Photons | Particle system for Three.js | Canvas library

 by   mkkellogg JavaScript Version: Current License: No License

kandi X-RAY | Photons Summary

kandi X-RAY | Photons Summary

Photons is a JavaScript library typically used in User Interface, Canvas, Three.js, WebGL applications. Photons has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Basic particle system for the Three.js 3D graphics library implemented in JavaScript. Three.js does not currently have an official particle system implementation, so this is meant to be a general purpose extendable particle system for it.
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              Photons has a low active ecosystem.
              It has 27 star(s) with 4 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 5 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Photons is current.

            kandi-Quality Quality

              Photons has no bugs reported.

            kandi-Security Security

              Photons has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Photons does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Photons releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Photons Key Features

            No Key Features are available at this moment for Photons.

            Photons Examples and Code Snippets

            No Code Snippets are available at this moment for Photons.

            Community Discussions

            QUESTION

            Retrieving real-time data from Google Cloud IoT device in GET / "pull" fashion?
            Asked 2021-May-02 at 19:00

            I have a need to poll for a close-to-real time reading from a serial device (using ESP32) from a web application. I am currently doing this using Particle Photons and the Particle Cloud API, and am wondering if there is a way to achieve similar using Google Cloud IoT.

            From reading the documentation, it seems a common way to do this is via PubSub and then to publish to BigQuery via DataFlow or Firebase via Cloud Functions. However, to reduce pricing overhead, I am hoping to only trigger a data exchange(s) when the device receives an external request.

            It looks like there is a way to send commands to the IoT device - am I on the right track with this? I can't seem to find the documentation here, but after receiving a command it would use PubSub to publish to a Topic, which can trigger a Cloud Function to update Firebase?

            Lastly, it also looks like there is a way to do a GET request to the device's DeviceState, but this can only be updated once per second (which might also work, though it sounds like they generally discourage using state for this purpose).

            If there is another low-latency, low-cost way to allow a client to poll for a real-time value from the IoT device that I've missed, please let me know. Thank you!

            ...

            ANSWER

            Answered 2021-May-02 at 19:00

            Espressif has integrated Google's Cloud IoT Device SDK which creates an authenticated bidirectional MQTT pipe between the device and IoT Core. As you've already discovered, you can send anything from the cloud to the device (it's called a "command" but it's just an MQTT payload so you can put almost anything you want in it) and vice versa (it's called "telemetry" but again it's just an MQTT payload). Once incoming messages from devices reach the cloud, pubsub can route them wherever you want. I don't know if I'd call it real-time, but latencies in a good WiFi network tend to be under a second.

            Source https://stackoverflow.com/questions/67359428

            QUESTION

            How to display first element of JSON in SwiftUI?
            Asked 2020-Nov-29 at 05:32

            I am new to Swift and IOS development, and I am trying to display fetched JSON data onto a text label.

            Essentially, my goal is to display only the first object of the following API call result onto a text label (see example further down)

            JSON to decode:

            ...

            ANSWER

            Answered 2020-Nov-29 at 05:32

            I assume you wanted this

            Source https://stackoverflow.com/questions/65057188

            QUESTION

            creating 3 pairs made from +6 objects where each pair has unique & unrepeated objects
            Asked 2020-Oct-26 at 20:06

            I have a list of possible objects that could be 6 or more in length (+6 photons/gammas) and I need to make 3 pairs from this list (3 pions). These pairs need to all have unique objects, and no gamma can be re-used once it is in a pair.

            For e.g. if pion1 is made from gamma1 (in the code: ig1) and gamma2 (ig2), then pions2 & pions3 have to be made from all possible combinations of gammas3,4,5,6,etc (it is possible to have more than 6 gammas, but I only care about 3 total pions), and so on.

            I attempted to next several for loops in the following manner:

            ...

            ANSWER

            Answered 2020-Oct-16 at 18:21

            I would recommend breaking this down into two steps.

            1. Find all pairs of elements (where order matters).
            2. Find all combinations of pairs (where order does not matter).

            I put together a example program if you want to analyze it.

            First thing I did was make a simple Pair class to track the pairs, compare values, and print them:

            Source https://stackoverflow.com/questions/64390401

            QUESTION

            How could i solve this problem with photon game
            Asked 2020-Jun-13 at 09:53

            I have followed this tutorial multiplayer fps serie from Expressed Unity especially this episode "https://youtu.be/j9PC9RhurRI?list=PLD4OdGjxbaByCEOH3fOJ4MgOdROHHBKUo" and i need some help with it.

            I have followed the video till 23:30 and then all sort of things are broken. I get error saying "Can not Instantiate before client joined/created a room. State: Joining." and i dont know what i should to do.

            I have checked all the codes and everything but for nothing. Do you have solution? I don't which code have the problem so i copy all three of the codes i have edited following this video.

            MpManager script:

            ...

            ANSWER

            Answered 2020-Jun-13 at 09:53

            Solution found! i just made the spawntime to 1 second instead of 0 so the player had time to join room before instantiating.

