threejs-app | opinionated structure for a complex/scalable ThreeJS app

 by   mattdesl JavaScript Version: Current License: MIT

kandi X-RAY | threejs-app Summary

kandi X-RAY | threejs-app Summary

threejs-app is a JavaScript library typically used in Utilities, Vue, React, Three.js applications. threejs-app has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Some opinionated structure for a complex/scalable ThreeJS app
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            kandi-support Support

              threejs-app has a low active ecosystem.
              It has 415 star(s) with 25 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 1040 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of threejs-app is current.

            kandi-Quality Quality

              threejs-app has 0 bugs and 0 code smells.

            kandi-Security Security

              threejs-app has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              threejs-app code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              threejs-app is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              threejs-app releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              threejs-app saves you 5 person hours of effort in developing the same functionality from scratch.
              It has 17 lines of code, 0 functions and 18 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed threejs-app and discovered the below as its top functions. This is intended to give you an instant insight into threejs-app implemented functionality, and help decide if they suit your requirements.
            • Creates an instance of TriangleCube .
            Get all kandi verified functions for this library.

            threejs-app Key Features

            No Key Features are available at this moment for threejs-app.

            threejs-app Examples and Code Snippets

            No Code Snippets are available at this moment for threejs-app.

            Community Discussions

            QUESTION

            Three.js mousewheel to move camera up/down instead of zoom-in/out
            Asked 2020-Jan-17 at 03:05

            How do you do this? I created a scene using the Three.js Editor and downloaded the project using the "Publish" option. I edited the app.js file to import OrbitControls, so now I can use the mouse wheel (or in my case the Apple Magic Mouse 2 trackpad surface) to zoom in/out of the scene. However, I don't want the mouse wheel to zoom, I want it to "scroll" (move the camera up/down along the Y-axis as opposed the Z-axis). Is there a way to do that? Is OrbitControls the way to get there or does that just add complexity? Here is my app.js:

            ...

            ANSWER

            Answered 2020-Jan-17 at 00:09

            If vertical scroll is the only behavior you need, then yes, adding OrbitControls is adding unnecessary complexity because you could easily achieve it with the default JavaScript APIs:

            Source https://stackoverflow.com/questions/59776570

            QUESTION

            How to use OrbitControls in Three.js Editor project
            Asked 2020-Jan-16 at 18:37

            Using the Three.js Editor, I exported a project with a simple scene (two boxes). Everything loads fine—I see the two boxes from my PerspectiveCamera that I added. I want to control my camera view with the mouse wheel. Here is the script in the index.html:

            ...

            ANSWER

            Answered 2020-Jan-16 at 17:43

            Alternatively (and even more ideally), is there a way to define the camera behavior I want within the Three.js Editor itself?

            Unfortunately no. You can only use the default controls which are defined by EditorControls, a class similar to OrbitControls but only used in the editor.

            How do I utilize OrbitControls for this?

            I'm afraid this is not possible without changing app.js. The camera and the renderer are created in within APP.Player and are not public accessible. Since you need both objects for creating OrbitControls, it's not possible to instantiate the controls in index.html.

            If you decide to change app.js, use the following code to create the controls if you include OrbitControls via ES6 imports:

            Source https://stackoverflow.com/questions/59726140

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install threejs-app

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/mattdesl/threejs-app.git

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            gh repo clone mattdesl/threejs-app

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            git@github.com:mattdesl/threejs-app.git

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