legendary | It ’ ll be | Reactive Programming library
kandi X-RAY | legendary Summary
kandi X-RAY | legendary Summary
Legendary is a Promises/A+ compatible promise implementation. It combines promise subclassing with sugar inspired by when.js, Q and async.
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Trending Discussions on legendary
QUESTION
I am trying to making a python autogenerated Email app but there is a problem when running the code the traceback error shows up but I did write the code as my mentor write it down. This is the code that I used:
...ANSWER
Answered 2021-May-18 at 03:10Try and set the encoding to UTF-8
For example:
file = open(filename, encoding="utf8")
For reference check this post:
UnicodeDecodeError: 'charmap' codec can't decode byte X in position Y: character maps to
QUESTION
I had an idea to write a visualizer that displays an AST of your PowerShell line as you type it. But to do this, the first step would be to get the text of the current line, before it is submitted (before ENTER is pressed), but I can't find an API function or hook to do this. Does one exist?
I am using PowerShell Core 7.1.0 on the new Windows Terminal.
PredictiveSourceIt seems like PSReadLine's PredictiveSource option might be able to be used for this, provided that it can be invoked on every letter entry and not just on TAB, but I can't find any info on the type contract for 3rd-party plugins after digging through both the docs and the the C# code...
Set-PSReadLineKeyHandlerAs the legendary @mklement0 has suggested, perhaps Set-PSReadLineKeyHandler
could be used. It appears to be intended for keybindings, but I'm still wrapping my head around how it could be used to this purpose.
ANSWER
Answered 2021-Apr-29 at 16:04While there is no official mechanism to respond to each keystroke, you can implement your own by setting up a key handler for each printable character and a select few control characters, via the Set-PSReadLineKeyHandler
cmdlet.
In the key handler, you can display information about the current state of the input buffer below the input line.
tl;dr:
Adapt the code below by modifying the
$metaInfo = ...
line to determine what information to display live about the command-line being edited, below it.Read about limitations in the next section.
Note:
It is the printable characters among the first 256 Unicode code points that the key handler is set up for, which is effectively the set of characters that make up the ISO-8859-1 encoding, itself a subset of Windows-1252[1]. Thus, all ASCII-range letters plus a few accented letters are covered, but Cyrillic ones wouldn't be, for instance. However, you could tailor the list to your needs.
For illustration purposes, the code below doesn't try to visualize the AST, but prints information about the key that was just pressed, in the form of a formatted representation of a
System.ConsoleKeyInfo
instance.Find the line that starts with
$metaInfo =
in the code below to customize what to display.The command to get the AST (abstract syntax tree) representing the buffer content is:
QUESTION
Yup contain a method name validationError whose one of properties is "inner". Accordingly with the documentation:
in the case of aggregate errors, inner is an array of ValidationErrors throw earlier in the validation chain. When the abortEarly option is false this is where you can inspect each error thrown, alternatively, errors will have all of the messages from each inner error.
However, it's properly working is not quite clear to me. How exactly I do to access this property and use it in my code.
Here, I'm trying to use in this application but it seems not working.
...ANSWER
Answered 2021-Apr-25 at 21:51ValidationError
is thrown is by the validate*
methods (validate
, validateSync
, validateAt
, and validateSyncAt
) when the validation fails. isValidSync
returns a boolean and doesn't throw any errors. Use validateSync
and add a catch
block to access the validation errors.
messageError.inner
returns an empty array since messageError
is a standalone ValidationError
object which isn't associated with the schema in any way.
QUESTION
I have an HTML string where I'm trying to generate an array of all substring instances that occur between two sets of characters.
My string looks something like this:
...ANSWER
Answered 2021-Apr-18 at 10:24As mentioned in the comment using an XMLParser
here would be a good idea.
Define your XMLParser
, and set its delegate (XMLParserDelegate
) which is a class you define (inheriting from XMLParserDelegate
!). there you need two functions:
QUESTION
I am trying to scrape from price data from an ecommerce website. I could do it using BS4 and getting HTML tags. code below.
...ANSWER
Answered 2021-Mar-23 at 20:39Might searching the line which containing windows.PRELOADED_STATE = ...... json string....
Split this line by = or removing the first part of of the equal.
Finally, parsing the final string: json.loads(json string)
QUESTION
I am a new user of html and css and I have a school assignment that requires us to make a website from scratch. I have come across multiple errors. Please help!
Where it says "RTX 3090" in one of the squares, I'd like it so that the text can come in longer lines rather than being one word per line.
I want:
...ANSWER
Answered 2021-Mar-26 at 02:02To prevent spaces from breaking, use white-space: nowrap;
.
Like this:
QUESTION
Which of the following three approaches would be the most idiomatic to implement some kind of rarity for items in an RPG?
The sum type approach "feels" like it's the right one since rarities seem like a "closed set" (or immutable? idk if that's the right word). But if this were defined in a library then I would not be able to add any more rarities which seems odd.
...ANSWER
Answered 2021-Mar-23 at 23:05The type class approach you have shown is not very ergonomic in practice.
Presumably you want to have items with a rarity attribute. But what type should the rarity field be? Common
, Rare
, and Legendary
are all separate types, so you can't just have data Item = Item { ..., rarity :: Rarity }
(Not to mention the supposed additional rarity levels added by the client program, if this is in a library).
You can have data Item r = Item { ..., rarity :: r }
, but now the type of a list (or any other generic collection) of items has to specify what single rarity level all the items in it have (e.g. [Item Common]
). That isn't how you want to use rarities in practice (since e.g. a player's inventory can contain items of different rarities!).
You can work around that by using an existential type:
QUESTION
I am just looking to confirm that this code would be correct for what I am looking for. Basically, I would like when called, this function to roll a number out of a certain rarity. The rarities right now are 15% chance, 20% chance, and a 65% common chance. However, after rereading my code, it seems to be that the 20% chance actually is a lower chance than the 15% chance which would not be ideal. Could someone check this for me? Thanks!
...ANSWER
Answered 2021-Feb-17 at 22:27It should be
QUESTION
I have a seed file in my project where I store dummy data to use in a mock mongoDB database. I have a "comedians" array full of comedian information and a "users" array full of user information. My relevant code looks like this:
...ANSWER
Answered 2021-Feb-16 at 04:14You're still in the process of declaring the variables in your object, to prevent this; create a blank object and populate it and/or set undefined/null and add to them later.
QUESTION
I am making a vanilla js carousel. I have laid out basic previous and next functionality using js along with html and css.
Now I tried to use css-animations (keyframes) to do left and right slide-in/slide-out animations but the code became messy for me. So here I am asking that what minimal changes would be needed to get the same animation effects in this implementation ?
Will you go for pure JS based or pure CSS based or a mix to do the same ?
My goal is get proper animation with minimal code.
...ANSWER
Answered 2021-Feb-08 at 16:12I think the trick is pretty simple. ;)
You should not move one or two images at the same time. Instead you should move ALL images at once.
Let's start with the CSS:
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