Sentencer | : pencil2 : madlibs-style sentence templating in Javascript | Runtime Evironment library
kandi X-RAY | Sentencer Summary
kandi X-RAY | Sentencer Summary
sentencer is a node.js module for madlibs-style sentence templating. It is a simple templating engine that accepts strings with actions embedded in them:.
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QUESTION
I have these entities.
...ANSWER
Answered 2020-Nov-11 at 13:34The problem is that Hibernate is trying to find a Language
instance in the database with id = 0 (and 1), but it isn't there.
First you must insert the Language and only after this you can insert the Sentence:
QUESTION
I want my input to be a minimum of 4 strings and a maximum of 8. I am tokenizing them for practice. I have parameters set up so that the number of tokens must be over 4 and less than 8, but my code runs no matter the number of tokens and I don't know why.
I have also tried to insert a break at multiple locations and I cannot figure out how to stop it and continue on. Each time I run it I need to manually terminate it.
I want to get the input, reprint it, list the number of chars in each token, then reevaluate the chars again for upper/lower cases, digits, white spaces.
I really appreciate any insight.
Here is my code:
...ANSWER
Answered 2020-Sep-15 at 02:46The issue is that you have to stop your main for loop somehow; the easiest way to fix it is introduce boolean variable that will indicate to the application that loop should be terminated as such:
QUESTION
I want my input to be a minimum of 4 strings and a maximum of 8. I am tokenizing them for practice. My loop will rerun if I the input is outside of these parameters, but will only rerun once and continue on with the rest of the program. I feel like I am using the wrong loop for validation because I would just have while/if to infinity at this point I think.
Finally, at the end, when trying to determine how many chars are upper or lower case, my results returns a count of 0, but my letters, digits and white spaces counts are accurate.
I really appreciate any insight.
Here is my code:
...ANSWER
Answered 2020-Sep-14 at 23:49If isLetter
, it can be upper or lower. Try this.
QUESTION
I'm trying to figure out if I can count the characters of each token and display that information such as:
day is tokenized and my output would be: "Day has 3 characters." and continue to do that for each token.
My last loop to print out the # of characters in each token never prints:
...ANSWER
Answered 2020-Sep-14 at 02:49First off, I have added the necessary imports and built a class around this main method. This should compile.
QUESTION
I created a program to reverse a sentence:
...ANSWER
Answered 2020-Jul-14 at 19:53std::reverse()
is defined in the algorithm
header. Include that:
QUESTION
I installed ESLint globally using npm i -g eslint
In another SO thread I found that a path argument needed to be passed to the CLI in order to use --fix
(it wasn't working on its own).
ANSWER
Answered 2020-Jul-13 at 17:31As noted in prior comment I've been taught it's better to install packages as dev dependencies in case you ever intend to have calibration. Based on your command you could try:
QUESTION
I'd like to extract the Range
of a sentence within its whitespace padding. For example,
ANSWER
Answered 2020-May-07 at 14:56You may use
QUESTION
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
public class ConversationsEditorWindow : EditorWindow
{
public SerializedObject conversation = null;
private ConversationTrigger _conversationTrigger;
[SerializeField] private ReorderableList conversationsList;
private SerializedProperty _conversations;
private int _currentlySelectedConversationIndex = -1;
private int newSize = 0;
private Vector2 scrollPos;
private readonly Dictionary _dialoguesListDict = new Dictionary();
private readonly Dictionary _sentencesListDict = new Dictionary();
private SerializedObject itemcopy;
public void Init(SerializedObject _item)
{
// Copy the Item targetObject to not lose reference when you
// click another element on the project window.
itemcopy = new SerializedObject(_item.targetObject);
conversation = itemcopy;
// Other things to initialize the window
const int width = 1500;
const int height = 900;
var x = (Screen.currentResolution.width - width) / 2;
var y = (Screen.currentResolution.height - height) / 2;
var window = GetWindow();
window.position = new Rect(x, y, width, height);
_conversationTrigger = (ConversationTrigger)_item.targetObject;
_conversations = itemcopy.FindProperty("conversations");
conversationsList = new ReorderableList(itemcopy, _conversations)
{
displayAdd = true,
displayRemove = true,
draggable = true,
drawHeaderCallback = DrawConversationsHeader,
drawElementCallback = DrawConversationsElement,
onAddCallback = (list) =>
{
SerializedProperty addedElement;
// if something is selected add after that element otherwise on the end
if (_currentlySelectedConversationIndex >= 0)
{
list.serializedProperty.InsertArrayElementAtIndex(_currentlySelectedConversationIndex + 1);
addedElement = list.serializedProperty.GetArrayElementAtIndex(_currentlySelectedConversationIndex + 1);
}
else
{
list.serializedProperty.arraySize++;
addedElement = list.serializedProperty.GetArrayElementAtIndex(list.serializedProperty.arraySize - 1);
}
var name = addedElement.FindPropertyRelative("Name");
var foldout = addedElement.FindPropertyRelative("Foldout");
var dialogues = addedElement.FindPropertyRelative("Dialogues");
name.stringValue = "";
foldout.boolValue = false;
dialogues.arraySize = 0;
},
elementHeightCallback = (index) =>
{
return GetConversationHeight(_conversations.GetArrayElementAtIndex(index));
}
};
}
private void OnGUI()
{
itemcopy.Update();
// if there are no elements reset _currentlySelectedConversationIndex
if (conversationsList.serializedProperty.arraySize - 1 < _currentlySelectedConversationIndex) _currentlySelectedConversationIndex = -1;
EditorGUILayout.LabelField("Conversations", EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
{
newSize = EditorGUILayout.IntField(_conversations.arraySize);
}
if (EditorGUI.EndChangeCheck())
{
if (newSize > _conversations.arraySize)
{
// elements have to be added -> how many?
