es6-symbol | ECMAScript 6 Symbol polyfill | Script Programming library
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QUESTION
I am trying to separate publisher and subscriber in node.js to be able to send data to each other through a shared EventEmitter instance as bus.
My bus follows the singleton method discussed [HERE][1]
bus.js file
...ANSWER
Answered 2019-Aug-09 at 16:44You may consider re-designing your bus module. I recommend creating it as a class which extends EventEmitter
and then returning an instantiated instance of this class.
Now when this file is loaded the first time, the class code will run and an object will be instantiated and then exported back. require
will cache this instance and next time when this file is loaded, it will get the same object back. this makes it a singleton and you can now use this as a common bus.
here is some code to demonstrate this point:
bus.jsQUESTION
I'm trying to understand the difference between Symbol() and Symbol.for() in regard to cross realm.
I have read this article:http://2ality.com/2014/12/es6-symbols.html where it is said that:
Symbols have individual identities and thus don’t travel across realms as smoothly as other primitive values. That is a problem for symbols such as Symbol.iterator that should work across realms: If an object is iterable in one realm, it should be iterable in others, too. If a cross-realm symbol is provided by the JavaScript engine, the engine can make sure that the same value is used in each realm. For libraries, however, we need extra support, which comes in the form of the global symbol registry: This registry is global to all realms and maps strings to symbols. For each symbol, libraries need to come up with a string that is as unique as possible. To create the symbol, they don’t use Symbol(), they ask the registry for the symbol that the string is mapped to. If the registry already has an entry for the string, the associated symbol is returned. Otherwise, entry and symbol are created first.
Frankly, I don't know what does it mean that a symbol is accessable in one realm and not accessable in other. I have tried this piece of code:
...ANSWER
Answered 2019-May-21 at 23:53The distinction here is that when you do
QUESTION
ANSWER
Answered 2018-Sep-29 at 09:15The problem seems to be that the ionic-input package.json file list react-native as a dependency instead of listing it as devDependency like all of other react-native related package.
Since ionic-input is relatively new I guess this deserves an issue on his repo.
Anyway I guess a quick workaround would be to edit yourself the /node_modules/ionic-input/package.json to put react-native as a devDependency
Can you try to change this (/node_modules/ionic-input/package.json) :
QUESTION
The RN android app is not loading after the splash screen in the release build. While in the debug mode, it works fine.
Here is ADB LOG FILE from 08-20 00:16:55 (App is opened) to 08-20 00:17:17. There isn't any error here that can actually cause the app to hang.
Please suggest how to go ahead and solve this issue. Really frustrating.
package.json
ANSWER
Answered 2018-Aug-20 at 06:19RESOLVED. Seems like the issue was with hiding the Splashscreens.
QUESTION
I'm struggling with my React Native
app... It used to be deployed correctly with no errors before I updated many of the librairies
I used in react-native, but now I have errors on Android & iOS
.
It works fine with react-native run-android or with Android Studio
, but my release APK
does not pass Google Play tests.
Here is the Google Play logcat of the errors (partially) :
12-12 01:26:15.554: E/ReactNativeJS(13327): undefined is not an object (evaluating 'e.length') 12-12 01:26:15.556: I/Dpps(892): int DppsFeatureAd3::AdCalcCalibParams(struct DppsAdCfgParam &)():445 calib_a 14, calib_c 0, calib_d 0 12-12 01:26:15.558: E/ReactNativeJS(13327): Module AppRegistry is not a registered callable module (calling runApplication) 12-12 01:26:15.563: E/NetworkScheduler(11214): ignoring stale queue check message 12-12 01:26:15.563: E/NetworkScheduler(11214): --------- beginning of crash 12-12 01:26:15.564: E/AndroidRuntime(13327): FATAL EXCEPTION: mqt_native_modules 12-12 01:26:15.564: E/AndroidRuntime(13327): Process: com.mdef.mymatchup, PID: 13327
And here is my package.json :
...ANSWER
Answered 2017-Dec-14 at 08:56Issue solved ! I have fixed my problem by downgrading React-Native from 0.51.0 to 0.49.5, and I have no more crash.
QUESTION
I'm trying to build my ionic app with --prod
flag but I'm getting issues doing it.
After upgrading to ionic 3.18, some time ago, there was some problems and I couldn't run my app anymore. I forgot what were the problems but I solved them somehow with some tweakings in my package.json, if I remember well, and I was able to run the app.
But since that, I can't get it to build with --prod
flag (but it works fine without).
Today I was looking into this problem and tried deleting my node_modules and rebuilding it following this advice. It solved the specific issue there was, but I still cannot build the app.
Here is the result of rebuilding node_modules folder running npm i
: (I removed a few lines without any error in the middle, because it was too long to post otherwise.)
ANSWER
Answered 2017-Dec-07 at 00:24Most of them were warnings. So you don't need to worry about those things.
You have done a number of things which were against the Ionic 3.9.2
. You must never use the latest angular
since the Ionic team has not tested it yet. e.g. You used angular
^5.0.1
. You need to follow this official package.json file.And also don't use ^
with angular
versions.
Your typescript
version too very higher one. You need to follow this:
QUESTION
When using a ES6 Symbol
as the key for a key/value pair in LocalStorage
, can we then still access it after reloading the page?
I found this tutorial that claims this to be possible when using Symbol.for
, but so far I have no success and get an undefined
when I try to retrieve the LocalStorage key/value pair.
As a side question: does it make sense to use Symbols
over here?
ANSWER
Answered 2017-Nov-13 at 17:25You can use Symbols as keys in an object - that's ultimately their purpose. But localStorage
is not your typical object. It has an API to set/get values in the store, which the tutorial you have shared is not using: localStorage.{set,get}Item()
.
Unfortunately localStorage
doesn't accept Symbols as keys, only strings. So the real answer is no, you can't use Symbols as keys in LocalStorage, but...
You could do the following. It isn't actually using a Symbol as the key, but the Symbols toString()
representation:
QUESTION
I am working on a home automation project in NodeJS with several modules. These modules need access to data devices within a central DeviceManager
. Normally I would create a singleton for this purpose so all modules access the same state of the DeviceManager
.
To create a singleton I use:
...ANSWER
Answered 2017-Aug-30 at 22:11Why fix what isn't broken? If your approach works, it works.
That being said, I don't see any reason to create a class if I'm only going to create one instance. I would opt for a different approach:
QUESTION
I am learning Es6: Symbols. I am playing with it and trying to create a symbol using another symbol as description:
...ANSWER
Answered 2017-Feb-08 at 07:49why is it not letting me use existing symbol as description
Simply because all descriptions must be strings, nothing else.
the error says that it can not convert the symbol to string, but by using
toString()
I am able to convert the symbol in string
Yes, you can explicitly cast a symbol to a string and get its description by using the toString
method. But all implicit conversions throw exceptions - this is a deliberate feature to prevent us from accidentally using the non-unique description instead of the symbol, e.g. when doing string concatenation with a property key.
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