c-struct | a binary data packing & unpacking library for node.js | Runtime Evironment library

 by   majimboo JavaScript Version: 0.0.5 License: MIT

kandi X-RAY | c-struct Summary

kandi X-RAY | c-struct Summary

c-struct is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. c-struct has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i c-struct' or download it from GitHub, npm.

a binary data packing & unpacking library for node.js
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              c-struct has a low active ecosystem.
              It has 37 star(s) with 12 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 3 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of c-struct is 0.0.5

            kandi-Quality Quality

              c-struct has 0 bugs and 0 code smells.

            kandi-Security Security

              c-struct has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              c-struct code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              c-struct is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              c-struct releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of c-struct
            Get all kandi verified functions for this library.

            c-struct Key Features

            No Key Features are available at this moment for c-struct.

            c-struct Examples and Code Snippets

            No Code Snippets are available at this moment for c-struct.

            Community Discussions

            QUESTION

            How to use ServiceStack to store POCOs to MariaDB having complex types (objects and structs) blobbed as JSON?
            Asked 2021-Apr-02 at 09:19

            I've got following setup: C#, ServiceStack, MariaDB, POCOs with objects and structs, JSON.

            The main question is: how to use ServiceStack to store POCOs to MariaDB having complex types (objects and structs) blobbed as JSON and still have working de/serialization of the same POCOs? All of these single tasks are supported, but I had problems when all put together mainly because of structs.

            ... finally during writing this I found some solution and it may look like I answered my own question, but I still would like to know the answer from more skilled people, because the solution I found is a little bit complicated, I think. Details and two subquestions arise later in the context.

            Sorry for the length and for possible misinformation caused by my limited knowledge.

            Simple example. This is the final working one I ended with. At the beginning there were no SomeStruct.ToString()/Parse() methods and no JsConfig settings.

            ...

            ANSWER

            Answered 2021-Apr-02 at 09:19

            ServiceStack treats structs like a single scalar value type, just like most of the core BCL Value Types (e.g. TimeSpan, DateTime, etc). Overloading the Parse() and ToString() methods and Struct's Constructor let you control the serialization/deserialization of custom structs.

            Docs have been corrected. Structs use Parse whilst classes use ParseJson/ParseJsv

            If you want to serialize a models properties I'd suggest you use a class instead as the behavior you're looking for is that of a POCO DTO.

            If you want to have structs serailized as DTOs in your RDBMS an alternative you can try is to just use JSON.NET for the complex type serialization, e.g:

            Source https://stackoverflow.com/questions/66916351

            QUESTION

            How can I convert C++ class which contain constructor to C struct?
            Asked 2021-Mar-04 at 09:35

            I want to draw rectangles in a window in C. I found the following C++ code I want to convert its classes to C struct to use it in my C project. I want to convert the following C++ class to C struct:

            ...

            ANSWER

            Answered 2021-Mar-03 at 14:27

            You create a struct with the data and functions for the methods:

            Source https://stackoverflow.com/questions/66458416

            QUESTION

            Dictionary of (named) tuples in Python and speed/RAM performance
            Asked 2020-Dec-12 at 22:35

            I'm creating a dictionary d of one million of items which are tuples, and ideally I'd like to access them with:

            ...

            ANSWER

            Answered 2020-Dec-05 at 18:29

            You can try to reverse it (store as struct of arrays) and access the values as x['id'][1634]. In other words, x is a dictionary with three keys and value for each key is a list. It will be space efficient.

            Or you can use pandas dataframes. Dataframes are stored in a matrix form where the rows have numeric IDs and columns have labels (strings like 'name' etc.). For a dataframe df, df.iloc[i] points to the $i^th$ row and you can access the name in that row by df.iloc[i].name or df.iloc[i]['name']

            Source https://stackoverflow.com/questions/65159938

            QUESTION

            CLisp/FFI is crashing in win32, possibly because of garbage collection
            Asked 2020-Nov-09 at 18:38

            Windows 10, CLISP 2.49, FFI.

            I have used the built-in FFI to start a windows loop and a basic windproc callback. The initial windows message WM_PAINT is fine. In some tests, SetWindowPos or minimizing/maximizing the window, all of which call WM_PAINT, are also fine.

            But when I, the user, grab the window edge to resize the window, it crashes. There is no lisp error. I've attempted to attach to CLISP via Visual Studio, but there is no windows exception either.

