draw | Web App que fornece uma ferramenta para desenhar qualquer | Runtime Evironment library
kandi X-RAY | draw Summary
kandi X-RAY | draw Summary
Projeto feito utilizando o Canvas nativo, tornando possível desenhar na interface tanto pelo Desktop como pelo Mobile (inclusive com dois dedos!).
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QUESTION
I'm trying to put buttons in a surface*(screen)* and want to include them in just one class. This is the code:
...ANSWER
Answered 2021-Jun-15 at 19:22You don't need the button
attribute at all. Pass the color and the rectangle to the constructor of the class. Save the color and rectangle in an attribute and use the attributes to draw the button:
QUESTION
I have a list (dput() below) that has 4 datasets.I also have a variable called 'u' with 4 characters. I have made a video here which explains what I want and a spreadsheet is here.
The spreadsheet is not exactly how my data looks like but i am using it just as an example. My original list has 4 datasets but the spreadsheet has 3 datasets.
Essentially i have some characters(A,B,C,D) and i want to find the proportions of times each character occurs in each column of 3 groups of datasets.(Check video, its hard to explain by typing it out)
...ANSWER
Answered 2021-Jun-09 at 19:00We can loop over the list
'l' with lapply
, then get the table
for each of the columns by looping over the columns with sapply
after converting the column to factor
with levels
specified as 'u', get the proportions
, t
ranspose, convert to data.frame
(as.data.frame
), split by row (asplit
- MARGIN = 1), then use transpose
from purrr
to change the structure so that each column from all the list
elements will be blocked as a single unit, bind them with bind_rows
QUESTION
Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized
. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display
is generating this error, but I even tried pygame.display.init()
and that too didn't worked :(
ANSWER
Answered 2021-Jun-15 at 14:57Here, you have two different problems :
First the movement is not working because to differentiate the keys, you use event.type
to compare where it should be event.key
. Try with for example :
QUESTION
I have the following chart that calculates premium for each month.
...ANSWER
Answered 2021-Jun-15 at 17:29when using a calculated column for setColumns
,
you can use a custom function, instead of the calc: "stringify"
the function will receive two arguments,
the data table and the row index.
the function should return the value to be displayed (the annotation).
QUESTION
I am trying to learn how python handles multiprocessing and have followed a youtube tutorial for some basic code but I am now trying to implement a ProcessPoolExecuter myself.
I have the following code which is causing the problem:
...ANSWER
Answered 2021-Jun-15 at 13:46The actual value being passed as the second argument games to getRecentWinners
is listOfGames
, which as a values of [1, 2, 3 ... 21]
. But the first line of getRecentWinners
is:
QUESTION
I'm happy to use "map function" in python for parallelized calculations. such as below.
...ANSWER
Answered 2021-Jun-14 at 20:26"Map" is also a synonym for "function" in the mathematical sense: something that sends an input to an output. You should be able to find it in any English dictionary. It can also be used as a verb for the process of transformation: "map each element to its square".
The word "map" for a geographic drawing is related, in that it also "maps" each point of the real terrain to a point on the paper map, or vice versa.
It is not an acronym.
QUESTION
I would like to draw rectangle on a barchart just like a animation. I only need to draw one rectangle one time (maybe keep it for 0.5 secs) then remove it and draw another rectangle.
Currently all rectangles will be draw on screen! I try to use exit pattern but not work!
...ANSWER
Answered 2021-Jun-15 at 03:42There appear to be two key issues:
Enter/Update/Exit
The exit selection only contains elements when there are selected elements in the DOM which do not have corresponding items in the data array. In your case we have an empty selection with bound data:
QUESTION
I have been learning Unity for the last few weeks in order to create a simple ant simulation. The way I was rendering everything was writing to a texture the size of the camera in the Update
function. It works, but problem is that it is extremely slow, getting only around 3-4 FPS doing so. What could be done to speed it up? Maybe a completely different way of rendering?
Here is the code of a simple test where some Ants just move around in random directions. I have the AntScript.cs
attached to the camera with a texture under a Canvas
where everything is being written to.
AntScript.cs
ANSWER
Answered 2021-Jun-15 at 08:58In general instead of using Texture2D.SetPixel
on individual pixels rather use Texture2D.GetPixels
and Texture2D.SetPixels
on the entire image (or the section you changed).
This is already way more efficient!
Then using Texture2D.GetPixels32
and Texture2D.SetPixels32
which do use raw byte color format (0 to 255 instead of 0f to 1f) is even faster!
QUESTION
I have been studying and learning PHP and MySQL and I have started a system that I'm developing for a friend's little school and to help me to improve my learning. I basically have in this case a table with the names of the students (tb_std) and another with the names of the teachers (tb_tch). The work is to distribute these students among the teachers in a new table, which is the way I think it will work better (tb_final).
- I basically need each student to have a randomly chosen teacher so that the distribution is numerically even among the teachers.
In this example, I have 7 teachers and 44 students. Using SELECT query I did the operations to find out how many students would be for each teacher (add/division/mod), but how to make this draw to play in this new table I have no idea where to start.
...ANSWER
Answered 2021-Jun-14 at 14:50You can solve this by next (a bit a complicate) query using window functions:
QUESTION
I have spent some hours playing with Electron and I have observed that it consistently takes more than 2.5 seconds to draw a trivial html file to the screen. The timeline is roughly as follows:
- 60 ms: app
ready
event is triggered; we create a window usingnew BrowserWindow()
- 170 ms: a blank window appears on the screen
- 2800 ms: the window shows the specified HTML
I have set up a repository with my code, which is derived from Electron's quick start docs.
Regarding my machine, I am running Windows 10 on a ThinkPad T460 from 2016 with a SSD and enough memory.
QuestionsShipping an application that shows a blank window for so long upon startup is a no-go for me. I assume most people developing Electron apps think similarly. Hence my first question: am I doing something wrong? Or is this the expected loading time for a trivial Electron app?
Assuming this is normal behavior, what is the common way to deal with this problem? Some ideas come to mind:
- Asking Electron to show a splash screen: unless there is specific built-in functionality for this, it seems like a no-go, since the splash screen itself would be shown only after 2.5 seconds.
- Hide the app's window until it is rendered (using the
ready-to-show
event), so no blank window is shown. This isn't ideal, since it means that the user doesn't get any feedback whatsoever that the application is actually loading. - Create a wrapper application (using native code) that displays a splash screen, launches electron and hides itself once the electron window is shown. Kind of defeats the purpose of using Electron in the first place, because you end up writing native code and adding accidental complexity.
- Setting the background color of the window to something resembling your app, as suggested by the docs. This just doesn't look very well.
Given this must be a common problem, I hope standard solutions have been found by the community. I'd be glad if someone can point me in the right direction.
...ANSWER
Answered 2021-Jun-14 at 02:38What if you hid your window until it's ready to show, then show your window, and while your window's hidden show a loading spinner.
First only show your main window until after it's ready:
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