slider-x | Simple and awesome slider | Carousel library

 by   sellersmith JavaScript Version: 15.8.1 License: No License

kandi X-RAY | slider-x Summary

kandi X-RAY | slider-x Summary

slider-x is a JavaScript library typically used in User Interface, Carousel applications. slider-x has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i slider-x' or download it from GitHub, npm.

Simple and awesome slider
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            kandi-support Support

              slider-x has a low active ecosystem.
              It has 56 star(s) with 31 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              slider-x has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of slider-x is 15.8.1

            kandi-Quality Quality

              slider-x has 0 bugs and 0 code smells.

            kandi-Security Security

              slider-x has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              slider-x code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              slider-x does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              slider-x releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              slider-x saves you 556 person hours of effort in developing the same functionality from scratch.
              It has 1301 lines of code, 0 functions and 14 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            slider-x Key Features

            No Key Features are available at this moment for slider-x.

            slider-x Examples and Code Snippets

            No Code Snippets are available at this moment for slider-x.

            Community Discussions

            QUESTION

            Shading in webgl
            Asked 2020-Sep-24 at 12:53

            I have been trying to create shading in webgl just like in this image: where we can see a cone, a sphere, and a light (which we can change his position with the sliders).

            I've tried to write some code in the html file by seeing multiple examples of shading from some webgl tutoring sites, but right now, I can't even see the shapes. It's sure that I'm doing something wrong, but I just don't know where. Here's my code and I also included a link because it contains multiple files. Thanks in advance.

            Link: https://wetransfer.com/downloads/cd0f66f2e2866c0d118e95b02e01cb0520200923203442/274553

            ...

            ANSWER

            Answered 2020-Sep-24 at 12:53

            Honestly, there are too many issues to cover. Trying to get your code work. First you really need to learn how to make a minimal repo. The code you posted doesn't run, references several scripts that don't exist, and data that doesn't exist.

            The tutorial the code is based off appears to be old. No one uses XMLHttpRequest in 2020. There's no such function as requestAnimFrame it's requestAnimationFrame. I think that's left over from a polyfill from like 2011. It's still using which few use anymore. It's also using new Date().getTime() which there's no reason to use as the time is passed into requestAnimationFrame. It's calling some function to get a webgl context but there's no reason for that either in 2020. It's also apparently using an old version of glMatrix because the current version uses a different API. In the current version every function takes a matrix to store the result as the first argument. Also in the current version perspective takes the field of view in radians. I have no idea if it used to take it in degrees but the code was passing degrees.

            I changed the XHR code to just return a cube. (an example of the minimal and complete parts of an "minimal complete verifiable example" (mcve) - I think now S.O calls them a "minimal reproducible example". I also removed all the references to ColorPicker (another example of making a minimal repo)

            The code should have gotten errors in the JavaScript console. Did you check the JavaScript console? In particular uNMatrix is a mat3 but the code was calling gl.uniformMatrix4fv to set it which is an error.

            Using webgl-lint pointed out several uniforms were not being set including "ambientProduct", "diffuseProduct", "specularProduct" and several were being set that don't exist (that part is not a bug necessarily) but there are several uniforms in the vertex shader that are not actually used and for example the colors seem to be set with

            Source https://stackoverflow.com/questions/64035870

            QUESTION

            How do I rewrite with callbacks to remove the need for separate variable labels?
            Asked 2018-Apr-29 at 19:43

            I have a hit and miss (luck) success rate with JS callbacks. Sometimes I can for weeks put together quite complicated objects and controls and then BHAM one eye is twitching and I'm pressing buttons with my best chimp impression. Those with the knowledge will point out the obvious that I never knew so I've so far been a perfect example of the Dunning–Kruger effect

            I learn much better by example so in the code under Faulty Approach all the values take on the last value assigned and you end up in twitch mode. The second snippet Naive Approach assigned different labels to avoid the first snippets problem.

            In the first snippet the first 3x lines fetch values and asign them to an element.

            ...

            ANSWER

            Answered 2018-Apr-29 at 19:43
            $('.svg-icon').click(function () {
                const getXY = (xid, yid)=> ({x: $(xid).slider("value"), y: $(yid).slider("value")})
                const setXY = (elId,{x, y})=>$(elid).attr("x", x).attr("y" ,y);
                const getScale = (elId) => $(elid).slider("value");
            
                const {x,y} = getxy('.slider-x','.slider-y')
                $('.svg-position').attr("transform", "translate(" + x + "," + y + ")");
            
            
                setXY('.strapline-text', getXY('.slider-strapline-text-x', ".slider-title-text-y"))
                setXY('.title-text', getXY('.slider-title-text-x', '.slider-title-text-y'))
            
            
                $('.svg-size').attr("transform", "scale(" + getScale('.slider-svglogo-scale') / 100 + ")");
                $('.svg-business-title').css("font-size", getScale('.slider-title-text-scale') + "px");
                $('.svg-strap-line').css("font-size", getScale("slider-strapline-text-scale") + "px"); 
            
            
                var strap = $('.text-strap').val();
                $('.svg-strap-line').text(strap);
                //some code that builds html and sets values
            });
            

            Source https://stackoverflow.com/questions/50053613

            QUESTION

            Having trouble with moving and scaling svg elements with jQuery UI sliders?
            Asked 2018-Apr-18 at 22:44

            I have an SVG element with defined text and a path. Please see my example code.

            The text works as desired, scales from the center and can be positioned accurately but I have I am having terrible trouble with the path.

            When I touch the slider to move x or y the scale gets thrown off and it always scales from the top left corner. I've tried numerous examples online but I have had no luck so I cleaned up the example code.

            I would like to be able scale the path from it's center and when I change it's position it doesn't affect the scale.

            ...

            ANSWER

            Answered 2018-Apr-18 at 22:44

            You were using one transform attribute for three independent operations, in fact overwriting values that you would need to maintain. In addition, transform="scale()" always scales around the origin of the local coordinate system. So to scale the paths in place, they must be centered at x = y = 0.

            The steps to take to rectify the situations in a maintainable way:

            1. Distribute translating and scaling the paths to two enclosing groups, the outer one being the translation (.svg-position), the inner one the scale (.svg-size).

            2. Determine the center of the paths:

            Source https://stackoverflow.com/questions/49909114

            QUESTION

            Slick Slider Syncing Multiple sliders - 3
            Asked 2017-May-03 at 08:21

            I'm using slick Slider Syncing with 3 sliders. With 2 sliders it works fine but when I try with 3 sliders with 3 classes still only 2 are working.

            example » https://jsfiddle.net/rk0tuoy7/6/

            ...

            ANSWER

            Answered 2017-May-03 at 08:21

            It seems that the asNavFor option works as a normal CSS selector. You can list several classes separated by commas:

            Source https://stackoverflow.com/questions/41819533

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install slider-x

            Documentation will update asap!.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i slider-x

          • CLONE
          • HTTPS

            https://github.com/sellersmith/slider-x.git

          • CLI

            gh repo clone sellersmith/slider-x

          • sshUrl

            git@github.com:sellersmith/slider-x.git

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