Fireworks | Everyone loves them , and now you can make them with HTML5 | Canvas library

 by   paullewis JavaScript Version: Current License: Apache-2.0

kandi X-RAY | Fireworks Summary

kandi X-RAY | Fireworks Summary

Fireworks is a JavaScript library typically used in User Interface, Canvas applications. Fireworks has no vulnerabilities, it has a Permissive License and it has low support. However Fireworks has 2 bugs. You can download it from GitHub.

Everyone loves them, and now you can make them with HTML5's canvas tag. This is the code from the tutorial I put together for CreativeJS, and you can see the final effect here. License: Apache 2; see /LICENSE.
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              Fireworks has a low active ecosystem.
              It has 245 star(s) with 122 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 2 have been closed. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Fireworks is current.

            kandi-Quality Quality

              Fireworks has 2 bugs (0 blocker, 0 critical, 0 major, 2 minor) and 0 code smells.

            kandi-Security Security

              Fireworks has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Fireworks code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Fireworks is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Fireworks releases are not available. You will need to build from source code and install.
              Fireworks saves you 10 person hours of effort in developing the same functionality from scratch.
              It has 29 lines of code, 0 functions and 4 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Fireworks
            Get all kandi verified functions for this library.

            Fireworks Key Features

            No Key Features are available at this moment for Fireworks.

            Fireworks Examples and Code Snippets

            No Code Snippets are available at this moment for Fireworks.

            Community Discussions

            QUESTION

            How do I set fire to a UIView in Swift?
            Asked 2021-Jun-15 at 11:32

            How do I produce an animation that simulates the burning effect of fire consuming an UIView from top to bottom in Swift?

            I found Fireworks, an app that allows users to tweak and try out different settings of CAEmitterLayer with instant results. The effects are great for applying to a whole screen but how would I use it for my purpose - where the UIView must disappear as the fire consumes it from one end to the other?

            Is there some tutorial on consuming UIViews with fire using the particle emitter anywhere? I know that I’m supposed to show some code but anything I put here would be irrelevant. I’ve also exhausted my search engine looking for something similar. That’s how I found the Fireworks app actually.

            This seems to be a use case that shouldn't be uncommon.

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:24

            I was once in your shoe before and came across this Open source library called particle animations.

            I would NOT recommend using the library itself since it's deprecated. But I would recommend referring to its source code to get an idea of how to use CAEmitterLayer and CAEmitterCell to make the looks of a Fire!

            As you could see from its readme, it has direct examples of Fire. It also states that even Apple and Facebook uses CAEmitterLayer and CAEmitterCell to produce the effect of a fire.

            Feel free to ask for more questions.

            Source https://stackoverflow.com/questions/67971598

            QUESTION

            Copy cells to second sheet based on cell value using a script
            Asked 2021-May-26 at 15:59

            We use google sheets for our invoice system. Once we pull the order, we fill in the invoice and anything that we do not have we backorder. We type BO in column I. In excel, we used a button that we could click to copy those cells to our 2nd sheet. We need cells A & B to copy to sheet 2 (which is an exact copy of sheet 1) if column I says BO. Here's what I have so far. This almost works... It deletes everything above the rows with data though and copies the data even if column I doesn't have BO.

            I need it to just copy Column A & B if column I says BO to sheet 2 (which is a duplicated of sheet 1) I'm sure there's a simple way, but I can't seem to figure it out.

            ...

            ANSWER

            Answered 2021-May-26 at 15:59

            SOLUTION

            **Updated **

            The updated script below will loop through the sourceSheet on every row and it specifically checks if every row on column I says "BO".

            If there's a match on that specific row of column I, the row # from the loop will be added to rangeToCopy variable (e.g. range "A(row #):B(row #)" in A1 notation). Then, the rangeToCopy will be copied to the destination in the same exact range of rangeToCopy, given that the destination is the same exact copy of sourceSheet.

            Source https://stackoverflow.com/questions/67690802

            QUESTION

            Google Apps Script to automatically open copied document after creating it?
            Asked 2021-May-23 at 00:12

            We are using sheets for our mom & pop store as our invoice. However, my mother-in-law keeps saving over our invoice and we're always having to go back and delete the filled in sections. She cannot seem to remember the steps of making a copy and then opening that. I am using a script (button) to create a copy of the original and it is renamed as the customer name & date into a specific folder. However, once we do that, we still have to navigate to the folder and open the new document. Is there there a way to do this after I click the button on our original document to open of the copy that was made? Here is the script that I am using.

            ...

            ANSWER

            Answered 2021-May-23 at 00:12

            In your situation, how about the following modification?

