load_image | An onload handler for images supporting cached data | Reactive Programming library

 by   mixonic JavaScript Version: Current License: MIT

kandi X-RAY | load_image Summary

kandi X-RAY | load_image Summary

load_image is a JavaScript library typically used in Programming Style, Reactive Programming applications. load_image has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

load_image is a small JavaScript library providing a reliable callback after an image is loaded. It is dependent on jQuery. In modern browsers, cached data may not trigger a load event. We check for that state, and immediately resolve the returned promise if the file is cached.
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              load_image has a low active ecosystem.
              It has 15 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              load_image has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of load_image is current.

            kandi-Quality Quality

              load_image has no bugs reported.

            kandi-Security Security

              load_image has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              load_image is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              load_image releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            load_image Key Features

            No Key Features are available at this moment for load_image.

            load_image Examples and Code Snippets

            No Code Snippets are available at this moment for load_image.

            Community Discussions

            QUESTION

            Change in Keras.applications source code results in error in missing variable from localhost
            Asked 2021-Jun-02 at 08:49

            For image clustering I was using a piece of code which worked perfectly.

            ...

            ANSWER

            Answered 2021-Jun-02 at 08:49

            I switched to TF2 instead of disabling v2 behavior and that has resolved the problem

            Source https://stackoverflow.com/questions/67789714

            QUESTION

            Updating tkinter label image sequentially
            Asked 2021-Apr-14 at 10:11

            I am trying to show list of selected images sequentially on a label image, but all the attempts I have skip to the last image. Please help

            ...

            ANSWER

            Answered 2021-Apr-14 at 10:11

            First the exception is raised by next(files) if there is no more item to be iterated, so using if img: cannot fix the exception. Use try / except.

            Second window.after(2, update_image(window, img)) will execute update_image(...) immediately, not after 2ms (do you mean 2 seconds actaully?).

            Below is the modified update_image() function:

            Source https://stackoverflow.com/questions/67089471

            QUESTION

            Custom CoreML output layer that sums multiArray output
            Asked 2021-Apr-02 at 03:03

            Please bear with me. I'm new to CoreML and machine learning. I have a CoreML model that I was able to convert from a research paper implementation that used Caffe. It's a CSRNet, the objective being crowd-counting. After much wrangling, I'm able to load the MLmodel into Python using Coremltools, pre-process an image using Pillow and predict an output. The result is a MultiArray (from a density map), which I've then processed further to derive the actual numerical prediction.

            How do I add a custom layer as an output to the model that takes the current output and performs the following functionality? I've read numerous articles, and am still at a loss. (Essentially, it sums the values all the values in the MultiArray) I'd like to be able to save the model/ layer and import it into Xcode so that the MLModel result is a single numerical value, and not a MultiArray.

            This is the code I'm currently using to convert the output from the model into a number (in Python):

            ...

            ANSWER

            Answered 2021-Apr-01 at 10:21

            You can add a ReduceSumLayerParams to the end of the model. You'll need to do this in Python by hand. If you set its reduceAll parameter to true, it will compute the sum over the entire tensor.

            However, in my opinion, it's just as easy to use the model as-is, and in your Swift code grab a pointer to the MLMultiArray's data and use vDSP.sum(a) to compute the sum.

            Source https://stackoverflow.com/questions/66898082

            QUESTION

            Moving A Label In Tkinter
            Asked 2021-Mar-04 at 22:55
            Moving A Label In Tkinter

            So I am creating a game in Tkinter similar to Geometry Dash and I want to move a label which is the main Character but I don't know how.

            I tried using a class and self. main character and stuff like that but it does not work(at least the way that I have tried it). Here it my code so far:

            ...

            ANSWER

            Answered 2021-Mar-04 at 22:55

            You can do it with main_char.place_configure(x=... or y=...) if you only want to edit one coordinate (also works if you want to edit both) or with main_char.place(x=..., y=...)

            Source https://stackoverflow.com/questions/66462080

            QUESTION

            Why is my tkinter app closing without error message only the second time the update command is run?
            Asked 2021-Feb-16 at 18:29

            I'm working on a tkinter GUI to display images from certain directories. The GUI features a plot button that updates the image. In the fully-functional GUI, the image can be updated with a variety of changes, including image source, but the example below does not include this and plots only an identical image. The plot function uses a matplotlib Figure and a tk Canvas to return an object that can be gridded, as well as the original Figure for the purpose of garbage collection.

