battlecry | Open source scaffolding CLI for everyone | Command Line Interface library

 by   pedsmoreira JavaScript Version: Current License: MIT

kandi X-RAY | battlecry Summary

kandi X-RAY | battlecry Summary

battlecry is a JavaScript library typically used in Utilities, Command Line Interface, Nodejs applications. battlecry has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i battlecry' or download it from GitHub, npm.

Open source scaffolding CLI for everyone.
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              battlecry has a low active ecosystem.
              It has 202 star(s) with 6 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 6 have been closed. On average issues are closed in 36 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of battlecry is current.

            kandi-Quality Quality

              battlecry has 0 bugs and 0 code smells.

            kandi-Security Security

              battlecry has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              battlecry code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              battlecry is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              battlecry releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              battlecry saves you 34 person hours of effort in developing the same functionality from scratch.
              It has 92 lines of code, 1 functions and 59 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            battlecry Key Features

            No Key Features are available at this moment for battlecry.

            battlecry Examples and Code Snippets

            No Code Snippets are available at this moment for battlecry.

            Community Discussions

            QUESTION

            Context of Array() in this function
            Asked 2020-Mar-04 at 04:55
              it("should know properties that are functions act like methods", function() {
                var meglomaniac = { 
                  mastermind : "Brain", 
                  henchman: "Pinky",
                  battleCry: function(noOfBrains) {
                    return "They are " + this.henchman + " and the" +
                      Array(noOfBrains + 1).join(" " + this.mastermind);
                  }
                };
            
                var battleCry = meglomaniac.battleCry(4);
                expect('They are Pinky and the Brain Brain Brain Brain').toMatch(battleCry);
              });
            
            ...

            ANSWER

            Answered 2020-Mar-04 at 04:26

            battleCry(4) means that Array(noOfBrains + 1) will indeed have a length of 5:

            Source https://stackoverflow.com/questions/60519007

            QUESTION

            C# Implement Observable Pattern
            Asked 2019-Apr-28 at 16:44

            I`m trying to implement observable pattern using C#. In my sample code I have two kind of soldiers archer two classes: Archer and Swordsman they implement Soldier interface. Soldier interface has has four methods:

            • Attack() - command the soldier to attack the enemy
            • Died() - this method doesn`t matter in that example
            • Kill() - command our soldier to kill the enemy
            • BattleCry() - celebration of ALL my soldiers after emeny is killed

            and one property bool IsEnemyKilled - when Kill() method is called IsEnemyKilled becomes true.

            And here is what I want to do: I know that to implement Observer Pattern I need Provider and Observers. When one of soldiers e.g. archer - kills an enemy archer.Kill();. IsEnemyKilled become true (this is my provider) and all my other soldiers (my observers) e.g. swordsman and another archer must be notified that IsEnemyKilled is true and they must call BattleCry().

            I`m confused how to do it. I will appreciate if anyone suggest in idea. Here is my sample code.

            ...

            ANSWER

            Answered 2019-Apr-28 at 16:44

            You need to attach the Subject (some soldier) to the observer (some other soldier).
            To achieve this I first added three new members to the Soldier-Interface:

            Source https://stackoverflow.com/questions/55892095

            QUESTION

            How to make an int return to his original value after modifying?
            Asked 2018-Nov-26 at 12:20

            I'm making an RPG game for school purpose and I was wondering how can I take back the original value of an integer after modifying.

            In my code, I have a fighter who can do a critical strike which will double his attack just for one turn, the problem is he keeps his attack amount for the rest of the game... Anybody have an idea ?

            ...

            ANSWER

            Answered 2018-Nov-26 at 12:03

            Rather than changing the attribute of the weapon and then having to restore it, I would suggest you build critical damage into your game.

            Something like:

            Source https://stackoverflow.com/questions/53480231

            QUESTION

            How to get REPL to recognize tests within a map?
            Asked 2018-Nov-22 at 19:56

            I have a map defined as follows:

            ...

            ANSWER

            Answered 2018-Nov-22 at 19:56

            QUESTION

            Why does "Brain" print 4 times and not 5 in this code snippet?
            Asked 2017-Dec-11 at 21:58

            I'm doing some JavaScript koans to learn syntax and I came across one case where I'm a bit confused. This is the code:

            ...

            ANSWER

            Answered 2017-Dec-11 at 21:58

            You get an array of size 5 (= 4 + 1). You then join these together.

            Note that the Brain (the glue) is only applied to the joined parts. As your array is size 5, you need 4 "glue parts" to create a String.

            Hence the 4 Brain.

            If one did something as

            Source https://stackoverflow.com/questions/47762087

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install battlecry

            You can install using 'npm i battlecry' or download it from GitHub, npm.

            Support

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