var toAdd = newSize - _conversations.arraySize - 1;
// why -1 ? -> We add the first element and set its values to default
// now if we simply increase the arraySize for the rest of the elements
// they will be all a copy of the first -> all defaults ;)
// first add one element
_conversations.arraySize++;
// then get that element
var newIndex = _conversations.arraySize - 1;
var newElement = _conversations.GetArrayElementAtIndex(newIndex);
// now reset all properties like
var name = newElement.FindPropertyRelative("Name");
name.stringValue = "";
// now for the rest simply increase arraySize
_conversations.arraySize += toAdd;
}
else
{
// for removing just make sure the arraySize is not under 0
_conversations.arraySize = Mathf.Max(newSize, 0);
}
EditorGUI.FocusTextInControl(null);
}
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Height(250));
GUILayout.Space(10);
conversationsList.DoLayoutList();
EditorGUILayout.EndScrollView();
if (GUILayout.Button("Save Conversations"))
{
_conversationTrigger.SaveConversations();
}
if (GUILayout.Button("Load Conversations"))
{
Undo.RecordObject(_conversationTrigger, "Loaded conversations from JSON");
_conversationTrigger.LoadConversations();
}
itemcopy.ApplyModifiedProperties();
}
private void DrawConversationsHeader(Rect rect)
{
//EditorGUI.LabelField(rect, "Conversations");
}
private void DrawDialoguesHeader(Rect rect)
{
EditorGUI.LabelField(rect, "Dialogues");
}
private void DrawSentencesHeader(Rect rect)
{
EditorGUI.LabelField(rect, "Sentences");
}
private void DrawConversationsElement(Rect rect, int index, bool isActive, bool isFocused)
{
if (isActive) _currentlySelectedConversationIndex = index;
var conversation = _conversations.GetArrayElementAtIndex(index);
var position = new Rect(rect);
var name = conversation.FindPropertyRelative("Name");
var foldout = conversation.FindPropertyRelative("Foldout");
var dialogues = conversation.FindPropertyRelative("Dialogues");
var conversationindex = conversation.FindPropertyRelative("ConversationIndex");
string dialoguesListKey = conversation.propertyPath;
EditorGUI.indentLevel++;
{
// make the label be a foldout
foldout.boolValue = EditorGUI.Foldout(new Rect(position.x, position.y, 10, EditorGUIUtility.singleLineHeight), foldout.boolValue, "Conversation Name " + (index + 1).ToString(), true);
name.stringValue = EditorGUI.TextField(new Rect(position.x + 145, position.y, 244, EditorGUIUtility.singleLineHeight), name.stringValue);
if (foldout.boolValue)
{
// draw the name field
//name.stringValue = EditorGUI.TextField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), name.stringValue);
position.y += EditorGUIUtility.singleLineHeight;
if (!_dialoguesListDict.ContainsKey(dialoguesListKey))
{
// create reorderabl list and store it in dict
var dialoguesList = new ReorderableList(conversation.serializedObject, dialogues)
{
displayAdd = true,
displayRemove = true,
draggable = true,
drawHeaderCallback = DrawDialoguesHeader,
drawElementCallback = (convRect, convIndex, convActive, convFocused) => { DrawDialoguesElement(_dialoguesListDict[dialoguesListKey], convRect, convIndex, convActive, convFocused); },
elementHeightCallback = (dialogIndex) =>
{
return GetDialogueHeight(_dialoguesListDict[dialoguesListKey].serializedProperty.GetArrayElementAtIndex(dialogIndex));
},
onAddCallback = (list) =>
{
list.serializedProperty.arraySize++;
var addedElement = list.serializedProperty.GetArrayElementAtIndex(list.serializedProperty.arraySize - 1);
var newDialoguesName = addedElement.FindPropertyRelative("Name");
var newDialoguesFoldout = addedElement.FindPropertyRelative("Foldout");
var sentences = addedElement.FindPropertyRelative("Sentences");
newDialoguesName.stringValue = "";
newDialoguesFoldout.boolValue = true;
sentences.arraySize = 0;
}
};
_dialoguesListDict[dialoguesListKey] = dialoguesList;
}
_dialoguesListDict[dialoguesListKey].DoList(new Rect(position.x, position.y, position.width, position.height - EditorGUIUtility.singleLineHeight));
}
}
EditorGUI.indentLevel--;
}
private void DrawDialoguesElement(ReorderableList list, Rect rect, int index, bool isActive, bool isFocused)
{
if (list == null) return;
var dialog = list.serializedProperty.GetArrayElementAtIndex(index);
var position = new Rect(rect);
var foldout = dialog.FindPropertyRelative("Foldout");
