myConsole | 基于 TS React Mobx 实现的移动端浏览器控制台开发教程 | State Container library
kandi X-RAY | myConsole Summary
kandi X-RAY | myConsole Summary
基于 Typescript + React + Mobx 实现的移动端前端调试控制台,仅供学习使用,谢谢!.
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QUESTION
Good morning. Im learning some concepts about inheritance and consoles manipulation. Im pretty beginner as you could see.
So Im trying to have a single character drawn on a console and I want its position to be updated. Now please note that I know my code is probably very bad in multiple ways and that there are probably hundreds better completely alternative ways to do this, but I want to understand some inheritance concepts first and why it doesn't work the way it is.
So, I draw my player character "X" on the console, then I update its position calling a specific member method to move it. Now, because I made it that Player class expand DrawConsole class, I would like to call drawConsole on the Player instance.
When I do this, I have that playerA instance have its position coordinates actually updated, but the reference to the player instance have now two member called 'position', as you can see on the image. How can I say to choice the playerA one without completely remake the code or use a completely different approach? Or maybe simply I cant and I have actually complete change the approach? Hope I was able to comunicate what my doubt actually is.
Here is the code
...ANSWER
Answered 2021-Apr-05 at 15:17It depends on what you really want. If the idea is that both variables represent the same concept, you shouldn't have to re-define it in the derived class, because it is "protected" in the base class so the derived class is able to access it.
If the variables represent different things, but they happen to have the same name (which, by the way, would be a bad idea), you can qualify it with the class the variable has been defined in. So, for instance, you could do:
QUESTION
I want to print hyperlinks to the console in an eclipse plugin.
I saw How to write a hyperlink to an eclipse console from a plugin, but get BadLocationException
when calling myconsole.addHyperlink(fileLink, 10, 5)
. I discovered that the class PatternMatchEvent
has getLength()
and getOffset()
I need for MessageConsole.addHyperlink()
.
Is using the approach in above link still the way to do this (the question was asked almost 12 years ago) and if so, how do I proceed to get access to these methods?
Any help is appreciated!
ANSWER
Answered 2021-Jan-26 at 18:16You can only use PatternMatcherEvent
in a class implementing IPatternMatchListener
which has been added to the console as a pattern match listener.
If you are not using a listener, then you have to find the offset of where you want to put the hyperlink by searching the console text.
You should be able to get the console text using:
QUESTION
After Azure => Pipelines
, I end up with two published artifacts: one containing a .NET Core Console Application (myDrop
), another containing the corresponding Testing library (written with xUnit) (myTestDrop
). Then I move on to Azure => Releases
to create a new Release Pipeline as below:
I have a Windows Virtual Machine (VM), which is already installed with all necessary libraries, e.g. .NET Core; and I would like to carry out the Integration Testing (the 2nd Stage above) in that machine. Specifically,
- Copy both
myDrop
andmyTestDrop
to that VM. - Set some Environment Variable: the path to, let's say,
MyConsole.exe
inmyDrop
. - Then run the Integration Test:
dotnet vstest "MyConsole.Tests.dll" --logger:trx --ResultsDirectory:"c:/Somewhere" /TestCaseFilter:"Category=IntegrationTest"
- If the test is successful, the returned code from
dotnet.exe
is0
(otherwise,1
). - The 3rd Stage only runs in case the 2nd Stage is successful.
- There should be a way to read
*.trx
generated from the Integration Test above, especially in case there are some test failures.
My experience with Azure DevOps is limited. I have searched around but most Azure Release examples involve Web Application (IIS, SQL...), not a normal Console Application with Test on a specific VM. Feel free to suggest other alternatives or best practices, given the scenario above.
Any advice, suggestions are appreciated.
...ANSWER
Answered 2020-Oct-14 at 08:16How to carry out a Test Stage at a specific virtual machine?
