Grue | small library for writing interactive fiction | Runtime Evironment library
kandi X-RAY | Grue Summary
kandi X-RAY | Grue Summary
Grue is a JavaScript library for constructing interactive fiction games. It provides a World, Regions, Rooms, and other standard IF constructs. Grue ties its objects together using a combination of simple events and jQuery-like selectors. The goal is to provide a fluent, straightforward interface that makes setting scenes and cueing up actions as easy as possible.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Grue
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QUESTION
Good afternoon.
I'm teaching myself Common Lisp and have run into an issue with a specific line in my code.
This is a two room adventure with a fight in the arena - the whole goal of this was to write the prompt command one time, therefore I had to set up a way for Common Lisp to look at a line of text and determine which was the room and which was the direction to go in.
I decided to code it as:
...ANSWER
Answered 2021-Apr-19 at 18:30Your code
QUESTION
In C and also PHP if I declare some variables in a file then include it(in PHP in c it's part of the compiled binary). It just works. Why doesn't this work in python.
Here is what I can do in PHP.
file a.php
...ANSWER
Answered 2019-Dec-15 at 20:18According to @JohnGordon any module(a script) that needs to know about variables/objects declared in another module(or script). You have to import it so that it knows about it. Global namespace isn't really global like PHP or other languages.
Much alike how you cannot assign variables within a conditional python seems to be forcing "best practices".
QUESTION
I notice that I can do this and get away with it, at least at first glance:
from pprint import pprint as print
Convenient. But I have a bad feeling about this. What sort of grue is going to eat me if I try this in a nontrivial program?
...ANSWER
Answered 2019-Jan-10 at 22:39Nothing will explode, because this import will only change your local namespace.
Namespaces are one honking great idea -- let's do more of those!
You may go ahead and do it, without fear of breaking other namespaces or being eaten by grues.
Do be aware, however, that the pprint
call signature is different from print
, so it's possible some print
lines within the containing module may need to be adjusted. My recommendation is to import it under the usual name, pprint
, and use the find/replace features of your text editor to change existing print
calls accordingly.
QUESTION
I'm writing an Interactive Fiction game for a school project, and for some reason, when I try to use an if/else statement with input (or raw_input), the if else statement defers to the wrong branch regardless of what I input. Here is the code in question:
...ANSWER
Answered 2017-Mar-19 at 16:12The line if choice2 == "Yes" or "yes" or "y"
doesn't work like you think it does. After the first statement choice2 == "Yes"
it is like asking if "yes"
or if "y"
. The if
statement on a string will always return true, unless it is an empty string. To fix this you'll need either
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