myConsole | 基于 TS React Mobx 实现的移动端浏览器控制台开发教程 | State Container library

 by   leer0911 JavaScript Version: Current License: No License

kandi X-RAY | myConsole Summary

kandi X-RAY | myConsole Summary

myConsole is a JavaScript library typically used in User Interface, State Container, React, Axios applications. myConsole has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

基于 Typescript + React + Mobx 实现的移动端前端调试控制台,仅供学习使用,谢谢!.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              myConsole has a low active ecosystem.
              It has 25 star(s) with 6 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              myConsole has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of myConsole is current.

            kandi-Quality Quality

              myConsole has no bugs reported.

            kandi-Security Security

              myConsole has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              myConsole does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              myConsole releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of myConsole
            Get all kandi verified functions for this library.

            myConsole Key Features

            No Key Features are available at this moment for myConsole.

            myConsole Examples and Code Snippets

            No Code Snippets are available at this moment for myConsole.

            Community Discussions

            QUESTION

            Superclass method with subclass data
            Asked 2021-Apr-05 at 16:57

            Good morning. Im learning some concepts about inheritance and consoles manipulation. Im pretty beginner as you could see.

            So Im trying to have a single character drawn on a console and I want its position to be updated. Now please note that I know my code is probably very bad in multiple ways and that there are probably hundreds better completely alternative ways to do this, but I want to understand some inheritance concepts first and why it doesn't work the way it is.

            So, I draw my player character "X" on the console, then I update its position calling a specific member method to move it. Now, because I made it that Player class expand DrawConsole class, I would like to call drawConsole on the Player instance.

            When I do this, I have that playerA instance have its position coordinates actually updated, but the reference to the player instance have now two member called 'position', as you can see on the image. How can I say to choice the playerA one without completely remake the code or use a completely different approach? Or maybe simply I cant and I have actually complete change the approach? Hope I was able to comunicate what my doubt actually is.

            Here is the code

            ...

            ANSWER

            Answered 2021-Apr-05 at 15:17

            It depends on what you really want. If the idea is that both variables represent the same concept, you shouldn't have to re-define it in the derived class, because it is "protected" in the base class so the derived class is able to access it.

            If the variables represent different things, but they happen to have the same name (which, by the way, would be a bad idea), you can qualify it with the class the variable has been defined in. So, for instance, you could do:

            Source https://stackoverflow.com/questions/66951086

            QUESTION

            Eclipse plugin print hyperlinks to console
            Asked 2021-Jan-28 at 09:12

            I want to print hyperlinks to the console in an eclipse plugin.

            I saw How to write a hyperlink to an eclipse console from a plugin, but get BadLocationException when calling myconsole.addHyperlink(fileLink, 10, 5). I discovered that the class PatternMatchEvent has getLength() and getOffset() I need for MessageConsole.addHyperlink().

            Is using the approach in above link still the way to do this (the question was asked almost 12 years ago) and if so, how do I proceed to get access to these methods?
            Any help is appreciated!

            ...

            ANSWER

            Answered 2021-Jan-26 at 18:16

            You can only use PatternMatcherEvent in a class implementing IPatternMatchListener which has been added to the console as a pattern match listener.

            If you are not using a listener, then you have to find the offset of where you want to put the hyperlink by searching the console text.

            You should be able to get the console text using:

            Source https://stackoverflow.com/questions/65859088

            QUESTION

            Azure DevOps Releases - How to carry out a Test Stage at a specific virtual machine?
            Asked 2020-Oct-14 at 08:16

            After Azure => Pipelines, I end up with two published artifacts: one containing a .NET Core Console Application (myDrop), another containing the corresponding Testing library (written with xUnit) (myTestDrop). Then I move on to Azure => Releases to create a new Release Pipeline as below:

            I have a Windows Virtual Machine (VM), which is already installed with all necessary libraries, e.g. .NET Core; and I would like to carry out the Integration Testing (the 2nd Stage above) in that machine. Specifically,

            1. Copy both myDrop and myTestDrop to that VM.
            2. Set some Environment Variable: the path to, let's say, MyConsole.exe in myDrop.
            3. Then run the Integration Test: dotnet vstest "MyConsole.Tests.dll" --logger:trx --ResultsDirectory:"c:/Somewhere" /TestCaseFilter:"Category=IntegrationTest"
            4. If the test is successful, the returned code from dotnet.exe is 0 (otherwise, 1).
            5. The 3rd Stage only runs in case the 2nd Stage is successful.
            6. There should be a way to read *.trx generated from the Integration Test above, especially in case there are some test failures.

            My experience with Azure DevOps is limited. I have searched around but most Azure Release examples involve Web Application (IIS, SQL...), not a normal Console Application with Test on a specific VM. Feel free to suggest other alternatives or best practices, given the scenario above.

            Any advice, suggestions are appreciated.

            ...

            ANSWER

            Answered 2020-Oct-14 at 08:16

            How to carry out a Test Stage at a specific virtual machine?

            You can install and use a self-hosted agent in that machine. Please refer to this document to install Self-hosted Windows agents. You need to add an agent job to the release pipeline first. Then, choose the agent pool with self-hosted agent installed.

            Copy both myDrop and myTestDrop to that VM.

            Since your agent is installed on the VM, it will automatically download artifacts to its local folder.

            The 3rd Stage only runs in case the 2nd Stage is successful.

            You can select “After Stage” trigger in pre-deployment conditions. For example, if the test stage in your screenshot fails, the deployment stage will not deploy.

