boards | Data Visualization for NBA Statistics | Data Visualization library
kandi X-RAY | boards Summary
kandi X-RAY | boards Summary
Boards is a data visualization application for NBA statisticss. These stats can often be difficult to parse, but boards is an elegant display of your favorite teams and players' stats. Reading numbers off of a screen hardly shows the differentiation between one player to the next. Data visualization can create a more simple, yet just as robust way of analyzing NBA statistics.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of boards
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Trending Discussions on boards
QUESTION
This question is a repex created corresponding to this problem.
In my embedded C project I have two separate boards and I want to create two .c files (master.c and slave.c) for each board containing their own specific main()
function.
I've used stm32cumbemx to generate the project with main.c, makefile and other sources and headers (I want to replace main.c with master.c and slave.c manually). this is the folder structure of the project (I deleted slave.c for simplicity):
...ANSWER
Answered 2022-Apr-11 at 13:23The last gcc
run ...
QUESTION
const Board = () => {
...
const {selected} = useSelector(state => state.board);
// In Redux reducer ->
// const initialState = {
// selected : {}
// }
const getOnePost = async (id) => {
try {
const response = await axios.get(`/api/v1/post/${id}`);
const getOnePostData = await response.data;
selected = getOnePostData //I want to use Redux to use global state...
console.log(selected) //TypeError... and How to use global state..?
} catch(error) {
alert(error.response.data.message);
return Promise.reject(error)
}
}
const postClickHandler = (postId) =>
{
if(postId) {
// dispatch(boardSelected(postId));
getOnePost(postId)
}
}
...
}
...ANSWER
Answered 2022-Mar-29 at 12:10Axios is a Promised-based JavaScript library that is used to send HTTP requests, you have to get the promise result in the then method . try this
QUESTION
I am trying to find a quick and fast way to check for alignment of 5 bits in a 6x6 board in all directions (diagonal, horizontal, vertical). The board is represented as a bitboard as they are very fast.
The bitboard is like this:
...ANSWER
Answered 2022-Mar-30 at 06:51Some tests could be grouped together.
For example, let's say the board is called x
, then m = x & (x >> 1) & (x >> 2) & (x >> 3) & (x >> 4)
computes a mask where every bit indicates whether it is the start of 5 horizontally-consecutive set bits (including ranges that wrap across different rows). If m
has any of the bits in the first two columns set, then that means that that bit is the first bit of a winning position. That's a cheap test: (m & 0b000011000011000011000011000011000011) != 0
. Together that takes care of checking 12 winning positions in 10 operations.
The same approach can be used for vertical alignment, but the shift amounts become 6, 12, 18, 24 instead of 1, 2, 3, 4 and the mask becomes 0b000000000000000000000000111111111111
.
The same approach can also be used for the diagonals,
- shift amounts of 7, 14, 21, 28 with a mask of
0b000011000011
- shift amounts of 5, 10, 15, 20 with a mask of
0b110000110000
But there are only 8 diagonal winning positions and it ends up costing 20 operations to check them this way, which isn't that good. It may still help thanks to reducing the number of checks even though it's more operations, but it may also not help, or be worse.
The number of checks can be reduced to 1 if you prefer, by ORing together the winning-position bits and doing just one != 0
.
QUESTION
I was reading this article about Cypress. On the last part, the author overrode the types to be inferred by typescript when calling Cypress.env
.
Here's the snippet that i want to understand.
...ANSWER
Answered 2022-Mar-27 at 04:00I'm not an expert in typescript, but here's my take
1. How does typescript know about this file when it is named as env.d.ts
In tsconfig.json
you have
QUESTION
I am currently working on a project visualizing a network of think tank board members and their respective boards. The data I have is in the following format:
...ANSWER
Answered 2022-Feb-13 at 11:27You could use combn
by
each name with a small case handling.
QUESTION
I have a project where I need to run one application on multiple boards. To do this I have two exectuables that share a main.c
, but are compiled with a different board.c
. The directory tree is as follows:
ANSWER
Answered 2022-Jan-31 at 18:43My problem is that board.c (as well as main.c) depends on somelib. How can I add this dependency to the subdirectory CMakeLists.txt? Is there a way I can do that without hard-coding a path to somelib? My feeling is that I should create a CMakeLists.txt in somelib, and I feel this would be easy if I were handling the library linking from the root CMakeLists.txt, but my confusion is that board is adjacent to lib. I'm relatively new to CMake and am not sure how to best structure these dependencies.
This is very straightforward start by linking each board_
to somelib
's target.
QUESTION
I have a project that's becoming large enough that I want to switch to from a plain Makefile to CMake. My project contains only one application, but supports two different boards (each board has a set of source files, and some defines specific to the board). The (simplified) project structure currently looks like this:
...ANSWER
Answered 2022-Jan-30 at 23:54how I can create a project which allows me to build an executable for either board where each executable can have a separate set of defines
Put CMakeLists.txt
inside board_a
that does add_library(board_a board.c)
.
