whackamole | Chrome Extension for blocking ads | Privacy library
kandi X-RAY | whackamole Summary
kandi X-RAY | whackamole Summary
An ad blocker extension for Chrome that never connects to a server. This github project contains the source for the Whackamole Chrome extension.
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Trending Discussions on whackamole
QUESTION
I'm trying to work through Machine Learning with Apache Beam and TensorFlow but with TF2. The (Python) source is all TF1 and I'm playing whackamole with the TF1 functions. This one has me blocked: with tf.io.gfile.Open(sdf_file, 'w')
TF2 tf.io.gfile
has no Open
In the example code all this is doing is reading a file downloaded from PubChem. PubChem files can be other than SDF so that's not a deal breaker, but I'd like to stay as close as possible to the source in the Apache Beam and TensorFlow example.
...ANSWER
Answered 2020-Aug-04 at 05:21This is what I have seen in the official documentation of TF2 model garden example : with tf.gfile.GFile(os.path.join(path, '{}'.format(group.filename)), 'rb') as fid: encoded_jpg = fid.read()
. Please refer this link [https://tensorflow-object-detection-api-tutorial.readthedocs.io/en/latest/training.html]
QUESTION
I'm making a whack a mole game for a school project and I've gotten the actual game to work, however I'm having an issue resetting the game once the 30 second timer runs out. The game is made with javascript and p5.js and as of right now when you load the page, the game div display is set to hidden, but when you click "begin" the display changes to block and the timer starts (the game is on github for reference https://abm96testgithub.github.io/whackamole/). When the 30 seconds are up, the "begin" button changes to "reset" and the game display goes back to "none" (both done using document.getElementByID).
Is there a way to make it so that when the player hits "reset" the entire page will reload or so that the button will read "begin" again and the score will reset?
I know I can make a separate reset button with a function for this, but I feel like it would mess up the aesthetic of the page to have two buttons. The html for the button when the page first loads is
...ANSWER
Answered 2018-Apr-03 at 16:44It's a little strange to use setInterval()
when you're using P5.js. P5.js has its own internal timing mechanisms, which we talked about in your last question.
Instead of using setInterval()
, I'd use the millis()
function or the frameCount
variable to perform timing logic. See my code in my answer to your last question:
QUESTION
I'm making a simple "Whack a mole" game in Java. For simplicity I have created a 10*10 box and placed 10 moles in random boxes. I want to exit the game when the user spent his 50 inputs or found all 10 moles, but there seems to be a problem in terminating the while
loop even when the user attempts specified inputs.
Is it Instance variable scope problem? Why it is not working?
...ANSWER
Answered 2017-May-20 at 19:19Your loop is using an or for the test function. This means both condition mist be false in order for it to stop. In your case. How its written you must exhaust the numtries and have no moles left.
Change to use && vs ||.
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