piskel | A simple web-based tool for Spriting and Pixel art | Canvas library

 by   piskelapp JavaScript Version: v0.15.0 License: Apache-2.0

kandi X-RAY | piskel Summary

kandi X-RAY | piskel Summary

piskel is a JavaScript library typically used in User Interface, Canvas applications. piskel has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

[Built with Grunt] Piskel is an easy-to-use sprite editor. It can be used to create game sprites, animations, pixel-art…​ It is the editor used in [piskelapp.com] .
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            kandi-support Support

              piskel has a medium active ecosystem.
              It has 9980 star(s) with 713 fork(s). There are 242 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 291 open issues and 378 have been closed. On average issues are closed in 216 days. There are 26 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of piskel is v0.15.0

            kandi-Quality Quality

              piskel has 0 bugs and 0 code smells.

            kandi-Security Security

              piskel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              piskel code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              piskel is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              piskel releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed piskel and discovered the below as its top functions. This is intended to give you an instant insight into piskel implemented functionality, and help decide if they suit your requirements.
            • Starts an element .
            • Polyfill function
            • Initialize the selection
            • Defines a promise that will be resolved when promises is resolved
            • Implements the default animation .
            • Callback called when we re done
            • Evaluates pis and updates the contents of the page
            • Create an animation .
            • workaround for AJAX requests
            • Draggable .
            Get all kandi verified functions for this library.

            piskel Key Features

            No Key Features are available at this moment for piskel.

            piskel Examples and Code Snippets

            No Code Snippets are available at this moment for piskel.

            Community Discussions

            QUESTION

            Trying to spawn multiple enemies for my game in pygame
            Asked 2021-Sep-19 at 13:44

            I'm trying to spawn multiple enemies in my space invader type game but I have not had any luck. I have tried appending to lists in a few different ways but have been unsuccessful. I also don't want to create multiple characters but want to spawn different versions of the same one. I don't mind whether it is a set number of enemies or enemies spawning every couple of seconds. This is my code so far:

            ...

            ANSWER

            Answered 2021-Sep-19 at 13:44

            Remove the variable aliens, but add the enemies to the enemy_list. You can add multiple enemies:

            Source https://stackoverflow.com/questions/69243613

            QUESTION

            Disable ImageView Anti-Aliasing in JavaFX
            Asked 2021-Sep-04 at 16:46

            I made an ImageView in JavaFX and load a pixel art into it. And I scaled up, but I can't clearly see the pixels of the art. The problem should be the anti-aliasing. So I need to see clearly the pixels like on the second link. How can I turn anti-aliasing off?

            I tried with img1.setSmooth(false);

            What I made in JavaFX:

            How it supposed to look like: //preview made in piskel

            Here's my code:

            ...

            ANSWER

            Answered 2021-Sep-04 at 16:46

            One approach is to turn smoothing off when you construct the Image. Set the last argument of the constructor, smooth, to false.

            Source https://stackoverflow.com/questions/69054884

            QUESTION

            Asked 2020-Nov-09 at 18:44
            
            
            
                
                    
                        HOME
                        
                        READ
                        

            |

            INFO
            ...

            ANSWER

            Answered 2020-Nov-09 at 18:09

            how about using span tag instead of p tag.

            Source https://stackoverflow.com/questions/64756906

            QUESTION

            Sprite dislplays all of the frames without acting like an actual sprite
            Asked 2020-Aug-28 at 22:15

            So, i've been trying to make a videogame on unity, and i made my first sprite on piskel. Exported it as PNG but can't seem to make it work on Unity. I imported it as a new sprite and even selected sprite (2D and user UI) on the menu.I selected 2D sprite but it doesn't work. It's just like if I put an image there, and not a sprite.It stays still I even tried using another sprite format More rows

            I can't find anyone else with the same problem out there on the internet, so help would be much appreciated. Thank you.

            ...

            ANSWER

            Answered 2020-Aug-28 at 22:15

            Selecting 2D sprite isn't the full story. You will also need to make the sprite "multiple" instead of "single" and split it up in the editor (now available in the package manager).

            That will split it up into frames for you, then you drag and drop a single frame.

            https://docs.unity3d.com/Manual/SpriteEditor.html

            Source https://stackoverflow.com/questions/63641390

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install piskel

            You can download it from GitHub.

            Support

            Piskel supports the following browsers: * Chrome (latest) * Firefox (latest) * Edge (latest) * Internet Explorer 11.
            Find more information at:

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