            From:

            Source https://stackoverflow.com/questions/67629210

            QUESTION

            How do I make copy of spreadsheet and save it to specified folder?
            Asked 2021-May-20 at 21:31

            I'm working with Google App Script. I am trying to:

            1. Make a copy of a spreadsheet
            2. Give the copy a particular file name, and
            3. Save it to a particular folder.
            4. Undo the changes made to the main sheet

            We are wanting to use Google Sheets to make invoices for our company. We did this through excel, but want to move to Google instead. I am using the following code, but it's not actually renaming the file. I'd also like to add the current date the copy was created if possible. **I'm clueless when it comes to coding, but was able to piece together things to make it easier for our mom & pop company.

            ...

            ANSWER

            Answered 2021-May-20 at 21:31

            Try adding something like this:

            Source https://stackoverflow.com/questions/67540577

            QUESTION

            Object not moving according to mouse position when using shaders in raylib
            Asked 2021-May-19 at 08:40

            I'm creating a few glowing particles in raylib using shaders and the particles are supposed to move along with the mouse but when compiling it gets stuck to the bottom left corner and the particles dont move.

            How it Looks

            The c++ code

            ...

            ANSWER

            Answered 2021-May-19 at 08:40

            The uniform particle is of type vec2[30]. An uniform array can needs to be set with SetShaderValueV instead of SetShaderValue:

            SetShaderValue(shader, particleLoc, particles, SHADER_UNIFORM_VEC2);

            Source https://stackoverflow.com/questions/67584972

            QUESTION

            CSS & JS not loading properly
            Asked 2021-Feb-23 at 12:43

            I got these scripts but they're not loading properly. Can't say for sure what the issue is but the CSS and JS don't look like they're being picked up. Cause the index.html isn't being rendered as it should.

            I'm not sure what I'm doing wrong or what I'm missing. It's probably something annoyingly small.

            I feel like I've referenced the css and js with the script and link tags, but it still doesn't get rendered.

            I listed the three scripts below. Any ideas please?

            index.html

            ...

            ANSWER

            Answered 2021-Feb-23 at 12:43

            QUESTION

            Java HashSet does not work as expected with Arrays.asList
            Asked 2021-Feb-21 at 16:59

            I am trying to initialize a set with a bunch of data. But when I check some items that are already inserted with the contains function, it returns false.

            What is wrong with this code?

            ...

            ANSWER

            Answered 2021-Feb-21 at 04:52

            you initialize with name "set" but doing addAll for "proSet"? I don't see anything wrong beside it. but, for better reading options, it could be:

            Source https://stackoverflow.com/questions/66299217

            QUESTION

            Anyone want to tell me why my pygame code lags while using pygame Vectors?
            Asked 2021-Jan-17 at 09:19

            I'm following a p5.js tutorial from The Coding Train (but writing in Python) for this firework-esque simulator, but when I more than one "firework" on the screen, the program starts to lag until its taken off, is pygame just inherently slow at drawing the pygame Vectors or is there something wrong with my code?

            ...

            ANSWER

            Answered 2021-Jan-17 at 09:19

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See tick():

            This method should be called once per frame. It will compute how many milliseconds have passed since the previous call.

            However, you do not call tick() once per frame, but once per particle. This delays the game for each particle. The more particles you have, the more the game delays.

            Remove clock.tick(60) from Particle.show.

            Source https://stackoverflow.com/questions/65758517

            QUESTION

            Assigning a double to an integer in C causes the program to crash
            Asked 2021-Jan-16 at 12:25

            I'm developing a visual application in C to render some firework explosions as a learning project. To control how fast they go up, I have a speed variable like this:

            ...

            ANSWER

            Answered 2021-Jan-16 at 12:25

            0.5 converted to integer is zero. Then you use the modulo % operator you divide the result of the rand function by zero - which of course will terminate the program on most hardware platforms. It is Undefined Behaviour.

            Source https://stackoverflow.com/questions/65749123

            QUESTION

            What colour format is used in command block commands?
            Asked 2020-Dec-31 at 19:33

            I just started using command blocks in Minecraft and I'm stuck. I'm trying to make a custom firework rocket colour with this command.

            ...

            ANSWER

            Answered 2020-Dec-31 at 19:33

            I have tried with HEX and RGB and it doesn't seem like it's any of those.

            But it is! Colors specified through NBT use the hex format (#RRGGBB). However, Minecraft's NBT parser does not support hexadecimal numbers, only base 10. So this means you have to convert between base 10 and hex. For example, the color #FF0000 in hex is 16711680 in base 10!

            Source https://stackoverflow.com/questions/65524851

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Fireworks

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone paullewis/Fireworks

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            git@github.com:paullewis/Fireworks.git

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