piskel | A simple web-based tool for Spriting and Pixel art | Canvas library
kandi X-RAY | piskel Summary
kandi X-RAY | piskel Summary
[Built with Grunt] Piskel is an easy-to-use sprite editor. It can be used to create game sprites, animations, pixel-art… It is the editor used in [piskelapp.com] .
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Top functions reviewed by kandi - BETA
- Starts an element .
- Polyfill function
- Initialize the selection
- Defines a promise that will be resolved when promises is resolved
- Implements the default animation .
- Callback called when we re done
- Evaluates pis and updates the contents of the page
- Create an animation .
- workaround for AJAX requests
- Draggable .
piskel Key Features
piskel Examples and Code Snippets
Community Discussions
Trending Discussions on piskel
QUESTION
I'm trying to spawn multiple enemies in my space invader type game but I have not had any luck. I have tried appending to lists in a few different ways but have been unsuccessful. I also don't want to create multiple characters but want to spawn different versions of the same one. I don't mind whether it is a set number of enemies or enemies spawning every couple of seconds. This is my code so far:
...ANSWER
Answered 2021-Sep-19 at 13:44Remove the variable aliens
, but add the enemies to the enemy_list
. You can add multiple enemies:
QUESTION
I made an ImageView
in JavaFX and load a pixel art into it. And I scaled up, but I can't clearly see the pixels of the art. The problem should be the anti-aliasing. So I need to see clearly the pixels like on the second link. How can I turn anti-aliasing off?
I tried with img1.setSmooth(false);
What I made in JavaFX:
How it supposed to look like: //preview made in piskel
Here's my code:
...ANSWER
Answered 2021-Sep-04 at 16:46One approach is to turn smoothing off when you construct the Image
. Set the last argument of the constructor, smooth
, to false
.
QUESTION
elements to stay on the same line?
ANSWER
Answered 2020-Nov-09 at 18:09how about using span tag instead of p tag.
QUESTION
So, i've been trying to make a videogame on unity, and i made my first sprite on piskel. Exported it as PNG but can't seem to make it work on Unity. I imported it as a new sprite and even selected sprite (2D and user UI) on the menu.I selected 2D sprite but it doesn't work. It's just like if I put an image there, and not a sprite.It stays still I even tried using another sprite format More rows
I can't find anyone else with the same problem out there on the internet, so help would be much appreciated. Thank you.
...ANSWER
Answered 2020-Aug-28 at 22:15Selecting 2D sprite isn't the full story. You will also need to make the sprite "multiple" instead of "single" and split it up in the editor (now available in the package manager).
That will split it up into frames for you, then you drag and drop a single frame.
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