battlecry | Open source scaffolding CLI for everyone | Command Line Interface library
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kandi X-RAY | battlecry Summary
Open source scaffolding CLI for everyone.
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QUESTION
it("should know properties that are functions act like methods", function() {
var meglomaniac = {
mastermind : "Brain",
henchman: "Pinky",
battleCry: function(noOfBrains) {
return "They are " + this.henchman + " and the" +
Array(noOfBrains + 1).join(" " + this.mastermind);
}
};
var battleCry = meglomaniac.battleCry(4);
expect('They are Pinky and the Brain Brain Brain Brain').toMatch(battleCry);
});
...ANSWER
Answered 2020-Mar-04 at 04:26battleCry(4)
means that Array(noOfBrains + 1)
will indeed have a length of 5:
QUESTION
I`m trying to implement observable pattern using C#. In my sample code I have two kind of soldiers archer two classes: Archer and Swordsman they implement Soldier interface. Soldier interface has has four methods:
- Attack() - command the soldier to attack the enemy
- Died() - this method doesn`t matter in that example
- Kill() - command our soldier to kill the enemy
- BattleCry() - celebration of ALL my soldiers after emeny is killed
and one property bool IsEnemyKilled
- when Kill() method is called IsEnemyKilled becomes true.
And here is what I want to do:
I know that to implement Observer Pattern I need Provider and Observers.
When one of soldiers e.g. archer - kills an enemy archer.Kill();
.
IsEnemyKilled
become true (this is my provider) and all my other soldiers (my observers) e.g. swordsman and another archer must be notified that IsEnemyKilled
is true and they must call BattleCry().
I`m confused how to do it. I will appreciate if anyone suggest in idea. Here is my sample code.
...ANSWER
Answered 2019-Apr-28 at 16:44You need to attach the Subject (some soldier) to the observer (some other soldier).
To achieve this I first added three new members to the Soldier-Interface:
QUESTION
I'm making an RPG game for school purpose and I was wondering how can I take back the original value of an integer after modifying.
In my code, I have a fighter who can do a critical strike which will double his attack just for one turn, the problem is he keeps his attack amount for the rest of the game... Anybody have an idea ?
...ANSWER
Answered 2018-Nov-26 at 12:03Rather than changing the attribute of the weapon and then having to restore it, I would suggest you build critical damage into your game.
Something like:
QUESTION
I have a map defined as follows:
...ANSWER
Answered 2018-Nov-22 at 19:56You can use with-test
to define a function and a unit test at the same time
QUESTION
I'm doing some JavaScript koans to learn syntax and I came across one case where I'm a bit confused. This is the code:
...ANSWER
Answered 2017-Dec-11 at 21:58You get an array of size 5 (= 4 + 1). You then join these together.
Note that the Brain
(the glue) is only applied to the joined parts. As your array is size 5, you need 4 "glue parts" to create a String.
Hence the 4 Brain
.
If one did something as
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