drag.js | micro javascript utility for ui drag behavior | Widget library
kandi X-RAY | drag.js Summary
kandi X-RAY | drag.js Summary
Drag.js is a very small javascript utility that facilitates UI drag and drop behavior. It currently has one dependancy of Bean. Now includes touch support. Tested on Android Honeycomb (Xoom). Looking for Apple testers! Visit Documentation on your touch device and try examples. Please leave feedback in Github Issues.
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QUESTION
I am trying to create an HTML page that includes images that play sounds on-click. The first click for every image works great, but subsequent clicks don't always work; they seem to require some refractory load time again?
I have three audio files: "two.mp3" "five.mp3" and "one.mp3". I also have three different colored circle images that the audio files are assigned to. My code is based on the Stack Overflow answer here.
Here is my code:
...ANSWER
Answered 2021-Jun-14 at 02:14You forgot to play it again after you set the state to "play":
QUESTION
I have some image assets (folders in this example), where I can drag around and then use the "reset" button to essentially clean them up. However, after you reset the positions and try to drag again, it takes you all the way back to where you dragged it previously? Odd right??? Any help is greatly appreciated!
Again, looking to just solve for:
Let the user drag a folder/image
Let the user reset/clean-up
Let the user drag again, but starting from "reset"
ANSWER
Answered 2021-Mar-20 at 03:55You have the data-x/data-y attribute still attached to the draggable even after reset. Try removing that and it should work fine. I'm quite not sure why you need setTimeout to remove the style attribute though. I have added an extra statement to remove data-x and data-y. Maybe you can clean that up to a single statement
QUESTION
I'm making a website on which people would be able to drag and drop shapes to make their own compositions. I want to have 4 shapes that you can drag, but the shape replicates and stays so you can use it as many times as you want.
I know HTML, CSS and a bit of JS and I managed to make the shapes draggable (with some tutorials), but I can't work out how to make them replicate. Any suggestions would be very appreciated! Thanks!
...ANSWER
Answered 2021-Feb-10 at 19:47These modifications of the OP's code will do the following when the dragged div is dropped:
make a clone of the dragged div and add it to the
move the dragged div back to its starting position
QUESTION
I am wondering if it's possible to use Leaflet.FreeDraw with leaflet.path.drag to be able to drag the polygon created by FreeDraw plugin.
I tried to enable dragging plugin like this, but it doesn't work.
...ANSWER
Answered 2020-Oct-11 at 22:04You could extract the bounds from the FreeDraw
by listening to the markers
event to create a polygon or other map object using leaflet enabled with dragging
. See working example below.
You should consider whether you would like to disable the FreeDraw after this
, using the option leaveModeAfterCreate:true
as the user may get additional polygons when dragging
QUESTION
As seen in the image below, I’d like to remove the option to cancel a drawing. Here’s my code: https://jsfiddle.net/wne2hjo0/
...ANSWER
Answered 2020-Sep-13 at 07:04With that code you can remove the "cancel" button on all shapes:
QUESTION
I am trying to use jquery.infinitedrag to create a component in react. My code is here:
...ANSWER
Answered 2020-Aug-21 at 17:54npm install jquery
OR npm update
to remove the second error.
QUESTION
The Issue
I'm using SortableJS to build a draggable tree component. Which means each of my sortable-item
s has a toggle-arrow
as a child element that opens and closes a sub-tree
(if there is one).
I'm attempting to use stopPropagation()
to prevent the selection of the parent sortable-item
if the toggle-arrow
is clicked, but it's not working.
It looks like this when closed:
And looks like this when open:
The blue highlight you see in the open state (the second image) is the styling I've chosen for the selectedClass
option when using the multiDrag
plugin.
This is illustrating that when I click on the toggle-arrow
it results in the parent sortable-item
being selected.
I don't want this to happen.
The Code
The code for an item in my SortableJS tree component looks like so (using Vue.js, and Pug syntax):
...ANSWER
Answered 2020-Jun-03 at 05:09Wrong Event
Looking at the source of SortableJS it seems that the event you want to stop from bubbling is not the click
event, but rather the mouseup
event.
The "Stuck" Drag Item Problem
As indicated in the comments of this answer, stopping propagation on the mouseup
event causes an issue where the drag is started unintentionally, and the sortable-item
becomes "stuck" to the pointer.
It seems that the "drag initiation" is triggered by either pointerdown
, mousedown
, or touchstart
events, depending on the device.
It can be safely assumed that the pointerdown
event is the one that does the triggering according to caniuse.com.
The Solution
So the actual way to solve this is to use a @pointerdown.stop
event binding to trigger your toggleTree
method without triggering either selection of the sortable-item
, or the unintentional drag initiation.
QUESTION
I wrote some code that uses a drag event for svg elements. The code works fine and I would like to write some tests for it. Instead of manually moving my mouse by hand I would like to programmatically trigger the dragstart
and drag
events with selection.dispatch:
ANSWER
Answered 2020-Mar-29 at 04:07I will share a circle drag example on SVG, I hope it works for you
QUESTION
I have a server program written in Python, running on Windows 10.
I am testing it using Microsoft Edge 44.18362.449.0 on the same machine.
This is the HTML page I send to the browser on receiving a connection -
...ANSWER
Answered 2020-Mar-30 at 12:41It turns out that there was a bug in my server program.
I was sending a 'Connection: Keep-Alive' header, and then closing the connection after sending the file.
I now send a 'Connection: Close' header, and everything works perfectly.
Sorry about that.
QUESTION
I have the following:
...ANSWER
Answered 2019-Sep-28 at 03:55The this
you see in the debugger is the actual this
value; the this
you see in the source view is the source-mapped version of n
, and the value of n
isn’t what you want it to be.
You used an arrow function, so you got lexical this
. That’s what arrow functions do. To access the this
from call time (what’s generally intended when adding methods to a prototype), use a non-arrow function:
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