var name = dialog.FindPropertyRelative("Name");
{
// make the label be a foldout
foldout.boolValue = EditorGUI.Foldout(new Rect(position.x, position.y, 10, EditorGUIUtility.singleLineHeight), foldout.boolValue, "Character Name ", true);
name.stringValue = EditorGUI.TextField(new Rect(position.x + 120, position.y, 244, EditorGUIUtility.singleLineHeight), name.stringValue);
var sentencesListKey = dialog.propertyPath;
var sentences = dialog.FindPropertyRelative("Sentences");
if (foldout.boolValue)
{
position.y += EditorGUIUtility.singleLineHeight;
if (!_sentencesListDict.ContainsKey(sentencesListKey))
{
// create reorderabl list and store it in dict
var sentencesList = new ReorderableList(sentences.serializedObject, sentences)
{
displayAdd = true,
displayRemove = true,
draggable = true,
// header for the dialog list
drawHeaderCallback = DrawSentencesHeader,
// how a sentence is displayed
drawElementCallback = (sentenceRect, sentenceIndex, sentenceIsActive, sentenceIsFocused) =>
{
var sentence = sentences.GetArrayElementAtIndex(sentenceIndex);
// draw simple textArea for sentence
sentence.stringValue = EditorGUI.TextArea(sentenceRect, sentence.stringValue);
},
// Sentences have simply a fixed height of 2 lines
elementHeight = EditorGUIUtility.singleLineHeight * 2,
// when a sentence is added
onAddCallback = (sentList) =>
{
sentList.serializedProperty.arraySize++;
var addedElement = sentList.serializedProperty.GetArrayElementAtIndex(sentList.serializedProperty.arraySize - 1);
addedElement.stringValue = "";
}
};
// store the created ReorderableList
_sentencesListDict[sentencesListKey] = sentencesList;
}
// Draw the list
_sentencesListDict[sentencesListKey].DoList(new Rect(position.x, position.y, position.width, position.height - EditorGUIUtility.singleLineHeight));
}
}
}
///
/// Returns the height of given Conversation property
///
///
/// height of given Conversation property
private float GetConversationHeight(SerializedProperty conversation)
{
var foldout = conversation.FindPropertyRelative("Foldout");
// if not foldout the height is simply 1 line
var height = EditorGUIUtility.singleLineHeight;
// otherwise we sum up every controls and child heights
if (foldout.boolValue)
{
// we need some more lines:
// for the Name field,
// the list header,
// the list buttons and a bit buffer
height += EditorGUIUtility.singleLineHeight * 5;
var dialogues = conversation.FindPropertyRelative("Dialogues");
for (var d = 0; d < dialogues.arraySize; d++)
{
var dialog = dialogues.GetArrayElementAtIndex(d);
height += GetDialogueHeight(dialog);
}
}
return height;
}
///
/// Returns the height of given Dialogue property
///
///
/// height of given Dialogue property
private float GetDialogueHeight(SerializedProperty dialog)
{
var foldout = dialog.FindPropertyRelative("Foldout");
// same game for the dialog if not foldout it is only a single line
var height = EditorGUIUtility.singleLineHeight;
// otherwise sum up controls and child heights
if (foldout.boolValue)
{
// we need some more lines:
// for the Name field,
// the list header,
// the list buttons and a bit buffer
height += EditorGUIUtility.singleLineHeight * 4;
var sentences = dialog.FindPropertyRelative("Sentences");
// the sentences are easier since they always have the same height
// in this example 2 lines so simply do
// at least have space for 1 sentences even if there is none
height += EditorGUIUtility.singleLineHeight * Mathf.Max(1, sentences.arraySize) * 2;
}
return height;
}
...ANSWER
Answered 2019-Jul-23 at 01:37You can make the rects take up all of the used space by passing the ExpandHeight
layout option in the options parameter of the GUILayout.Button()
method.
QUESTION
I would like to run some tests on some code kata exercises that I am working on. Is it possible to run Rspec tests on a single Ruby file? I tried adding require 'rspec'
to the top of the file and then the command rsepc
from the project dir but the following is returned:
ANSWER
Answered 2019-May-27 at 17:59Try running rspec
. You shouldn't even require 'rspec'
then - just tested your example.
QUESTION
I wrote this code, which should translate a lower case english phrase into pig latin.
...ANSWER
Answered 2018-Oct-01 at 02:20Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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