boards | Data Visualization for NBA Statistics | Data Visualization library

 by   sameehkhan JavaScript Version: Current License: No License

kandi X-RAY | boards Summary

kandi X-RAY | boards Summary

boards is a JavaScript library typically used in Analytics, Data Visualization applications. boards has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Boards is a data visualization application for NBA statisticss. These stats can often be difficult to parse, but boards is an elegant display of your favorite teams and players' stats. Reading numbers off of a screen hardly shows the differentiation between one player to the next. Data visualization can create a more simple, yet just as robust way of analyzing NBA statistics.
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            kandi-support Support

              boards has a low active ecosystem.
              It has 3 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              boards has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of boards is current.

            kandi-Quality Quality

              boards has 0 bugs and 0 code smells.

            kandi-Security Security

              boards has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              boards code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              boards does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              boards releases are not available. You will need to build from source code and install.

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            boards Key Features

            No Key Features are available at this moment for boards.

            boards Examples and Code Snippets

            No Code Snippets are available at this moment for boards.

            Community Discussions

            QUESTION

            c project makefile multiple definitions error
            Asked 2022-Apr-11 at 13:23

            This question is a repex created corresponding to this problem.

            In my embedded C project I have two separate boards and I want to create two .c files (master.c and slave.c) for each board containing their own specific main() function.

            I've used stm32cumbemx to generate the project with main.c, makefile and other sources and headers (I want to replace main.c with master.c and slave.c manually). this is the folder structure of the project (I deleted slave.c for simplicity):

            ...

            ANSWER

            Answered 2022-Apr-11 at 13:23

            QUESTION

            I want to use axios's return to global state ,but Promise { }
            Asked 2022-Mar-30 at 10:12
            const Board = () => {
            
                ...
            
                const {selected} = useSelector(state => state.board);
                // In Redux reducer ->
                // const initialState = {
                // selected : {}
                // }
            
                const getOnePost = async (id) => {
                    try {
                      const response = await axios.get(`/api/v1/post/${id}`);
                      const getOnePostData = await response.data;
                      selected = getOnePostData //I want to use Redux to use global state...
                      console.log(selected) //TypeError... and How to use global state..?
                    } catch(error) {
                      alert(error.response.data.message);
                      return Promise.reject(error)
                    }
                  }
            
                const postClickHandler = (postId) =>
                {
                    if(postId) {
                        // dispatch(boardSelected(postId));
                        getOnePost(postId)
                    }
                }
            
                ...
            
            }
            
            ...

            ANSWER

            Answered 2022-Mar-29 at 12:10

            Axios is a Promised-based JavaScript library that is used to send HTTP requests, you have to get the promise result in the then method . try this

            Source https://stackoverflow.com/questions/71661475

            QUESTION

            Fast way of checking for alignment of in a 6x6 bitboard
            Asked 2022-Mar-30 at 08:23

            I am trying to find a quick and fast way to check for alignment of 5 bits in a 6x6 board in all directions (diagonal, horizontal, vertical). The board is represented as a bitboard as they are very fast.

            The bitboard is like this:

            ...

            ANSWER

            Answered 2022-Mar-30 at 06:51

            Some tests could be grouped together.

            For example, let's say the board is called x, then m = x & (x >> 1) & (x >> 2) & (x >> 3) & (x >> 4) computes a mask where every bit indicates whether it is the start of 5 horizontally-consecutive set bits (including ranges that wrap across different rows). If m has any of the bits in the first two columns set, then that means that that bit is the first bit of a winning position. That's a cheap test: (m & 0b000011000011000011000011000011000011) != 0. Together that takes care of checking 12 winning positions in 10 operations.

            The same approach can be used for vertical alignment, but the shift amounts become 6, 12, 18, 24 instead of 1, 2, 3, 4 and the mask becomes 0b000000000000000000000000111111111111.

            The same approach can also be used for the diagonals,

            • shift amounts of 7, 14, 21, 28 with a mask of 0b000011000011
            • shift amounts of 5, 10, 15, 20 with a mask of 0b110000110000

            But there are only 8 diagonal winning positions and it ends up costing 20 operations to check them this way, which isn't that good. It may still help thanks to reducing the number of checks even though it's more operations, but it may also not help, or be worse.