            The second time the plot function is called, the GUI closes without any error message. In the example below, the plot function is used on init, then again when the button is pressed. However, I've tried it with a simplified plot function on init (shown below the example), and the GUI only closes when the real plot function is operated the second time.

            ...

            ANSWER

            Answered 2021-Feb-16 at 18:29

            Update

            I got it working. The problem was that the Canvas depended on the Figure existing, so once the Figure was closed, the Canvas didn't have anything to display and closed itself. I'm not sure why there isn't an error message for that, but at least it works now. Edited code:

            Source https://stackoverflow.com/questions/66219534

            QUESTION

            from Chess import ChessEngine: error on Chess Engine
            Asked 2021-Feb-10 at 16:18

            I have reviewed the tutorial numerous times but still, I have this error. After the first video in the series, he is able to display the board. The error highlights ChessEngine on my import statement.

            this is my primary resource: https://www.youtube.com/watch?v=EnYui0e73Rs&t=2095s

            This is the error: ImportError: cannot import name 'ChessEngine' from 'Chess' (unknown location)

            pls halp

            my code is the following

            ...

            ANSWER

            Answered 2021-Feb-10 at 16:18

            If you see the folder structure of the youtube video, he has a root folder named Chess:

            Source https://stackoverflow.com/questions/66140485

            QUESTION

            How to resize image with pygame.transform.scale?
            Asked 2021-Jan-31 at 18:59

            Got some code, and stumped on a question: How to resize image with pygame.transform.scale? Looked at the docs, but can't understand it. I'm puzzled on the player.py part.

            So here's my code:

            elves.py:

            ...

            ANSWER

            Answered 2021-Jan-31 at 16:44

            Without knowing more of what you exactly need, give this a try as it's worked well for me.

            Source https://stackoverflow.com/questions/65981279

            QUESTION

            Tensorflow GPU long startup time
            Asked 2021-Jan-31 at 13:00

            I have this problem I know quite a lot of people heard about. I upgraded from my laptop with GTX 1050 Ti to a PC with RTX 3060 Ti. I'm running everything in an Anaconda Virtual Environment. I've copied my env from the laptop to the PC. Now the TensorFlow GPU takes a lot of time to start up. Even if I write the 2 lines of code:

            ...

            ANSWER

            Answered 2021-Jan-31 at 13:00

            GTX 1050 Ti cards are based on Pascal architecture for which compatible CUDA version start with 8.x, where as RTX 3060 Ti cards are based on the Ampere architecture for which compatible CUDA version start with 11.x.

            So compatible tensorflow version for your gpu card is 2.4.0 and cuDNN is 8.0.

            Thank you njuffa for the CUDNN support matrix and insights. You can check tensorflow tested build configurations for windows and Linux.

            Source https://stackoverflow.com/questions/65718838

            QUESTION

            png images with transparent background don't work in pygame 2.0.0
            Asked 2021-Jan-20 at 14:52

            When I load my png image with transparent background as a sprite image there are very weird background on it. I used Photoshop to draw the image.

            Also, there are an error: libpng warning: iCCP: known incorrect sRGB profile

            It appears only when I close the pygame window.

            I attach my code, png image and screenshot of how does it works below.

            ...

            ANSWER

            Answered 2021-Jan-20 at 14:52

            PNGs have per pixel alpha. It is not necessary to set a color key. Simply blit the protector on the tank. convert() changes the pixel format to a format without alpha per pixel and removes the transparency information. Use convert_alpha() instead:

            Source https://stackoverflow.com/questions/65811170

            QUESTION

            How to Fix AttributeError: 'JpegImageFile' object has no attribute 'load_img'
            Asked 2021-Jan-15 at 10:18

            Iam a beginner and I am learning to code an image classifier. My goal is to create a predict function.

            in this project I want to make a car prediction model, I have a problem when I will load_image from the keras.preprocessing function there is an error JpegImageFile' object has no attribute 'load_img'

            this is my code

            ...

            ANSWER

            Answered 2021-Jan-15 at 03:09

            You are overwriting image. You have these two lines:

            Source https://stackoverflow.com/questions/65729921

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install load_image

            You can download it from GitHub.

            Support

            Fork, clone, write some code, commit, push, send a pull request. This script is partially based on techniques in: https://github.com/desandro/imagesloaded. This script is licensed under the MIT license. Matthew Beale 2012-2013.
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            gh repo clone mixonic/load_image

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            git@github.com:mixonic/load_image.git

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