buildy | Asynchronous build system for node.js | Runtime Evironment library
kandi X-RAY | buildy Summary
kandi X-RAY | buildy Summary
Buildy is a build system for web/javascript/node.js projects. It acts like a sequence of piped commands. Main features: - relatively brief syntax. - can use asynchronous api where practical. - tasks and task queues can execute in serial or parallel. - extend the built in build tasks with your own tools, or 3rd party tools.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of buildy
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QUESTION
I'm Making a program that displays a building, some clouds, and trees with Java Graphics. I would like to use a Timer to scroll the clouds across the screen. I'm not sure how to use the timer to continually loop the clouds after it reaches the end of the JFrame
timer is on 126-147
cloud method is on 184 - 239
I have tried to put all the Timer code within the Cloud drawing method but I can't figure out how to use the variable that is tied to the timer to make the clouds move inside the method for the clouds. Currently, I just have most of the timer stuff outside of the method, and then using 3 different cloud methods, which is redundant.
I'm very new to java so sorry if I have basic mistakes.
...ANSWER
Answered 2019-Jul-01 at 14:11Here is how I'd write it: If you have any questions you're welcome to ask :)
QUESTION
I am working on a game that will contain a 1000 x 1000 tiled map in the shape of a square but I am having issues.
I tried making two different scripts to approach the issue. The first one was a sloppy approach to what I need. My second script is a more efficient approach to what I need.
Script 1:
...ANSWER
Answered 2019-Apr-22 at 00:16I would highly recommend looking into Unity's job system, but your loops are incredibly confusing, not sure what is going there... It also seems you are way over complicating this. So this is how I would approach instantiate a map of 1000x1000 tiles if I had to instantiate them all:
QUESTION
I have some Windows Server 2016 instances on GCE (for Jenkins agents).
I'm wondering what is the best/good practice when it comes to computer name.
Currently, when I want to create a new node, I clone an instance (create images from disks + create template + create instance from template).
On this clone, I change the computer name (in Windows) so that it has the same name as on GCE. Is it useful? recommended? bad? needed?
I know that the name of the Jenkins node needs to be the same as the name of the GCE instance (to be picked up easily). However, I don't think the Windows computer name matters.
So, should I pick an identical generic name for all of them? A prefix+random generated name? Continue with the instance=computer=node name?
The node name that I use in Jenkins is always retrieved from env.NODE_NAME
(when needed), so that should not break any pipeline. Not sure thought, as I may be missing something (internal to Jenkins).
Bonus question: After cloning, I have to do some modifications on the clone for Perforce (p4) to work.
- I temporarily set some env variables
- I duplicate the workspace:
p4 client -t prefix-buildX-suffix prefix-buildY-suffix
- I setup the stream (not sure if doable in one step)
- Then regenerate the list of files:
p4 sync -k /...@YYYY/MM/DD
So, here also there's a name prefix-buildY-suffix
which is the same as the one from the instance=computer=node (buildY
). It may be a separate question, but as it's still from the same context, I'm putting it here: should I recreate a new workspace all the time? Knowing that it's on several machines, I'd say yes. Otherwise, I "imagine" that p4 would have contradictory information about the state of this workspace. So, here also, I currently need to customize the name. So, even if I make the Windows computer name generic, I would still need to customize the p4 workspace name, wouldn't I?
ANSWER
Answered 2018-Nov-29 at 18:26Jenkins must have the same computer name as the one on the network.
So, all three names must be identical.
QUESTION
I am trying to grab details from a real estate listing page. I can grab all the data, I just can't seem to export it..
Perhaps a problem with the way I use the yield
keyword. The code work for the most part:
- Visits page 1, example.com/kittens
- Goes to page 2, example.com/puppers. Here are 10 apartments listed in blocks. I can get data from each block, but I need additional info from inside the hyperlink.
Visits the hyperlink, say, example.com/puppers/apartment1. It grabs some info from here as well, but I can't seem to return this data to include it in my
...HousingItem()
class.
ANSWER
Answered 2018-Jul-19 at 11:14You need to send you current item
to the parse_inside_pupper
using meta
param:
QUESTION
Consider the following example
...ANSWER
Answered 2017-Mar-01 at 17:28Supply the field submitterParameter
to input
:
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