timetracker | Simple time tracking front end with optional Jira | Data Processing library
kandi X-RAY | timetracker Summary
kandi X-RAY | timetracker Summary
Simple time tracking front end with optional Jira synchronization, AD/LDAP integration and XLSX export.
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QUESTION
Hi,
I'm trying to write a UDP-client that listens to a port, and then display the incoming data in a textbox.
I have written a class; UDP_Receive() that starts a backgroundworker that listens to a specified port and receives the data. The code is based on this question; C# .Net receiving UDp packets in separater thread and application exit
I think I have solved the issues with the blocking .receive() by following the accepted answer in this question; How can I safely terminate UdpClient.receive() in case of timeout?
My question is how do I get the data I receive in the backgroundworkerthread (that I created in my class) back to the mainthread, so that I can display it in a textbox?
I thought of using Invoke, but I don't have any references to the textbox in my class.
...ANSWER
Answered 2022-Feb-16 at 22:58You can write this kind of code to keep the UI separate from the UDP_Receive
class:
QUESTION
I am currently learning swiftui and have the following problem:
My code contains a timer that counts up when the app is opened. This works fine so far. Now I want the previous time to be saved when the app is closed and when it is reopened, the value is loaded and counted up from there.
Is there a simple way to implement this?
Here my code:
...ANSWER
Answered 2022-Jan-07 at 10:54struct TimeView: View {
@State private var timeTracker = 0
let timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
@AppStorage("TIME") var time: Int = 0
var body: some View {
HStack{
Text("\(timeTracker) s")
}
.onReceive(timer) { _ in timeTracker += 1 }
.onAppear(perform: { timeTracker = time })
.onReceive(NotificationCenter.default.publisher(for: UIApplication.willEnterForegroundNotification)) { _ in time = timeTracker }
}
}
//OR
struct TimeView: View {
@AppStorage("TIME") var timeTracker: Int = 0
let timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
var body: some View {
HStack{
Text("\(timeTracker) s")
}
.onReceive(timer) { _ in timeTracker += 1 }
}
}
QUESTION
So, I am creating this reaction time game that shows a blue ball and once you see that blue ball, you press up arrow key to get your reaction time once it turned blue. However, I am having trouble in creating a timer. I want the timer to start once the ball actually turns blue and want that timer to end once the user presses up arrow.'
Here's an image of what I want the game to look like before the ball turns blue
and this is what I want it to look like after it turns blue, with the reaction time
here is my code. As of right now, everything works fine its just the timer part I need help with. I want to create a timer as soon as the ball turns blue and want that timer to end once the user presses up arrow but I just dont know how...
...ANSWER
Answered 2021-May-24 at 14:19There is no need for a Timer. A Timer is used to generate an event at a specified time interval. You don't know when the user will react so you can't use a Timer.
In your case all you need to do is:
set your "startTime" variable to the current time when the blue ball icon is set.
then you need to set the "stopTime" variable when the "Up" key is pressed. At this time you would then calculate your "reactionTime".
The issue is that your KeyListener doesn't work, because a KeyEvent is only dispatched to the component with focus and by default a JPanel doesn't have focus.
The solution is to use Key Bindings
, not a KeyListener. A Key Binding can be configured to receive the KeyEvent even when the panel doesn't have focus.
Read the section from the Swing tutorial on How to Use Key Bindings for more information. There are also plenty of example on this site that use key bindings.
QUESTION
Can I set onTap function later? Something like this:
...ANSWER
Answered 2021-Apr-16 at 09:23You should have variable to indicate that user can tap in ontap event for e.g.
QUESTION
I have a time tracking database from which I am trying to get a list of total hours worked per week grouped by the name of the worker and the week worked.
Here is my query to return all of the necessary data:
...ANSWER
Answered 2021-Apr-02 at 18:56You can use window functions in ORDER BY
:
QUESTION
I'm working on code that I got via watching YouTube, It's an HR staff clock in and Clock out records, I've added additionally a table data in the HTML but It does not reload the table as the buttons are clicked ( we have to refresh the page to get the new records in the table), I searched for some articles and fount out this was helpful but I'm having some trouble to configure it. can I get some help to get this working?
My code
...ANSWER
Answered 2020-Oct-13 at 18:11So the reason that you code is not working is because your not actually calling getData() on server side when either clockin or clockout buttons are clicked.
QUESTION
I'm doing a timer set by a button. I do have some states running but in my arrow function backLunch, I just receive the initial state of timerR.
Here the code;
...ANSWER
Answered 2020-Aug-18 at 13:20Try the following :-
QUESTION
I created model with some fields (including public int Id {get; set; }
). I try to add the first migration: Add-Migration MyModel
, after which a file with empty Up() and Down() methods is created.
Is it possible that the problem is that the db context file is empty?
ApplicationDbContext.cs
...ANSWER
Answered 2020-Jul-16 at 10:00Your DB context does not know that you want your entity to be mapped to database. You must add some DbSet property before.
QUESTION
So I've been trying to solve this problem for hours now and I almost give up. There has to be a way to access a normal Label on a Xamarin C# code behind by another thread.
This is what I'm basically doing:
...ANSWER
Answered 2020-Mar-26 at 18:51Essentials contains a helper class to force your code to execute on the main UI thread
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