            I've added (room) and (ext:gc) to check memory issues. I'm very suspicious that room reports "Bytes available until next GC: 6,510" being pretty low just before the program crashes. Multiple WM_PAINT calls will succeed, but if "bytes available" is low, there's a good (but not 100%) chance of a crash.

            ...

            ANSWER

            Answered 2020-Nov-07 at 20:38

            Are the WM_PAINT messages sent by Windows in the same thread that executes the main message loop?

            • If yes, then it's likely a bug in CLISP. If you can reproduce it also with the current prerelease 2.49.92 (available from https://alpha.gnu.org/gnu/clisp/), it's worth submitting a bug report at https://gitlab.com/gnu-clisp/clisp/-/issues .
            • If no, then there's currently no way to make this work with CLISP; I'd then recommend SBCL instead. The reason is that multithreading in CLISP is not ready for prime-time, while SBCL supports multiple threads well.

            Source https://stackoverflow.com/questions/64728895

            QUESTION

            Attempting to allocate a union to a void* in a struct
            Asked 2020-Oct-22 at 00:08

            The goal is to create a structure that contains 3 fields. One of those fields needs to be a uint32_t union but the flags will be different for each element. I believe the best way to do this is to create a separate union for each peripheral and assign it to a void pointer in the parent struct (somehow).

            The Current Plan:

            ...

            ANSWER

            Answered 2020-Oct-22 at 00:08

            The problem you're having with the initialization is that you're defining a type and attempting to initialize it as if it's a variable at the same time. You need to first define the struct, then initialize an instance of it:

            Source https://stackoverflow.com/questions/64473234

            QUESTION

            How do I marshal a structure containing a array of int of unknown size?
            Asked 2020-Sep-19 at 16:08

            I have a c-structure that I want to return from a c-function to c# and that structure contains an array of int and a length. So basically

            ...

            ANSWER

            Answered 2020-Sep-19 at 16:08

            You can't. You should allocate and free memory by same runtime library.

            Source https://stackoverflow.com/questions/63970546

            QUESTION

            How to handle char * from packed struct in cgo?
            Asked 2020-Aug-08 at 08:20

            Since Go doesn’t support packed struct I found this great article explains everything with examples how to work with packed struct in go. https://medium.com/@liamkelly17/working-with-packed-c-structs-in-cgo-224a0a3b708b

            The problem is when I try char * in place of [10]char it's not working. I'm not sure how this conversion works with [10]char and not with char * . Here is example code taken from above article and modified with char * .

            ...

            ANSWER

            Answered 2020-Aug-08 at 08:20

            You are writing ten (zero) bytes of GoPack.e into the packed.e which is of type char *. This won't work, because pointers will be 4 or 8 bytes depending on your system, so even if the bytes represented a valid pointer, you are overflowing the amount of memory allocated.

            If you want to create a valid structure with a valid packed.e field, you need to allocate 10 bytes of memory in the C heap, copy the bytes into that, and then point packed.e to this allocated memory. (You will also need to free this memory when you free the corresponding packed structure). You can't do this directly with binary.Write.

            You can take this as a starting point:

            Source https://stackoverflow.com/questions/63296692

            QUESTION

            How stable is C/C++ structure padding under the AAPCS (ARM ABI)?
            Asked 2020-Jul-02 at 12:20
            Question

            The C99 standard tells us:

            There may be unnamed padding within a structure object, but not at its beginning.

            and

            There may be unnamed padding at the end of a structure or union.

            I am assuming this applies to any of the C++ standards too, but I have not checked them.

            Let's assume a C/C++ application (i.e. both languages are used in the application) running on an ARM Cortex-M would store some persistent data on a local medium (a serial NOR-flash chip for instance), and read it back after power cycling, possibly after an upgrade of the application itself in the future. The upgraded application may have been compiled with an upgraded compiler (we assume gcc).

            Let's further assume that the developer is lazy (that's not me, of course), and directly streams some plain C or C++ structs to flash, instead of first serializing them as any paranoid experienced developer would do.

            In fact, the developer in question is lazy, but not totally ignorant, since he has read the AAPCS (Procedure Call Standard for the Arm Architecture).