Put CMakeLists.txt
inside board_b
that does add_library(board_b board.c)
.
If the boards are somewhat similar:
- In the root
CMakeLists.txt
create aadd_executable(exe_board_a main.c)
thattarget_link_libraries(exe_board_a PUBLIC board_a)
. - Repeat above for
exe_board_b
If the boards are unrelated, like need many different compiler flags or separate toolchain files or even different compilers:
In the root
CMakeLists.txt
add_executable(exe main.c)
that doestarget_link_libraries(exe PUBLIC ${USE_BOARD})
.Compile your project twice with
cmake -DUSE_BOARD=board_a
andcmake -DUSE_BOARD=board_b
. Use two separate build directories. The double compilation can be scripted with a custom script, a root custom Makefile, or you can research cmake-presets.
Remember to use target_*
commands, not the directory specific commands.
QUESTION
I am benchmarking an ARMv7 NEON code on two ARMv8 processors in AArch32 mode: the Cortex-A53 and Cortex-A72. I am using the Raspberry Pi 3B and Raspberry Pi 4B boards with 32-bit Raspbian Buster.
My benchmarking method is as follows:
...ANSWER
Answered 2021-Oct-27 at 12:00I compared the instruction cycle timing of A72 and A55 (nothing available on A53):
vshl
and vshr
:
A72:
throughput(IPC) 1, latency 3, executes on F1 pipeline only
A55:
throughput(IPC) 2, latency 2, executes on both pipelines (restricted though)
That pretty much nails it since there are many of them in your code.
There are some drawbacks in your assembly code, too:
vadd
has less restrictions and better throughput/latency thanvshl
. You should replace allvshl
by immediate 1 withvadd
. Barrel shifters are more costly than arithmetic on SIMD.- You should not repeat the same instructions unnecesarily (
<<5
) - The second
vmvn
is unnecessary. You can replace all the followingvand
withvbic
instead. - Compilers generate acceptable machine codes as long as no permutations are involved. Hence I'd write the code in neon intrinsics in this case.
QUESTION
I am new to the vuetify and having a headache with displaying table. I searched others and tried them on mine but its not showing...
I can see my data with dev tool but it wont show on the table ;~;
Here are my codes
Vuetify Table Code
BoardList.vue
...ANSWER
Answered 2021-Nov-22 at 12:36I may be wrong but it looks like you are only passing two items when calling listArticle
method.
How it's defined: listArticle(param, success, fail)
How it's called: listArticle((response) => {}, (error) => {});
How it should be called: listArticle(param, (response) => {}, (error) => {});
Does the items in the response.data have a data
prop as used in props.item.data.articleno
? I'm guessing data
does not exist so key articleno
can't be found and there is a browser error accessing nested values causing the slots to not be displayed.
Other suggestions (may not fix):
- Wrap the two
s inside
(unless it's already part of item slot template, check in DOM if you get any rows to show up)
- Deconstruct v-slot props so you don't have to reference it as
props.item
QUESTION
I'm currently working on porting the game Hitori, aka Singles to the Game Boy in C using GBDK. One of the rules of this game is that no area of the board can be completely closed off from other areas. For example, if the current state of the board is:
00100
01000
00000
00000
00000
the solution cannot contain a 1 at (0,0) or (0,2). The board generation function needs to be able to detect this and not place a black tile there. I'm currently using a non-recursive depth-first search, which works, but is very slow on larger boards. Every other implementation of this game I can find on the internet uses DFS. The Game Boy is just too slow.
What I need is an algorithm that, when given a coordinate, can tell whether or not a 1 can be placed at that location without dividing the board. I've looked into scanline-based filling algorithms, but I'm not sure how much faster they'll be since boards rarely have long horizontal lines in them. I also thought of using an algorithm to follow along an edge, but I think that would fail if the edge wasn't connected to the side of the board:
00000
00100
01010
00100
00000
Are there any other types of algorithm that can do this efficiently?
...ANSWER
Answered 2021-Nov-03 at 18:10I looked at another generator code, and it repeatedly chooses a tile to consider blackening, doing so if that doesn’t lead to an invalid board. If your generator works the same way, we can exploit the relatedness of the connectivity queries. The resulting algorithm will require O(n²)-time initialization and then process each update in amortized O(log n) time (actually inverse Ackermann if you implement balanced disjoint set merges). The constants should be OK as algorithms go, though n = 15 is small.
Treating the board as a subset of the grid graph with the black tiles removed, we need to detect when the number of connected components would increase from 1. To borrow an idea from my colleague Jakub Łącki and Piotr Sankowski (“Optimal Decremental Connectivity in Planar Graphs”, Lemma 2), we can use Euler characteristic and planar duality to help accomplish this.
Let me draw an empty board (with numbered tiles) and its grid graph.
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