c-struct | a binary data packing & unpacking library for node.js | Runtime Evironment library
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kandi X-RAY | c-struct Summary
a binary data packing & unpacking library for node.js
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QUESTION
I've got following setup: C#, ServiceStack, MariaDB, POCOs with objects and structs, JSON.
The main question is: how to use ServiceStack to store POCOs to MariaDB having complex types (objects and structs) blobbed as JSON and still have working de/serialization of the same POCOs? All of these single tasks are supported, but I had problems when all put together mainly because of structs.
... finally during writing this I found some solution and it may look like I answered my own question, but I still would like to know the answer from more skilled people, because the solution I found is a little bit complicated, I think. Details and two subquestions arise later in the context.
Sorry for the length and for possible misinformation caused by my limited knowledge.
Simple example. This is the final working one I ended with. At the beginning there were no SomeStruct.ToString()/Parse()
methods and no JsConfig
settings.
ANSWER
Answered 2021-Apr-02 at 09:19ServiceStack treats structs like a single scalar value type, just like most of the core BCL Value Types (e.g. TimeSpan
, DateTime
, etc). Overloading the Parse()
and ToString()
methods and Struct's Constructor
let you control the serialization/deserialization of custom structs.
Docs have been corrected. Structs use
Parse
whilst classes useParseJson/ParseJsv
If you want to serialize a models properties I'd suggest you use a class
instead as the behavior you're looking for is that of a POCO DTO.
If you want to have structs serailized as DTOs in your RDBMS an alternative you can try is to just use JSON.NET for the complex type serialization, e.g:
QUESTION
I want to draw rectangles in a window in C. I found the following C++ code I want to convert its classes to C struct to use it in my C project. I want to convert the following C++ class to C struct:
...ANSWER
Answered 2021-Mar-03 at 14:27You create a struct with the data and functions for the methods:
QUESTION
I'm creating a dictionary d
of one million of items which are tuples, and ideally I'd like to access them with:
ANSWER
Answered 2020-Dec-05 at 18:29You can try to reverse it (store as struct of arrays) and access the values as x['id'][1634]
. In other words, x
is a dictionary with three keys and value for each key is a list. It will be space efficient.
Or you can use pandas dataframes. Dataframes are stored in a matrix form where the rows have numeric IDs and columns have labels (strings like 'name' etc.). For a dataframe df
, df.iloc[i]
points to the $i^th$ row and you can access the name in that row by df.iloc[i].name
or df.iloc[i]['name']
QUESTION
Windows 10, CLISP 2.49, FFI.
I have used the built-in FFI to start a windows loop and a basic windproc callback. The initial windows message WM_PAINT
is fine. In some tests, SetWindowPos
or minimizing/maximizing the window, all of which call WM_PAINT
, are also fine.
But when I, the user, grab the window edge to resize the window, it crashes. There is no lisp error. I've attempted to attach to CLISP via Visual Studio, but there is no windows exception either.
I've added (room)
and (ext:gc)
to check memory issues. I'm very suspicious that room
reports "Bytes available until next GC: 6,510"
being pretty low just before the program crashes. Multiple WM_PAINT
calls will succeed, but if "bytes available" is low, there's a good (but not 100%) chance of a crash.
ANSWER
Answered 2020-Nov-07 at 20:38Are the WM_PAINT
messages sent by Windows in the same thread that executes the main message loop?
- If yes, then it's likely a bug in CLISP. If you can reproduce it also with the current prerelease 2.49.92 (available from https://alpha.gnu.org/gnu/clisp/), it's worth submitting a bug report at https://gitlab.com/gnu-clisp/clisp/-/issues .
- If no, then there's currently no way to make this work with CLISP; I'd then recommend SBCL instead. The reason is that multithreading in CLISP is not ready for prime-time, while SBCL supports multiple threads well.
QUESTION
The goal is to create a structure that contains 3 fields. One of those fields needs to be a uint32_t union
but the flags will be different for each element. I believe the best way to do this is to create a separate union
for each peripheral and assign it to a void pointer in the parent struct (somehow).
The Current Plan:
...ANSWER
Answered 2020-Oct-22 at 00:08The problem you're having with the initialization is that you're defining a type and attempting to initialize it as if it's a variable at the same time. You need to first define the struct, then initialize an instance of it:
QUESTION
I have a c-structure that I want to return from a c-function to c# and that structure contains an array of int and a length. So basically
...ANSWER
Answered 2020-Sep-19 at 16:08You can't. You should allocate and free memory by same runtime library.
QUESTION
Since Go doesn’t support packed struct I found this great article explains everything with examples how to work with packed struct in go. https://medium.com/@liamkelly17/working-with-packed-c-structs-in-cgo-224a0a3b708b
The problem is when I try char * in place of [10]char it's not working. I'm not sure how this conversion works with [10]char and not with char * . Here is example code taken from above article and modified with char * .
...ANSWER
Answered 2020-Aug-08 at 08:20You are writing ten (zero) bytes of GoPack.e
into the packed.e
which is of type char *
. This won't work, because pointers will be 4 or 8 bytes depending on your system, so even if the bytes represented a valid pointer, you are overflowing the amount of memory allocated.
