Photons | Particle system for Three.js | Canvas library
kandi X-RAY | Photons Summary
kandi X-RAY | Photons Summary
Basic particle system for the Three.js 3D graphics library implemented in JavaScript. Three.js does not currently have an official particle system implementation, so this is meant to be a general purpose extendable particle system for it.
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QUESTION
I have a need to poll for a close-to-real time reading from a serial device (using ESP32) from a web application. I am currently doing this using Particle Photons and the Particle Cloud API, and am wondering if there is a way to achieve similar using Google Cloud IoT.
From reading the documentation, it seems a common way to do this is via PubSub and then to publish to BigQuery via DataFlow or Firebase via Cloud Functions. However, to reduce pricing overhead, I am hoping to only trigger a data exchange(s) when the device receives an external request.
It looks like there is a way to send commands to the IoT device - am I on the right track with this? I can't seem to find the documentation here, but after receiving a command it would use PubSub to publish to a Topic, which can trigger a Cloud Function to update Firebase?
Lastly, it also looks like there is a way to do a GET
request to the device's DeviceState
, but this can only be updated once per second (which might also work, though it sounds like they generally discourage using state
for this purpose).
If there is another low-latency, low-cost way to allow a client to poll for a real-time value from the IoT device that I've missed, please let me know. Thank you!
...ANSWER
Answered 2021-May-02 at 19:00Espressif has integrated Google's Cloud IoT Device SDK which creates an authenticated bidirectional MQTT pipe between the device and IoT Core. As you've already discovered, you can send anything from the cloud to the device (it's called a "command" but it's just an MQTT payload so you can put almost anything you want in it) and vice versa (it's called "telemetry" but again it's just an MQTT payload). Once incoming messages from devices reach the cloud, pubsub can route them wherever you want. I don't know if I'd call it real-time, but latencies in a good WiFi network tend to be under a second.
QUESTION
I am new to Swift and IOS development, and I am trying to display fetched JSON data onto a text label.
Essentially, my goal is to display only the first object of the following API call result onto a text label (see example further down)
JSON to decode:
...ANSWER
Answered 2020-Nov-29 at 05:32I assume you wanted this
QUESTION
I have a list of possible objects that could be 6 or more in length (+6 photons/gammas) and I need to make 3 pairs from this list (3 pions). These pairs need to all have unique objects, and no gamma can be re-used once it is in a pair.
For e.g. if pion1 is made from gamma1 (in the code: ig1) and gamma2 (ig2), then pions2 & pions3 have to be made from all possible combinations of gammas3,4,5,6,etc (it is possible to have more than 6 gammas, but I only care about 3 total pions), and so on.
I attempted to next several for loops in the following manner:
...ANSWER
Answered 2020-Oct-16 at 18:21I would recommend breaking this down into two steps.
- Find all pairs of elements (where order matters).
- Find all combinations of pairs (where order does not matter).
I put together a example program if you want to analyze it.
First thing I did was make a simple Pair
class to track the pairs, compare values, and print them:
QUESTION
I have followed this tutorial multiplayer fps serie from Expressed Unity especially this episode "https://youtu.be/j9PC9RhurRI?list=PLD4OdGjxbaByCEOH3fOJ4MgOdROHHBKUo" and i need some help with it.
I have followed the video till 23:30 and then all sort of things are broken. I get error saying "Can not Instantiate before client joined/created a room. State: Joining." and i dont know what i should to do.
I have checked all the codes and everything but for nothing. Do you have solution? I don't which code have the problem so i copy all three of the codes i have edited following this video.
MpManager script:
...ANSWER
Answered 2020-Jun-13 at 09:53Solution found! i just made the spawntime to 1 second instead of 0 so the player had time to join room before instantiating.
QUESTION
Hello i am making a 2d game and I have a player that needs to collide with 2 objects. First object gives him more health and has the tag " power up " and works but the second that has the tag " Hurt" it's not working . What I should change in the script ? Here it's the script for " PowerUp" and here it's the script of the player.
