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QUESTION
With reference to this question, and more specifically to this answer, it seems that dead keys are captured on a keyboad hook only after a MSB manipulation. The author of the answer left a fixed code, but I do not know what the Delphi equivalent is.
My actual code:
...ANSWER
Answered 2021-Jun-11 at 23:13In answer to last comment of @fpiette, here is my solution:
QUESTION
I'm trying convert a string to VKCode using this reference, but when try compile, comes the following error's:
E2001 Ordinal type required
E2010 Incompatible types: 'Integer' and 'string'
This means that case (expression) of
not is a option to be used here?
ANSWER
Answered 2021-May-02 at 14:03Correct, you cannot use case
with strings. According to the documentation:
selectorExpression
is any expression of an ordinal type
(emphasis mine). Strings are not ordinal types.
What you can do, however, is something like this:
QUESTION
I've written a simple program that listens to the caps-lock key, and shows a message box saying wether the caps lock is currently on or off. So: user presses caps-lock, program determines what state the caps-lock is in now (on or off) and displays a message box. What actually happens is that when the caps-lock is turned on, the program displays the message box saying it is off and vice versa.
I've read the documentation of the functions, but still don't understand this unwanted (opposite) behavior and would like to know how (and if) this can be fixed.
Here's my code:
...ANSWER
Answered 2021-Mar-06 at 23:14GetKeyState
returns the state before the current key press is processed and the keyboard state updated. For example, if CAPS LOCK is OFF and you press the CAPS LOCK key, the hook gets called and GetKeyState
reports the current state as being OFF, then the keypress gets processed and CAPS LOCK is turned on.
This is obliquely hinted in LowLevelKeyboardProc callback function:
Note: When this callback function is called in response to a change in the state of a key, the callback function is called before the asynchronous state of the key is updated. Consequently, the asynchronous state of the key cannot be determined by calling GetAsyncKeyState from within the callback function.
Since GetKeyState
reflects a thread state prior to the physical one reported by GetAsyncKeyState
, it is indirectly implied that the call to GetKeyState
woud return the previous state.
QUESTION
I'm trying to implement keyboard input in C and I don't understand how to capture modified keycodes and get a character from it. Sure, I can create a huge switch statement like this:
...ANSWER
Answered 2021-Feb-23 at 15:09If you call TranslateMessage
in your message loop, this function will cause an additional WM_CHAR
message to be created when a WM_KEYDOWN
message is received. This WM_CHAR
message will contain the typed character, taking into account whether the SHIFT key is pressed. For example, if the user types a b
will holding the SHIFT key, then the WM_CHAR
message will contain the character code for a B
.
As stated above, TranslateMessage
will do all the work for you. If, for some reason, you do not want to use this function, you could try using the functions ToAscii
or ToUnicode
instead. But, as stated in the documentation, these functions have the disadvantage that they are unable to handle dead keys properly. Therefore, I recommend using TranslateMessage
.
QUESTION
I want to break from the windows message loop. Just like C++ how to break message loop in windows hook . I came up with one solution, which works fine for Window Desktop Application, but fails for Console Application. How can this happen?
EDIT: I upload my codes to https://github.com/hellohawaii3/Experiment , clone it and then you can reproduce my problem quickly. Thanks!
1.Why I want to do so?
I am writing a console application. First, users are asked to set some options which determine app's behaviors. Then, the app start the message loop and monitor the input of the keyboard/mouse. Users may want to change the setting, so I want to enable users to press some hotkey, quit from the message loop and go back to the beginning of the application.
If you know any way to implement this function without worrying about breaking from the message loop, please tell me! However, I also want to know why my solution fails for console app and works well for desktop app. Thanks for your help!
2.What have I tried.
I use a bool variable 'recieve_quit'. When certain key is pressed on the keyboard, the variable is setting to True by the hook callback function. For every loop getting message, check the variable 'recieve_quit' first and quit when the variable is False.
3.Result of my experiment
For Console APP, The variable 'recieve_quit' is set correctly when certain key is pressed, however, the message loop continues.
For Windows Desktop APP with GUI, I can quit from the message loop as expected.
4.Experiment settings
I am using VS2019, C++, windows 10 home 1909.
I use dll inject to set hook for my console app.
5.My code
I provide toy example codes here, most of which is generated by Visual Studio automatically, do not bother if you think my codes are too loog.
(a)My console app
Console:
...ANSWER
Answered 2021-Feb-14 at 09:39This post explains why console apps dont receive keyboard messages and how they can handle them: does not go inside the Windows GetMessage loop on console application
In your console case execution enters GetMessage
and never exits it. The hook receives a notification and correctly sets recieve_quit
. Since the execution never exits GetMessage
, recieve_quit is not checked.
This answer is about handling getting keypresses in a console app: https://stackoverflow.com/a/6479673/4240951
In general - add a hidden window to your console app or check GetAsyncState
of the needed key.
