qp | Efficient queue manager/processor in node.js | Runtime Evironment library
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kandi X-RAY | qp Summary
Efficient queue manager/processor in node.js. Has a server/admin interface, available at qp-server.
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WITH cte AS (
SELECT Q.Question_id, Q.Question, PMA.part_model_ans, QP.part_total_marks, MA.answer_mark, Q.rowid,
Q.Question <> LAG(Q.Question, 1, '') OVER (PARTITION BY Q.Question_id ORDER BY Q.rowid) flag
FROM QUESTIO
QueryParser qp = new QueryParser("title", a);
Query q = qp.parse(query);
Set termQuerySet = new HashSet();
Weight w = searcher.createWeight(q, true, 3.4f);
w.extractTerms(termQuerySet);
h264_amf AVOptions:
-usage E..V.... Encoder Usage (from 0 to 3) (default transcoding)
transcoding E..V.... Generic Transcoding
ultralowlatency E..V....
lowlatency
|----|----|----|----|----||----|-----|-----|-----|-----|----|----|----|----|
| Q | T1 | T2 | T3 | T4 || Q' | T1' | T2' | T3' | T4' | D1 | D2 | D3 | D4 |
|----|----|----|----|----||----|-----|-----|-----|-----|----|----|----|----|
// read
SELECT TOP 10 SUBSTRING(qt.TEXT, (qs.statement_start_offset/2)+1,
((CASE qs.statement_end_offset
WHEN -1 THEN DATALENGTH(qt.TEXT)
ELSE qs.statement_end_offset
END - qs.statement_start_offset)/2)+1),
qs.execution_count,
qs.total_logical_rea
SELECT TOP 50 qs.creation_time, qs.execution_count, qs.total_worker_time as total_cpu_time, qs.max_worker_time as max_cpu_time,
qs.total_elapsed_time, qs.max_elapsed_time, qs.total_logical_reads, qs.max_logical_reads, qs.total_physical_re
Community Discussions
Trending Discussions on qp
QUESTION
2 FFMPEG process
(1) generating a ffmpeg x11grab to a .mp4 (2) take the .mp4 and restream it simultaneously to multiple rtmp endpoints
ISSUE the generated file in (1) have this error "moov atom not found"
This is the command that generate (1) :
...ANSWER
Answered 2021-Jun-02 at 03:01With those changes, I'm able to acheive 3 to 4 stable delay ;)
LINE 79 of
I REPLACED
QUESTION
I am using the API yfinance: https://github.com/ranaroussi/yfinance
With the simple code below:
...ANSWER
Answered 2021-May-25 at 15:17After playing a little bit more with the data output I found a non-elegant way of checking for failed values, for example for the element "LOL":
QUESTION
WITH cte AS (
SELECT Q.Question_id, Q.Question, PMA.part_model_ans, QP.part_total_marks, MA.answer_mark, Q.rowid,
Q.Question <> LAG(Q.Question, 1, '') OVER (PARTITION BY Q.Question_id ORDER BY Q.rowid) flag
FROM QUESTIONS Q
LEFT JOIN QUESTIONS_PART QP ON QP.question_id = Q.question_id
LEFT JOIN PART_MODEL_ANSWER PMA ON PMA.part_id = QP.part_id
LEFT JOIN MODEL_ANSWER MA ON MA.question_id = Q.question_id
)
SELECT Question_id, Question, part_model_ans, part_total_marks, answer_mark,
SUM(flag) OVER (PARTITION BY Question_id ORDER BY rowid) part
FROM cte
having part = 1
ORDER BY question_id
...ANSWER
Answered 2021-May-22 at 07:34You need to place the condition in a WHERE
clause, but part
is the result of a window function and you can't use it directly in the WHERE
clause.
