inputControl | complete control for inputs type text | Interpreter library
kandi X-RAY | inputControl Summary
kandi X-RAY | inputControl Summary
Author: Wellington Rodrigues de Oliveira. InputControl is a powerfull script to controlling own input text to accept specific chars or numbers. This example accept only numbers: .
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Trending Discussions on inputControl
QUESTION
I have a custom slide toggle component created using Angular Material. I followed this guide: https://material.angular.io/guide/creating-a-custom-form-field-control
Everything seems to be working fine except when I dynamically disable the custom component like this:
...ANSWER
Answered 2021-Jun-11 at 19:49You need to add a formGroup binding to your custom component,
QUESTION
Here is the problem:
I have a globe in unity, and by right-clicking and dragging the mouse, it can be rotated both around the equator and the parallel axis horizontal to the camera (in this case the absolute x-Axis, keeping the poles on th YZ-plane), and this works fine, no problems.
The other way of rotating the globe is to click on labels, which automatically rotates the globe to center the label on the camera. The globe starts centered on global coordinates 0,0. This works, however the further away the label is from the prime meridian (so the further east or west from 0 lat.), the further the poles rotate away from their intended axis (instead of remaining along the YZ-plane). Does anyone have any clues on how to achieve this?
Here is the relevant code:
...ANSWER
Answered 2021-May-25 at 15:20Instead of Quaternion you can use can compare x, y, z of the rotation. So it is flexible for each direction.
QUESTION
When I change the theme from light mode to dark mode the spinner text isn't visible by default or when a value is selected. I tried setting the text color to android:textColor="?android:textColorPrimary"
but that didn't work. I've also tried setting text color to black but result is still the same. The app works perfectly fine in light mode.
Here are some screenshots : Spinner in dark mode:
When I select any option "Sin" or "Cos" form the spinner, the spinner value gets selected in code but the text is not visible, it remains empty white space.
Here is my xml code for the activity :
...ANSWER
Answered 2021-May-12 at 18:59You have the white background set for the Spinner
as android:background="#FFFFFF"
in the code. The light and dark mode won't switch this color as it a fixed color and not depending on the theme. You should use a style supporting Spinner background if needed which can be different as per the need for light and dark modes.
QUESTION
I recently started working on SFML. I just created a window then later started to separating my main code. First i wrote a window class.
Nothing special, just draws my window and prints mouse coordinates.
...ANSWER
Answered 2021-Mar-21 at 20:28In order to receive events (such as the mouse moving), you need to call pollEvents
on the window.
In your commented code, you were doing this through your Window::EventControl()
method. Your new GameManager
class isn't calling this, however, so you aren't receiving any events.
QUESTION
I have a react js application on node js, I can’t implement csurf on my application for a long time, how can I implement csurf in the right way?
project directory
...ANSWER
Answered 2021-Mar-20 at 13:28did you tried this. this has full info about securing express with react.
https://medium.com/@dbillinghamuk/csrf-setup-for-expressjs-and-ssr-react-redux-app-348e65261009
QUESTION
In my React 17.0.1 SPA translation app I have a page with 2 sections. The top is for input and the bottom is for translations of that input. I have had problems using a single context/state for this page because the translation is performed by a remote API, and when it returns I can't update the UI without updating the input part and resetting it to whatever value it held at the time the translation API was called.
So, I have split the page into two contexts, one for input and one for translations. So far so good. The rendering for the translations works the first time I do it. But, despite the state in the translation-context changing when needed via its reducer (I have logging that proves that) the appropriate part of the page doesn't re-render in step with those changes. As I said, this is odd because the first time I change the state this way it does actually rerender.
This sketch shows the basic structure in more detail, but I have left a lot out:
App.js
...ANSWER
Answered 2021-Jan-18 at 08:19"...That causes the translations to be updated and after a second or two, I see the screen components rendering the results without updating the input text"
Once you fetch the translations, you're dispatching that value to the translationContext alone. What that implies, is all of the components consuming it will re-render.
Your input component, which assume you refer to the one wrapped inside the NativeProvider, does not consume the translationProvider and as such, will not listen to any related change.
In order to fix this, you may need to call another dispatch as nativeDispatch on your handleChange
post fetching, or use a single context and make both input and translations components listen to it.
Note on a side, you should use the property defaultValue
on uncontrolled inputs only, so you should prefer to use value
instead if you use controlled inputs, which are inputs listening to state changes.
To read more about controlled inputs, have a look here: https://www.xspdf.com/resolution/50491100.html#:~:text=In%20React%2C%20defaultValue%20is%20used,together%20in%20a%20form%20element.
QUESTION
I have a helicopter in my game, I want the camera to always look at the back of the helicopter but I can't do it. When the helicopter rotates I cant make the camera rotate with the helicopter. Here is the image of the rotation of the helicopter and camera.This is what I want even the helicopter rotates. But this is what happened \\
Camera initiliazion : const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
...ANSWER
Answered 2021-Jan-09 at 20:33You can make your helicopter a child of the camera and then make your input controller control the camera, and it will look like the camera is following the helicopter (when in reality the helicopter is following the camera, just translated forward and down) So, in your init function:
QUESTION
I have two controllers, one resource, the other normal. They are in the same thread and both must run.
I deliberately inserted a sudden return in a normal controller to make sure it was simply ignored.
Regular controller:
...ANSWER
Answered 2020-Nov-23 at 21:58In fact it does not skip the InputController
(you can printf inside if you want to belive :) ), but it works on the object returned by router.route("/auth/[:type]")
instead of on the result of InputController
.
In other words, your channel can be written as below:
QUESTION
I put a textField
with a clear button
and hintText
in a Container
. My hope is when the textField
has the focus, the clear button
will appear, and when losing the focus, the button disappears. But when I put away the keyboard(the textField
lose the focus), the input content and the hintText
disappear. So what's wrong?
ANSWER
Answered 2020-Nov-04 at 07:54The Container
widget you used for the suffixIcon
is taking up all the available space, using a SizedBox
widget works well and produces the expected behaviour.
I added an example using your code:
QUESTION
ANSWER
Answered 2020-Oct-30 at 05:38try this as @Assassin Suggested
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