inputControl | complete control for inputs type text | Interpreter library

 by   metalipower JavaScript Version: Current License: No License

kandi X-RAY | inputControl Summary

kandi X-RAY | inputControl Summary

inputControl is a JavaScript library typically used in Utilities, Interpreter applications. inputControl has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Author: Wellington Rodrigues de Oliveira. InputControl is a powerfull script to controlling own input text to accept specific chars or numbers. This example accept only numbers: .
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              inputControl has a low active ecosystem.
              It has 17 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              inputControl has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of inputControl is current.

            kandi-Quality Quality

              inputControl has 0 bugs and 0 code smells.

            kandi-Security Security

              inputControl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              inputControl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              inputControl does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              inputControl releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of inputControl
            Get all kandi verified functions for this library.

            inputControl Key Features

            No Key Features are available at this moment for inputControl.

            inputControl Examples and Code Snippets

            No Code Snippets are available at this moment for inputControl.

            Community Discussions

            QUESTION

            disable in Angular Material custom field component not working
            Asked 2021-Jun-15 at 15:14

            I have a custom slide toggle component created using Angular Material. I followed this guide: https://material.angular.io/guide/creating-a-custom-form-field-control

            Everything seems to be working fine except when I dynamically disable the custom component like this:

            ...

            ANSWER

            Answered 2021-Jun-11 at 19:49

            You need to add a formGroup binding to your custom component,

            Source https://stackoverflow.com/questions/67942009

            QUESTION

            Rotating a globe in Unity while keeping it the right way up
            Asked 2021-Jun-03 at 08:39

            Here is the problem:

            I have a globe in unity, and by right-clicking and dragging the mouse, it can be rotated both around the equator and the parallel axis horizontal to the camera (in this case the absolute x-Axis, keeping the poles on th YZ-plane), and this works fine, no problems.

            The other way of rotating the globe is to click on labels, which automatically rotates the globe to center the label on the camera. The globe starts centered on global coordinates 0,0. This works, however the further away the label is from the prime meridian (so the further east or west from 0 lat.), the further the poles rotate away from their intended axis (instead of remaining along the YZ-plane). Does anyone have any clues on how to achieve this?

            Here is the relevant code:

            ...

            ANSWER

            Answered 2021-May-25 at 15:20

            Instead of Quaternion you can use can compare x, y, z of the rotation. So it is flexible for each direction.

            Source https://stackoverflow.com/questions/67690034

            QUESTION

            Spinner Text not visible when changing to dark theme
            Asked 2021-May-12 at 18:59

            When I change the theme from light mode to dark mode the spinner text isn't visible by default or when a value is selected. I tried setting the text color to android:textColor="?android:textColorPrimary" but that didn't work. I've also tried setting text color to black but result is still the same. The app works perfectly fine in light mode.

            Here are some screenshots : Spinner in dark mode:

            Spinner in light mode

            When I select any option "Sin" or "Cos" form the spinner, the spinner value gets selected in code but the text is not visible, it remains empty white space.

            Here is my xml code for the activity :

            ...

            ANSWER

            Answered 2021-May-12 at 18:59

            You have the white background set for the Spinner as android:background="#FFFFFF" in the code. The light and dark mode won't switch this color as it a fixed color and not depending on the theme. You should use a style supporting Spinner background if needed which can be different as per the need for light and dark modes.

            Source https://stackoverflow.com/questions/67508148

            QUESTION

            SFML Window not responding to inputs
            Asked 2021-Mar-21 at 20:28

            I recently started working on SFML. I just created a window then later started to separating my main code. First i wrote a window class.

            Nothing special, just draws my window and prints mouse coordinates.

            ...

            ANSWER

            Answered 2021-Mar-21 at 20:28

            In order to receive events (such as the mouse moving), you need to call pollEvents on the window.

            In your commented code, you were doing this through your Window::EventControl() method. Your new GameManager class isn't calling this, however, so you aren't receiving any events.

            Source https://stackoverflow.com/questions/66737128

            QUESTION

            how to implement csurf on node js and react js?
            Asked 2021-Mar-20 at 13:38

            I have a react js application on node js, I can’t implement csurf on my application for a long time, how can I implement csurf in the right way?

            project directory

            ...

            ANSWER

            Answered 2021-Mar-20 at 13:28

            QUESTION

            React Context: component not rendering
            Asked 2021-Jan-18 at 09:00

            In my React 17.0.1 SPA translation app I have a page with 2 sections. The top is for input and the bottom is for translations of that input. I have had problems using a single context/state for this page because the translation is performed by a remote API, and when it returns I can't update the UI without updating the input part and resetting it to whatever value it held at the time the translation API was called.