You can do it with a subquery:
QUESTION
ANSWER
Answered 2021-May-19 at 15:45I think you want order by
, not partition by
:
QUESTION
I have a sequence (100 images) (image ex: https://drive.google.com/file/d/1V8HwOuIo9PBX3ix0eKFQFGimskU_H0mN/view?usp=sharing) of Bayer images, what I need to do is
- debayer them
- compress the result in the
.h264
file
So, there are two queries that I use
for debayer
...ANSWER
Answered 2021-May-19 at 12:24Few notes:
- There is no need to convert the frames to PNG first.
hevc_nvenc
applies H.265 codec, and you are using.h264
file extension.
I triedh264_nvenc
, but I got an error, because the resolution is too high (for H.264 NVIDIA encoder).result%7d.png
should beresult%07d.png
- It is recommended to select the pixel format (yuv420p or yuv444p).
Here is the syntax:
QUESTION
For a school project I am programming a chess game. I've made a first GUI with the following code:
...ANSWER
Answered 2021-May-14 at 18:24Dealing with widgets that have a fixed aspect ratio is not an easy task, and some precautions must be taken in order to ensure that having an "incompatible" parent size doesn't prevent proper display.
In this case, a possible solution is to use a widget for the chessboard that uses a grid layout for all the squares and pieces.
Note that a QLabel isn't a good choice for the chessboard, as it doesn't allow a size smaller than the QPixmap, so a QWidget should be subclassed instead.
The trick is to override the resizeEvent()
, ignore the base implementation (which by default adapts the geometry of the layout) and manually set the geometry based on the minimum extent between width and height.
In order to ensure that the layout has proper equal spacings even when a row or column is empty, setRowStretch()
and setColumnStretch()
must be called for the whole grid size.
Then, you add the pieces directly to the layout, and whenever you need to move them you can just create a helper function that uses addWidget()
with the correct row/column (which will automatically "move" the widget to the new position).
Here is a possible implementation.
QUESTION
We are formulating a QP optimization problem in Pyomo + Mosek (commercial).
Unexpectedly, mosek complains the quadratic coefficient is not PSD.
...ANSWER
Answered 2021-May-14 at 13:53I fixed this bug in a PR back in Feb 2021. However, it seems that the current release (v 5.7.3) does not have the fix yet. You can do two things (for both of these you would need to know where pyomo is installed, find that out using print(pyomo.__file__)
in the python console):
Clone the Pyomo github repository (master branch) and use that as your pyomo installation. Hint: you can install pyomo using pip, and then replace the pyomo installation (somewhere in env/lib/site-packages/pyomo) with a symbolic link the repo clone. #lifehack
If you have Pyomo 5.7.3 , then you can make the fix yourself. If you go to file:
python3.8/site-packages/pyomo/solvers/plugins/solvers/mosek_direct.py
then you only need to change line number 253 frommosek_qexp = (qsubi, qsubj, qvals)
tomosek_qexp = (qsubj, qsubi, qvals)
.
The second option should be quicker.
Sorry for the inconvenience. It is a bit confusing why the release does not have this fix yet, but I will raise this issue with the maintainers of the repo.
QUESTION
I am trying to create video files with ffmpeg using frames dynamically created on a separate thread.
While I can create those frames and store them on disk/memory, I'd like to avoid that passage since the amount/size of the frames can be high and many "jobs" could be created with different format or options. But, also importantly, I'd like to better understand the logic behind this, as I admit I've not a very deep knowledge on how thread/processing actually works.
Right now I'm trying to create the QProcess in the QThread object, and then run the image creation thread as soon as the process is started, but it doesn't seem to work: no file is created, and I don't even get any output from standard error (but I know I should, since I can get it if I don't use the thread).
Unfortunately, due to my little knowledge on how QProcess deals with threads and piping (and, obviously, all possible ffmpeg options), I really don't understand how can achieve this.
Besides obviously getting the output file created, the expected result is to be able to launch the encoding (and possibly queue more encodings in the meantime) while keeping the UI responding and get notifications of the current processing state.
