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kandi X-RAY | goblin Summary
A Content Management System Built in Pure Javascript
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Community Discussions
Trending Discussions on goblin
QUESTION
SO, here goes my choppy explanation of my choppy title.
I have a csv file, and it contains, at the moment
...ANSWER
Answered 2021-Jun-10 at 00:12I think that since you're loading a csv file, every variables are considered strings.
The solution could be to parse some of them to Integer, something like that:
QUESTION
What I'm trying to do is make a function that subtracts the total value of another variable from the main one. I tried to create this but failed... I tried doing this.
...ANSWER
Answered 2021-May-16 at 23:03The problem is that you are trying to concatenate a String with an Integer as shown in the error.
QUESTION
I'm trying to figure out class mapping via xml in hibernate, following the tutorial from the official site, and I keep getting the same error - org.hibernate.boot.MappingNotFoundException: Mapping (RESOURCE) not found, as a result i cannot get SessionFactory and Session. I have thoroughly checked all the paths and project structure, tried using both maven and gradle but nothing has helped so far. I'm using postgres DB. Here's my project structure:
Here's pom.xml:
...ANSWER
Answered 2021-May-05 at 16:58I have deleted everything about config, cause project structure was changed.
You should update your pom.xml
and add build info for your case
QUESTION
I am trying to make a bot that simulates a turn based battle, but i have no idea how to make a bot respond after i've sent the command. what i have tried for now is:
...ANSWER
Answered 2021-Mar-30 at 14:57To fix your Exception, look into ctx.message.
You can then use ctx.message.content to get the content of the message.
Then to wait_for a response, look into https://discordpy.readthedocs.io/en/latest/ext/commands/api.html?highlight=wait_for#discord.ext.commands.Bot.wait_for
QUESTION
I'm making a discord bot and for the fight system I want the code to repeat the damage chunk if the monster isn't dead. I'm not sure how to do this but I know there's something you can do with a while true and break but I don't kno how to implement it. Here is the code:
...ANSWER
Answered 2021-Mar-18 at 08:36Firstly, before ansewring your question, I will give you some advice:
- Don't use
time.sleep
butawait asyncio.sleep
(you have to import it before), you can see why here. - You don't have to put
int('5')
in python code, you can just use5
. Python will automatically know that it's an integer. - For this line
if rng3 == int('3') or int('4') or int('7'):
, you can use insteadif rng3 in (3, 4, 7):
it's easier and clearer.
Of course, except the first one (which is code breaker), you can continue to use your way of coding!
AnswerNow, I will respond to your question. The best way for me to do what you want to do is using while True
loop. Your code will repeat indefinitely but you are going exit it when you want. Here is your code :
QUESTION
I have no idea why this is happening, I have checked everything and all seems working. Here is the code( the error is about halfway down, I put some arrows next to it in brackets. I'm not sure if it's an indent issue or what. Before this there was an error just above on the "with open('mainbank.json', 'w') as f" bit.
...ANSWER
Answered 2021-Mar-16 at 19:10your problem is the line before
QUESTION
I am trying to make a basic game where the goblin moves from left hits the side then goes back again. I am trying to check if the player sprite is overlapping with the goblin sprite when the player attacks, then do some damage to the goblin. Although my player is always on contact with the enemy even when he isn't close to coming in contact. Why is this happening?
...ANSWER
Answered 2021-Feb-19 at 04:18The problem is that your are comparing the Player.rect
with Goblin.rect
. These are correct at the time of object creation, but when the Player (or Goblin) moves the rect
is not updated to match. So you're still comparing the positions from the start state.
It would be better & simpler to use the given x,y
to initially position the sprite's .rect
, and from then on maintain the position with the .rect
. It can also (easily) be used for both collision detection and drawing to the screen.
It's not a big change:
QUESTION
So, I am making a simple game in which when the player collides with the enemy it's health is supposed to decrease with a graphic of a -5 popping up and then the game restarts. But when I start the programme the -5 pops up while it is not even supposed to and the rest of the screen stays black. And their is no error except a warning that has nothing to do with the messed up graphics. So, I am just going to paste the whole code as I think there is a problem with the player class, the scoring method and also with the blit method.
...ANSWER
Answered 2021-Feb-04 at 12:35Without images it's hard to run that locally and observe what exactly happens, but at this point it seems that hit condition, the whole
QUESTION
Got some code, and stumped on a question: How to resize image with pygame.transform.scale? Looked at the docs, but can't understand it. I'm puzzled on the player.py part.
So here's my code:
elves.py:
...ANSWER
Answered 2021-Jan-31 at 16:44Without knowing more of what you exactly need, give this a try as it's worked well for me.
QUESTION
I have a list that might contains duplicated values, I want to find them and add some letters or numbers to them, but leave the other values alone.
For example:
input_list = ['A', 'B', 'C', 'A', 'D', 'D', 'A', 'E']
Expected output:
output_list = ['A1', 'B', 'C', 'A2', 'D1', 'D2', 'A3', 'E']
Is it possible to do this?
Edit:
Someone asked me to show the actual code, so I will put them here.
I'm really new to programming just about 2 weeks, so I'm sorry if I did anything stupid.
I was actually making a RPG as one of my exam in LPTHW, I have some classes of monsters, and instantiate them into a list.
They appears randomly and might be duplicated.
So if there are duplicated monsters, I need to add a letter in the end of their names to differentiate them.
For example like "Goblin A" and "Goblin B".
ANSWER
Answered 2021-Jan-28 at 08:58Using some simple utils:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install goblin
Node.js (currently tested on v0.10.5 - http://nodejs.org/)
Node Package Manager (npm) (currently tested on 1.2.14 - http://howtonode.org/introduction-to-npm)
CouchDB (currently tested on 1.2.0 - http://couchdb.apache.org/)
Download goblin and place it in a directory
Install CouchDB. Write CouchDB's url, port and credientials (You will have to create a default user for your database; goblin now looks for 'admin', 'admin').
Go to 'lib/config.js' and place in the information you just wrote down, as well as the admin username, password and port (defaults to 'admin', 'admin', and 8000, respectively).
Navigate to the directory in the command line, run 'npm install' to install dependencies, and then run the goblin! (type 'node .' and press enter).
Go to 'localhost:8000/' in your browser, and 'localhost:8000/login', and you'll see goblin run!
Go to IrisCouch.com and sign up for a free instance.
Take the url for the instance you recieved and visit it.
For security, in the lower right hand corner, add an admin account. Write the credientials down.
Go to 'lib/config.js' in goblin, insert the db URL, port (443 if it's over HTTPS), username, password, as well as the goblin admin information as well.
Go and get started, like a boss!
Go to http://c9.io and create a new free account (you can even login using your github credentials).
In your dashboard, go to the "Your Account" section and activate the github add-on. This will add your github projects to the dashboard.
Follow the steps at http://support.cloud9ide.com/entries/20548092-Lesson-2-Creating-a-new-project to create a new project and clone the goblin project into a workspace.
Start editing that workspace. You'll see your workspace files all nice and neat.
Go to goblin/lib/ and modify your conifg.js. Set your config.desiredPort = process.env.PORT, and any other settings you need to here. (I used IrisCouch, but you may want to install CouchDB into your workspace.)
Open index.js, and click the Run button. Goblin should start up!
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