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QUESTION
I would like to iterate over each character in a Unicode string and I'm doing so as such:
...ANSWER
Answered 2021-Jun-15 at 17:11You could use the split() command in Python to break up your sting into a list. You can then iterate over the elements inside the list. You could do this al follows:
QUESTION
I expect that this code prints "0" since the starting size of the array is 0, but what it does is printing "1". Can someone explain me why, using Arrays.asList on an empty collection alter the size of the resulting collection? I know that "asList" gives back a fixed-size array but still I cannot imagine what's the reason behind that.
...ANSWER
Answered 2021-Jun-15 at 16:26Because you've made a list of byte arrays. Not a list of bytes.
In other words, your list contains 1 item: An empty byte array.
You can't easily turn a byte[]
into a List
. There are slightly less trivial ways to do it (just do the obvious thing: Write a for
loop), but note that a List
is about 10x more wasteful than a byte[]
. Generally, you don't 'want' a List
, unless you are really very sure you do. Just about every byte-stream related API takes a byte[]
, In/OutputStream
, or ByteBuffer
, and rarely if ever a List
, for example.
EDIT: To be clear, if the component type is not a primitive, then lists are just as efficient as arrays are, in practice more efficient (because it is cleaner code, and that is the only feasible road to a non-trivially-sized project that performs well). It's just collections-of-primitives that are, and it's the worst, by far, when we're talking about byte[]
.
QUESTION
There are so many questions around that deal with finding the most common value in an array, but all of them return the "first" element in case of a tie. I need the highest value from the list of tied elements, imagine something like this:
...ANSWER
Answered 2021-Jun-15 at 14:30Not sure how you'd go about solving this with Numpy, as there is no way to alter the tie-breaking logic of argmax
, but you can do it with collections.Counter
easily:
QUESTION
Imagine something like this:
...ANSWER
Answered 2021-Jun-15 at 12:19The doc says
INSERT with an ON CONFLICT DO UPDATE clause is a “deterministic” statement. This means that the command will not be allowed to affect any single existing row more than once; a cardinality violation error will be raised when this situation arises. Rows proposed for insertion should not duplicate each other in terms of attributes constrained by an arbiter index or constraint.
So if you have a conflict on data2
on more than two rows, it will throw an error
QUESTION
So, I am working on an MVVM-based core SDK for use any time I am developing some Google Apps Script based software, called OpenSourceSDK
. It contain core business logic, including base classes to extend. For example, the file Models/BaseModel.gs
in it is defined to be:
ANSWER
Answered 2021-Jun-13 at 22:53I was able to get it resolved, but the solution is...hacky.
So, apparently, Google Apps Script exports only what is in globalThis
of a project: just the function
s and var
iables. No class
es, no const
ants, ...
Probably has a lot to do with how ES6 works, with its globalThis
behavior. One can see that in action, by creating a dummy function
, a dummy var
iable, and a dummy class
in their local developer console:
QUESTION
I have an ManagerCLass, which includes many other Objects. Here are methodes, that takes thes Objects and call an method on theses Objects.. Example:
...ANSWER
Answered 2021-Jun-15 at 10:00OK, so the real problem here is that you are using Java terminology incorrectly.
There are no member classes of the Manager
class. Yup. That's what I said!
A "member class" is a class that is declared inside another class. But there aren't any classes declared inside Manager
.
However, there are fields ("member fields") declared inside Manager
; i.e. classA
, classB
and so on. And these fields have classes; i.e. ClassA
, ClassB
and so on.
If you want to find the member fields of a class, use the Class.getDeclaredFields()
method. This will give you an array of Field
objects.
You can then get each field's class by calling Field.getType()
on it. Then you can use reflection to lookup the classses printResult()
method and invoke it on the value in the respective fields of a target object.
Notes:
The
Class
returned bygetType()
could denote a primitive type or array type rather than a class. ThisClass
will represent the erased type of the field.If you want the
Type
as it was declared in the source code, useField.getGenericType()
instead.
QUESTION
Imagine you have an object like User, where one property is UserName. Say you want to use C# MemoryCache to store some information about that user, and use the UserName string property as the key in the cache.
Will this prevent garbage collection of the User object?
...ANSWER
Answered 2021-Jun-15 at 08:10If I understand you correctly, you are saving the value of a property (string in this case) and not an object itself, so your object will be garbage collected.
QUESTION
- Imagine there is a table with 1M rows with categories 1-100.
- I need to update rows where f.e. category=10 (there are let's say 150k rows).
- I will update 120k rows and need to delete 30k rows.
First idea: Currently I am using on beginning update of all rows to 0 and on update change this value to 1. Then delete all rows where category=10 and update=0.
There is problem with performance to update 150k rows to 0 where category=10. Sometimes it takes 30s because there could be 200k rows not only 30k.
Second idea On the beginning, loop all 150k rows to keep id's in array, then fill a new array with updated ids and at the end use array_diff to get the remaining ids to delete.
There is also problem with performance to make sql like "... where id in (...30k ids...)".
Do you guys using something better to solve this work? Thanks.
...ANSWER
Answered 2021-Jun-14 at 12:53Variation on your first idea: Define your flag column as a timestamp instead of a boolean, then you don't have to take 30 seconds to initialize it to 0. Just update that timestamp to NOW() as you update rows. Once you are done, any rows where the flag column is older than your first updated row should be deleted. I'm assuming this update/delete task will be done again periodically, but the timestamp should still work as long as the tasks do not overlap.
Variation on your second idea: Don't run a query DELETE FROM imagine WHERE id IN(...30k ids...)
predicate. Instead, you may run a series of DELETE FROM imagine WHERE id IN (...100 ids...)
. Loop over your list of id's and delete in batches of 100 at a time. You'll need to run 300 DELETE statements this way, but it's easy to write the loop.
QUESTION
I am trying to wrap my mind around C++ 20 concept and constraint by porting some of my old code.
...ANSWER
Answered 2021-Jun-13 at 19:33A concept is not a type, so it can’t appear as a container element type—neither in the type of an object (this is why you have to use std::vector
to approximate std::vector
) nor in the type for your concept ContainerOf
. Moreover, you can’t use a concept as a template argument, so you can’t have a higher-order ContainerLike
concept.
What you can do is make a Container
concept that checks only for empty
, add the constraint
QUESTION
I want to render a cube similar to .
My problem is how to render the face projections.
I tried using Reflector, but it is tricky to size and position so it captures just the face that I want, and also shows the sides.
I also saw I can use a separate canvas to render (I imagine using an orthographic camera), but I wish for everything to be in the same canvas. I saw an example with multiple views, but it seems that they can't be positioned behind.
So, is there a way to achieve this?
...ANSWER
Answered 2021-Jun-14 at 11:27One possible approach to solve the issue:
Setup an orthographic camera such that its frustum encloses the cube. You can then position the camera in front of each side of the cube, use lookAt( cube.position )
to orient it properly and then render the scene into a render target. You need one render target per side. You can then use it as a texture for the respective plane mesh.
There is an official live example that demonstrates how RTT (render-to-texture) is done with three.js
. Try to use it as a code template for your own app.
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