holen | Declarative fetch for React | REST library
kandi X-RAY | holen Summary
kandi X-RAY | holen Summary
Declarative fetch in React.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of holen
holen Key Features
holen Examples and Code Snippets
Community Discussions
Trending Discussions on holen
QUESTION
I want to lock all fields in a form I generated with Adobe Standard if two signatures are provided. In order to do so I have generated two signature fields. In this fields I would like to use JavaScripts to perform the action. Here is my first try:
...ANSWER
Answered 2021-May-21 at 11:08The solution was in my case to pass getField("field_n").readonly = true;
to every field i wanted to lock.
QUESTION
I am trying to send some commands to a Terminal through UART, so in order for the MSP430 to know which command he got, I wrote some if-conditions in case cREC_BUFFER contains a certain word, the microcontroller should controller it then, for example if the string cREC_BUFFER contains the word "ENDE" at the end, he should go into the if condition inside. The problem that I am facing, is that when I check what the string empty string cREC_BUFFER has after debugging, it contains only the last character "E" of the word "ENDE". Can someone tell me what mistakes I am making here? Thanks a lot for the help in advance! (I reduced the length of the code in here by deleting the content of the other functions, since they do not cause the problem)
...ANSWER
Answered 2021-May-09 at 14:35 j= 0;
cREC_BUFFER[j++]=UCA0RXBUF;
QUESTION
Could someone please tell me why the div
block #contentbottom1
doesn't show up if i set it to bottom: 0;
?
If I set it to, let's say, bottom: 15vh
it shows up. I need this to work because I have to set both headlines together 9.2vh
from the bottom.
OFC I know how tangly me headline attribution is. ;)
ANSWER
Answered 2021-Mar-16 at 09:13@FabrizioCalderanlovestrees had the right answer. The parent element is 100vh high, and the header shoves the content down by 15vh so there is only 85vh left - not 100vh.
QUESTION
I have a group of images in my HTML
with the ID's "Hole#" ex: "Hole1", "Hole2" ... "HoleN".
These IMG tags are loading a locally stored image. My goal is to print an alert
when one of the images is clicked.
I found another StackOverflow question that I thought would answer my question. I've incorporated it into my code below. Unfortunately it did not achieve the desired effect.
...ANSWER
Answered 2020-Apr-17 at 04:15Try this
QUESTION
I programmed a very easy game which works the following way:
Given an 4x4 field of squares, a player can move (up, right, down or left).
Going on a square the agent never visited before gives the reward 1.
Stepping on "dead-field" is rewarded with -5 and then the game will be resetted.
Moving on a field that was already visited is rewarded with -1
Going on the "win-field" (there's exactly one) gives the reward 5 and the game will be resetted as well.
Now I want an AI to learn to play that game via Q-Learning.
How I organized the Inputs / feature engineering:
An input for the net is an array with the shape 1x4 where arr[0] represents the field above (when moving up), arr[1] represents the field to the right, arr[2] the one below, arr[3] the one to the left.
Possible values the array can hold: 0, 1, 2, 3
0 = "dead field", so the worst case
1 = this would be outside of the 4x4 field (so you can't step there) or the field was already visited
2 = unvisited field (so that is something good)
3 = "win field", so the best-case
As you see, I ordered them by their reward.
Since the game takes an input the same way (0 = move up, 1 = move to the right, 2 = move down, 3 = move to the left), the only thing the AI would have to learn is basically: Choose the array index that holds the greatest value.
But unforntunately it doesn't work, the net just doesn't learn, not even after 30.000 episodes.
Here's my code (including the game at the beginning):
...ANSWER
Answered 2020-Apr-12 at 12:56I finally found a solution for that, it took me almost a week.
The key was to have my inputs being one-hot-encoded. This makes me have 16 input-neurons instead of 4, but it works now. After 1.000 episodes I have mostly around 91 % successfull episodes.
