splatoon2.ink | upcoming map schedules for Splatoon | Runtime Evironment library

 by   misenhower JavaScript Version: Current License: MIT

kandi X-RAY | splatoon2.ink Summary

kandi X-RAY | splatoon2.ink Summary

splatoon2.ink is a JavaScript library typically used in Server, Runtime Evironment, Vue, Nodejs applications. splatoon2.ink has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2. This site was built with Vue.js and Bulma. All data comes from the SplatNet 2 API.
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              splatoon2.ink has a low active ecosystem.
              It has 145 star(s) with 8 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 18 have been closed. On average issues are closed in 24 days. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of splatoon2.ink is current.

            kandi-Quality Quality

              splatoon2.ink has 0 bugs and 0 code smells.

            kandi-Security Security

              splatoon2.ink has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              splatoon2.ink code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              splatoon2.ink is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              splatoon2.ink releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              splatoon2.ink saves you 482 person hours of effort in developing the same functionality from scratch.
              It has 1135 lines of code, 0 functions and 112 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            splatoon2.ink Key Features

            No Key Features are available at this moment for splatoon2.ink.

            splatoon2.ink Examples and Code Snippets

            No Code Snippets are available at this moment for splatoon2.ink.

            Community Discussions

            QUESTION

            Testing if an object is undefined or not without halting Node.js
            Asked 2018-Jul-13 at 09:35

            I'm sorry if this is a duplicate question, but from googling, I have yet to find a solution for this that works for me

            I'm writing a program that parse a JSON from a public API from splatoon2.ink. it is so far so good. but there is one thing that i'm unable to solve until now

            There is a property in the JSON that tells you what kind of weapons is available at the current schedule. I could easily called it by telling it to look on :

            ...

            ANSWER

            Answered 2018-Jul-13 at 09:34

            You misjudged it by a bit. It halted because weapon itself is undefined, and thus, name cannot be acquired from it. Change your condition to this:

            Source https://stackoverflow.com/questions/51322025

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install splatoon2.ink

            Next, copy .env.example to .env and update its values. You can retrieve your iksm_session ID value (NINTENDO_SESSION_ID inside .env) using Fiddler or a similar tool. See here for further instructions. I recommend using Yarn to manage JS dependencies. Data retrieved from Splatnet is stored in the public/data directory. By default, the dev server will run on port 8080. When running yarn serve you can access the site by going to http://localhost:8080.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/misenhower/splatoon2.ink.git

          • CLI

            gh repo clone misenhower/splatoon2.ink

          • sshUrl

            git@github.com:misenhower/splatoon2.ink.git

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