playback | music app built with react and redux | State Container library
kandi X-RAY | playback Summary
kandi X-RAY | playback Summary
Playback is a project I had so much fun building. It is a music streaming application that is built with the deezer music api. The technologies used are React, Redux and styled-components. Feel free to do whatever you want with the codebase.
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playback Key Features
playback Examples and Code Snippets
Community Discussions
Trending Discussions on playback
QUESTION
I've been using the YouTube IFrame API to shuffle multiple of my playlists together. I've got a very bare-bones HTML page with a 'next' and 'previous' button, and a bunch of javascript that loads up and plays videos and handles the button events.
The general order of events when the script loads is
...ANSWER
Answered 2021-Jun-15 at 13:19This issue appears to have resolved itself. I suspect it was a bug in the iframe api or maybe the youtube backend which has been fixed by the youtube engineers. So iframe team, if you see this, thanks!
QUESTION
I am very new to swift. So TLDR I have a collection view which I want to update after I click a button. I have seen various solutions and everyone suggesting to put collectionView.reloadData but I am not understanding where to put this line in my code. Any help will be appreciated. This is the view controller:
...ANSWER
Answered 2021-Jun-14 at 11:26You can try like this
QUESTION
I have made a Python script whose task is to take a video file and split it up into separate videos of 60 secs each. Here's the code.
...ANSWER
Answered 2021-Jun-11 at 08:19Change -codec by -c and order all like
QUESTION
I'm in making the responsive table using Bootstrap and some items are not aligned at the center of cell because the parent row element has multiple lines for some cells.
So I tried to apply flex-box style to table but it doesn't work well.
What should I do for sitting the element at the center of table.
- HTML
ANSWER
Answered 2021-Jun-09 at 09:26Below is a pure html no css of any sort and it is vertically aligning text for mexico, you question posted picture please post some bare minimum code so we know what you had already worked on.
QUESTION
I'm trying to work with an old version of DirectX (8.1) and I'm finding the documentation more than a little confusing. It feels like the IDirectMusicPerformance8
interface is for MIDI playback, as it has various MIDI-related methods on it, but various parts of the documentation suggest that it can be used to play back WAV data as well. For instance, the tutorial says that you call InitAudio
on the performance, and it states "Wave files require only a single performance channel, and MIDI files require up to 16".
So is it for MIDI or can it be used for WAV?
If it can be used for WAV, I'm even more stumped, because I'm initializing it, running performance->PlaySegment(segment, 0, 0, NULL)
, getting a success response, but the audio is silent.
ANSWER
Answered 2021-Jun-07 at 19:14OK, I figured it out. Apparently I had been using IDirectMusicPerformance
instead of IDirectMusicPerformance8
, which I guess is some kind of old compatibility thing that is missing various new DirectX 8.1 methods. Once I switched to that (along with the associated '8' versions of the loader and segment interfaces), used their new InitAudio
and LoadObjectFromFile
methods, called segment->Download(performance)
before playing, then played with the new PlaySegmentEx
method, it worked and played the WAV.
QUESTION
I am developing a Media Player app and the min API level that I want it to support is API 22.
I want to use Audio Focus for the media playback, but the AudioFocusRequest.Builder() doesn't work on API levels lower than API 26 and the method requestAudioFocus() that used to work on API levels less than API 26 is deprecated now, so how can I use Audio Focus in the app so that it works on API levels less than API 26 and also on higher API levels as well?
...ANSWER
Answered 2021-Jun-05 at 17:25Check the API level at runtime to choose whether to use requestAudioFocus()
or AudioFocusRequest.Builder
.
QUESTION
I have created a Camera using AVFoundation which is able to record video and audio using AVCaptureVideoDataOutput
and AVCaptureAudioDataOutput
. I create my capture session, attach all inputs and the video- and audio-data outputs, and the Camera then sits idle. The user is now able to start a video recording.
The problem with this is that immediately after I start the capture session (captureSession.startRunning()
), the background music stutters. I assume this is because once the capture session starts running, the AVCaptureAudioDataOutput
internally activates the AVAudioSession (AVAudioSession.setActive(...)
), which I don't want it doing. I want it sitting idle (and not providing any audio output buffers) until I explicitly activate the Audio Session (once the user starts recording).
This is really annoying, since the Camera is the start-screen in our app and everytime the user opens or closes the app his music stutters.
I know that this is somehow possible because Snapchat works that way - you open the App and background audio smoothly continues to play. Once you start recording, there is a small stutter on the background music, but the Camera smoothly operates and starts recording once the short stutter is over.
My code:
...ANSWER
Answered 2021-Jun-03 at 15:10The .mixWithOthers
looks like the right thing to do to avoid interruptions, but default AVCaptureSession
will configure the AVAudioSession
for you, so set
captureSession.automaticallyConfiguresApplicationAudioSession = false
to stop it replacing your settings.
The property's documentation tells us that AVCaptureSession
does more than just set the .playAndRecord
category, a fact which may be important for your use case:
the receiver ensures the application's audio session is set to the PlayAndRecord category, and picks an appropriate microphone and polar pattern to match the video camera being used
QUESTION
I have been trying for a while to get this fixed but I haven't seen any solutions online on this topic yet.
The problem is when using MonoGame with the Platform DesktopGL, the Window.Handle seems invalid. As attempting to get a Window/Form from this Handle returns null, further supporting this would be BASS.Net Not being able to play audio on this Window Handle,
Here's part of my code that's attempting to use the Handle (Uses Bass.Net for Audio Playback):
...ANSWER
Answered 2021-Jun-02 at 01:47"Window.Handle" is only valid on WindowsDX platform.
OpenGL, no matter the platform(including Windows), can satisfy this request.
If you are looking for a cross platform solution, look elsewhere.
QUESTION
The use-case is that I want the user to be able to preview a song hosted at a remote URL. Fine, you say, just use AVPlayer. Yes, but I want to be able to cache the file locally if it is completely downloaded in the course of being previewed. As far as I can tell, there's no way to access the local data that AVPlayer downloads for its streaming playback. Likewise, there's no way to get access to the data being downloaded by URLSession until it is completely downloaded. So, I'd like to find a result using one of these approaches:
- Access the data in AVPlayer once it has completed downloading it and save to a file.
- Download the data progressively to the cached URL and have AVPlayer play it as enough data becomes available.
Are either of these scenarios possible? Is there some other scenario which will achieve what I am looking to do?
...ANSWER
Answered 2021-Jun-01 at 16:08So the solution to this came from the AlamoFire
source code. If you use a URLSessionDataTask
in the traditional, non-combine way and have a controller conforming to URLSessionDataDelegate
, then you can implement the urlSession(_:dataTask:didReceive:)
protocol method to receive the data as it arrives, rather than waiting to receive it at completion. This allows you to directly write the data to a file of your choosing that is completely under your app's control.
QUESTION
I want to change the values of the buttons on the page with Tampermonkey, but I can't change it because it says the button is undefined?
HTML part
...ANSWER
Answered 2021-May-31 at 04:44I have modified your changeSpeed
function. It tries to select the buttons at 1 second interval (you might want to update this interval). If found clearInterval
is called and the rest of the code is executed.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install playback
git clone https://github.com/the-bionic/playback.git
cd playback
npm install
npm start
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