fantasy-map-generator | Minimal fantasy map generator | Runtime Evironment library

 by   ldd JavaScript Version: 0.0.3 License: Non-SPDX

kandi X-RAY | fantasy-map-generator Summary

kandi X-RAY | fantasy-map-generator Summary

fantasy-map-generator is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. fantasy-map-generator has no bugs, it has no vulnerabilities and it has low support. However fantasy-map-generator has a Non-SPDX License. You can install using 'npm i fantasy-map-generator' or download it from GitHub, npm.

Minimal fantasy map generator
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            kandi-support Support

              fantasy-map-generator has a low active ecosystem.
              It has 12 star(s) with 3 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 6 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fantasy-map-generator is 0.0.3

            kandi-Quality Quality

              fantasy-map-generator has no bugs reported.

            kandi-Security Security

              fantasy-map-generator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fantasy-map-generator has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              fantasy-map-generator releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            fantasy-map-generator Key Features

            No Key Features are available at this moment for fantasy-map-generator.

            fantasy-map-generator Examples and Code Snippets

            No Code Snippets are available at this moment for fantasy-map-generator.

            Community Discussions

            QUESTION

            Dynamically add elements to SVG
            Asked 2020-Dec-05 at 13:59

            I'm using a modified version of a map, created by https://azgaar.github.io/Fantasy-Map-Generator/ as an Angular(9) template svg. The file is 12,000 lines long and therefore slows down compilation significantly. I have experienced a further performance reduction when enumerating all 5248 grid-cells (shown on the linked map by pressing the shortcut e) and setting an id to every single cell. This, unfortunately is necessary for my use case.

            As this map features 12 different kinds of overlay-groups (p.e. cities, lakes, routes, coastline) and not all are needed at once, I thought I could strip down this .svg to a minimum skeletton, requesting the different Elements via REST once the user chooses to do so.

            The following will add the correct lines (exactly as cropped out from the original svg) into the template. Yet, the group would not show up. Do I need to rerender the entire SVG? How can I do this?

            ...

            ANSWER

            Answered 2020-Dec-05 at 13:59

            Gonna completely erase and edit this answer as I finally found a solution. The problem had to do with sending a String which couldn't be converted into a json - and I was defining a json header to be used as standard response type.

            long story short, I'll show the entire process of adding svg groups dynamically to an existing svg. Technologies: Angular & Spring Boot

            angular:

            Source https://stackoverflow.com/questions/64116228

            QUESTION

            Most efficient way to build an evoluable world map for an HTML game
            Asked 2019-Jun-10 at 15:04

            I have a multiplayer cooperative game project in mind and my main concern is the game map.

            A bit of context

            The players interact with a world map. This map is a first pre generated. This map should be tiled based (each tile representing a part of the world). However, the players should have the capacity to change the map (build something here, destroy another thing here). These modifications of the map should be visible for all other players.

            Question

            What is an efficient way of doing this ?

            • Classic array stored server side and update this array when a user does an action? Wouldn't it be quite CPU consuming on client side when building the map from that array? (image maps? )
            • Use a game "engine" such as gdevelop or babylonjs?

            From my point of view, for me to be able to fully customize my map, the array solution seems an easy way to get it done. But I don't have any experience on this topic.

            I have recently hade a look on this map generator and tried to build a map on it (), but this does not allow me to customize the map after it has been generated.

            ...

            ANSWER

            Answered 2019-Jun-10 at 15:04

            I think your best option would be to:

            • Store the map data in a simple serializable data structure. For example a double array of objects with some integers - a Tile Type enum, a Building Type, state data if you need it, etc. That will allow you to easily serialize and send the data between the server and the clients.

            • Use a game engine / canvas renderer / webgl renderer to render a view to the client by using the data array. I have experience with PIXI.js (a 2D rendering framework using either WebGL or Canvas) and Phaser (a 2D game engine, build on top of PIXI). So i can recommend you those two if your game is 2D. PIXI is used just for rendering, there is no game logic in it and you will have to implement it. It's good if the game is not that complex or if you want to learn how to do stuff on your own. Phaser on the other hand is a full game engine that has all sorts of game development functionality, but that also means that it's more bloated with things that you might not need.

            • When a user clicks something send to the server that "user x clicked tile x,y", process the input, edit the main data array and send it back to all clients. You can use Web sockets for that or just plain HTTP requests

            Alternatively you can use one of the "big" game engines and just compile it down to js and html from there - Unity, Godot, Cocos creator (in this one you actually write in JS)

            Source https://stackoverflow.com/questions/56415626

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fantasy-map-generator

            You can install using 'npm i fantasy-map-generator' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i fantasy-map-generator

          • CLONE
          • HTTPS

            https://github.com/ldd/fantasy-map-generator.git

          • CLI

            gh repo clone ldd/fantasy-map-generator

          • sshUrl

            git@github.com:ldd/fantasy-map-generator.git

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