Squares | source library for in-browser maps
kandi X-RAY | Squares Summary
kandi X-RAY | Squares Summary
…small, extensible, free and open-source library for in-browser maps, written in Typescript and using D3 under the hood.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Squares
Squares Key Features
Squares Examples and Code Snippets
def diophantine_all_soln(a: int, b: int, c: int, n: int = 2) -> None:
"""
Lemma : if n|ab and gcd(a,n) = 1, then n|b.
Finding All solutions of Diophantine Equations:
Theorem : Let gcd(a,b) = d, a = d*p, b = d*q. If (x0,y0) is a s
def solution(num_turns: int = 15) -> int:
"""
Find the maximum prize fund that should be allocated to a single game in which
fifteen turns are played.
>>> solution(4)
10
>>> solution(10)
225
"""
function countWays2(n, memo = []) {
let ways = 0;
if(memo[n]) {
return memo[n];
}
if(n === 0) {
return 1;
}
if(n - 1 >= 0) {
ways += memo[n - 1] || countWays(n - 1, memo);
}
if(n - 2 >= 0) {
ways += memo[n-2]
Community Discussions
Trending Discussions on Squares
QUESTION
The below code is a method for my constructor for the class Word which is part of a word-search app I am building.
...ANSWER
Answered 2021-Jun-15 at 15:12What is happening in your code:
You have an object coord
. You are pushing its reference to the array, in each iteration. All your array elements point to coord
. You are changing the properties of the object coord
again in turn changing your array elements.
QUESTION
Here is my question, i will list them to make it clear:
- I am writing a program drawing squares in 2D using instancing.
- My camera direction is (0,0,-1), camera up is (0,1,0), camera position is (0,0,3), and the camera position changes when i press some keys.
- What I want is that, when I zoom in (the camera moves closer to the square), the square's size(in the screen) won't change. So in my shader:
ANSWER
Answered 2021-Jun-14 at 21:58Sounds like you use a perspective projection, and the formula you use in steps 1 and 2 won't work because VP * vec4 will in the general case result in a vec4(x,y,z,w)
with the w
value != 1
, and adding a vec4(a,b,0,0)
to that will just get you vec3( (x+a)/w, (y+b)/w, z)
after the perspective divide, while you seem to want vec3(x/w + a, y/w +b, z)
. So the correct approach is to scale a
and b
by w
and add that before the divde: vec4(x+a*w, y+b*w, z, w)
.
Note that when you move your camera closer to the geometry, the effective w
value will approach towards zero, so (x+a)/w
will be a greater than x/w + a
, resulting in your geometry getting bigger.
QUESTION
In Experimental Design, I tried to design a Graeco Latin-Square
, which I believe an extended version of Latin Square
Design with more factors.. however, I found it behave strangely, here is some snippets by Using Treatment 1, and 2 Simulation with length of 1-26
ANSWER
Answered 2021-Jun-11 at 04:37I removed limitations the developer supposed to limit in design.graeco()
function, I honestly didnt know why there should be limitation on specific lengths on treatment, here is the final result of no limitation with Graeco Latin Square designs
QUESTION
I want to make the knight could move to any square (NOT follow the game rule). So I change the function: canMoveKnight in file Game.js like this:
...ANSWER
Answered 2021-Jun-06 at 03:10This is kind of a weird issue you ran into! I would love to hear anyone else's answer on this as well, as I am still very curious about the cause of the issue. I did find a solution for you though!
It seems like the knight piece is somehow blocked from being clicked on if it is on a tile that is also a valid move. (If anyone can figure out why please share)
To fix the problem you can add position: absolute
to the knight as well as z-index:
. This makes the knight div appear above everything else so it is still draggable.
Specifically, you can change your knightStyle
in Knight.jsx
to this:
QUESTION
I know this is cheating, but I want to know the answer.
I have to write a function that takes an odd integer which is the difference between two consecutive perfect squares and find the squares.
now, my problem is the number of perfect squares must reach up to 1,000,000
and the system won't accept if it takes more than 12ms to finish executing the code.
what is the right way to re-write the code so it can pass the test?
...ANSWER
Answered 2021-Jun-12 at 10:51Let the two numbers be a
and b
such that b = a + 1
and now according to the question we have to find such a x
such that b * b - a * a = x
.
We have
QUESTION
Using the iris dataset in R, I write a function to plot a confusion matrix.
...ANSWER
Answered 2021-Jun-12 at 09:19You can create separate column for labels. For 0 frequency make them as blank.
QUESTION
I'm trying to make a tic-toc game without using classes and with player-computer. The whole code in codesandbox.io
The piece of code, where the problems appear:
...ANSWER
Answered 2021-Jun-12 at 08:01There are few things that need to be fixed.
- In your
handleClick
, you are usingsetSquares((squares) => squares.splice(i, 1, "X"))
.squares.splice
will mutate the state variablesquares
which one should never do. - Also
splice
doesn't return updated array but
An array containing the deleted elements.
This causes squares
from [null, null, null, null, null, null, null, null, null]
to [null]
causing you board to become blank for a moment. Then your setSquares((squares) => [...squares2])
kicks in from setTimeout
making squares
back to array making your square values visible again hence, the flash.
computersTurnHandler
might returnundefined
in some cases where none of thereturn
statements trigger hence
Uncaught TypeError: squares2 is undefined handleClick Board.js:34
- You need to prevent user from clicking until your
setTimeout
is complete else multiple rapid clicks by user will cause inconsistent behaviour.
As for your query
is it acceptable at all to use Promises in that case
Usually situations like these can simply be solved by making use of temporary variable in most cases.
Now the Solution with promise and fixed handleClick
and computersTurnHandler
is as follows
QUESTION
A json stream described an array of shapes. The shapes mayb be triangles, rectangles or squares.
For example:
...ANSWER
Answered 2021-Jun-12 at 05:41Create new type Shapes
to unmarshal shapes
and implement your custom UnmarshalJSON
to Shapes
QUESTION
state = {
squares: Array(20).fill(null)
}
...ANSWER
Answered 2021-Jun-10 at 17:20By using Array#every
or Array#some
:
QUESTION
When provided with multiple integers representing the length of several squares, the returned String will be the representation of multiple squares sharing the top left corner, overlapping each other when needed.
E.g. Input: 3,5 Output:
...ANSWER
Answered 2021-Jun-09 at 12:27You can try to print overlappers in descending order, first print 5, then 3 and so on.
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