obsidio | CLI for TCP and UDP flood attacks | Hacking library

 by   markelog JavaScript Version: Current License: MIT

kandi X-RAY | obsidio Summary

kandi X-RAY | obsidio Summary

obsidio is a JavaScript library typically used in Security, Hacking applications. obsidio has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

CLI for TCP and UDP flood attacks.
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            kandi-support Support

              obsidio has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              obsidio has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of obsidio is current.

            kandi-Quality Quality

              obsidio has no bugs reported.

            kandi-Security Security

              obsidio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              obsidio is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              obsidio releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            obsidio Key Features

            No Key Features are available at this moment for obsidio.

            obsidio Examples and Code Snippets

            No Code Snippets are available at this moment for obsidio.

            Community Discussions

            QUESTION

            Lower WebGL Render Resolution, and Increase FPS
            Asked 2017-Dec-13 at 01:43

            I am having a problem with rendering 2d sprites to a GL canvas. When my browser is on a lower resolution monitor it renders at a higher FPS than if it's rendering in a higher resolution monitor.

            Mac Retina Display: 2880x1800 = ~20 FPS

            External Monitor: 1920x1080 = ~60 FPS

            WebGL is rendering at a faster FPS on my 1080 resolution monitor than it is on the Mac retina display.

            What is the best practice to force WebGL to render at a lower resolution? I have tried looking for sources to help answer this but can't find anything online.

            I've tried lowering the resolution as follows:

            ...

            ANSWER

            Answered 2017-Dec-07 at 17:33

            Per MDN's WebGL best practices:

            Rendering to a canvas can be done at a different resolution than the style sheet will eventually force the canvas to appear at. If struggling with performance you should consider rendering to a low resolution WebGL context and using CSS to upscale its canvas to the size you intend.

            WebGL will render based on your canvas' width and height attributes. A canvas that looks like this: will render at 256x256. However, you can then scale up your drawing by styling your canvas with CSS: canvas {width: 512px;height: 512px;} will display your rendered image at an upscaled 512x512.

            Run the snippet below and you'll see the output:

            Source https://stackoverflow.com/questions/47699592

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install obsidio

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/markelog/obsidio.git

          • CLI

            gh repo clone markelog/obsidio

          • sshUrl

            git@github.com:markelog/obsidio.git

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