pixelate | Pixelate an image 's canvas just by select | Canvas library

 by   teracyhq-incubator JavaScript Version: Current License: Non-SPDX

kandi X-RAY | pixelate Summary

kandi X-RAY | pixelate Summary

pixelate is a JavaScript library typically used in User Interface, Canvas applications. pixelate has no bugs, it has no vulnerabilities and it has low support. However pixelate has a Non-SPDX License. You can download it from GitHub.

This libray can turn an image’s canvas, element, source link to a selectable area that you can select and real time preview what is changing.
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            kandi-support Support

              pixelate has a low active ecosystem.
              It has 7 star(s) with 8 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 2 have been closed. On average issues are closed in 10 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pixelate is current.

            kandi-Quality Quality

              pixelate has 0 bugs and 0 code smells.

            kandi-Security Security

              pixelate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pixelate code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pixelate has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              pixelate releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 1904 lines of code, 0 functions and 11 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pixelate and discovered the below as its top functions. This is intended to give you an instant insight into pixelate implemented functionality, and help decide if they suit your requirements.
            • xl image
            • Initialize the canvas
            • Image source from obj
            • pixels by obj
            • Check if objects are valid .
            • Instantiates a new Pixel instance .
            • Init an A
            • calculate X and margin
            • Calculates the insertion predicate function .
            • Calculate a number
            Get all kandi verified functions for this library.

            pixelate Key Features

            No Key Features are available at this moment for pixelate.

            pixelate Examples and Code Snippets

            No Code Snippets are available at this moment for pixelate.

            Community Discussions

            QUESTION

            How can I properly scale Phaser sprites?
            Asked 2022-Mar-31 at 19:29

            I have a couple problems with sprite scaling which seem to work fine for other people. So, this is my game:

            As you can see there are 2 big problems: the images are really pixelated and texture bleeding.

            This is my config:

            ...

            ANSWER

            Answered 2022-Mar-31 at 19:29

            I just tried it on a small demo project, I think the solution is just, to edit your game - config to this (check code below).

            Info: You added the correct properties, but only into the physics- Object. I belongs one level higher.

            Like this it should work:

            Source https://stackoverflow.com/questions/71550126

            QUESTION

            Reading 3D numpy array
            Asked 2022-Mar-20 at 05:53

            I have a dataset which comprises of the binary data of pixelated 50x50 images. The array shape is (50, 50, 90245). I want to reach 50x50 pixels of each of the 90245 images. How can I slice the array?

            ...

            ANSWER

            Answered 2022-Mar-19 at 20:53

            If data is the variable storing the image data, and i is the index of the image you want to access, then you can do:

            Source https://stackoverflow.com/questions/71541955

            QUESTION

            How can I have border-radius without anti-aliasing?
            Asked 2022-Feb-23 at 09:38

            I want to make div corners pixelated when they have border-radius by increasing scale() value, but browsers make them smooth, is there any way to achieve this?

            ...

            ANSWER

            Answered 2022-Feb-23 at 09:38

            I don't think there is a way to pixelate divs as they would be drawn using vectors. But with some clever CSS you can clip the borders. Check out Luke Bonaccorsi's Pixelated Rounded Corners tool.

            Here is the outcome of his tool

            Source https://stackoverflow.com/questions/71227089

            QUESTION

            Adding whitespace to Matplotlib heatmap using imshow
            Asked 2022-Feb-08 at 19:31

            I'm using Matplotlib's imshow to plot data as a function of two variables, one of which is time. There were significant interruptions in data collection in many cases, and I want to note that on the graph using whitespace (or something similar) separating data that has a lapse in between them. I'm having difficulty putting this into practice, however. I inserted a dummy line of data consisting of NaN values, which plot as white on a color map. The issue is in the visual appearance. I'm using the catrom interpolation to create the heatmap, which causes a wider whitespace than I'd prefer. Using another interpolation scheme doesn't produce plots I'm happy with.

            I can't provide a MWE because my data is sufficiently large that I can't supply it, and I don't have the time to create a dummy data set that would show this well enough. However, I can provide the code I use to create the plots themselves and their output. Here is the code to produce something similar to what I'd like to see:

            ...

            ANSWER

            Answered 2022-Feb-08 at 06:09
            For matplotlib >= 3.5.0

            If you have matplotlib 3.5.0 or higher, you can use the imshow parameter interpolation_stage and set it to "rgba" instead of "data" in order to achieve what you want.

            Source https://stackoverflow.com/questions/71027650

            QUESTION

            wxWidgets 3.1.5 MSW - HiDPI scaling problems causing controls to have the incorrect size
            Asked 2022-Feb-03 at 00:25
            Information about my setup
            • wxWidgets: 3.1.5 (also tried the latest source from github)
            • wxWidgets: built using gcc-11.2 under msys2 (ucrt64)
            • Windows 10 Application: build using gcc-11.2 under msys2 (ucrt64)
            • Monitor native resoultion: 3840 x 2160
            • IDE: Eclipse 2021-09
            My Problem

            If I build my application and link against a resource file that is not using a HiDPI aware manifest then everything works correctly but the fonts are, as one would expect, pixelated. However, once I link with a HiDPI aware resource file then the controls are not resized proportionally with their associated text. Please see the following screenshots.

            The image above shows the test wxFrame being rendered without a HiDPI aware resource file. The monitor scaling was 200%. As you can see, the wxFrame has rendered correctly.

            The image above shows the test wxFrame being rendered without a HiDPI aware resource file. The monitor scaling was 350%. As you can see, (aside from the blurry text) the wxFrame has rendered correctly..