            Source https://stackoverflow.com/questions/62298748

            QUESTION

            Wrong tag at collision number 2
            Asked 2020-Apr-03 at 13:50

            Hello i am making a 2d game and I have a player that needs to collide with 2 objects. First object gives him more health and has the tag " power up " and works but the second that has the tag " Hurt" it's not working . What I should change in the script ? Here it's the script for " PowerUp" and here it's the script of the player.

            ...

            ANSWER

            Answered 2020-Apr-03 at 13:50

            I think you will have to use health.Health. Your variable health refers to the Character class. As you want to change the health, you would have to use the property of that class instead. So try:

            health.Health -= 20;

            I would recommend to rename the health variable to something else related to the Character class though.

            Source https://stackoverflow.com/questions/61013250

            QUESTION

            Daily light integral from 20s light intensity MySQL records
            Asked 2020-Feb-26 at 19:39

            I record light intensity at 20s intervals as a number of photons. I need to integrate the values over the day. Daily light integral assumes that light intensity is measured every second. Simply doing a SUM() over the day's records and multiplying the result by 20 would work if the records were exactly 20s apart, which unfortunately they are not.

            I need to multiply each reading by the difference in time between the record and the previous one.

            I would prefer to do this in SQL rather than pulling records one at a time programmatically.

            Ideas welcome. [edit] Just looked at some real data and the approximation made by assuming the intervals are exactly 20s is less that assuming that sampling every 20s can stand in for sampling every second. So I withdraw the question

            ...

            ANSWER

            Answered 2020-Feb-26 at 19:39

            Here is a little sample with a table with 3 columns (id, timestamp, cnt)

            then you can calculate it like this:

            Source https://stackoverflow.com/questions/60420199

            QUESTION

            Spectrum1D does not recognize u.dimensionless_unscaled quantity as a Quantity
            Asked 2019-Dec-17 at 11:46

            I am preparing for some spectral analysis which will involve combining three overlapping spectra. Two of the spectra have "dimensionless" units (one, and albedo, has units of flux/flux; the other, a filter response, is in photons/photons). I would like to use specutils and astropy to make this easier and generally avoid reinventing any wheels.

            However, I am having difficulty converting my data into a Spectrum1D-type object. Here is the relevant code snippet:

            ...

            ANSWER

            Answered 2019-Dec-17 at 11:46

            I think you're making things more complicated for yourself than necessary. Try it like this:

            Source https://stackoverflow.com/questions/59365024

            QUESTION

            CUDA Ray-Sphere intersection random walk spooky values
            Asked 2019-Nov-24 at 02:10

            Results

            The above results are the |X|Y|Z|AbsDistance of each sphere intersection, random spooky values appear probably because of a newbie mistake, but I really can't get it.

            To be as specific as I can:

            The following snippet is supposed to calculate the intersection point between a ray and a spherical boundary with a predefined radius and the origin as the center.

            To give more context:

            1- The RandomWalk starts from the origin and moves with a randomly generated _step and _direction.

            2- After each step, the ray is checked for hitting possibility by comparing the absolute distance to the radius of the boundary.

            3- getIntersectionPoint() returns the point of intersection, but as the number of points or number of steps increases, the probability of outcasts increases, messing up the whole thing.

            Here's what I've done:

            ...

            ANSWER

            Answered 2019-Nov-24 at 02:10

            Any time you are having trouble with a CUDA code, I recommend using proper CUDA error checking and run your code with cuda-memcheck. When I run your code with cuda-memcheck, I get a variety of errors. This means your kernel code is making illegal, out-of-bounds accesses. You can start to track this down using the method described here.

            One problem in your code is that you are launching more blocks/threads than what your allocation size N dictates:

            Source https://stackoverflow.com/questions/59012403

            QUESTION

            'PlayerControls.photonView' is inaccessible due to its protection level
            Asked 2019-Nov-19 at 20:29

            What needs to be fixed? I'm wasting my time finding a mistake, but it's all unsuccessful, what do I have to do?

            Error: Assets\MapController.cs(54,31): error CS0122: 'PlayerControls.photonView' is inaccessible due to its protection level

            ...

            ANSWER

            Answered 2019-Nov-19 at 20:16

            PhotonView is a property of the class, that is either declared protected or private.

            If you handle the code, then you need to declare it public. If not, then you need to find some kind of other way to access it.

            Share some code of the class to help you more.

            Source https://stackoverflow.com/questions/58942039

            QUESTION

            Sending data from database to IoT device at certain intervals
            Asked 2019-Oct-07 at 08:48

            What is the best (and simplest) way to regularly send data from a database to an IoT device at a certain interval?

            In this case I have the data in Google Cloud Datastore, and want to send it to Particle Photons (possibly via Particle Cloud, but not necessarily). But I might also be using other IoT devices and/or other database alternative like Cloud Firestore for instance, in future, so it's great if the solution is easily adoptable to this situation.

            ...

            ANSWER

            Answered 2019-Oct-07 at 08:48

            Seems like you want some kind of a cron job that takes data from datastore (or any database for that matter) and sends it to your IoT device. Assuming your IoT can be reached via a REST end point, you can use Cloud Scheduler (https://cloud.google.com/scheduler/) and do the logic. The target to the cloud scheduler can be an app engine instance or a cloud function.

            Source https://stackoverflow.com/questions/58264658

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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