code-library | vanilla JavaScript components used in Odopod projects | Carousel library

 by   odopod JavaScript Version: @odopod/odo-carousel@1.0.1 License: MIT

kandi X-RAY | code-library Summary

kandi X-RAY | code-library Summary

code-library is a JavaScript library typically used in User Interface, Carousel, Vue, Angular, React applications. code-library has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @odopod/odo-window-events' or download it from GitHub, npm.

A collection of vanilla JavaScript components used in Odopod projects.
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              code-library has a low active ecosystem.
              It has 29 star(s) with 9 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 17 have been closed. On average issues are closed in 177 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of code-library is @odopod/odo-carousel@1.0.1

            kandi-Quality Quality

              code-library has no bugs reported.

            kandi-Security Security

              code-library has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              code-library is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              code-library releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            code-library Key Features

            No Key Features are available at this moment for code-library.

            code-library Examples and Code Snippets

            No Code Snippets are available at this moment for code-library.

            Community Discussions

            QUESTION

            #ifdef macros vs -Wpedantic and "extra" semicolons
            Asked 2018-May-23 at 07:00

            My code-library has a header file that contains this bit of preprocessor magic:

            ...

            ANSWER

            Answered 2018-May-23 at 05:30

            A trivial static assertion (static_assert(true, "");) isn't currently picked up for Clang warnings. That could change with future versions, however.

            Source https://stackoverflow.com/questions/50479086

            QUESTION

            Creating a dylib file on MacOS for use with Python wrapper of Steamworks API
            Asked 2017-Dec-11 at 13:04

            I am a hobbyist programmer trying to integrate the SteamworksForPython API into a Python-based game. This API is a Python wrapper of the Steamworks API, which only officially supports C++. I am working on MacOS Sierra 10.12.6.

            Blindly following the documentation, I have done the following:

            1. I have downloaded the SteamworksForPython repo.
            2. I have added the steam header directory from the Steamworks SDK (/sdk/public/steam) to that repo.
            3. I have added to that repo the Steam API file appropriate to my operating system (in my case, libsteam_api.dylib from /sdk/redistributable_bin/osx32).

            The next step listed in the documentation is to create a new dylib file. Unfortunately, the steps to do this haven't been described for MacOS yet.

            Looking at the process for Linux and Windows, it seems like I need to create this dynamic library file using the repo's SteamworksPy.cpp file and the steam_api.h header file from the Steamworks SDK.

            I have researched how to create a dylib file using Xcode and am currently trying to do it. The process seems similar to the one described by the documentation for Windows using Visual Studio.

            I have done the following:

            1. I have created a new Xcode project of type plain C++ dynamic library.
            2. I have added SteamworksPy.cpp into the Compile Sources list.
            3. I have added steam_api.h to the Headers list (under public, not private or project).
            4. I have added libsteam_api.dylib to the Link Binary With Libraries section.

            I am getting an error when I try to build, however. Here is a screenshot:

            And here is a more explicit screenshot of the linker error:

            After reading this, this, and this, I think the problem is that Xcode doesn't know where to look for the library I'm trying to link to, so I need to tell it where to look. This should be simple, but I can't manage to do it.

            Can anyone give me advice on how to proceed?

            Similar questions that were helpful, but didn't lead me to a solution:

            ...

            ANSWER

            Answered 2017-Dec-11 at 13:04

            I managed to solve this problem.

            Xcode couldn't find the location of the library I was trying to link to.

            I noticed that under Build Settings I could specify Path to Link Map File. I tried to hardcode the path to where my library (libsteam_api.dylib) resided, but I got the same error described above.

            Then I did something that worked.

            I deleted the reference to the library in the Link Binary With Libraries section.

            Then I moved the library from its original location into my Xcode project directory.

            Then I used the file selection pane in the Link Binary With Libraries section to reselect the library from the Xcode directory.

            When I built, everything worked fine.

            Source https://stackoverflow.com/questions/47643901

            QUESTION

            Is it actually possible to store and process individual UTF-8 characters on C ? If so, how?
            Asked 2017-Jun-07 at 14:46

            I've written a program in C that breaks words down into syllables, segments and letters. It's working well with ASCII characters but I want to make versions that work for the IPA and Arabic too.

            I'm having massive problems saving and performing functions on individual characters. My editor and console are both set up to UTF-8 and can display Arabic text fine if I save it as a char*, but when I try to print wchars they display random punctuation marks.

            My program needs to be able to recognise an individual UTF-8 character in order to work. For example, for the word 'though' it stores 't' as syllable[1]segment[1]letter[1], h as syllable[1]segment[1]letter[2] etc. I want to be able to do the same for non-ASCII characters.

            I've spent basically the whole day researching unicode and trying out different methods and I can't get any of them to let me store an Arabic character as a character.

            I'm not sure if I've just made some stupid syntax errors along the way, if I've completely misunderstood the whole concept, or if it actually just isn't possible to do what I want in C and I should just give up and try another language...

            I would massively, massively, massively appreciate any help you can offer! I'm pretty new to programming, but unicode is completely instrumental to my work so I want to work out how to do it from the beginning.

            My understanding of how unicode works (in case that's where I'm going wrong):

            1. I type some text into my editor. My editor encodes it according to the encoding I have set. So if I set it to UFT-8 it will encode the Arabic letter ب with the 2 byte sequence 0xd8 0xab which indicates the code point U+0628.

            2. I compile it, breaking down 0xd8 0xab into the binary 11011000 10101000.

            3. I run it on the command prompt. The command prompt interprets the text according to the encoding I have set, so if I set it to UFT-8 it should interpret 11011000 10101000 as the code point U+0628. Unicode algorithms also tell it which version of U+0628 to display to me, as the character has different shapes depending on where it is in the word. As the character is alone it will show me the standalone version ب

            My understanding of the ways I can process unicode in C:

            Option A - Use single bytes encoded as UTF-8 (http://www.nubaria.com/en/blog/?p=289)

            Use single bytes encoded as UTF-8. Leave all my datatypes as chars and char arrays and only type ASCII characters in my code. If I absolutely have to hard code a unicode character enter it as an array in the format:

            ...

            ANSWER

            Answered 2017-Jun-06 at 21:23

            C and UTF-8 are still getting to know each other. In-other-words, IMO, C support for UTF-8 is scant.

            Is it ... possible to store and process individual UTF-8 characters ...?

            First step is to make certain "ايه الاخبار" is a UTF-8 encoded string. C supports this explicitly with u8"ايه الاخبار".

            A UTF-8 string is a sequence of char. Each 1 to 4 char represents a Unicode character. A Unicode character needs at least 21-bits for encoding. Yet OP does not needs to convert a portion of string[] into a Unicode character as much as wants to segment that string on UTF-8 boundaries. This is readily found by looking for UTF-8 continuation bytes.

            The following forms a 1 Unicode character encoded as a UTF-8 string with the accompanying terminating null character. Then that short string is printed.

            Source https://stackoverflow.com/questions/44398296

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install code-library

            You can install using 'npm i @odopod/odo-window-events' or download it from GitHub, npm.

            Support

            Take a look at CONTRIBUTING.md.
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            https://github.com/odopod/code-library.git

          • CLI

            gh repo clone odopod/code-library

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            git@github.com:odopod/code-library.git

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