            The image above shows the test wxFrame being rendered with a HiDPI aware resource file. The monitor scaling was 200%. As you can see, the wxFrame has rendered badly. This wxFrame renders correctly at 100% scale.

            Here is a minimal fully functional code sample to demonstrate my problem.

            ...

            ANSWER

            Answered 2022-Feb-03 at 00:25

            It's a pretty bad idea to use sizes in pixels in general, as this doesn't take the current font size into account, and so using dialog units or just the result of GetTextExtent("something") would be better.

            But if you absolutely want to use pixels, you need to at least convert them to the proper units using FromDIP(), see HiDPI overview in the manual for more information.

            And if you use

            Source https://stackoverflow.com/questions/70933410

            QUESTION

            How do I align my buttons horizontally for my website?
            Asked 2022-Jan-06 at 05:28

            I' m trying to align my buttons horizontally for my personal website. Any solutions of how I can do so? I'm a beginner but I can mostly understand HTML and CSS. Any help is appreciated.‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎ ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎

            ...

            ANSWER

            Answered 2022-Jan-06 at 04:25

            You can wrap your button tags around a div and then add a display: flex for the div tag

            Source https://stackoverflow.com/questions/70602204

            QUESTION

            Graphics generation in csharp with Graphics.DrawString renders different, depending on platform. (GDI)
            Asked 2021-Dec-23 at 21:38

            For a Belgian sports community project, built in ASP.Net Core, I am dynamically rendering an image in C#. The image is based on a "base picture", in which I dynamically add Text and then return the image to the client.

            It works well, and I am quite happy with the results.

            However, when I compare the image that is generated client side, on my dev environment (which is MacOS), that image renders more beautiful, compared to my production environment (a Linux VM in the Azure platform).

            As a comparison, you can see two pictures, and you will see the difference, when looking at the texts. The text strings look much more pixelated, in the second picture.

            Is there something I can do, to avoid this? Could this be related to the (un)availability of a GPU, or something like that?

            Any insights are welcome.

            (I also have added the Nuget package runtime.osx.10.10-x64.CoreCompat.System.Drawing to my project, which was needed to run successfully on my MacOS)

            For reference: the relevant code snippet:

            ...

            ANSWER

            Answered 2021-Dec-23 at 21:38

            Don't use System.Drawing. Microsoft itself warns against this in the documentation. It exists in .NET Core only for compatibility

            In .NET 6 and later versions, the System.Drawing.Common package, which includes this type, is only supported on Windows operating systems. Use of this type in cross-platform apps causes compile-time warnings and run-time exceptions. For more information, see System.Drawing.Common only supported on Windows.

            The linked article explains what's wrong and offers several cross-platform alternatives like ImageSharp and SkiaSharp.

            System.Drawing's primary job is to draw the UI on the screen anyway, not manipulate images. On Windows it's just a very thin wrapper over GDI+. The equivalent cross-platform technology is MAUI, which hasn't been released yet.

            The equivalent code in ImageSharp could be:

            Source https://stackoverflow.com/questions/70380462

            QUESTION

            'image-rendering: pixelated;' like on ImageView?
            Asked 2021-Nov-28 at 12:44

            With CSS you can add style to img tag with 'image-rendering: pixelated;'.

            Is there a way to do it in Android with similar effect?

            ...

            ANSWER

            Answered 2021-Nov-28 at 12:44

            You can make it (turning anti-aliasing off) by setting setFilterBitmap(false) to Drawable object (or Paint object when using Canvas).

            Source https://stackoverflow.com/questions/70143133

            QUESTION

            Draw a transparent framebuffer onto the default framebuffer
            Asked 2021-Oct-07 at 20:30

            I'm facing this situation where I need to render the content of a framebuffer object onto the screen. The screen already has some contents onto it and I would like to draw the contents of my framebuffer onto this content.

            I'm using Qt5 and QNanoPainter to implement this.

            The rendering commands I've implemented essentially take a QOpenGLFramebufferObject and converts this into a QNanoImage (using this) and then calls QNanoPainter::drawImage.

            This works ok but the problem is that when the content of the fbo is rendered onto the screen, the previously existing content of the screen becomes "pixelated". So for example, before I draw the FBO the screen looks like this

            Then when I draw the FBO onto the default render target, I get this (red is the content of FBO)

            I assume this has something to do with blending and OpenGL, but I'm not sure how to solve this problem.

            ...

            ANSWER

            Answered 2021-Oct-07 at 19:57

            This happens when you over-draw a semi-transparent image over itself multiple times. The white pixels become whiter, the blue pixels become bluer, and, consequently, the anti-aliased edge disappears over a couple iterations.

            I therefore deduce that your 'transparent framebuffer' already contains the blue line and the black grid lines. The solution thus will be to clear the 'transparent framebuffer' before you proceed with drawing the red line into in.

            Source https://stackoverflow.com/questions/69487009

            QUESTION

            SceneKit shadow chainsaw like rough edge
            Asked 2021-Sep-18 at 23:27

            My SceneKit shadow has chainsaw like rough/pixelated edges. I simply use the default value with simple setup:

            ...

            ANSWER

            Answered 2021-Sep-18 at 23:27

            Try to increase shadowSampleCount:

            Source https://stackoverflow.com/questions/69238556

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pixelate

            To get pixelate works, make sure to include:. Check out the [example file](app/example.html) for correct usage.
            dist/pixelate.min.css
            dist/jquery.min.js
            dist/pixelate.min.js

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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