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QUESTION
So inside my "SpriteChanger" script, I have two sprites: "Happy" and "Sad". In my "GameControl" script, I have a string "currentMood" which starts out as "Happy". But then I have a public void to change the "currentMood" into "Sad". Now in the SpriteChanger script, I put this.GetComponent ().sprite = which works when I manually put in the name of the sprite.
However, I do not want to have a bajillion of those if I had a lot of sprites I need to switch to. I need a way to have this.GetComponent ().sprite = take the literal input of "currentMood". But Unity keeps saying that it cannot implicitly convert String to UnityEngine.Sprite.
Here's the code:
...ANSWER
Answered 2021-May-13 at 15:42Don’t use strings in these situations. It is always better to use an integer or something else. A string takes 8 bytes for each character, but an integer can store any number near the billions with only 4 bytes. This is a much better way of storing values. You could change the part in the first script to:
QUESTION
I have a file called survey.txt
in which I used cut -d, -f1 survey.csv
to get the following result:
ANSWER
Answered 2021-Apr-18 at 01:33$ sort -f survey.txt | uniq -ic | sort -nr | head -n 3
7 Twix
5 Skittles
4 Sour Patch Kids
QUESTION
I have an ordered list with names and addresses that is structured like:
...ANSWER
Answered 2020-Nov-24 at 17:57Something like this
QUESTION
I try to open a file using emacs c-x c-f /Users/fred/Dropbox/foo/bar/bam/baz.txt.
In the mini buffer it says...
"File exists, but cannot be read".
...Next I do m-x revert buffer. Now in the mini buffer it says....
"Opening input file: Input/output error, /Users/fred/Dropbox/foo/bar/bam/baz.txt"
...I do m-x revert buffer again and this time the file reads in fine.
The problem is that a file should open on the first try, no questions asked!
This is more or less a repeatable problem (specifically I have gotten "File exists, but cannot be read" several times in the last 2 weeks. I try various work arounds to open the file (e.g. hit m-x revert buffer twice as described above). I usually (always?) am able to open the file. And once I finally DO open one of those obstinate files, it easily opens using emacs in other contexts (e.g. new windows, or re-opens when I have closed the buffer).
<<< UPDATE ~2 DAYS AFTER ORIGINAL POST -- START OF SECTION >>
I seem to be able to reproduce a very similar behavior when I start emacs using an init file that starts an emacs with about 30 different text files open. (I.e. part of the init is to open these files in emacs). When I change the emacs buffer (c-x b) to point to some files, call them GoodFile1, GoodFile2, there text is visible, i.e. all is well. For other files, call them BadFile1, BadFile2, BadFile3, when I switch to them the screen is blank and I know they have LOTs of text in them. I haven't seem any error messages akin to "File exists, but cannot be read", but still this is bad behavior and it seems related to the original problem. Next, similar to the originally reported case, I hit m-x revert buffer between 1 and 4(?) times and, poof!, the text appears and I am begrundgingly happy again. Now, here's the interesting bit: when I start a new terminal window and fire up an emacs loading the same init file then the formerly bad files (e.g. BadFile1, BadFile2, BadFile3) are now visible right from the start -- as they should be on a normally functioning computer. It is as if a formerly blank seeming file changes some sort of state so that when a fresh emacs tries to open it the file shows up as it should. What kind of state change is involved? I think it has to do with smart sync. So the question is, assuming it is smart sync, how to avoid this annoying required behavior of hitting revert buffer a buncha times? Does it last between boots? I am pretty sure unix touch did not help. Maybe there is some other operation to perform?
Note: On this machine I always start emacs with 'emacs -nw -l my_special_emacs_init.el' (GUI's are for wimps (-;)
<<< UPDATE ~2 DAYS AFTER ORIGINAL POST -- END OF SECTION >>
All annoying bad behavior happens on my new set up.
On my old setup, I have never gotten any thing like this behavior over years, possibly decades. (and, on my old setup, I tried the specific file mentioned above and it opened fine)
So, what, you may ask, is different between my new setup and my old setup?
OS / Hardware:
- New Setup: Catalina 10.15.6 on a brand new Mac Book Pro.
- Old Setup: Mohave 10.14.6 on a Mac Book Pro "early 2015" (and has never had this issue in prior OS's either)
Dropbox:
New Setup: Smart Sync On. I am using Dropbox with Smart Sync Turned on such that files are by default "online only". "online only" is a misnomer. Some files end up locally on my hard drive. Smart sync seems to figure out what files to store locally on the mac. I suspect that knowing how it does this will fix my problem.
Old Setup: Smart Sync Off. I have been using Dropbox for years but have stayed far away from Smart Sync and have never had a problem opening a file.
Emacs Version:
- New Setup: GNU Emacs 27.1
- Old Setup: GNU Emacs 22.1.1.
Clearly it can't be a permissions issue bc I've never had this problem on my old setup.
Any clues?
Does anyone know of any diagnostics I can do to "dig under the hood" when I find another case of this "File exists, but cannot be read".
Any thoughts on whether it is OS difference? Hardware difference? Dropbox Smart Sync Yes vs Smart Sync No difference? Emacs version difference?
