input-event | nodejs module for reading keyboard | Runtime Evironment library
kandi X-RAY | input-event Summary
kandi X-RAY | input-event Summary
nodejs module for reading keyboard & mouse events from /dev/input/eventX (the linux event interface). based on github.com/Bornholm/node-keyboard, which in turn was based on This was tested on a Raspberry Pi with a 32-bit kernel. There is code to detect 64-bit kernel but it is untested.
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- Parse a raw buffer
- Object to handle input .
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Trending Discussions on input-event
QUESTION
This is Q&A-style question since i was looking for a drawing sample with Jetpack Canvas but questions on stackoverflow, this one or another one, i found use pointerInteropFilter
for drawing like View's onTouchEvent
MotionEvent
s which is not advised according to docs as
...A special PointerInputModifier that provides access to the underlying MotionEvents originally dispatched to Compose. Prefer pointerInput and use this only for interoperation with existing code that consumes MotionEvents.
While the main intent of this Modifier is to allow arbitrary code to access the original MotionEvent dispatched to Compose, for completeness, analogs are provided to allow arbitrary code to interact with the system as if it were an Android View.
ANSWER
Answered 2022-Mar-06 at 09:47We need motion states as we have with View's first
QUESTION
For reasons that have to do with Jetpack Compose input modifiers consuming all MotionEvents, I find myself writing my own scroll routine for a Composable, of which I have access to the ScrollState.
I have figured out everything I need except flinging. I can't see how to apply performFling(initialVelocity) on a ScrollState. All I can find in the docs are ScrollState.scrollTo
and ScrollState.scrollBy
, which aren't so useful with flings, since the scroll destination or size is unknown.
I also can't find a ScrollState listener, similar to onScrollStateChanged(state: Int)
in the old Android world, that fires when scrolling state changes.
Here is what I have in case somebody can point me in the right direction:
...ANSWER
Answered 2021-Nov-08 at 09:40You could try using a nestedScroll:
QUESTION
When using a beforeinput
of type InputEvent
you can query the getTargetRanges()
which return an array of static ranges that will be affected by the input event.
What's an example scenario in which getTargetRanges()
will return more than one range? Or does it return an array 'just in case' there will be such an event in the future? Reason for asking is that I would like to properly test code that relies on the return value of getTargetRanges()
.
MDN: https://developer.mozilla.org/en-US/docs/Web/API/InputEvent/getTargetRanges
Spec: https://w3c.github.io/input-events/#overview
Playground:
...ANSWER
Answered 2021-Oct-24 at 07:01Multiple selections are one example. E.g. in Firefox, double-click on a word, hold down Ctrl/Command, double-click on another word, backspace.
QUESTION
I am creating a cross-platform application in Qt5.15 monitoring user activity. My code works fine in Windows,Mac, and Raspberry Pi-Desktop-version(Debian), but when it comes to ubuntu keyboard events and mouse click events are not working. Note that my application is running in the background while the user is working.
...ANSWER
Answered 2021-May-19 at 13:32Your check
QUESTION
I am attempting to create a text box that accepts an expiration date from a CC. When the user types, I want to add a slash (/) after the first two numbers (to format the text like MM/YY). This works just fine. However, when I attempt to delete numbers after the slash has been added, my code just keeps adding the slash back in and won't let me delete any further. I referenced this article (Detect backspace and del on "input" event?) on how to detect backspace or delete on input event and built it into my code, but still doesn't work. Any thoughts on how I can get this to work or where I am going wrong?
...ANSWER
Answered 2021-May-06 at 12:46is this the behaviour ur expecting
QUESTION
I have an Electron app with a BrowserWindow
which contains index.html
for the app UI, and multiple BrowserView
elements:
ANSWER
Answered 2020-Dec-17 at 08:41Solution: we have to run this code for each BrowserView
's webContents
:
QUESTION
I have an application that can correctly generate events in Google calendar, and now I want to be able to modify any event by generating a Google meet link for it. Ideally I would like to generate Google meet links without any calendar events, but as far as I researched the only way for now is to create it as part of a Google calendar event.
I have followed the steps in https://developers.google.com/calendar/create-events?hl=en_US#java and I came up with the following function:
...ANSWER
Answered 2020-Oct-27 at 10:28According to the Calendar API Events Resource documentation:
hangoutLink
> An absolute link to the Google+ hangout associated with this event. Read-only.
So essentially, you cannot change the hangoutLink
through the Calendar API.
What you can do instead is to star ★ the issue on Google Issue Tracker here.
UpdateYou can add a hangoutLink
to an event by making the follow request, however, you cannot change the link as it is assigned automatically:
Request
QUESTION
When a std::function
is copied, are the code instructions it references copied as well?
An std::function
is initialized via some form of callable, that points to executable code in some way (like a function pointer typically does). Now, when a function-object is copied, is this executable code runtime copied or internally referenced?
To rephrase the question: If one instance of std::function
is copied, are there then multiple copies of the same compiled code instructions in memory?