            The number of checks can be reduced to 1 if you prefer, by ORing together the winning-position bits and doing just one != 0.

            Source https://stackoverflow.com/questions/71667689

            QUESTION

            Overriding Cypress typescript using declaration file
            Asked 2022-Mar-27 at 04:00

            I was reading this article about Cypress. On the last part, the author overrode the types to be inferred by typescript when calling Cypress.env.

            Here's the snippet that i want to understand.

            ...

            ANSWER

            Answered 2022-Mar-27 at 04:00

            I'm not an expert in typescript, but here's my take

            1. How does typescript know about this file when it is named as env.d.ts

            In tsconfig.json you have

            Source https://stackoverflow.com/questions/71633138

            QUESTION

            making a data.frame igraph compatible by creating edgelist from location data
            Asked 2022-Feb-13 at 11:27

            I am currently working on a project visualizing a network of think tank board members and their respective boards. The data I have is in the following format:

            ...

            ANSWER

            Answered 2022-Feb-13 at 11:27

            You could use combn by each name with a small case handling.

            Source https://stackoverflow.com/questions/71099472

            QUESTION

            How do I handle subdirectory dependencies in CMake?
            Asked 2022-Jan-31 at 18:43

            I have a project where I need to run one application on multiple boards. To do this I have two exectuables that share a main.c, but are compiled with a different board.c. The directory tree is as follows:

            ...

            ANSWER

            Answered 2022-Jan-31 at 18:43

            My problem is that board.c (as well as main.c) depends on somelib. How can I add this dependency to the subdirectory CMakeLists.txt? Is there a way I can do that without hard-coding a path to somelib? My feeling is that I should create a CMakeLists.txt in somelib, and I feel this would be easy if I were handling the library linking from the root CMakeLists.txt, but my confusion is that board is adjacent to lib. I'm relatively new to CMake and am not sure how to best structure these dependencies.

            This is very straightforward start by linking each board_ to somelib's target.

            Source https://stackoverflow.com/questions/70930455

            QUESTION

            How can I build two executables that share a main function in CMake?
            Asked 2022-Jan-30 at 23:57

            I have a project that's becoming large enough that I want to switch to from a plain Makefile to CMake. My project contains only one application, but supports two different boards (each board has a set of source files, and some defines specific to the board). The (simplified) project structure currently looks like this:

            ...

            ANSWER

            Answered 2022-Jan-30 at 23:54

            how I can create a project which allows me to build an executable for either board where each executable can have a separate set of defines

            Put CMakeLists.txt inside board_a that does add_library(board_a board.c).

            Put CMakeLists.txt inside board_b that does add_library(board_b board.c).

            If the boards are somewhat similar:

            • In the root CMakeLists.txt create a add_executable(exe_board_a main.c) that target_link_libraries(exe_board_a PUBLIC board_a).
            • Repeat above for exe_board_b

            If the boards are unrelated, like need many different compiler flags or separate toolchain files or even different compilers:

            • In the root CMakeLists.txt add_executable(exe main.c) that does target_link_libraries(exe PUBLIC ${USE_BOARD}).

            • Compile your project twice with cmake -DUSE_BOARD=board_a and cmake -DUSE_BOARD=board_b. Use two separate build directories. The double compilation can be scripted with a custom script, a root custom Makefile, or you can research cmake-presets.

            Remember to use target_* commands, not the directory specific commands.

            Source https://stackoverflow.com/questions/70919957

            QUESTION

            NEON assembly code requires more cycles on Cortex-A72 vs Cortex-A53
            Asked 2021-Dec-22 at 15:34

            I am benchmarking an ARMv7 NEON code on two ARMv8 processors in AArch32 mode: the Cortex-A53 and Cortex-A72. I am using the Raspberry Pi 3B and Raspberry Pi 4B boards with 32-bit Raspbian Buster.

            My benchmarking method is as follows:

            ...

