connect4 | Connect Four implementation in JavaScript with AI | Artificial Intelligence library
kandi X-RAY | connect4 Summary
kandi X-RAY | connect4 Summary
A Connect Four implementation in JavaScript with AI opponents using Alpha-Beta pruning
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QUESTION
I know this might seem like a duplicated question, but I really could not find what I'm doing wrong... I wrote a .pyx file in order to compile it into a .pyd with cython. Long story short, it compiles my file just fine and creates a .pyd file. However, when I try to import that .pyd file I get an error saying No module named: "name_of_module". Note that this is my first time trying cython...
I am using venv with python3.9 on windows 10. I have cython installed along with minGW. To compile it into the .pyd file, I imply type in the command prompt in the same directory as the .pyx file:
python setup.py build_ext --inplace
Here is my setup.py file to cythonize my .pyx file:
...ANSWER
Answered 2021-Jun-09 at 07:33Well turns out I'm really stupid and in python3 I have to upload like this:
QUESTION
I am working on connect4 game, now I am on winner checking part, but the winnercheck function does not work correctly. How to fix that? In pycharm editor it says that the variable winner is not used even it is used. And after four same digits verticaly it is not printing who is the winner. I am not sure how to fix it. Thank you!
...ANSWER
Answered 2021-Apr-02 at 08:49The main issue is in these lines of code:
QUESTION
I'm making a connect4 game for a class and im running into an error with my play function that I'm having difficulties figuring out.
...ANSWER
Answered 2021-Mar-09 at 20:11The problem here is actually in the different function grid
is returned from. You must have made some mistake there, which causes that different function return something of the form [1, 6, 3, 8, 3]
, whereas your play
function assumes something in the form of [[1, 5, 6, 2, 10], [1, 5, 6, 2, 10], [1, 5, 6, 2, 10], [1, 5, 6, 2, 10]]
.
QUESTION
I am trying to make connect4 HTML game and I know I will be better off using canvas elements instead of a grids of div
s but is it possible to make transition translate type of css animation when moving HTML elements around like this (using appendChild)
ANSWER
Answered 2021-Mar-02 at 08:45You can use animationend
to check when the animation end and move the ball element between the divs
QUESTION
I want to make a connect4 board with exact styles and properties given. Its looks like(Ignore the pieces it is filled with).
How to make the sides curved from sides like in the image? Please try to use HTML elements only to solve this. If any easy SVG please give that
Currently my code looks like
...ANSWER
Answered 2021-Feb-26 at 19:57You can approximate this using an SVG filter (more detail here: https://dev.to/afif/css-shapes-with-rounded-corners-56h)
QUESTION
The algorithm appears to produce the correct moves when the depth is set to 4 but when I increase it to 5 it gets unexpectedly worse. In this particular case it's recommending that column 0 is the next best move when I believe the 3rd one is. I may very well not fully understand the minimax algorithm so I'm asking for your help to solve this as I've been trying for days with no success. Also any suggestions to improve the readability of the code will be appreciated.
Here is a link to the game: http://connect4.getforge.io/ - forgive the poor UI (wip). It's default to 4 levels deep, please observe the difference in play when you increase the AI_DEPTH.
Here is the grid and it's the AI's turn to play as G (the maximizing player).
...ANSWER
Answered 2021-Feb-05 at 05:27As Ouroborus pointed out, at depth 5 it sees that it loses no matter what move it plays. So now it choses the first move in your list of possible moves since all results return -1000.
If you want it to always find the longest route to lose then you need to return -1000 + depth
if you lose, and 1000 - depth
if you win. Then your AI will always chose the longest route to losing (and the quickest to winning if there are more than 1 way to win).
QUESTION
I am trying to train an agent to play Connect4 game. I found an example of how it can be trained. Representation of board is 1x6x7 array:
...ANSWER
Answered 2020-Dec-03 at 20:03The comment from Shai is correct. You do not need to use Conv3D layer here. The shape of your Conv3D filters would violate the calculation of size after application of a convolutional filter by reducing at least 1 dimension to less than 1 which is why you are getting your error (you can't multiple with a value that does not exist).
Simply using the original model implementation should work for you.
Similar to images with 3 color bands, these are typically not processed with Conv3d (maybe a different case with hyperspectral images, but that is not relevant here). There is some discussion about how to treat each of the color bands, and you can affect this in a variety of ways.
For example, adjusting the groups
argument of the Conv2D layer at instantiation will change the connections between in_channels
and out_channels
of the layer and which are convolved to which, as per their documentation: https://pytorch.org/docs/stable/generated/torch.nn.Conv2d.html.
You may be able to optimize this in your model, or otherwise experiment with it.
In any case, simply using the existing implementation with Conv2D should be fine for you. Conv3D is typically utilized in the case of 3 spatial dimensions, or sometimes 2 spatial and 1 temporal dimension. While your case is kind of like a limited version of 3 spacial dimensions, it is not necessarily the same as, say, a 3D vector-field of fluid flow in regards to how each "pixel" has some spatial relevance/correlation to its neighboring "pixels". Your "spatial pixels" have a somewhat different kind of relevance or correlation mapping than this.
QUESTION
I'm trying to build a connect4 game with processing, following a tutorial.
I stopped at the 4:05 mark to check my code but I noticed something...I don't know why but circles should pop up when I click but they aren't....can someone help pls? Thanks.
Just in case, here's the code:
...ANSWER
Answered 2020-Nov-17 at 09:23Next time you have this kind of issue try to use a systematic approach to define where is your bug:
Is your
draw()
function broken? To check that put something in your board and see if it shows. For example addboard[1][1]=1
in yoursetup()
and you'll see a circle appearing so the issue is not indraw()
So if you click on the screen does it update your
board
as expected? The first thing is to add a simpleprintln("Clicked");
inmousePressed()
. Now you see that your click event is working well since the string is shown each time you click, so it must be an issue with how you get yourx
andy
.Use
println(x);
andprintln(y)
; inmousePressed()
to have an idea of your values. You will notice that you don't get integers forx
you get decimal number.
And this is your issue: you can not access board[1.543]
it doesn't make sense, so you need to keep only the integer part of mouseX / bs
. To do that you can use int()
like this:
QUESTION
I have a table called "recentdata" in which there are three columns TagID, Timestam and GateNO. I am trying to extract time from the Timestamp variable from a particular row. I am sending all the data through a php code.
Basically first I am storing the data then I want to read the timestamp back and extract time.
Here is my code snippet:
...ANSWER
Answered 2020-Nov-05 at 19:13First of all, you are not using mysqli properly. Please learn about prepared statements.
To get the data from the database you can use the following code:
QUESTION
I am copying Python code from Jupyter Notebook to .py file to run it from a terminal. I could not find a way how this line should be implemented:
...ANSWER
Answered 2020-Oct-11 at 07:55Replaced this:
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