dungeon | Simple HTML5 dungeon generator | Canvas library

 by   nickgravelyn JavaScript Version: Current License: MIT

kandi X-RAY | dungeon Summary

kandi X-RAY | dungeon Summary

dungeon is a JavaScript library typically used in User Interface, Canvas, Nodejs applications. dungeon has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a basic demo of a random dungeon generator written in JavaScript leveraging the HTML5 canvas tag for rendering. It has some very basic input handling for moving around in the dungeon and allows for infinite exploration as each floor leads down to a new one once the stairs are found. You can try it out here:
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            kandi-support Support

              dungeon has a low active ecosystem.
              It has 99 star(s) with 31 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              dungeon has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dungeon is current.

            kandi-Quality Quality

              dungeon has 0 bugs and 0 code smells.

            kandi-Security Security

              dungeon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              dungeon code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              dungeon is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              dungeon releases are not available. You will need to build from source code and install.
              dungeon saves you 12 person hours of effort in developing the same functionality from scratch.
              It has 36 lines of code, 0 functions and 8 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of dungeon
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            dungeon Key Features

            No Key Features are available at this moment for dungeon.

            dungeon Examples and Code Snippets

            No Code Snippets are available at this moment for dungeon.

            Community Discussions

            QUESTION

            tying to extract each link that has dungeon separate them and add each link to a list and remove the duplicates
            Asked 2021-Jun-09 at 13:28

            I'm tying to extract each link that has dungeon separate them and add each link to a list and remove the duplicates I'm sure I separate them removing the duplicates will be easy I have a feeling its something simple I'm missing I would give the site but it requires an account

            This is what I got it grabs them but its one big string how do I separate them into a list so i can pick each one out I will be clicking them later. or is there a better way to filter out links with "dungeon" in them using xpath link text don't work

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:28

            I would do something like this :

            use .append method to add into a list.

            Source https://stackoverflow.com/questions/67903949

            QUESTION

            How do I keep only the first map and when the game is finished, if you click on the map the game restarts
            Asked 2021-Jun-01 at 06:17

            I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.

            The code follows:

            This is the HTML:

            ...

            ANSWER

            Answered 2021-Jun-01 at 06:17

            Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.

            Source https://stackoverflow.com/questions/67783180

            QUESTION

            openGL 4, translate and scale going wrong
            Asked 2021-May-22 at 06:54

            I’m trying to do an ortho projection onto a plane, which represents a map – think “floor plan”. I’m running into trouble because openGL 4 is new to me (I last used 1.1, and the world has changed) and because what I’m trying to do isn’t much like common examples online. My problem is scaling and translating.

            The data that describes the map is a series of lines with endpoints are in what I’ll call “dungeon coordinates units”. When I render the image I want to have a fixed rule of “1 unit is 1 pixel”.

            My coordinates are all in the first quadrant, with (0,0) representing the lower left of the map. I’d like (0,0) to show up in the lower left of the screen.

            Now for the tricky bits. When I render the “floor” in the fragment shader, I’m being handed gl_FragCoord, which is ideal. It’s effectively a pixel location, which means for my purposes it is equivalent to a dungeon coordinate. I can look up all the information I passed to the shader (also in dungeon coordinates) and figure out how to paint (or discard) that pixel. It works, except… it draws (0,0) is in the center of the screen, not the low left.

            Worse, There are some things, like lines (“walls”), that I render with skinny triangles in dungeon coordinates in a second pass. They don’t show up where I want them. (In fact I’m pretty sure that the triangles I’m using to tile the floor are also wrong and are only covering the screen by coincidence.)

            I really, really need openGL to use a coordinate system that puts 0,0 at the lower left of the image and lets me specify triangle vertices in my units, which happen to map straight to pixels.

            This seems like a simple case of scaling and translating. But I’m obviously applying the scale and translate incorrectly.

            The vertex code is simple:

            ...

            ANSWER

            Answered 2021-May-22 at 06:54

            You transpose the matrix when you set the matrix uniform. Since the vector is multiplied to the matrix from the right in your shader program, this is wrong. See GLSL Programming/Vector and Matrix Operations

            glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, &ts[0][0]);

            Source https://stackoverflow.com/questions/67645240

            QUESTION

            Why is mapping property in hibernate.cfg.xml ignored?
            Asked 2021-May-05 at 16:58

            I'm trying to figure out class mapping via xml in hibernate, following the tutorial from the official site, and I keep getting the same error - org.hibernate.boot.MappingNotFoundException: Mapping (RESOURCE) not found, as a result i cannot get SessionFactory and Session. I have thoroughly checked all the paths and project structure, tried using both maven and gradle but nothing has helped so far. I'm using postgres DB. Here's my project structure:

            Here's pom.xml:

            ...

