evel | safe eval of untrusted JavaScript source code | Runtime Evironment library

 by   natevw JavaScript Version: 0.3.0 License: No License

kandi X-RAY | evel Summary

kandi X-RAY | evel Summary

evel is a JavaScript library typically used in Server, Runtime Evironment, Nodejs applications. evel has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i evel' or download it from GitHub, npm.

evel comes between eval and evil (code).
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            kandi-support Support

              evel has a low active ecosystem.
              It has 32 star(s) with 4 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 11 open issues and 12 have been closed. On average issues are closed in 159 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of evel is 0.3.0

            kandi-Quality Quality

              evel has 0 bugs and 0 code smells.

            kandi-Security Security

              evel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              evel code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              evel does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              evel releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed evel and discovered the below as its top functions. This is intended to give you an instant insight into evel implemented functionality, and help decide if they suit your requirements.
            • Escape function to evaluate code
            • Test this module .
            Get all kandi verified functions for this library.

            evel Key Features

            No Key Features are available at this moment for evel.

            evel Examples and Code Snippets

            No Code Snippets are available at this moment for evel.

            Community Discussions

            QUESTION

            "!" in the IF Statement - what does it mean?
            Asked 2021-Sep-08 at 09:08

            I have 3 questions about my code here...

            1. I am trying to understand what the ! before the passenders.paid means?
            2. And also, what other options do I have for putting operators before the logic?
            3. In this example, why are all my answers true when Sue has false?

            ...

            ANSWER

            Answered 2021-Sep-08 at 08:59

            You're missing array indicator in if statement

            Source https://stackoverflow.com/questions/69099989

            QUESTION

            Context manager class which handles KeyError
            Asked 2021-Apr-14 at 09:03

            I'm trying to implement a context manager class which handles KeyError on dictionaries.

            Think of this:

            ...

            ANSWER

            Answered 2021-Apr-14 at 09:03

            Your implementation of get_bikes_sales is quite pythonic (try/except).
            Using a context manager doesn't solve the problem - just moves it somewhere else.

            Why not creating a function that creates (arbitrary nested) dicts dynamically:

            Source https://stackoverflow.com/questions/67087553

            QUESTION

            QT gives Undefined Reference Error when declaring function pointer
            Asked 2020-Dec-18 at 01:38

            I've been working through the source code of a new project on GitHub so that I can get more acquainted with working in a team of people in the language c++, I understand that an undefined reference error is declaring a function or variable inside another class without initializing that class first, but this error seems to be something of the contrary the sample output is as follows

            ...

            ANSWER

            Answered 2020-Dec-18 at 01:38

            Just had to tell QT to use the latest version, problem is solved

            Source https://stackoverflow.com/questions/64998423

            QUESTION

            Prometheus pod unable to call apiserver endpoints
            Asked 2020-Apr-17 at 16:07

            I am trying to set up monitoring stack (prometheus + alertmanager + node_exporter etc) via helm install stable/prometheus onto a raspberry pi k8s cluster (1 master + 3 worker nodes) which i set up.

            Managed to get all the required pods running.

            ...

            ANSWER

            Answered 2020-Apr-12 at 10:14

            I suspect there is a networking issue that prevents you from reaching the API server. "dial tcp 10.18.0.1:443: i/o timeout" generally reflects that you are not able to connect or read from the server. You can use below steps to figure out the problem: 1. Deploy one busybox pod using kubectl run busybox --image=busybox -n kube-system 2. Get into the pod using kubectl exec -n kube-system -it sh 3. Try to do telnet from the tty like telnet 10.18.0.1 443 to figure out the connection issues

            Let me know the output.

            Source https://stackoverflow.com/questions/61168194

            QUESTION

            Game stops despite no collision
            Asked 2020-Apr-06 at 07:45
            import sys
            import random
            import pygame
            
            pygame.init()
            
            WIDTH = 800
            HEIGHT = 600
            screen = pygame.display.set_mode((WIDTH, HEIGHT))
            
            pygame.display.set_caption('My Game')
            