...ANSWER
Answered 2020-Apr-03 at 13:50I think you will have to use health.Health
. Your variable health
refers to the Character
class. As you want to change the health, you would have to use the property of that class instead. So try:
health.Health -= 20;
I would recommend to rename the health
variable to something else related to the Character
class though.
QUESTION
I record light intensity at 20s intervals as a number of photons. I need to integrate the values over the day. Daily light integral assumes that light intensity is measured every second. Simply doing a SUM() over the day's records and multiplying the result by 20 would work if the records were exactly 20s apart, which unfortunately they are not.
I need to multiply each reading by the difference in time between the record and the previous one.
I would prefer to do this in SQL rather than pulling records one at a time programmatically.
Ideas welcome. [edit] Just looked at some real data and the approximation made by assuming the intervals are exactly 20s is less that assuming that sampling every 20s can stand in for sampling every second. So I withdraw the question
...ANSWER
Answered 2020-Feb-26 at 19:39Here is a little sample with a table with 3 columns (id, timestamp, cnt)
then you can calculate it like this:
QUESTION
I am preparing for some spectral analysis which will involve combining three overlapping spectra. Two of the spectra have "dimensionless" units (one, and albedo, has units of flux/flux
; the other, a filter response, is in photons/photons
). I would like to use specutils
and astropy
to make this easier and generally avoid reinventing any wheels.
However, I am having difficulty converting my data into a Spectrum1D
-type object. Here is the relevant code snippet:
ANSWER
Answered 2019-Dec-17 at 11:46I think you're making things more complicated for yourself than necessary. Try it like this:
QUESTION
The above results are the |X|Y|Z|AbsDistance of each sphere intersection, random spooky values appear probably because of a newbie mistake, but I really can't get it.
To be as specific as I can:
The following snippet is supposed to calculate the intersection point between a ray and a spherical boundary with a predefined radius and the origin as the center.
To give more context:
1- The RandomWalk starts from the origin and moves with a randomly generated _step
and _direction
.
2- After each step, the ray is checked for hitting possibility by comparing the absolute distance to the radius of the boundary.
3- getIntersectionPoint()
returns the point of intersection, but as the number of points or number of steps increases, the probability of outcasts increases, messing up the whole thing.
Here's what I've done:
...ANSWER
Answered 2019-Nov-24 at 02:10Any time you are having trouble with a CUDA code, I recommend using proper CUDA error checking and run your code with cuda-memcheck
. When I run your code with cuda-memcheck
, I get a variety of errors. This means your kernel code is making illegal, out-of-bounds accesses. You can start to track this down using the method described here.
One problem in your code is that you are launching more blocks/threads than what your allocation size N
dictates:
QUESTION
What needs to be fixed? I'm wasting my time finding a mistake, but it's all unsuccessful, what do I have to do?
...Error: Assets\MapController.cs(54,31): error CS0122: 'PlayerControls.photonView' is inaccessible due to its protection level
ANSWER
Answered 2019-Nov-19 at 20:16PhotonView is a property of the class, that is either declared protected or private.
If you handle the code, then you need to declare it public. If not, then you need to find some kind of other way to access it.
Share some code of the class to help you more.
QUESTION
What is the best (and simplest) way to regularly send data from a database to an IoT device at a certain interval?
In this case I have the data in Google Cloud Datastore, and want to send it to Particle Photons (possibly via Particle Cloud, but not necessarily). But I might also be using other IoT devices and/or other database alternative like Cloud Firestore for instance, in future, so it's great if the solution is easily adoptable to this situation.
...ANSWER
Answered 2019-Oct-07 at 08:48Seems like you want some kind of a cron job that takes data from datastore (or any database for that matter) and sends it to your IoT device. Assuming your IoT can be reached via a REST end point, you can use Cloud Scheduler (https://cloud.google.com/scheduler/) and do the logic. The target to the cloud scheduler can be an app engine instance or a cloud function.
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