...ANSWER
Answered 2021-May-11 at 20:50It turns out that I was partially right and wrong.
- ffmpeg has multiple levels and amounts of internal buffering, depending on input/output formats, filters and codecs: I just didn't create enough frames to see that happening;
- interaction with the QProcess should happen in the thread in which it was created;
- for that reason, data cannot be directly written to the write channel from a different thread, so signals must be used instead;
- the write channel must be closed (from its same thread) when all data has been written in order to ensure completion of the encoding;
Considering the above, I only use the thread to create the images, then emit a signal with the saved QByteArray of each image; finally, after image creation is completed I wait for the actual completion (based on the showinfo
filter output) so that the thread is actually considered finished at that point. Some optimization could be used to queue further image creation in case of multiple jobs, but considering that it probably won't improve performance that much, I prefer the current approach.
Here is the revised code, I tested with different formats and it seems to work as expected.
QUESTION
this morning I received a mal containing, among other things, a file with the extension .wsf, on which I inadvertently clicked.
I immediately realized that I had made a mistake ... but too late :( Can you tell me if it is malicious code?
Here is the code:
...ANSWER
Answered 2021-May-10 at 13:47The fact it obfuscates itself is a good indicator it maybe malicious, if you want to see what it's attempting to run you can;
Comment out this line (like below);
QUESTION
CC=g++
CFLAGS=-O3 -c -Wall
DFLAGS=-g -Wall
LDFLAGS= -lz -lm -lpthread
KSWSOURCE=ksw.c
ALGNSOURCES=main.cpp aligner.cpp graph.cpp readfl.cpp hash.cpp form.cpp btree.cpp conLSH.cpp
INDSOURCES=whash.cpp genhash.cpp formh.cpp conLSH.cpp
INDOBJECTS=$(INDSOURCES:.cpp=.o) $(KSWSOURCE:.c=.o)
ALGNOBJECTS=$(ALGNSOURCES:.cpp=.o) $(KSWSOURCE:.c=.o)
INDEXER=conLSH-indexer
ALIGNER=conLSH-aligner
all: $(INDSOURCES) $(ALGNSOURCES) $(KSWSOURCE) $(ALIGNER) $(INDEXER)
$(ALIGNER): $(ALGNOBJECTS)
$(CC) $(ALGNOBJECTS) -o $@ $(LDFLAGS)
$(INDEXER): $(INDOBJECTS)
$(CC) $(INDOBJECTS) readfl.o -o $@ $(LDFLAGS)
debug:
$(CC) $(DFLAGS) $(ALGNSOURCES) $(KSWSOURCE) $(LDFLAGS)
.cpp.o:
$(CC) $(CFLAGS) $< -o $@
.c.o:
$(CC) $(CFLAGS) $< -o $@
clean:
rm -rf *.o $(ALIGNER) $(INDEXER) a.out
...ANSWER
Answered 2021-May-05 at 09:18-msse2
is the specific option, so passing that to GCC will work, if you get your build scripts set up to actually do that. https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html#x86-Options
Or better, use -march=native
to enable everything your CPU has, if you're building for local use, not for distributing a binary that might have to work on an old-but-not-ancient CPU. (Of course, if you care about performance, it's weird to be building for 32-bit mode. SSE2 is baseline for x86-64. Unless your CPU is too old to support SSE2, e.g. a Pentium III. Or for example, there are embedded x86 CPUs without SSE, like AMD Geode. In that case, a binary built (successfully) with -msse2
will probably crash with an illegal instruction on such a CPU.)
-mfpmath=sse
just tells GCC to use SSE for scalar FP math assuming that SSE is available; unrelated to telling GCC to assume the target CPU does support SSE2. It can be good to use it as well for performance, but it's not going to matter in getting your code to compile.
And yes, SSE1/2 intrinsic types like __m128i
will only get defined when SSE is enabled, so error: ‘__m128i’ does not name a type
is a clear sign that -msse
wasn't enabled
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