You can install and use a self-hosted agent in that machine. Please refer to this document to install Self-hosted Windows agents. You need to add an agent job to the release pipeline first. Then, choose the agent pool with self-hosted agent installed.
Copy both myDrop and myTestDrop to that VM.
Since your agent is installed on the VM, it will automatically download artifacts to its local folder.
The 3rd Stage only runs in case the 2nd Stage is successful.
You can select “After Stage” trigger in pre-deployment conditions. For example, if the test stage in your screenshot fails, the deployment stage will not deploy.
There should be a way to read *.trx generated from the Integration Test above, especially in case there are some test failures.
You can check the test results in the Tests tab of the release result page. You can also download the *.trx file on this page.
QUESTION
I followed a tutorial to set up winston (2.x) default logger in my express app. When updating to the current version of winston (3.0.0) I have a problem with adding the transports. I have followed the latest docs but still I get the notice in console and no log files are created at all:
[winston] Attempt to write logs with no transports
logging.js
...ANSWER
Answered 2018-Sep-03 at 05:40QUESTION
ANSWER
Answered 2020-May-18 at 09:00Directory.GetCurrentDirectory method is what you are looking for.
QUESTION
I have the following log4j configuration:
...ANSWER
Answered 2017-Feb-09 at 17:04I was able to get rid of the extra lines by using \n
instead of %n
.
The reason of the strange behaviour of %n
is still not clear to me.
QUESTION
I'm making a simple console that do something based on the command of the second argument. Below is the simplified code. My console however doesn't print any NSLog
, and after checking, opt
is always -1
.
Usage is myconsole firstMethod -t "this is a test string"
ANSWER
Answered 2020-Feb-20 at 09:05The non-option arguments have to go at the end in general. GNU getopt()
moves these to the end automatically by default, but your implementation does not have this feature, so getopt()
stops processing at the first non-option argument.
If you always have the first argument as non-option (for example, a single command name), you can pass a modified (advanced by one argument) argument vector to getopt()
like this:
QUESTION
I have a solution that contains 2 projects: a class library called plugin
and a console app called myconsole
. They both use a NuGet package i.e. log4net
. They have to meet these requirements:
myconsole
is not allowed to referenceplugin.dll
, but it needs to load it via reflection at run timeplugin.dll
has to be available in a directory calledplugins
that is relative tomyconsole.exe
log4net.dll
has to be available in a directory calleddlls
that is also relative tomyconsole.exe
I need this deployment to happen when I build the solution in the IDE. Ideally I need this file structure to be produced by the IDE build:
...ANSWER
Answered 2019-Jul-26 at 13:20In my opinion, you ask a few questions:
- How to output the references to a separate folder.
- How to export a
dll
without its references.
This question has already been asked, and its answer is somewhat complex, so it is not worth duplicating it.
How to export adll
without its references
You don't want plugin.dll
to use its own log4net.dll
, because if there is a static field in log4net.dll
, it will be reinitialized when you load the plugin.dll
at runtime.
Therefore, although you are exporting the plugin.dll
to a separate folder, you need to leave the dll
s in your executable folder:
Add this to your plugin.csproj
file:
QUESTION
I've been trying to sum a certain digit from a number, for example
...ANSWER
Answered 2019-Mar-23 at 12:40Your requirement seems reasonably clear to me. Given a number
QUESTION
when i try to create an array of 'gameObject'-s i get a stack overflow exception, any idea what might be the reason? Edit: for an array of 1 it DOES NOT throw an exception, i was mistaken (creating just a 'gameObject' variable is fine)
I know my code is messy, and just all around bad, but i'm fairly new to c++ so please excuse my code :(
Here is my Main.cpp:
...ANSWER
Answered 2018-Oct-13 at 16:20You are creating all your objects on the stack gameObject objList[100];
, and each of them has a big array in them COLORREF spriteData[256][256];
. That's your stack overflow.
Use a std::vector
to store your objects.
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