            So, I have split the page into two contexts, one for input and one for translations. So far so good. The rendering for the translations works the first time I do it. But, despite the state in the translation-context changing when needed via its reducer (I have logging that proves that) the appropriate part of the page doesn't re-render in step with those changes. As I said, this is odd because the first time I change the state this way it does actually rerender.

            This sketch shows the basic structure in more detail, but I have left a lot out:

            App.js

            ...

            ANSWER

            Answered 2021-Jan-18 at 08:19

            "...That causes the translations to be updated and after a second or two, I see the screen components rendering the results without updating the input text"

            Once you fetch the translations, you're dispatching that value to the translationContext alone. What that implies, is all of the components consuming it will re-render.

            Your input component, which assume you refer to the one wrapped inside the NativeProvider, does not consume the translationProvider and as such, will not listen to any related change.

            In order to fix this, you may need to call another dispatch as nativeDispatch on your handleChange post fetching, or use a single context and make both input and translations components listen to it.

            Note on a side, you should use the property defaultValue on uncontrolled inputs only, so you should prefer to use value instead if you use controlled inputs, which are inputs listening to state changes.

            To read more about controlled inputs, have a look here: https://www.xspdf.com/resolution/50491100.html#:~:text=In%20React%2C%20defaultValue%20is%20used,together%20in%20a%20form%20element.

            Source https://stackoverflow.com/questions/65725804

            QUESTION

            Three.js rotate the camera when the object rotate
            Asked 2021-Jan-10 at 01:27

            I have a helicopter in my game, I want the camera to always look at the back of the helicopter but I can't do it. When the helicopter rotates I cant make the camera rotate with the helicopter. Here is the image of the rotation of the helicopter and camera.This is what I want even the helicopter rotates. But this is what happened \\

            Camera initiliazion : const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

            ...

            ANSWER

            Answered 2021-Jan-09 at 20:33

            You can make your helicopter a child of the camera and then make your input controller control the camera, and it will look like the camera is following the helicopter (when in reality the helicopter is following the camera, just translated forward and down) So, in your init function:

            Source https://stackoverflow.com/questions/65646553

            QUESTION

            Aqueduct ignores conroller
            Asked 2020-Nov-23 at 21:58

            I have two controllers, one resource, the other normal. They are in the same thread and both must run.

            I deliberately inserted a sudden return in a normal controller to make sure it was simply ignored.

            Regular controller:

            ...

            ANSWER

            Answered 2020-Nov-23 at 21:58

            In fact it does not skip the InputController (you can printf inside if you want to belive :) ), but it works on the object returned by router.route("/auth/[:type]") instead of on the result of InputController.

            In other words, your channel can be written as below:

            Source https://stackoverflow.com/questions/64973611

            QUESTION

            flutter: why input content disappear when textField lose the focus?
            Asked 2020-Nov-04 at 07:54

            I put a textField with a clear button and hintText in a Container. My hope is when the textField has the focus, the clear button will appear, and when losing the focus, the button disappears. But when I put away the keyboard(the textField lose the focus), the input content and the hintText disappear. So what's wrong?

            ...

            ANSWER

            Answered 2020-Nov-04 at 07:54

            The Container widget you used for the suffixIcon is taking up all the available space, using a SizedBox widget works well and produces the expected behaviour.

            I added an example using your code:

            Source https://stackoverflow.com/questions/64675470

            QUESTION

            how can I put my textfield input stay center vertically?
            Asked 2020-Oct-30 at 05:38

            I want to put a textFiled in a Container. But I found the input content couldn't stay vertically certer(a bit higher) in the Container but the two icons displayed well. Is there a solution to my situation?

            ...

            ANSWER

            Answered 2020-Oct-30 at 05:38

            try this as @Assassin Suggested

            Source https://stackoverflow.com/questions/64602456

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install inputControl

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/metalipower/inputControl.git

          • CLI

            gh repo clone metalipower/inputControl

          • sshUrl

            git@github.com:metalipower/inputControl.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Interpreter Libraries

            v8

            by v8

            micropython

            by micropython

            RustPython

            by RustPython

            otto

            by robertkrimen

            sh

            by mvdan

            Try Top Libraries by metalipower

            ispalindrome

            by metalipowerJavaScript

            atividade-aula-6

            by metalipowerJavaScript

            elevador

            by metalipowerJavaScript

            calculadora-react

            by metalipowerJavaScript