            ANSWER

            Answered 2021-May-05 at 16:58

            I have deleted everything about config, cause project structure was changed. You should update your pom.xml and add build info for your case

            Source https://stackoverflow.com/questions/67399422

            QUESTION

            How can I deep copy an objects that contains nested objects and arrays?
            Asked 2021-May-03 at 20:39

            I'm trying to implement a method to copy dungeons in a game managment app.

            Here is an example of a Dungeon to be copied:

            ...

            ANSWER

            Answered 2021-May-03 at 20:39

            You can use the spread operator in JavaScript.

            In your case, it can be done by

            const newObject = {...oldObject};

            For more information read this blog https://medium.com/@kevinlai76/the-spread-operator-deep-and-shallow-copies-d193ac9b58bf

            Source https://stackoverflow.com/questions/67375119

            QUESTION

            Hide a div unless I choose a category
            Asked 2021-Apr-18 at 16:32

            I made a category filter div (block_container) which shows everything in the div by default, the thing is that I want this div to be hidden unless I click on a category.

            In other words, I want to add the ".hide" class to the ".block_container" div as long as I don't choose a category from the "container" div.

            Category selector div:

            ...

            ANSWER

            Answered 2021-Apr-18 at 16:26

            You just have to add the class hide in the div.gameCard-tags. The rest works as expected:

            Source https://stackoverflow.com/questions/67150551

            QUESTION

            Python text based game room to room movement
            Asked 2021-Apr-09 at 14:09

            Hi I am new to coding and creating a text based game in python. I am writing the code to move from room to room. I need some help cleaning up what I have done so far. I ran it through an instant feedback program and got these tips and not exactly sure how to correct it:

            • The Great Hall string is a key in main dictionary. Revise code so it is not a key in main dictionary.
            • It said it can not classify my code (not sure what that means)
            • consolidate multiple print commands into one function
            • make condition simpler by using non-complex conditions
            • Better practice to use while True: and the break reserved word to stop the loop when you require it to stop
            data setup ...

            ANSWER

            Answered 2021-Apr-09 at 14:09

            By the way, you will get more help on Code Review Stack Exchange. https://codereview.stackexchange.com/

            First of all, your code does not work - the code in the While loop is not indented.

            This will throw an error:

            Source https://stackoverflow.com/questions/67005797

            QUESTION

            How to change the position of GTK windows
            Asked 2021-Apr-06 at 07:18

            I am trying to display the html file as a desktop widget in Ubuntu 20.04, I got the working code from NOrbert answer but the problem is it is left aligned(see the attached image)

            The working python code ...

            ANSWER

            Answered 2021-Apr-06 at 07:18

            in the above code at #Show all the parts

            Source https://stackoverflow.com/questions/66963721

            QUESTION

            How do I put a list in if statement in Java
            Asked 2021-Mar-31 at 09:17
            import java.util.*
            public class text_baes_adventure_game {
                public static void main(String[] args){
                    ArrayList list1 = new ArrayList()
                    list1.add("Yes")
                    Scanner input = new Scanner(System.in)
                    String name = ""
                    String y_N1 = ""
                    System.out.println("Hi what is your name: ")
                    name = input.nextLine()
                    System.out.println("Hi "+name+" whould you like to play a dungeon game?: ")
                    y_N1 =  input.nextLine()
                    if (y_N1 == list1){
                        System.out.println("Ok lets start!")
                    }
                    else{
                        System.out.println("Ok bye!")
                    }
                }
            }
            
            ...

            ANSWER

            Answered 2021-Mar-31 at 09:17

            QUESTION

            How can I replace coloured tiles with images in javascript?
            Asked 2021-Mar-27 at 16:39

            I am currently creating a tile based dungeon crawler and I want to start adding images to the current build. I am using vanilla JavaScript. I have all the images prepped and just want to know how to add them to the canvas here:

            ...

            ANSWER

            Answered 2021-Mar-27 at 16:39

            You can add the images in the HTML body of your code as such:

            Source https://stackoverflow.com/questions/66833342

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dungeon

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/nickgravelyn/dungeon.git

          • CLI

            gh repo clone nickgravelyn/dungeon

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            git@github.com:nickgravelyn/dungeon.git

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