            His rationale, besides laziness, is the following:

            • He does not want to pack the structs to avoid misalignment problems in the rest of the application.
            • The AAPCS specifies a fixed alignment for every single fundamental data type.
            • The only rational motivation for padding is to achieve proper alignment.
            • Therefore, he thinks, padding (and therefore member offsetof and total sizeof) is fully determined for any C or C++ struct by the AAPCS.
            • Therefore, he further reasons, there is no way my application would not be able to interpret some read back data that an earlier version of the same application would have written (assuming, of course, that the offset of the data in flash memory has not changed between writing and reading).

            However, the developer has a conscience and he is a little worried:

            • The C standard does not mention any reason for padding. Achieving proper alignment may be the only rational reason for padding, but compilers are free to pad as much as they want, according to the standard.
            • How can he be sure that his compiler really follows the AAPCS?
            • Could his assumptions suddenly be broken by some apparently unrelated compiler flag that he would start using, or by a compiler upgrade?

            My question is: how dangerously does that lazy developer live? In other words, how stable is padding in C/C++ structs under the assumptions above?

            Conclusion

            Two weeks after this question was asked, the only answer that has been received does not really answer the asked question. I have also asked the exact same question on an ARM community forum, but got no answer at all.

            I however choose to accept 3246135 as the answer because:

            1. I take the absence of proper answer as very relevant information for this case. The correctness of solutions to software problems should be obvious. The assumptions made in my question may be true, but I cannot easily prove it. Additionally, if the assumptions are incorrect, the consequences, in the general case, could be catastrophic.

            2. Compared to the risk, the burden on the developer when using the strategy exposed in the answer seems very reasonable. Assuming a constant endianness (which is quite easy to enforce), it is a hundred percent-safe (any deviation will generate an error at compile-time) and it is much lighter than a full-blown serialization. Basically, the strategy exposed in the answer is a mandatory minimum price to pay in order to make one's C/C++ structs persistent independently of any ABI.

            If you are a developer asking yourself the question above, please do not be lazy, and use instead the strategy exposed in the accepted answer, or an alternative strategy that guarantees a constant padding across software releases.

            ...

            ANSWER

            Answered 2020-Jun-16 at 13:55

            You can never by 100% sure that the compiler won't introduce padding in some capacity. However, you can mitigate the risks by following a few rules:

            • Use fixed size types for all members, i.e. uint32_t, int64_t, etc.
            • Start each member at an offset that is a multiple of the member's size (or if the member is an array / struct, the size of the largest member).
            • Avoid bitfields

            Note that doing this will likely introduce some explicit padding fields to satisfy alignment.

            For example:

            Source https://stackoverflow.com/questions/62397205

            QUESTION

            Using dynamic struct of slices (which contains foreign keys) and go-gorm to Insert data into db
            Asked 2020-Jun-04 at 11:12

            I've a dynamic struct created from Ompluscator which contains a nested struct (slices of struct) with foreign key references.

            The Parent (User Table) and Child (Credit Card) Tables gets created successfully. Even inserting into User Table is successful, but later it ends up with field value not valid error when processing credit_card table entries.

            Here is the complete code:

            ...

            ANSWER

            Answered 2020-Jun-04 at 11:12

            I couldn't find any info on how to achieve it. After a lot of debugging I was able to get it working, so posting my solution.

            Short Answer:

            The Nested Slices must be Array of Pointers

            Define your Nested/Child structs this way

            Source https://stackoverflow.com/questions/62193214

            QUESTION

            Swift missing property from C Flexible Array Member in Struct?
            Asked 2020-May-18 at 18:07

            I'm running in to the exact same problem as explained here. Unfortunately, I don't understand what exactly was changed to fix the situation. Did the OP hint to Swift the size of flexible array member to make it visible in Swift? Did the OP modify the C library? I'd like to avoid doing that.

            I'm using a C library in Swift that returns a struct with a flexible array member "mbody" at the end.

            ...

            ANSWER

            Answered 2020-May-18 at 18:00

            I haven't found the proper way to fix this yet, but in case it is never answered, I did find a workaround. I can access the pointer for ret and read the full memory by using ret->size, then advancing off the size of mem_size. I realize there is probably a correct solution out there, and this one still probably has an extra unnecessary step (advance) but I couldn't figure it out yet.

            Source https://stackoverflow.com/questions/61823555

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install c-struct

            You can install using 'npm i c-struct' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • npm

            npm i c-struct

          • CLONE
          • HTTPS

            https://github.com/majimboo/c-struct.git

          • CLI

            gh repo clone majimboo/c-struct

          • sshUrl

            git@github.com:majimboo/c-struct.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link