evel | safe eval of untrusted JavaScript source code | Runtime Evironment library
kandi X-RAY | evel Summary
kandi X-RAY | evel Summary
evel comes between eval and evil (code).
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- Escape function to evaluate code
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evel Key Features
evel Examples and Code Snippets
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Trending Discussions on evel
QUESTION
I have 3 questions about my code here...
- I am trying to understand what the
!
before thepassenders.paid
means? - And also, what other options do I have for putting operators before the logic?
- In this example, why are all my answers
true
when Sue has false?
ANSWER
Answered 2021-Sep-08 at 08:59You're missing array indicator in if statement
QUESTION
I'm trying to implement a context manager class
which handles KeyError on dictionaries.
Think of this:
...ANSWER
Answered 2021-Apr-14 at 09:03Your implementation of get_bikes_sales
is quite pythonic (try/except).
Using a context manager doesn't solve the problem - just moves it somewhere else.
Why not creating a function that creates (arbitrary nested) dicts dynamically:
QUESTION
I've been working through the source code of a new project on GitHub so that I can get more acquainted with working in a team of people in the language c++, I understand that an undefined reference error is declaring a function or variable inside another class without initializing that class first, but this error seems to be something of the contrary the sample output is as follows
...ANSWER
Answered 2020-Dec-18 at 01:38Just had to tell QT to use the latest version, problem is solved
QUESTION
I am trying to set up monitoring stack (prometheus + alertmanager + node_exporter etc) via helm install stable/prometheus
onto a raspberry pi k8s cluster (1 master + 3 worker nodes) which i set up.
Managed to get all the required pods running.
...ANSWER
Answered 2020-Apr-12 at 10:14I suspect there is a networking issue that prevents you from reaching the API server. "dial tcp 10.18.0.1:443: i/o timeout" generally reflects that you are not able to connect or read from the server. You can use below steps to figure out the problem:
1. Deploy one busybox pod using kubectl run busybox --image=busybox -n kube-system
2. Get into the pod using kubectl exec -n kube-system -it sh
3. Try to do telnet from the tty like telnet 10.18.0.1 443
to figure out the connection issues
Let me know the output.
QUESTION
import sys
import random
import pygame
pygame.init()
WIDTH = 800
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('My Game')
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 255)
player1 = Player(350, 450, 50, 50, 15, BLUE, screen)
enemy1 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy2 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy3 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy4 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy5 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy7 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy8 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy6 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
enemy_list = [enemy1, enemy2, enemy3, enemy4, enemy5, enemy6, enemy7, enemy8]
class Player(): #for making player object
def __init__(self, x, y, width, height, vel, color, screen):
self.x = x
self.y = y
self.vel = vel
self.color = color
self.screen = screen
self.width = width
self.height = height
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.x > 0:
self.x -= self.vel
if keys[pygame.K_RIGHT] and self.x < 750:
self.x += self.vel
if keys[pygame.K_UP] and self.y > 0:
self.y -= self.vel
if keys[pygame.K_DOWN] and self.y < 550:
self.y += self.vel
self.rect = (self.x, self.y, self.width, self.height)
def drawPlayer(self):
pygame.draw.rect(self.screen, self.color, (self.x, self.y, self.width, self.height))
class Enemy():# making enemy object
randlist =[]
x_pos = random.randint(50, 70)
y_pos = 0
def __init__(self, ex, ey, ewidth, eheight, evel, ecolor, screen):
self.ex = ex
self.ey = ey
self.evel = evel
self.ecolor = ecolor
self.screen = screen
self.ewidth = ewidth
self.eheight = eheight
def enemy_move(self):
#probaly change this to vary speed in objects
self.ey += self.evel
if self.ey > 775:
self.ex = random.randint(0, 750)
self.ey = random.randint(0, 100)
def drawEnemy(self):
#change this to get more enemies
pygame.draw.rect(self.screen, self.ecolor, (self.ex, self.ey, self.ewidth, self.eheight))
def collisions(list):#the issue at hand. I dont know whats wrong with it.
if any((enemy.ex >= player1.x and enemy.ex < (player1.x + player1.width)) for enemy in enemy_list) or any((player1.x >= enemy.ex and player1.x < (enemy.ex + enemy.ewidth)) for enemy in enemy_list):
if any((enemy.ey >= player1.y and enemy.ey < (player1.y + player1.height)) for enemy in enemy_list) or any((player1.y >= enemy.ey and player1.y < (enemy.ey + enemy.eheight)) for enemy in enemy_list):
return True
return False
def main():
is_running = True
while is_running:
FPS = pygame.time.Clock()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(BLACK)
player1.drawPlayer()
for enemy in enemy_list:
enemy.drawEnemy()
if collisions(enemy_list):
is_running = False
player1.move()
for enemy in enemy_list:
enemy.enemy_move()
pygame.display.update()
FPS.tick(60)
main()
...ANSWER
Answered 2020-Apr-06 at 06:46Your test logic is wrong:
QUESTION
I am writing two type of code in javascript one is with function declaration and one with function expression i just wrote first with function declaration for createDrinkorder function and second one with function expression and the problem i am facing is that i am getting correct output for function declaration but error with function expression and according to javascript rules i can use both function declaration and function expression but when i try to do the task with function expression i am getting error that createDrinkorder is not a function
below is my code for that
...ANSWER
Answered 2020-Feb-12 at 11:13You are executing the function servePassengers
before createDrinkOrder
declaration, createDrinkOrder
do not exist when you call serverPassengers
try this
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