            There should be a way to read *.trx generated from the Integration Test above, especially in case there are some test failures.

            You can check the test results in the Tests tab of the release result page. You can also download the *.trx file on this page.

            Source https://stackoverflow.com/questions/64335454

            QUESTION

            winston: Attempt to write logs with no transports - using default logger
            Asked 2020-May-18 at 23:35

            I followed a tutorial to set up winston (2.x) default logger in my express app. When updating to the current version of winston (3.0.0) I have a problem with adding the transports. I have followed the latest docs but still I get the notice in console and no log files are created at all:

            [winston] Attempt to write logs with no transports

            logging.js

            ...

            ANSWER

            Answered 2018-Sep-03 at 05:40

            In winston 3 you need to create a logger object, then add transports to it.

            Winston 3 has many examples, but to adapt from the readme, do something like this:

            Source https://stackoverflow.com/questions/52017160

            QUESTION

            how to get the path in a .NET console application
            Asked 2020-May-18 at 09:00

            For example I have a console application named "myconsole.exe" which path is C:\temp\app\myconsole.exe
            I added "C:\temp\app" to the PATH environment variable, Now I open the command prompt, type CD C:\MyProjects and run myconsole, how can I get the path "C:\MyProjects" in myconsole.exe?

            ...

            ANSWER

            Answered 2020-May-18 at 09:00

            QUESTION

            log4j writes blank lines in console
            Asked 2020-May-13 at 07:54

            I have the following log4j configuration:

            ...

            ANSWER

            Answered 2017-Feb-09 at 17:04

            I was able to get rid of the extra lines by using \n instead of %n.

            The reason of the strange behaviour of %n is still not clear to me.

            Source https://stackoverflow.com/questions/41853263

            QUESTION

            getopt always return -1 if begin from third arguments
            Asked 2020-Feb-21 at 10:26

            I'm making a simple console that do something based on the command of the second argument. Below is the simplified code. My console however doesn't print any NSLog, and after checking, opt is always -1.

            Usage is myconsole firstMethod -t "this is a test string"

            ...

            ANSWER

            Answered 2020-Feb-20 at 09:05

            The non-option arguments have to go at the end in general. GNU getopt() moves these to the end automatically by default, but your implementation does not have this feature, so getopt() stops processing at the first non-option argument.

            If you always have the first argument as non-option (for example, a single command name), you can pass a modified (advanced by one argument) argument vector to getopt() like this:

            Source https://stackoverflow.com/questions/60315729

            QUESTION

            What is the correct way to deploy a .NET application when building from IDE
            Asked 2019-Jul-26 at 13:20

            I have a solution that contains 2 projects: a class library called plugin and a console app called myconsole. They both use a NuGet package i.e. log4net. They have to meet these requirements:

            • myconsole is not allowed to reference plugin.dll, but it needs to load it via reflection at run time

            • plugin.dll has to be available in a directory called plugins that is relative to myconsole.exe

            • log4net.dll has to be available in a directory called dlls that is also relative to myconsole.exe

            I need this deployment to happen when I build the solution in the IDE. Ideally I need this file structure to be produced by the IDE build:

            ...

            ANSWER

            Answered 2019-Jul-26 at 13:20

            In my opinion, you ask a few questions:

            • How to output the references to a separate folder.
            • How to export a dll without its references.
            How to output the references to a separate folder

            This question has already been asked, and its answer is somewhat complex, so it is not worth duplicating it.

            How to export a dll without its references

            You don't want plugin.dll to use its own log4net.dll, because if there is a static field in log4net.dll, it will be reinitialized when you load the plugin.dll at runtime.

            Therefore, although you are exporting the plugin.dll to a separate folder, you need to leave the dlls in your executable folder:

            Add this to your plugin.csproj file:

            Source https://stackoverflow.com/questions/57209261

            QUESTION

            The sum of certain digits from an input number
            Asked 2019-Mar-23 at 16:34

            I've been trying to sum a certain digit from a number, for example

            ...

            ANSWER

            Answered 2019-Mar-23 at 12:40

            Your requirement seems reasonably clear to me. Given a number

            Source https://stackoverflow.com/questions/55313116

            QUESTION

            C++ Object array stack overflow
            Asked 2018-Oct-13 at 16:43

            when i try to create an array of 'gameObject'-s i get a stack overflow exception, any idea what might be the reason? Edit: for an array of 1 it DOES NOT throw an exception, i was mistaken (creating just a 'gameObject' variable is fine)

            I know my code is messy, and just all around bad, but i'm fairly new to c++ so please excuse my code :(

            Here is my Main.cpp:

            ...

            ANSWER

            Answered 2018-Oct-13 at 16:20

            You are creating all your objects on the stack gameObject objList[100];, and each of them has a big array in them COLORREF spriteData[256][256];. That's your stack overflow.

            Use a std::vector to store your objects.

            Source https://stackoverflow.com/questions/52794875

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install myConsole

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/leer0911/myConsole.git

          • CLI

            gh repo clone leer0911/myConsole

          • sshUrl

            git@github.com:leer0911/myConsole.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular State Container Libraries

            redux

            by reduxjs

            vuex

            by vuejs

            mobx

            by mobxjs

            redux-saga

            by redux-saga

            mpvue

            by Meituan-Dianping

            Try Top Libraries by leer0911

            myVueDemo

            by leer0911CSS

            myVueTest

            by leer0911CSS

            myXHR

            by leer0911TypeScript

            myHex

            by leer0911JavaScript

            myPromise

            by leer0911TypeScript