load_image | An onload handler for images supporting cached data | Reactive Programming library
kandi X-RAY | load_image Summary
kandi X-RAY | load_image Summary
load_image is a small JavaScript library providing a reliable callback after an image is loaded. It is dependent on jQuery. In modern browsers, cached data may not trigger a load event. We check for that state, and immediately resolve the returned promise if the file is cached.
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Community Discussions
Trending Discussions on load_image
QUESTION
For image clustering I was using a piece of code which worked perfectly.
...ANSWER
Answered 2021-Jun-02 at 08:49I switched to TF2 instead of disabling v2 behavior and that has resolved the problem
QUESTION
I am trying to show list of selected images sequentially on a label image, but all the attempts I have skip to the last image. Please help
...ANSWER
Answered 2021-Apr-14 at 10:11First the exception is raised by next(files)
if there is no more item to be iterated, so using if img:
cannot fix the exception. Use try / except
.
Second window.after(2, update_image(window, img))
will execute update_image(...)
immediately, not after 2ms (do you mean 2 seconds actaully?).
Below is the modified update_image()
function:
QUESTION
Please bear with me. I'm new to CoreML and machine learning. I have a CoreML model that I was able to convert from a research paper implementation that used Caffe. It's a CSRNet, the objective being crowd-counting. After much wrangling, I'm able to load the MLmodel into Python using Coremltools, pre-process an image using Pillow and predict an output. The result is a MultiArray (from a density map), which I've then processed further to derive the actual numerical prediction.
How do I add a custom layer as an output to the model that takes the current output and performs the following functionality? I've read numerous articles, and am still at a loss. (Essentially, it sums the values all the values in the MultiArray) I'd like to be able to save the model/ layer and import it into Xcode so that the MLModel result is a single numerical value, and not a MultiArray.
This is the code I'm currently using to convert the output from the model into a number (in Python):
...ANSWER
Answered 2021-Apr-01 at 10:21You can add a ReduceSumLayerParams to the end of the model. You'll need to do this in Python by hand. If you set its reduceAll parameter to true, it will compute the sum over the entire tensor.
However, in my opinion, it's just as easy to use the model as-is, and in your Swift code grab a pointer to the MLMultiArray's data and use vDSP.sum(a)
to compute the sum.
QUESTION
So I am creating a game in Tkinter similar to Geometry Dash and I want to move a label which is the main Character but I don't know how.
I tried using a class and self. main character and stuff like that but it does not work(at least the way that I have tried it). Here it my code so far:
...ANSWER
Answered 2021-Mar-04 at 22:55You can do it with main_char.place_configure(x=...
or y=...)
if you only want to edit one coordinate (also works if you want to edit both) or with main_char.place(x=..., y=...)
QUESTION
I'm working on a tkinter GUI to display images from certain directories. The GUI features a plot button that updates the image. In the fully-functional GUI, the image can be updated with a variety of changes, including image source, but the example below does not include this and plots only an identical image. The plot function uses a matplotlib Figure and a tk Canvas to return an object that can be gridded, as well as the original Figure for the purpose of garbage collection.
The second time the plot function is called, the GUI closes without any error message. In the example below, the plot function is used on init, then again when the button is pressed. However, I've tried it with a simplified plot function on init (shown below the example), and the GUI only closes when the real plot function is operated the second time.
...ANSWER
Answered 2021-Feb-16 at 18:29Update
I got it working. The problem was that the Canvas depended on the Figure existing, so once the Figure was closed, the Canvas didn't have anything to display and closed itself. I'm not sure why there isn't an error message for that, but at least it works now. Edited code:
QUESTION
I have reviewed the tutorial numerous times but still, I have this error. After the first video in the series, he is able to display the board. The error highlights ChessEngine on my import statement.
this is my primary resource: https://www.youtube.com/watch?v=EnYui0e73Rs&t=2095s
This is the error: ImportError: cannot import name 'ChessEngine' from 'Chess' (unknown location)
pls halp
my code is the following
...ANSWER
Answered 2021-Feb-10 at 16:18If you see the folder structure of the youtube video, he has a root folder named Chess:
QUESTION
Got some code, and stumped on a question: How to resize image with pygame.transform.scale? Looked at the docs, but can't understand it. I'm puzzled on the player.py part.
So here's my code:
elves.py:
...ANSWER
Answered 2021-Jan-31 at 16:44Without knowing more of what you exactly need, give this a try as it's worked well for me.
QUESTION
I have this problem I know quite a lot of people heard about. I upgraded from my laptop with GTX 1050 Ti to a PC with RTX 3060 Ti. I'm running everything in an Anaconda Virtual Environment. I've copied my env from the laptop to the PC. Now the TensorFlow GPU takes a lot of time to start up. Even if I write the 2 lines of code:
...ANSWER
Answered 2021-Jan-31 at 13:00GTX 1050 Ti
cards are based on Pascal
architecture for which compatible CUDA version start with 8.x
, where as RTX 3060 Ti
cards are based on the Ampere
architecture for which compatible CUDA version start with 11.x
.
So compatible tensorflow version for your gpu card is 2.4.0
and cuDNN is 8.0
.
Thank you njuffa for the CUDNN support matrix and insights. You can check tensorflow tested build configurations for windows and Linux.
QUESTION
When I load my png image with transparent background as a sprite image there are very weird background on it. I used Photoshop to draw the image.
Also, there are an error: libpng warning: iCCP: known incorrect sRGB profile
It appears only when I close the pygame window.
I attach my code, png image and screenshot of how does it works below.
...ANSWER
Answered 2021-Jan-20 at 14:52PNGs have per pixel alpha. It is not necessary to set a color key. Simply blit
the protector on the tank. convert()
changes the pixel format to a format without alpha per pixel and removes the transparency information. Use convert_alpha()
instead:
QUESTION
Iam a beginner and I am learning to code an image classifier. My goal is to create a predict function.
in this project I want to make a car prediction model, I have a problem when I will load_image from the keras.preprocessing function there is an error JpegImageFile' object has no attribute 'load_img'
this is my code
...ANSWER
Answered 2021-Jan-15 at 03:09You are overwriting image
. You have these two lines:
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