turbopascal | Web-based Turbo Pascal compiler | Interpreter library

 by   lkesteloot JavaScript Version: Current License: BSD-2-Clause

kandi X-RAY | turbopascal Summary

kandi X-RAY | turbopascal Summary

turbopascal is a JavaScript library typically used in Utilities, Interpreter, Spring Boot applications. turbopascal has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Web-based Turbo Pascal compiler.
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            kandi-support Support

              turbopascal has a low active ecosystem.
              It has 386 star(s) with 47 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 4 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of turbopascal is current.

            kandi-Quality Quality

              turbopascal has 0 bugs and 0 code smells.

            kandi-Security Security

              turbopascal has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              turbopascal code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              turbopascal is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              turbopascal releases are not available. You will need to build from source code and install.
              turbopascal saves you 215 person hours of effort in developing the same functionality from scratch.
              It has 527 lines of code, 0 functions and 32 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            turbopascal Key Features

            No Key Features are available at this moment for turbopascal.

            turbopascal Examples and Code Snippets

            No Code Snippets are available at this moment for turbopascal.

            Community Discussions

            QUESTION

            Return Optimized x coordinates to normalize/maximize area for an array of rectangles with defined y positions
            Asked 2019-Nov-26 at 15:24

            I've included a code snippet that hopefully should sum things up nicely and is represented in a sort of 'Fill in the blanks' kind of state.

            If it helps to understand the origin of the problem by seeing it in a larger context, what I'm ultimately doing is showing a daily view schedule on calendar on a phone, probably similar to how the calendar on your phone works. When events begin to overlap in time, represented by the vertical y axis here I want to be able to optimize the width and positioning of those events, not overlapping them and not hiding more than I have to for the content - but when there are too many being able to indicate things are hidden.

            I'm not looking for any CSS/HTML based solutions despite the sample being in javascript - the DOM structure is more or less set in stone, just looking for an algorithm that might do what I'm looking for, if it's in C++, TurboPascal, Assembly, Java, whatever doesn't really matter. In my example expected results the more complex the scenario the results are more like rough estimates, and it comes across in the demo as well when rendering my expected results - I don't even really have a terrific method for doing the math in my head once things start getting weird.

            The objective is to fill in the function optimizeLeftAndRightXStartPointsForNormalizedRectangleAreaWithoutOverlapping = (rectangles,minimumArea,minimumWidth,xMin,xMax)=>{}

            ...

            ANSWER

            Answered 2019-Nov-26 at 15:24

            The algorithm in this answer attempts to arrange rectangles inside a fixed-width bounding box. Input to the algorithm is an array of rectangles whose topY and bottomY are specified. The algorithm computes the leftX and rightX for each rectangle. Rectangles are sized and positioned to avoid overlap. For example, the image below shows 7 rectangles that have been arranged by the algorithm. In region 1, the maximum overlap is 2, so the rectangles are drawn half width. Region 2 has no overlap, so the rectangle is full width. And region 3 has overlap 3, and therefore rectangles are one-third the width of the bounding box.

            The algorithm has three major steps:

            1. Fill the eventQueue based on the information in the input array. Each rectangle spawns two events: an EVENT_START with the topY, and an EVENT_STOP with the bottomY. The eventQueue is a priority queue, where the priority is based on the three values that define an event (evaluated in the order shown):
              • y: lower y values have priority.
              • type: EVENT_STOP has priority over EVENT_START.
              • rectID: lower rectID values have priority.
            2. Search for the end of a region while:
              • storing the events into a regionQueue. The regionQueue is a simple FIFO, which allows the events to be processed a second time, after the extent of the region has been determined.
              • keeping track of the maxOverlap (which is limited by a function parameter). The maxOverlap determines the width of all rectangles within the region.
            3. Drain the regionQueue while computing the X values for each rectangle in the region. This part of the algorithm employs an array called usedColumns. Each entry in that array is either -1 (indicates that the column is not in use) or a rectID (indicates which rectangle is using the column). When an EVENT_START is popped from the regionQueue, a column is assigned to the rectangle. When an EVENT_STOP is popped from the regionQueue, the column is returned to the unused (-1) state.

            The input to the algorithm is an array of rectangles. The topY and bottomY values of those rectangles must be filled by the caller. The leftX and rightX values must be initialized to -1. If the X values are still -1 when the algorithm finishes, the rectangle could not be assigned a location because the overlapLimit was exceeded. All the other rectangles have a full set of coordinates, and are ready to be drawn.

            Source https://stackoverflow.com/questions/53215825

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install turbopascal

            You can download it from GitHub.

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          • HTTPS

            https://github.com/lkesteloot/turbopascal.git

          • CLI

            gh repo clone lkesteloot/turbopascal

          • sshUrl

            git@github.com:lkesteloot/turbopascal.git

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