProperty.arraySize++;
                                        var addedElement = sentList.serializedProperty.GetArrayElementAtIndex(sentList.serializedProperty.arraySize - 1);
            
                                        addedElement.stringValue = "";
                                    }
                                };
            
                                // store the created ReorderableList
                                _sentencesListDict[sentencesListKey] = sentencesList;
                            }
            
                            // Draw the list
                            _sentencesListDict[sentencesListKey].DoList(new Rect(position.x, position.y, position.width, position.height - EditorGUIUtility.singleLineHeight));
                        }
                    }
                }
            
            
                /// 
                /// Returns the height of given Conversation property
                /// 
                /// 
                /// height of given Conversation property
                private float GetConversationHeight(SerializedProperty conversation)
                {
                    var foldout = conversation.FindPropertyRelative("Foldout");
            
                    // if not foldout the height is simply 1 line
                    var height = EditorGUIUtility.singleLineHeight;
            
                    // otherwise we sum up every controls and child heights
                    if (foldout.boolValue)
                    {
                        // we need some more lines:
                        //  for the Name field,
                        // the list header,
                        // the list buttons and a bit buffer
                        height += EditorGUIUtility.singleLineHeight * 5;
            
            
                        var dialogues = conversation.FindPropertyRelative("Dialogues");
            
                        for (var d = 0; d < dialogues.arraySize; d++)
                        {
                            var dialog = dialogues.GetArrayElementAtIndex(d);
                            height += GetDialogueHeight(dialog);
                        }
                    }
            
                    return height;
                }
            
                /// 
                /// Returns the height of given Dialogue property
                /// 
                /// 
                /// height of given Dialogue property
                private float GetDialogueHeight(SerializedProperty dialog)
                {
                    var foldout = dialog.FindPropertyRelative("Foldout");
            
                    // same game for the dialog if not foldout it is only a single line
                    var height = EditorGUIUtility.singleLineHeight;
            
                    // otherwise sum up controls and child heights
                    if (foldout.boolValue)
                    {
                        // we need some more lines:
                        //  for the Name field,
                        // the list header,
                        // the list buttons and a bit buffer
                        height += EditorGUIUtility.singleLineHeight * 4;
            
                        var sentences = dialog.FindPropertyRelative("Sentences");
            
                        // the sentences are easier since they always have the same height
                        // in this example 2 lines so simply do
                        // at least have space for 1 sentences even if there is none
                        height += EditorGUIUtility.singleLineHeight * Mathf.Max(1, sentences.arraySize) * 2;
                    }
            
                    return height;
                }
            
            ...

            ANSWER

            Answered 2019-Jul-23 at 01:37

            You can make the rects take up all of the used space by passing the ExpandHeight layout option in the options parameter of the GUILayout.Button() method.

            Source https://stackoverflow.com/questions/57154533

            QUESTION

            Is there any way to run Rspec tests on a single Ruby file?
            Asked 2019-May-27 at 17:59

            I would like to run some tests on some code kata exercises that I am working on. Is it possible to run Rspec tests on a single Ruby file? I tried adding require 'rspec' to the top of the file and then the command rsepc from the project dir but the following is returned:

            ...

            ANSWER

            Answered 2019-May-27 at 17:59

            Try running rspec . You shouldn't even require 'rspec' then - just tested your example.

            Source https://stackoverflow.com/questions/56330352

            QUESTION

            For Loop iteration over string slice doesn't work
            Asked 2018-Oct-01 at 05:28

            I wrote this code, which should translate a lower case english phrase into pig latin.

            ...

            ANSWER

            Answered 2018-Oct-01 at 02:20

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Sentencer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/kylestetz/Sentencer.git

          • CLI

            gh repo clone kylestetz/Sentencer

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            git@github.com:kylestetz/Sentencer.git

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