If you want to create a valid structure with a valid packed.e
field, you need to allocate 10 bytes of memory in the C heap, copy the bytes into that, and then point packed.e
to this allocated memory. (You will also need to free this memory when you free the corresponding packed
structure). You can't do this directly with binary.Write
.
You can take this as a starting point:
QUESTION
The C99 standard tells us:
There may be unnamed padding within a structure object, but not at its beginning.
and
There may be unnamed padding at the end of a structure or union.
I am assuming this applies to any of the C++ standards too, but I have not checked them.
Let's assume a C/C++ application (i.e. both languages are used in the application) running on an ARM Cortex-M would store some persistent data on a local medium (a serial NOR-flash chip for instance), and read it back after power cycling, possibly after an upgrade of the application itself in the future. The upgraded application may have been compiled with an upgraded compiler (we assume gcc).
Let's further assume that the developer is lazy (that's not me, of course), and directly streams some plain C or C++ struct
s to flash, instead of first serializing them as any paranoid experienced developer would do.
In fact, the developer in question is lazy, but not totally ignorant, since he has read the AAPCS (Procedure Call Standard for the Arm Architecture).
His rationale, besides laziness, is the following:
- He does not want to pack the
struct
s to avoid misalignment problems in the rest of the application. - The AAPCS specifies a fixed alignment for every single fundamental data type.
- The only rational motivation for padding is to achieve proper alignment.
- Therefore, he thinks, padding (and therefore member
offsetof
and totalsizeof
) is fully determined for any C or C++struct
by the AAPCS. - Therefore, he further reasons, there is no way my application would not be able to interpret some read back data that an earlier version of the same application would have written (assuming, of course, that the offset of the data in flash memory has not changed between writing and reading).
However, the developer has a conscience and he is a little worried:
- The C standard does not mention any reason for padding. Achieving proper alignment may be the only rational reason for padding, but compilers are free to pad as much as they want, according to the standard.
- How can he be sure that his compiler really follows the AAPCS?
- Could his assumptions suddenly be broken by some apparently unrelated compiler flag that he would start using, or by a compiler upgrade?
My question is: how dangerously does that lazy developer live? In other words, how stable is padding in C/C++ struct
s under the assumptions above?
Two weeks after this question was asked, the only answer that has been received does not really answer the asked question. I have also asked the exact same question on an ARM community forum, but got no answer at all.
I however choose to accept 3246135 as the answer because:
I take the absence of proper answer as very relevant information for this case. The correctness of solutions to software problems should be obvious. The assumptions made in my question may be true, but I cannot easily prove it. Additionally, if the assumptions are incorrect, the consequences, in the general case, could be catastrophic.
Compared to the risk, the burden on the developer when using the strategy exposed in the answer seems very reasonable. Assuming a constant endianness (which is quite easy to enforce), it is a hundred percent-safe (any deviation will generate an error at compile-time) and it is much lighter than a full-blown serialization. Basically, the strategy exposed in the answer is a mandatory minimum price to pay in order to make one's C/C++
struct
s persistent independently of any ABI.
If you are a developer asking yourself the question above, please do not be lazy, and use instead the strategy exposed in the accepted answer, or an alternative strategy that guarantees a constant padding across software releases.
...ANSWER
Answered 2020-Jun-16 at 13:55You can never by 100% sure that the compiler won't introduce padding in some capacity. However, you can mitigate the risks by following a few rules:
- Use fixed size types for all members, i.e.
uint32_t
,int64_t
, etc. - Start each member at an offset that is a multiple of the member's size (or if the member is an array / struct, the size of the largest member).
- Avoid bitfields
Note that doing this will likely introduce some explicit padding fields to satisfy alignment.
For example:
QUESTION
I've a dynamic struct created from Ompluscator which contains a nested struct (slices of struct) with foreign key references.
The Parent (User Table
) and Child (Credit Card
) Tables gets created successfully. Even inserting into User Table is successful, but later it ends up with field value not valid
error when processing credit_card
table entries.
Here is the complete code:
...ANSWER
Answered 2020-Jun-04 at 11:12I couldn't find any info on how to achieve it. After a lot of debugging I was able to get it working, so posting my solution.
Short Answer:
The Nested Slices must be Array of Pointers
Define your Nested/Child structs this way
QUESTION
I'm running in to the exact same problem as explained here. Unfortunately, I don't understand what exactly was changed to fix the situation. Did the OP hint to Swift the size of flexible array member to make it visible in Swift? Did the OP modify the C library? I'd like to avoid doing that.
I'm using a C library in Swift that returns a struct with a flexible array member "mbody" at the end.
...ANSWER
Answered 2020-May-18 at 18:00I haven't found the proper way to fix this yet, but in case it is never answered, I did find a workaround. I can access the pointer for ret and read the full memory by using ret->size, then advancing off the size of mem_size. I realize there is probably a correct solution out there, and this one still probably has an extra unnecessary step (advance) but I couldn't figure it out yet.
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