<<< UPDATE ~2 DAYS AFTER ORIGINAL POST -- START OF SECTION >> My current hunch is the the 'state change' mentioned in the update above is related to smart sync somehow figuring out that the user wants a given file cached locally. The bad behaving files are non-local so poor emacs can't open them. Whacking them with 1 to 4 revert buffers tells smart sync to make the given file local. Alas, smart sync is not smart enough to figure out what emacs users want right off the bat! Perhaps emacs can be changed in such a way as to tickle smart sync into realize that the given file should be made local local Or we can petition Dropbox to respect emacs. Or I am not using smart sync correctly. Thoughts? <<< UPDATE ~2 DAYS AFTER ORIGINAL POST -- END OF SECTION >>
...ANSWER
Answered 2020-Oct-05 at 23:12I had the same problem. This is the root cause, and solution:
https://emacs.stackexchange.com/questions/53026/how-to-restore-file-system-access-in-macos-catalina
In short, give /usr/bin/ruby full filesystem access in General Settings -> Security & Privacy -> Privacy
QUESTION
I have a div that looks like this:
I would like to somehow make the inputs always stretch to the end of the div. The desired result is:
It seems from the research I did that adding display: flex
and flex-wrap: wrap
to the div will be necessary, but I couldn't get it to layout as desired. Any help on how to make the inputs always stretch to the end of the div will be appreciated.
If the input breaks to own line that's fine. I just want it to stretch to the end of the div.
Code snippet to follow -
...ANSWER
Answered 2020-Sep-23 at 22:48Try adding display: flex; flex-flow: column nowrap;
to .one
like below:
QUESTION
Hello fellas average textbook noobie here, so I recently got done watching this sweet tutorial https://www.youtube.com/watch?v=rfscVS0vtbw and decided to head straight onto pygame :D
problem is as follows, I have a folder I wnna grab buncha images from and there's many (30-40) using the pygame.image.load function (need them as sprites for my game), they're in a different directory from my python file, for example my python game is in "C:\PythonProjects\Programs\Pygame2.py" and the images in "C:\Users\user\Documents\Generic game"
I tried googling around and apparently u gotta copy the whole directory path like this to load each? (pygame.image.load("C:/Users/user/Documents/Le game/BG.jpg") and am wondering if there's a way to do this quicker say like I had a project with 100+ images...
Big apprecation for taking the time to help <3
Here's my code for reference (the structure is messy but I'll change stuff around once I figure out this problem):
...ANSWER
Answered 2020-Apr-04 at 04:07You can use glob before loading the image.
QUESTION
I am unable to get the data in the response of my HTTP GET request to Dynamics CRM in a format that is readable. It always returns as unicode characters (ie.body:'\u001f�\b\u0000\u0000\u0000\u0000\u0000\u0004\u0000�\m�۸\u0011�+Ķ=\��Z���\u0004A7/�\u000b ... '
When I send this same exact GET request in Postman, the body of the response I receive is formatted in a readable way and returns all of the KnowledgeArticles that I need - so (as far as I know) the http request is fine (as long as authorization token is kept current).
I am just totally stuck on how to parse this unicode data in my response body in to readable text that I can use in my code logic to return the right results to the user.
Below is my code for parsing calling the get request and parsing response
...ANSWER
Answered 2019-Jun-11 at 18:01I believe what you're looking for is JSON.parse()
.
Here's a full example created by Jason Lattimer's CRMRESTBuilder.
QUESTION
This problem involves the collision of several problems, all of which I understand only somewhat well, but I include them together because they could all be the entry point for a solution. Here is the best description I can give.
I have an app, in python. (I imagine I could theoretically solve all of these problems by learning Cocoa and ObjectiveC, but that seems like QUITE a lift, for this problem -- AND, as noted below, this problem may not actually be related to python, really, at all. I just don't know.) A CORE feature of this app is to trigger a minigame, with a hotkey -- meaning, the hotkey itself is fundamental to the desired functionality. And furthermore, I would really like to package this app, to let other people use it. (Locally, it works great! Hey!)
The problem starts with the fact that adding the hotkey -- which I am doing with
...ANSWER
Answered 2018-Aug-25 at 19:14You can not run a specific Python function as root
, only the Python process executing your script can be run with elevated permissions.
So my answer is: your problem as described is unsolvable.
QUESTION
Hi im trying to add a feature to a Joomla component and i don't know the Routing
of joomla very well, i know it is bad practice to use for example _construct
method of the main php file of the component to implement my need, but i don't know a better way tho.
As i found out routing in joomla is a bit complicated i mean there is buncha switch case stuff there and semi complicated things happening i followed one route and it was massive returning to Routing.php several times. I don't know how to implement mine btw and be exclusive while doing that i mean be the only one who triggered while calling the route.
I have a laravel background so i know MVC but this one is heavy.
...ANSWER
Answered 2018-Aug-11 at 07:36QUESTION
I'm looking over some alternatives to EF, and Dapper seems like a pretty good option. But I do have one question. I understand that Dapper, being a Micro ORM doesn't rely on or use a class of models, like EF creates. That being said, what if I still want a buncha models that mirror my db tables? How would I generate them and keep them up to date? Or, at least, some of my tables?
This is from the Dapper GutHub page:
...ANSWER
Answered 2017-Aug-22 at 21:03You will need to create Dog
class by yourself. Dapper is just a wrapper around ADO.NET.
If you want to save time, you could just generate POCO from EF Code first from Database or Entity Framework Power Tools, and use it in Dapper.
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