            ANSWER

            Answered 2021-Oct-27 at 12:00

            I compared the instruction cycle timing of A72 and A55 (nothing available on A53):

            vshl and vshr:

            A72: throughput(IPC) 1, latency 3, executes on F1 pipeline only
            A55: throughput(IPC) 2, latency 2, executes on both pipelines (restricted though)

            That pretty much nails it since there are many of them in your code.

            There are some drawbacks in your assembly code, too:

            1. vadd has less restrictions and better throughput/latency than vshl. You should replace all vshl by immediate 1 with vadd. Barrel shifters are more costly than arithmetic on SIMD.
            2. You should not repeat the same instructions unnecesarily (<<5)
            3. The second vmvn is unnecessary. You can replace all the following vand with vbic instead.
            4. Compilers generate acceptable machine codes as long as no permutations are involved. Hence I'd write the code in neon intrinsics in this case.

            Source https://stackoverflow.com/questions/69719403

            QUESTION

            Vuetify table not showing data
            Asked 2021-Nov-22 at 12:36

            I am new to the vuetify and having a headache with displaying table. I searched others and tried them on mine but its not showing...

            shows data on dev tool

            I can see my data with dev tool but it wont show on the table ;~;

            Here are my codes

            Vuetify Table Code

            BoardList.vue

            ...

            ANSWER

            Answered 2021-Nov-22 at 12:36

            I may be wrong but it looks like you are only passing two items when calling listArticle method.

            How it's defined: listArticle(param, success, fail)

            How it's called: listArticle((response) => {}, (error) => {});

            How it should be called: listArticle(param, (response) => {}, (error) => {});

            Does the items in the response.data have a data prop as used in props.item.data.articleno? I'm guessing data does not exist so key articleno can't be found and there is a browser error accessing nested values causing the slots to not be displayed.

            Other suggestions (may not fix):

            • Wrap the two s inside (unless it's already part of item slot template, check in DOM if you get any rows to show up)
            • Deconstruct v-slot props so you don't have to reference it as props.item

            Source https://stackoverflow.com/questions/70060647

            QUESTION

            Determining whether a given point would create an island
            Asked 2021-Nov-03 at 18:10

            I'm currently working on porting the game Hitori, aka Singles to the Game Boy in C using GBDK. One of the rules of this game is that no area of the board can be completely closed off from other areas. For example, if the current state of the board is:

            00100
            01000
            00000
            00000
            00000

            the solution cannot contain a 1 at (0,0) or (0,2). The board generation function needs to be able to detect this and not place a black tile there. I'm currently using a non-recursive depth-first search, which works, but is very slow on larger boards. Every other implementation of this game I can find on the internet uses DFS. The Game Boy is just too slow.

            What I need is an algorithm that, when given a coordinate, can tell whether or not a 1 can be placed at that location without dividing the board. I've looked into scanline-based filling algorithms, but I'm not sure how much faster they'll be since boards rarely have long horizontal lines in them. I also thought of using an algorithm to follow along an edge, but I think that would fail if the edge wasn't connected to the side of the board:

            00000
            00100
            01010
            00100
            00000

            Are there any other types of algorithm that can do this efficiently?

            ...

            ANSWER

            Answered 2021-Nov-03 at 18:10

            I looked at another generator code, and it repeatedly chooses a tile to consider blackening, doing so if that doesn’t lead to an invalid board. If your generator works the same way, we can exploit the relatedness of the connectivity queries. The resulting algorithm will require O(n²)-time initialization and then process each update in amortized O(log n) time (actually inverse Ackermann if you implement balanced disjoint set merges). The constants should be OK as algorithms go, though n = 15 is small.

            Treating the board as a subset of the grid graph with the black tiles removed, we need to detect when the number of connected components would increase from 1. To borrow an idea from my colleague Jakub Łącki and Piotr Sankowski (“Optimal Decremental Connectivity in Planar Graphs”, Lemma 2), we can use Euler characteristic and planar duality to help accomplish this.

            Let me draw an empty board (with numbered tiles) and its grid graph.

            Source https://stackoverflow.com/questions/69819013

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install boards

            You can download it from GitHub.

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          • CLI

            gh repo clone sameehkhan/boards

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            git@github.com:sameehkhan/boards.git

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