uvu | extremely fast and lightweight test runner | Runtime Evironment library

 by   lukeed JavaScript Version: 0.6.0-next.1 License: MIT

kandi X-RAY | uvu Summary

kandi X-RAY | uvu Summary

uvu is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. uvu has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i uvu' or download it from GitHub, npm.

uvu is an extremely fast and lightweight test runner for Node.js and the browser
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            kandi-support Support

              uvu has a medium active ecosystem.
              It has 2816 star(s) with 95 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 57 open issues and 115 have been closed. On average issues are closed in 23 days. There are 17 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of uvu is 0.6.0-next.1

            kandi-Quality Quality

              uvu has 0 bugs and 0 code smells.

            kandi-Security Security

              uvu has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              uvu code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              uvu is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              uvu releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              uvu saves you 3 person hours of effort in developing the same functionality from scratch.
              It has 11 lines of code, 0 functions and 76 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed uvu and discovered the below as its top functions. This is intended to give you an instant insight into uvu implemented functionality, and help decide if they suit your requirements.
            • Highlights the input string .
            • Parse a directory .
            • Run tests .
            • Sorts the values in an object by another .
            • Execute the program
            • Display arrays of arrays .
            • Compares the provided object with another .
            • directive input
            • Set up a test context
            • Throws an error .
            Get all kandi verified functions for this library.

            uvu Key Features

            No Key Features are available at this moment for uvu.

            uvu Examples and Code Snippets

            No Code Snippets are available at this moment for uvu.

            Community Discussions

            QUESTION

            Reverse a JSON file
            Asked 2021-Nov-03 at 12:11

            I have a JSON file with mime types like this:

            ...

            ANSWER

            Answered 2021-Nov-03 at 11:01

            Try this little program in C#:

            Source https://stackoverflow.com/questions/69823256

            QUESTION

            C# - an auxillary method inside a method?
            Asked 2020-Feb-08 at 18:16

            I have a method with quite a few local variables, and I would like the option to assign/modify a certain subset of these local variables. As an example, instead of having a block of code

            x=a; y=b; …

            etc. repeatedly at certain points in the method, I'd like to just have some function that would assign these values, so in the above I would just call f(a,b,...). The assignment might be a bit more complicated though - I might be using values from certain arrays, some variables might not be incremented by a fixed value, etc.

            Is there some way to do this neatly? What are some good options? Maybe I should work with a struct that contains all those variables? Or I could just declare a function where I will pass a reference to all the variables, and also the values. Ideally, I would like to declare some sort of method that will implicitly know all the local variables of the method I'm currently in. However, my only goal is to make the code easier to read - the method won't be used anywhere else, so theoretically I'd be fine if the compiler just directly translates f(a,b,...) into the assignment code x=a;y=b;…

            Does my problem maybe signify bad practice, and that I'm doing things wrong? Maybe I shouldn't be using these variables as local in the first place if I want do things like this with them - instead they could be member fields of a class. Then I could define a method that would do such assignments without problems.

            EDIT - for more context on the problem: my intention is to create a mesh-slicing method. Assuming the slicing plane is fixed, the arguments of this slice method are structs that are composed of arrays of various attributes of the mesh - each such struct contains the vertex attributes (positions, normals etc.), triangle indices, and the sizes of those respective arrays. Into the Slice method I pass three such structs - one as the input, and the other two for the upper and lower part of the resulting slice.

            Since all the vertices, normals etc of the input will be processed, there could be a lot of them, and I'm hoping for maximal efficiency (the purpose of this mesh slicer is real-time mesh slicing in Unity), I cache all of these as local variables (to avoid dereferencing the argument struct all the time). This might be a big mistake and a case of overly early optimization. But I wanted to try it, since I would have probably tried it later anyway to see if it helps. Now as I'm processing the vertices of the input mesh, if I find that I should add the vertex into the upper/lower mesh, I check if I've already done so, and if not, I add it, and also set all the normals etc. Here is the code for "processing" a triangle of the input mesh that has been deemed as lying above the slicing plane, and is to be added to the upper mesh.

            currentlyProcessedIndices[j] is the index of the jth point of the current triangle (index in the vertex array of the input mesh).

            ...

            ANSWER

            Answered 2020-Feb-08 at 15:53
            int x;
            int y;
            
            Action f = (a, b) => 
            {
              x = a;
              y = b;
            };
            
            f(1, 2); // assign 1 to x and 2 to y
            

            Source https://stackoverflow.com/questions/60128392

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uvu

            You can install using 'npm i uvu' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/lukeed/uvu.git

          • CLI

            gh repo clone lukeed/uvu

          • sshUrl

            git@github.com:lukeed/uvu.git

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