            WHITE = (255, 255, 255)
            BLACK = (0, 0, 0)
            RED = (255, 0, 0)
            GREEN = (0, 255, 0)
            BLUE = (0, 0, 255)
            YELLOW = (255, 255, 255)
            
            player1 = Player(350, 450, 50, 50, 15, BLUE, screen)
            enemy1 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy2 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy3 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy4 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy5 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy7 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy8 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy6 = Enemy(random.randint(0, 750), 0, 50, 50, 6, RED, screen)
            enemy_list = [enemy1, enemy2, enemy3, enemy4, enemy5, enemy6, enemy7, enemy8]
            
            class Player(): #for making player  object
                def __init__(self, x, y, width, height, vel, color, screen):
                    self.x = x
                    self.y = y
                    self.vel = vel
                    self.color = color
                    self.screen = screen
                    self.width = width
                    self.height = height
            
                def move(self):
                    keys = pygame.key.get_pressed()
                    if keys[pygame.K_LEFT] and self.x > 0:
                        self.x -= self.vel
                    if keys[pygame.K_RIGHT] and self.x < 750:
                        self.x += self.vel
                    if keys[pygame.K_UP] and self.y > 0:
                        self.y -= self.vel 
                    if keys[pygame.K_DOWN] and self.y < 550:
                        self.y += self.vel
                    self.rect = (self.x, self.y, self.width, self.height)
            
                def drawPlayer(self):
                    pygame.draw.rect(self.screen, self.color, (self.x, self.y, self.width, self.height))
            
            class Enemy():# making enemy object
                randlist =[]
                x_pos = random.randint(50, 70)
                y_pos = 0
                def __init__(self, ex, ey, ewidth, eheight, evel, ecolor, screen):
                    self.ex = ex
                    self.ey = ey
                    self.evel = evel
                    self.ecolor = ecolor
                    self.screen = screen
                    self.ewidth = ewidth
                    self.eheight = eheight
            
                def enemy_move(self):
                    #probaly change this to vary speed in objects 
                    self.ey += self.evel
                    if self.ey > 775:
                        self.ex = random.randint(0, 750)
                        self.ey = random.randint(0, 100)
            
                def drawEnemy(self):
                    #change this to get more enemies
                    pygame.draw.rect(self.screen, self.ecolor, (self.ex, self.ey, self.ewidth, self.eheight))
            
            def collisions(list):#the issue at hand. I dont know whats wrong with it.
                if any((enemy.ex >= player1.x and enemy.ex < (player1.x + player1.width)) for enemy in enemy_list) or any((player1.x >= enemy.ex and player1.x < (enemy.ex + enemy.ewidth)) for enemy in enemy_list):
                    if any((enemy.ey >= player1.y and enemy.ey < (player1.y + player1.height)) for enemy in enemy_list) or any((player1.y >= enemy.ey and player1.y < (enemy.ey + enemy.eheight)) for enemy in enemy_list):
                        return True
                return False
            
            def main():
                is_running = True
                while is_running:
                    FPS = pygame.time.Clock()
                    for event in pygame.event.get():
                        if event.type == pygame.QUIT:
                            sys.exit()
            
                    screen.fill(BLACK)
                    player1.drawPlayer()
                    for enemy in enemy_list:
                        enemy.drawEnemy()
                    if collisions(enemy_list):
                        is_running = False
                    player1.move()
                    for enemy in enemy_list:
                        enemy.enemy_move()
                    pygame.display.update()
                    FPS.tick(60)
            
            main()
            
            ...

            ANSWER

            Answered 2020-Apr-06 at 06:46

            Your test logic is wrong:

            Source https://stackoverflow.com/questions/61054206

            QUESTION

            Below code works fine with function declaration but not with function expression
            Asked 2020-Feb-12 at 11:28

            I am writing two type of code in javascript one is with function declaration and one with function expression i just wrote first with function declaration for createDrinkorder function and second one with function expression and the problem i am facing is that i am getting correct output for function declaration but error with function expression and according to javascript rules i can use both function declaration and function expression but when i try to do the task with function expression i am getting error that createDrinkorder is not a function

            below is my code for that

            ...

            ANSWER

            Answered 2020-Feb-12 at 11:13

            You are executing the function servePassengers before createDrinkOrder declaration, createDrinkOrder do not exist when you call serverPassengers

            try this

            Source https://stackoverflow.com/questions/60186976

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install evel

            You can install using 'npm i evel' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i evel

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          • HTTPS

            https://github.com/natevw/evel.git

          • CLI

            gh repo clone natevw/evel

          • sshUrl

            git@github.com:natevw/evel.git

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