I'm still wondering about the fact, that it didn't work when the input wasn't one-hot-encoded. I know that an ANN will automatically use the greater-smaller relations between the different inputs a neuron takes, what can be a disadvantage. But since I orderd my inputs that way, that if one input is greater than a different one, that also means, that the output should be greater the same way. So there is no disadvantage here if the ANN uses the relations, contrarily, that should be an advantage.
Therefore I thought it would be good to not one-hot-encode the inputs because that way I reduce the dimensionality immensely (4 instead of 16).
Apparently that idea didn't work though.
However, as I said, with 16 Inputs it works now.
QUESTION
I programmed a very easy game which works the following way:
Given an 4x4 field of squares, a player can move (up, right, down or left).
Going on a square the agent never visited before gives the reward 1.
Stepping on "dead-field" is rewarded with -5 and then the game will be resetted.
Moving on a field that was already visited is rewarded with -1
Going on the "win-field" (there's exactly one) gives the reward 5 and the game will be resetted as well.
Now I want an AI to learn to play that game via Q-Learning.
How I organized the Inputs / feature engineering:
An input for the net is an array with the shape 1x4 where arr[0] represents the field above (when moving up), arr[1] represents the field to the right, arr[2] the one below, arr[3] the one to the left.
Possible values the array can hold: 0, 1, 2, 3
0 = "dead field", so the worst case
1 = this would be outside of the 4x4 field (so you can't step there) or the field was already visited
2 = unvisited field (so that is something good)
3 = "win field", so the best-case
As you see, I ordered them by their reward.
Since the game takes an input the same way (0 = move up, 1 = move to the right, 2 = move down, 3 = move to the left), the only thing the AI would have to learn is basically: Choose the array index that holds the greatest value.
But unforntunately it doesn't work, the expected Q-Values that are fed to the neural net are getting higher and higher. They rise to NaN.
Here's my code (including the game at the beginning):
...ANSWER
Answered 2020-Apr-12 at 10:28I solved the problem of too high numbers by setting y
to 0.7
. But the AI is still not learning, not even a little within 10.000 episodes.
Edit: I found a solution now and posted it here: link
QUESTION
It seems like my solution is not working and I don't know why. Here is what I try:
Logic
My app has a single database instance and if this instance is created does following:
- Get current database mode
- If current database mode == wal mode, I change it to persist
- change mode to persist
- Check if new mode is persist
- creates the single database instance and reuses it as long as the app's process lives
Code
...ANSWER
Answered 2020-Jan-28 at 09:24If you look at Section 3.3 of https://sqlite.org/wal.html you can only persist turning WAL mode on, you cannot persist turning WAL mode off. You can only turn WAL mode off as part of each connection and that setting will be forgotten when you close the database.
QUESTION
I tried to make a simple GUI where I can add the First/Last Name of a person and their date of birth. After adding the data to the JTable I can save it in a TxT File and Load it back into the JTable again.
Part where Data is saved:
...ANSWER
Answered 2019-Dec-02 at 20:27The problem is how you save your data to a file
QUESTION
I have a lack of understanding how to use the ICommand inferface for executing multiple methods in a row. Ideally I would like to create a delegate that executes all of the following 4 methods by invoking it (but it doesn't have to be a delegate):
...ANSWER
Answered 2019-Nov-04 at 10:54Command in WPF is to execute one method when a command is generated from UI (button click). Now you have 4 methods to be executed on a command. So create one method (or Action) that contains the four method calls and bind that method to the command.
In the constructor of the view model add some thing like below
QUESTION
I start in C ++ and I encounter a problem. Here I have filled a map with data contained in files and I try to display them. In case 4 of my Switch episode titles and the names of the actors of each epsiode do not display while in other cases my titles are displayed correctly. I would like to understand where my mistake lies because I can not find it.
Episode.h
...ANSWER
Answered 2019-Jun-24 at 21:56Don't use double
as map keys. The problem is here:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install holen
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page