os-simulator | Operating Systems Simulator

 by   mishal23 JavaScript Version: Current License: MIT

kandi X-RAY | os-simulator Summary

kandi X-RAY | os-simulator Summary

os-simulator is a JavaScript library typically used in Simulation applications. os-simulator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Operating Systems Simulator
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    Quality
      Security
        License
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            kandi-support Support

              os-simulator has a low active ecosystem.
              It has 5 star(s) with 3 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 9 have been closed. On average issues are closed in 28 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of os-simulator is current.

            kandi-Quality Quality

              os-simulator has no bugs reported.

            kandi-Security Security

              os-simulator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              os-simulator is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              os-simulator releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed os-simulator and discovered the below as its top functions. This is intended to give you an instant insight into os-simulator implemented functionality, and help decide if they suit your requirements.
            • helper to rebuild the command
            • form the process to fit the process
            • prepare command
            • removes the process associated with a given process
            • Estab the size of a block
            • Breaks the size of a block into a new array
            • Render the algorithm
            • Adds a block to the stack
            • Plot top - seek algorithm
            • Add a new process to the queue
            Get all kandi verified functions for this library.

            os-simulator Key Features

            No Key Features are available at this moment for os-simulator.

            os-simulator Examples and Code Snippets

            No Code Snippets are available at this moment for os-simulator.

            Community Discussions

            QUESTION

            Error 'compile swift source files (arm64)' when building project with Xcode 13
            Asked 2022-Jan-09 at 22:23

            NOTE: I know that there are many answers related to these questions, but I've tried each of them, and when I am not able to resolve it with those, I am posting question here. Hence, I request you not to mark it as a duplicate.

            I am developing an app with Xcode 13.0 (13A233) on Macbook with an M1 chip. After updating pods to the latest version, the pods are complaining about error

            CompileSwiftSources normal arm64 com.apple.xcode.tools.swift.compiler (in target 'Alamofire' from project 'Pods')

            and not building for either real devices or simulators.

            I'm including the following pods in the project:

            • Alamofire
            • IQKeyboardManager
            • NVActivityIndicatorView
            • FillableLoaders
            • SQlite.Swift
            • SDWebImage
            • SwiftDataTables

            I've already applied the following solutions for the main project and all pods projects:

            • Upon updating pods, clean build folder (using Shift + Command + K)
            • Excluding arm64 architecture for 'Any iOS Simulator SDK' from Excluded architectures
            • Set 'YES' to 'Build Active Architecture Only'
            • There is no field called 'VALID_ARCHS' in the User-Defined section
            • Solution provided over Medium

            You can see Error details on this screenshot.

            Any quick response with a proper solution will be much appreciated. Thank you!

            ...

            ANSWER

            Answered 2021-Oct-11 at 07:31

            Remaining solution

            1.Remove any architecture related run script from your project of Project target

            2.Uninstall and install pods

            Source https://stackoverflow.com/questions/69521696

            QUESTION

            expo ios simulator 'could not connect to development server' error(works on browser)
            Asked 2021-Nov-19 at 03:17

            I was developing a chat app in practice using react-native expo, but when I suddenly executed "expo start" in the usual development flow, the error "could not connect to development server" was displayed.

            If you have experienced the same error and know a solution, I would appreciate it if you could help.

            Since I was linking with aws-amplify just before, I thought that the one installed due to that relationship was the cause of the error, but since the application starts normally in the browser, only the iOS simulator does not work (Android is in a situation where it downloads endlessly and does not start)

            What I tried

            1)Delete the cache with expo start -c

            2)As the error says, npm start and then reload is repeated.

            3)Delete 19000 with the kill command, thinking that it is a port problem. ・ Npm install ・ Rm -rf node_modules / && rm -rf yarn_lock / && yarn install && cd ios && pod install

            Nothing worked, I cannot come up with any good idea to solve it. All solutions from the research are failed. What else could I do?

            Referenced links

            Could not connect to React Native development server on Android

            Could not connect to the development server react native ios simulator Node

            package.json↓

            ...

