three.js-examples | Bower package only containing the JavaScript files | Script Programming library

 by   mistic100 JavaScript Version: Current License: MIT

kandi X-RAY | three.js-examples Summary

kandi X-RAY | three.js-examples Summary

three.js-examples is a JavaScript library typically used in Programming Style, Script Programming, jQuery, Three.js applications. three.js-examples has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Bower package only containing the JavaScript files of the Three.js examples.
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              three.js-examples has a low active ecosystem.
              It has 15 star(s) with 25 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              three.js-examples has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of three.js-examples is current.

            kandi-Quality Quality

              three.js-examples has no bugs reported.

            kandi-Security Security

              three.js-examples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              three.js-examples is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              three.js-examples releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            three.js-examples Key Features

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            three.js-examples Examples and Code Snippets

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            Community Discussions

            Trending Discussions on three.js-examples

            QUESTION

            Three.js / WebGL How to mirror one side of a texture
            Asked 2020-May-28 at 09:40

            I'm basically trying to achieve a kaleidoscopic effect with just one side, but I'm working with lots of Points, so I'd like that to happen in the shader. However if there's a Threejs trick that mirrors half of the texture or the Points object, that would be great. I tried to apply transformation matrices but I can't get it to work.

            I found an old KaleidoShader that requires the usage of EffectComposer, but I'd like to implement it manually myself (without EffectComposer) and I'm struggling to do so. I'm using an FBO and I tried adding the code from that shader in both my simulation and render shaders but it's having no effect at all. Do I have to add yet another FBO texture or is it possibile to do those calculations in one of the existing shaders?

            For visual reference https://ma-hub.imgix.net/wp-images/2019/01/23205110/premiere-pro-mirror-effect.jpg

            I've spent so much time without getting to the bottom of this, hopefully someone can point me in the right direction.

            Thanks

            ...

            ANSWER

            Answered 2020-May-28 at 09:40

            There is a texture wrap mode that does mirroring.

            texture.wrapS = texture.wrapT = THREE.MirroredRepeatWrapping

            Does that help?

            edit: Here's an example showing mirroredrepeatwrapping on both axis:

            https://glitch.com/~three-mirroredrepeatwrapping

            Source https://stackoverflow.com/questions/62060493

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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