There is no need to set hooks when you have a message loop. You may check keypresses as follows:
QUESTION
This is simple Windows C++ keylogger example
When I run it in Visual Studio, HookCallback
is called correctly.
I want to do the same thing using node-addon-api
in Node.js but I don't want to log key presses in a file, I want to send the keycode values to the JavaScript world using a callback.
Here's my repository. This is what I'm doing...
JavaScript
...ANSWER
Answered 2021-Feb-09 at 14:26I was able to get it working as seen here by creating a message loop in a separate thread
QUESTION
In my Java code, I would like to simulate invisible mouse click on certain screen coordinates (x, y) when key Q is pressed. It should be invisible for human eye: mouse move ->
mouse click ->
mouse move back.
I am using JNA 5.6.0 and jna-platform 5.6.0 for this purpose which use native WinAPI functions. I implemented Low level keyboard hook inside LowLevelKeyboardProc() {callback()}
that intercepts keystrokes. For mouse click simulation I am using SendInput()
.
I was expected that mouse click should be done on certain global screen coordinates (x, y). In my code example, coordinates are 40, 40.
But instead of expected result I got:
- the mouse movement and mouse click but without returning it back to the start position where cursor was located before click.
- mouse moves and makes a click by coordinates 40, 40 from current mouse position and not by the coordinates of the global screen.
The best way to demonstate this behavior, run the code provided below, open Paint, select the brush tool and press 'Q' button.
This is how it looks like:
As you may see cursor doesn't move back to the start position after first time pressing Q button. The next presses of the Q button have more distance between clicked point and current mouse position and this distance differs after first pressing Q button.
...ANSWER
Answered 2020-Dec-28 at 02:17The next presses of the Q button have more distance between clicked point and current mouse position and this distance differs after first pressing Q button.
The documentation already explains this:
Relative mouse motion is subject to the effects of the mouse speed and the two-mouse threshold values. A user sets these three values with the Pointer Speed slider of the Control Panel's Mouse Properties sheet. You can obtain and set these values using the SystemParametersInfo function.
The system applies two tests to the specified relative mouse movement. If the specified distance along either the x or y axis is greater than the first mouse threshold value, and the mouse speed is not zero, the system doubles the distance. If the specified distance along either the x or y axis is greater than the second mouse threshold value, and the mouse speed is equal to two, the system doubles the distance that resulted from applying the first threshold test. It is thus possible for the system to multiply specified relative mouse movement along the x or y axis by up to four times.
You can use absolute coordinates to complete the project.
If MOUSEEVENTF_ABSOLUTE value is specified, dx and dy contain normalized absolute coordinates between 0 and 65,535. The event procedure maps these coordinates onto the display surface. Coordinate (0,0) maps onto the upper-left corner of the display surface; coordinate (65535,65535) maps onto the lower-right corner. In a multimonitor system, the coordinates map to the primary monitor.
Part of the code:
QUESTION
I setup a handler to catch keystrokes for a short time while using a private message loop for the window. And while it works, if I try the PostThreadMessage
the window never receives the message?
The callback looked like (I tried other messages to, this one sample was with a private message):
...ANSWER
Answered 2020-Dec-12 at 23:55PostThreadMessage()
posts a thread message to the queue, not a window message. Your message loop is ignoring thread messages, only dispatching window messages. A window will NEVER see a thread message, so you need to handle such messages directly in your message loop instead, eg:
QUESTION
I have Swing application on Windows 10. Also I added Low Level Keyboard hook which should intercept keyboard events and remap for example 'z' to 's' button.
This is needed to hook keyboard events outside my java application. I have implemented it using JNA version 5.6.0 and jna-platform version 5.6.0. It works fine but not inside my Swing application.
My problem is when the hook is ON, swing application a kind of locked. I can not press to any Jbutton and even close Jframe at all.
My guess is that it has something to do with threads, but I'm very weak at threads and multithreading.
Reproducible example.
TestFrame class:
...ANSWER
Answered 2020-Dec-12 at 06:54Looking at your reMapOn
code, it has a while loop and that points to the fact that it could run indefinitely and block the applications UI.
What you need to do is simply in your addActionListener
method call the reMapOn
method on its own thread. This can be done either using a simple Thread or Swing Worker:
Swing Worker example (preferred solution as you can override done
and manipulate swing components if needed in that method when the remapper had ended):
QUESTION
Solved. See my answer below.
In my code I'm trying to remap keyboad keys, e.g. z
->
s
. I'm using JNA library 5.6.0 and jna-platform 5.6.0, but people who familiar with C languages can understand me too because JNA is using WinAPI functions from User32 and Kernel32 dll's.
My problem is that the newkey is printing twice and between newkeys the oldkey appears. When I type 'z' it should print 's', but it's printing 'szs'.
My code:
...ANSWER
Answered 2020-Dec-10 at 03:36Solved by changing returnig value of native callback() function. After remaping oldKey to newKey we should explicitly return new WinDef.LRESULT(1);
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