Is std::function
an object that actually stores the function code or is it more an abstraction for a function pointer?
The former would seem wasteful and I don't suspect it, but everything I found so far on the subject is either too vague, lacking or too specific for me to say for me for sure. For example
When the target is a function pointer or a std::reference_wrapper, small object optimization is guaranteed, that is, these targets are always directly stored inside the std::function object, no dynamic allocation takes place. Other large objects may be constructed in dynamic allocated storage and accessed by the std::function object through a pointer. - cppreference
gives some hints about how it's done but seems still too vague and maybe is not related at all to this question, because of further abstractions inside of std::function
.
For context: I am trying to refactor some bad C-ish code that maps input-events (keystrokes, mouse input and the like) to a certain behavior, which is executed upon a target data structure which can be interpreted by the program as more specific input that have semantic context other than than keystrokes (, aka keybindings). One can suspect that requirements of behaviours varies drastically.
This was previously implemented with lists of defines and numbers specifying input-event-ids, and hard-coded behavior, which was selected by switch-case. We quickly approach the border of where this intial way of doing it becomes unwieldly.
To get out of the defined lists to an expandable, declarative, object oriented and flexible design I consider higher order functions.
Especially since some behavior is quite simple and repeatedly needed (like for example the toggle of one value in the output data structure) other behaviors are more complex with multiple conditions attached, I'd like to declare some of the behavior statically, but still would like to be open to just assign some special lambda in some cases. Since I need to store behavior per input (key, mousebutton, mouse-axis, etc.) and potentially many copies of one certain behaviour type can be instantiated in one time for different sets of keybindings, I wonder if this behavior should be referenced, rather than stored by value. In the former case, fresh lambdas would need to be owned by the behavior structures, but statically declared behavior does not, which pragmatically would lead to some shared_ptr
shenanigans. In the latter case, by value, this would not be an issue, but I wouldn't want multiple copies of for example the toggle behavior to cause too much redundant overhead instead.
ANSWER
Answered 2020-Sep-12 at 20:23I think the information in regarding the exceptions share some light:
Does not throw if other's target is a function pointer or a std::reference_wrapper, otherwise may throw std::bad_alloc or any exception thrown by the constructor used to copy or move the stored callable object. CppReference
This seems to imply that every copy of the std::function copies the contained callable as well. For example, in case your function contains a lambda with a vector, that lambda and by result vector gets copied. The actual machine code that is linked to it, stays in the read-only part of your executable and won't be copied.
An update from the c++20 standard draft: 20.14.16.2.1 Constructors and destructor[func.wrap.func.con]
function(const function& f);
Postconditions: !*this if !f; otherwise, *this targets a copy off.target().
Throws: Nothing iff’s target is a specialization ofreference_wrapperor a function pointer. Otherwise, may throwbad_allocor any exception thrown by the copy constructor of the stored callable object.
[Note: Implementations should avoid the use of dynamically allocated memory for small callable objects for example, where f’s target is an object holding only a pointer or reference to an object and a member function pointer. — end note]
QUESTION
Would you please tell me where to find information on how a user could initiate these input types while typing in a textarea element? This W3C Editor's Draft lists the input types, many of which are common, but several are not common to me. For example, I didn't know that CTRL + Backspace deleted the entire previous word; and that is not given in the draft.
How can a user perform "deleteSoftLineBackward" in a textarea, for example, and that short list of different types of soft and hard deletions of lines of text?
Is it always by key strokes of some type, or are there other ways?
The reason I ask is I'm building an undo/redo chain for a textarea that will replace that in the browser because user-triggered button events alter the value of the textarea and break the browser's undo chain. Mosts of it works well for my limited needs, but some of these events I simply don't know how to perform as a user composing in a textarea.
Thank you.
...ANSWER
Answered 2020-Jul-26 at 03:55You can find some really interesting information in the GitHub related to the documentation you linked.
In the "Issues" section, you've one in particular which aims to "Create an overview of which inputtypes are used on which platform".
Then you've the support document in a Google Spreadsheet which should answer your question and provide you with enough information.
NB: to test these, I recommend you a tool like an inputEvent viewer...
QUESTION
I found out that there is a IE bug, where setting the placeholder is calling the input event as described here. This happens on page load, so there was no user interaction.
My code:
app.component.html
...ANSWER
Answered 2020-Mar-25 at 07:23I tried to test your sample code with the IE 11 browser. I found that the input event is not getting called on page load. It occurs normally when the input gets changed.
Testing result:
I suggest you again test the issue and check the result with a new empty project.
Let me know if I missed any steps in testing. I will again try to test the issue to check the result.
Edit :-------------------------------------------------------------------------------------------------------------------------
After spending some time on again matching the two projects I found the difference.
I noticed that placeholder="test" in your HTML code in app.component.html causing this issue. You had already mentioned it in your original post. Other than that I did not get any other difference. It does look like any bug.
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