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A collection of vanilla JavaScript components used in Odopod projects.
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QUESTION
My code-library has a header file that contains this bit of preprocessor magic:
...ANSWER
Answered 2018-May-23 at 05:30A trivial static assertion (static_assert(true, "");
) isn't currently picked up for Clang warnings. That could change with future versions, however.
QUESTION
I am a hobbyist programmer trying to integrate the SteamworksForPython API into a Python-based game. This API is a Python wrapper of the Steamworks API, which only officially supports C++. I am working on MacOS Sierra 10.12.6.
Blindly following the documentation, I have done the following:
- I have downloaded the SteamworksForPython repo.
- I have added the steam header directory from the Steamworks SDK (/sdk/public/steam) to that repo.
- I have added to that repo the Steam API file appropriate to my operating system (in my case, libsteam_api.dylib from /sdk/redistributable_bin/osx32).
The next step listed in the documentation is to create a new dylib file. Unfortunately, the steps to do this haven't been described for MacOS yet.
Looking at the process for Linux and Windows, it seems like I need to create this dynamic library file using the repo's SteamworksPy.cpp file and the steam_api.h header file from the Steamworks SDK.
I have researched how to create a dylib file using Xcode and am currently trying to do it. The process seems similar to the one described by the documentation for Windows using Visual Studio.
I have done the following:
- I have created a new Xcode project of type plain C++ dynamic library.
- I have added SteamworksPy.cpp into the Compile Sources list.
- I have added steam_api.h to the Headers list (under public, not private or project).
- I have added libsteam_api.dylib to the Link Binary With Libraries section.
I am getting an error when I try to build, however. Here is a screenshot:
And here is a more explicit screenshot of the linker error:
After reading this, this, and this, I think the problem is that Xcode doesn't know where to look for the library I'm trying to link to, so I need to tell it where to look. This should be simple, but I can't manage to do it.
Can anyone give me advice on how to proceed?
Similar questions that were helpful, but didn't lead me to a solution:
...ANSWER
Answered 2017-Dec-11 at 13:04I managed to solve this problem.
Xcode couldn't find the location of the library I was trying to link to.
I noticed that under Build Settings I could specify Path to Link Map File. I tried to hardcode the path to where my library (libsteam_api.dylib) resided, but I got the same error described above.
Then I did something that worked.
I deleted the reference to the library in the Link Binary With Libraries section.
Then I moved the library from its original location into my Xcode project directory.
Then I used the file selection pane in the Link Binary With Libraries section to reselect the library from the Xcode directory.
When I built, everything worked fine.
QUESTION
I've written a program in C that breaks words down into syllables, segments and letters. It's working well with ASCII characters but I want to make versions that work for the IPA and Arabic too.
I'm having massive problems saving and performing functions on individual characters. My editor and console are both set up to UTF-8 and can display Arabic text fine if I save it as a char*, but when I try to print wchars they display random punctuation marks.
My program needs to be able to recognise an individual UTF-8 character in order to work. For example, for the word 'though' it stores 't' as syllable[1]segment[1]letter[1], h as syllable[1]segment[1]letter[2] etc. I want to be able to do the same for non-ASCII characters.
I've spent basically the whole day researching unicode and trying out different methods and I can't get any of them to let me store an Arabic character as a character.
I'm not sure if I've just made some stupid syntax errors along the way, if I've completely misunderstood the whole concept, or if it actually just isn't possible to do what I want in C and I should just give up and try another language...
I would massively, massively, massively appreciate any help you can offer! I'm pretty new to programming, but unicode is completely instrumental to my work so I want to work out how to do it from the beginning.
My understanding of how unicode works (in case that's where I'm going wrong):
I type some text into my editor. My editor encodes it according to the encoding I have set. So if I set it to UFT-8 it will encode the Arabic letter ب with the 2 byte sequence 0xd8 0xab which indicates the code point U+0628.
I compile it, breaking down 0xd8 0xab into the binary 11011000 10101000.
I run it on the command prompt. The command prompt interprets the text according to the encoding I have set, so if I set it to UFT-8 it should interpret 11011000 10101000 as the code point U+0628. Unicode algorithms also tell it which version of U+0628 to display to me, as the character has different shapes depending on where it is in the word. As the character is alone it will show me the standalone version ب
My understanding of the ways I can process unicode in C:
Option A - Use single bytes encoded as UTF-8 (http://www.nubaria.com/en/blog/?p=289)
Use single bytes encoded as UTF-8. Leave all my datatypes as chars and char arrays and only type ASCII characters in my code. If I absolutely have to hard code a unicode character enter it as an array in the format:
...ANSWER
Answered 2017-Jun-06 at 21:23C and UTF-8 are still getting to know each other. In-other-words, IMO, C support for UTF-8 is scant.
Is it ... possible to store and process individual UTF-8 characters ...?
First step is to make certain "ايه الاخبار"
is a UTF-8 encoded string. C supports this explicitly with u8"ايه الاخبار"
.
A UTF-8 string
is a sequence of char
. Each 1 to 4 char
represents a Unicode character. A Unicode character needs at least 21-bits for encoding. Yet OP does not needs to convert a portion of string[]
into a Unicode character as much as wants to segment that string on UTF-8 boundaries. This is readily found by looking for UTF-8 continuation bytes.
The following forms a 1 Unicode character encoded as a UTF-8 string with the accompanying terminating null character. Then that short string is printed.
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