            ANSWER

            Answered 2021-Nov-19 at 03:17

            I have met exactly the same issue when I am using amplify.

            First, you should not only look at the expo console but also the terminal.

            If the terminal said there are duplicated files in your project, delete one of them, and clear all cache & restart by expo start -c command.

            I guess this issue cause that amplify is smarter than we are, so they automatically create backup files etc, and expo misunderstands them as a duplicated.

            However, including deleting cache, this way worked, so I am not 100% sure.

            If this solves, I would be happy.

            Source https://stackoverflow.com/questions/69997945

            QUESTION

            How can i get specific fileld from the Mongo DB
            Asked 2021-Aug-15 at 12:59

            I have written below code which is fetching 3 documents , from that document i want to display only specific filed excluding the other field

            ...

            ANSWER

            Answered 2021-Aug-15 at 12:59

            For official node.js MongoDB driver. The syntax for projection is like this

            Source https://stackoverflow.com/questions/68790943

            QUESTION

            Flutter: unable to run app on ios (The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported...)
            Asked 2021-Aug-11 at 13:21

            I have a flutter app that ran fine. I run into a problem every once in a while where I cannot run the app.

            Usually running flutter clean && flutter pub get && cd ios && pod install && cd .. would fix the issue. This did not work that time.

            The error I get is: https://dsc.cloud/d061d0/output (was too long to put here).

            My deployment target is set to 12.3 in Xcode.

            The following didn't help:

            Does anyone know how I can fix this?

            ...

            ANSWER

            Answered 2021-Aug-09 at 19:13

            Have you tried deleting the Podfile.lock file before running that command?

            Source https://stackoverflow.com/questions/68715372

            QUESTION

            Xcode error 'building for iOS Simulator, but linking in dylib built for iOS .. for architecture arm64' from Apple Silicon M1 Mac
            Asked 2021-Jun-14 at 09:55

            I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.

            The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.

            Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.

            The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.

            According to the doc..

            This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.

            I searched online and it appears there appears to be 2 workarounds for this issue.

            1. The first one is by adding arm64 to Excluded Architectures
            2. The second option is to mark Build Active Architecture Only for Release build.

            I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.

            When I adapt the second change only, nothing really changes and the same error is thrown.

            When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)

            Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator

            The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64 in build setting for iOS simulator, Xcode is attempting to run my app in x86_64. However, library is not supported running in x86_64 for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.

            My weak conclusion is that GoogleWebRTC cannot be compiled to run in iOS simulator with arm64 for some reason (unlike what its doc says), and lottie-ios cannot be compiled to run in iOS simulator with x86_64. So I cannot use them both in this case.

            Q1. I want to know what kind of changes I can make to resolve this issue...

            The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.

            Q2. If there is no solution available, I want to understand why this is happening in the first place.

            I really wish not to buy old Intel Mac again just to make things work in simulator.

            ...

            ANSWER

            Answered 2021-Mar-27 at 20:15

            Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)

            I found out that GoogleWebRTC actually requires its source to be compiled with x64 based on its source depo.

            For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".

            https://webrtc.github.io/webrtc-org/native-code/ios/

            This must be why I was getting the following error.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.

            1. Quit Xcode.
            2. Go to Finder and open Application Folder.
            3. Right click on Xcode application, select Get Info
            4. In the "Xcode Info Window" check on Open using Rosetta.
            5. Open Xcode and try running again.

            That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)

            A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.

            Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.

            Source https://stackoverflow.com/questions/65978359

            QUESTION

            Xcode12.4 - iOS Umbrella xcframework framework with xcframework sub projects
            Asked 2021-May-18 at 11:42

            I want to have some XCFrameworks into an umbrella framework or umbrella xcframework using Xcode 12.4 for iOS. I tried all the approaches mentioned in these threads. However, I am not able to get it working for any of the swift classes in my client app.

            Note that this works seamlessly with ObjC classes.

            Umbrella framework

            XCFramework with static frameworks sub dependencies

            Approach 1 - Create .framework

            When I build a .framework by adding sub xcframeworks to copy framework build phase, I see that xcframework subprojects are extracted to static libraries ".a" files. I import this .framework in my application which is ObjC + Swift, I get "No such modules" error for all the subprojects in all the swift classes which imports the umbrella framework

            Approach 2 - Create .xcframework

            When I create a .xcframework with all xcframework sub projects, I get No such module 'XXXX' error in x86_64-apple-ios-simulator.swiftinterface when I use the umbrella framework in the client app

            Note that I am linking and embedding the umbrella / xcframework in client app.

            Another Thought

            Also, when I create a sample app with Xcode 12.4 and import the same umbrella framework/.xcframework, everything works fine. Is this something to do with the client app .xcodeproj created in older versions of XCode ?

            ...

            ANSWER

            Answered 2021-May-18 at 11:42

            Some things to try:

            1. Make sure to have BUILD_LIBRARY_FOR_DISTRIBUTION set.

            2. Link the sub frameworks statically. If you are including the other frameworks using CocoaPods, make sure you specify use_frameworks! :linkage => :static.

            3. In your source files where you use the sub-frameorks, write @_implementationOnly import SomeFramework .

            Source https://stackoverflow.com/questions/67536650

            QUESTION

            Firebase analytics and other modules on Apple M1 chip
            Asked 2021-May-15 at 16:51

            I'm using the Firebase and the SDWebImageSwiftUI module in my SwiftUI 2 app with Xcode 12.3 and Cocoapod 1.10.0 on my Apple M1 MacBook Pro.

            As long as I don't integrate the Firebase Analytics module via Cocoapod the app works fine but when I integrate it, I get the same error as the guy here: Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64. His solution also works for me (exclude arm64 architecture for the project and pods).

            However now the SDWebImageSwiftUI module (included via swift package manager) is complaining "Could not find module 'SDWebImageSwiftUI' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator". If I include the module via Cocoapod then the compiler says "No such module "SDWebImageSwiftUI".

            Does anyone of you has an idea on what I could do?

            Any help is much appreciated

            ...

            ANSWER

            Answered 2020-Dec-31 at 16:10

            From the instructions at https://github.com/firebase/firebase-ios-sdk/blob/master/AppleSilicon.md:

            When specifying which version of Firebase you'd like in your Podfile, append -M1 to the version. See the following examples:

            Explicitly require the special M1 tagged Firebase version, locked to the exact version. Note that due to the version scheme, you're required to update this manually for each release otherwise you will revert to the official release (ex. 7.2.0 instead of 7.2.0-M1).

            pod 'Firebase/Analytics', '7.2-M1'

            Do the same for any other Firebase pod used.

            pod 'Firebase/Database', '7.2-M1'

            Remember: now you need to manually add -ObjC to avoid a runtime crash. This CocoaPods issue has been fixed in CocoaPods/CocoaPods#10234 and is merged for the upcoming CocoaPods 1.10.1 patch release.

            Source https://stackoverflow.com/questions/65521544

            QUESTION

            How to correctly implement Amplify to Flutter
            Asked 2021-May-14 at 06:23

            for the last few days, I was trying to figure out how to fix the issues I was having with Amplify for Flutter: error: compiling for iOS 9.0, but module 'Starscream' has a minimum deployment target of iOS 11.0 and Target of URI doesn't exist: 'package:amplify_core/amplify_core.dart'

            Things I tried:

            1. Following the tutorial of the doc https://docs.amplify.aws/start/getting-started/setup/q/integration/flutter. That resulted in: project directory/ios/Pods/AppSyncRealTimeClient/AppSyncRealTimeClient/Connection/AppSyncConnection/AppSyncSubscriptionConnection+ErrorHandler.swift:9:8: error: compiling for iOS 9.0, but module 'Starscream' has a minimum deployment target of iOS 11.0: project directory/build/ios/Debug-iphonesimulator/Starscream/Starscream.framework/Modules/Starscream.swiftmodule/x86_64-apple-ios-simulator.swiftmodule and Command CompileSwift failed with a nonzero exit code note: Using new build system note: Building targets in parallel note: Planning build note: Contructing build description. I uncommented the line platform :ios, '9.0' on Podfile and changed it to platform :ios, '11.0', while also changing the development target to 11 on the projects xcworkspace. The same error happened.

            2. Following the tutorial of the doc https://aws.amazon.com/getting-started/hands-on/build-flutter-app-amplify/. That resulted in:Target of URI doesn't exist: 'package:amplify_core/amplify_core.dart' when I tried to import the core. Like that, I couldn't use the Amplify() class.

            3. Restarting the computer.

            4. Deleting the Amplify folder.

            5. Running amplify uninstall, and trying from the start again.

            6. Searching other posts on this and other websites.

            7. Running amplify clean.

            Things to note:

            1. The Amplify installation, init, and configure steps returned no errors.
            2. If I delete the Amplify dependencies amplify_flutter: '<1.0.0' amplify_auth_cognito: '<1.0.0' amplify_analytics_pinpoint: '<1.0.0' the app runs on the simulator just fine. As soon as I put them back the errors return.
            ...

            ANSWER

            Answered 2021-Feb-03 at 02:51

            You want to change import 'package:amplify_core/amplify_core.dart' to import 'package:amplify_flutter/amplify.dart'; then when you add your plugins you'll wanna do it like this Amplify.addPlugins([authPlugin, storage]);

            I also ran flutter upgrade before I did this as well just make sure you save all your changes. You can find more information in there example flutter app

            https://github.com/aws-amplify/amplify-flutter/blob/master/example/lib/main.dart

            Source https://stackoverflow.com/questions/66019811

            QUESTION

            Sonos Simulator not able to compile node package
            Asked 2021-Apr-24 at 21:43

            Trying to install and utilize the https://developer.sonos.com/tools/developer-tools/sonos-simulator/

            When following the install instructions and trying to install the node package via the npm install command within the directory it fails with a 404 error trying to find node-ssdp as seen from the snippet below:

            ...

            ANSWER

            Answered 2021-Apr-24 at 21:43

            I was having a play around with this today, and managed to get it working.

            I installed an old (4.x) version of node as this is what the documentation said it worked with (I honestly didn't try anything newer as I couldn't get the simulator to do what I wanted so uninstalled it after).

            The main issue was with node-ssdp, as the included package file with the simulator was trying to get it from a repo that no longer exists. After some trial and error, I found that if you edit the package file to specify node-ssdp 2.7.0 (which is the version that was released when the simulator was), the npm install should go through ok. (If you install a newer version the simulator crashes a few seconds after you run it).

            Hopefully this helps!

            Source https://stackoverflow.com/questions/66702046

            QUESTION

            Amplify GraphQL API incompatible with iOS 14 deployment target? (flutter)
            Asked 2021-Mar-26 at 16:12

            When using the package amplify_api 0.1.0, if the deployment target is anything other than 9.0, iOS app will not build. Removing the API dependency or using ios: 9.0 in the podfile results in a successful build. Anyone know what's wrong or how to fix it?

            Here's the output, which includes lots of errors, many of which seem repetitive.

            ...

            ANSWER

            Answered 2021-Mar-26 at 16:12

            Adding this to the Podfile did the trick.

            Source https://stackoverflow.com/questions/66809189

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install os-simulator

            Step1:- sudo apt-get update
            Step2:- sudo apt-get upgrade
            Step3:- curl -sL https://deb.nodesource.com/setup_9.x | sudo -E bash -
            Step4:- sudo apt-get install -y nodejs
            Step5:- Go to Terminal, type npm -v and then node -v, verify that installation is successful.
            Step1:- Download Windows Installer (.msi) from here
            Step2:- Run the installer(.msi file downloaded in Step1)
            Step3:- Click Next, Accept the License Agreement
            Step4:- Let the default Destination Folder be as it is, Click Next
            Step5:- In Custom Setup, select npm package manager, Click Next
            Step6:- Click Install, and then Restart your PC
            Step7:- Go to Command Prompt, type npm -v and then node -v, verify that installation is successful.

            Support

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            gh repo clone mishal23/os-simulator

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