treo | Consistent API to IndexedDB | Reactive Programming library

 by   treojs JavaScript Version: Current License: MIT

kandi X-RAY | treo Summary

kandi X-RAY | treo Summary

treo is a JavaScript library typically used in Programming Style, Reactive Programming applications. treo has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i treo' or download it from GitHub, npm.

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              treo has a low active ecosystem.
              It has 258 star(s) with 17 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 24 have been closed. On average issues are closed in 49 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of treo is current.

            kandi-Quality Quality

              treo has 0 bugs and 0 code smells.

            kandi-Security Security

              treo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              treo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              treo is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              treo releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.

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            treo Key Features

            No Key Features are available at this moment for treo.

            treo Examples and Code Snippets

            No Code Snippets are available at this moment for treo.

            Community Discussions

            QUESTION

            Unnecessary escape character: \-
            Asked 2021-Mar-19 at 06:29

            How to remove this warning I have this function in my code and showing the following warning !! Does my code work in same way if i remove -?

            ...

            ANSWER

            Answered 2021-Mar-18 at 03:53

            You can use ESLint's no-useless-escape rule, which will suppress warnings when you use escape characters that don't change the string's meaning. Also see this question and its answers.

            As a bit of extra info, - in a regex only has special meaning if it's inside of square brackets [ ] and otherwise does not need to be escaped. None of the instances in your regex appear to be inside such brackets, so it's safe to say the regex will work the same if you do decide to just remove the escape characters.

            Source https://stackoverflow.com/questions/66684382

            QUESTION

            Artefacts when rendering to a framebuffer with alpha blending using WebGL2
            Asked 2021-Jan-03 at 15:45

            I am trying to draw 2D metaballs using WebGL2. I render a bunch of quads with transparent radial gradient and gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) to a separate framebuffer. I then use the resulting texture in a fullscreen quad, where I decide if pixel should be rendered based on it's alpha value like so:

            ...

            ANSWER

            Answered 2021-Jan-03 at 15:45

            I'm pretty sure the issue the texture your rendering to is 8bits. Switch it to a floating point texture (RGBA32F) You'll need to check for and enable EXT_color_buffer_float and OES_texture_float_linear

            Update

            You say it won't work on mobile but you're using WebGL2 which hasn't shipped on iPhone yet (2021/1/3). As for RGBA32F not being renderable on mobile you could try RGBA16F. You'll have to check for and enable the corresponding extensions, EXT_color_buffer_half_float and OES_texture_half_float_linear. Your current code is not checking that the extensions actually exist (I'm assuming that was just to keep the code minimal)

            The corruption is that your circle calculation draws alpha < 0 outside the circle but inside the quad. Before that was getting clipped to 0 because of the texture format but now with floating point textures it's not so it affects other circles.

            Either discard if c <= 0 or clamp so it doesn't go below 0.

            Note: you might find coloring faster and more flexible using a ramp texture. example, example2

            Also note: It would have been nice if you'd created a more minimal repo. There's no need for the animation to show either issue

            Update 2

            Something else to point out, maybe you already knew this, but, the circle calculation

            Source https://stackoverflow.com/questions/65540250

            QUESTION

            pygame.error: mixer not initialized How To Fix?
            Asked 2020-Aug-14 at 16:00

            so I am loading sounds to my game but I am getting this error I am using python 3 windows 10

            ...

            ANSWER

            Answered 2020-Jun-01 at 05:22

            nvm fixed it later on just worked I dont event know how lol

            Source https://stackoverflow.com/questions/62125225

            QUESTION

            XMLHttpRequest loading html file
            Asked 2020-Apr-22 at 17:50

            I´m working in a website with html, css and js. The project has the usual structure. Several html files (Index.html, Footer.html, Whatsapp.html, ...), styles.css and app.js.

            I have Index.html file. In the

            I have the stylesheets and scripts like that

            ...

            ANSWER

            Answered 2020-Apr-22 at 17:50

            JQuery will try and load the scripts included in the HTML files that you're requesting. Is there a reason why you're including them that way?

            Remove all the external script tags and css files from the html partials, or use a different method to include the html partials.

            Also, those partials don't need to have or tags, best case scenario they get ignored, worse case, they affect the way that the browser reads the document and creates unexpected behavior.

            Source https://stackoverflow.com/questions/61371623

            QUESTION

            DOM manipulation does not work in User Agent String function
            Asked 2020-Feb-19 at 06:17

            I am working on a website and a part of it involves interpreting whether the website is opened on a mobile or a desktop. I am using client side User agent string for this purpose. I update the inner HTML of one of my elements based on whether the website is opened on mobile or a desktop. I have taken the function from http://detectmobilebrowsers.com/

            JavaScript code

            ...

            ANSWER

            Answered 2020-Feb-19 at 06:04

            It is because your function executed before DOM fully loaded.

            Write function in $(document).ready()

            Source https://stackoverflow.com/questions/60293669

            QUESTION

            Mobile device detection
            Asked 2019-Oct-02 at 15:18

            I need precise function to detect mobile platform (mobile and tablets).

            There are 2 awesome answers about that:

            1. Detecting a mobile browser
            2. What is the best way to detect a mobile device?

            But first solution, which is based on http://detectmobilebrowsers.com/ does not work in all cases. For example it doesn't recognize Motorola Moto Z as mobile platform:

            ...

            ANSWER

            Answered 2019-Sep-27 at 20:53

            Have you looked at is.js? One of its features is mobile device detection. Example:

            Source https://stackoverflow.com/questions/58141018

            QUESTION

            The local html site redirect to online site
            Asked 2019-Sep-12 at 14:56

            I have a local HTML website and when I try to open it as local site it's going to an online website, I search everywhere but I can't find the problem, my guess is this Javascript code

            ...

            ANSWER

            Answered 2019-Sep-12 at 12:09

            Your intuition was right, the script does it.

            to unpack it, I just replaced return p by console.log(p) and ran it in a developper tool console of a blank page.

            The part concerning location is this one:

            Source https://stackoverflow.com/questions/57903480

            QUESTION

            How to design a simple plugin based on pico CMS without using required_once?
            Asked 2019-Apr-26 at 12:41

            I'm hoping to design a simple plugin based on pico CMS and call it in a protected function in my main class, called App.

            Plugin is called AppHelper.

            Attempt

            I added a required_once on the top of App class:

            ...

            ANSWER

            Answered 2019-Apr-26 at 12:41

            I don't see any namespace in your classes? Can you add how the classes map to the filesystem? There is a PHP-standard called PSR-4 which is commonly used. If this does not meet your requirements, composer offers a few alternative autoloading options that you can specify in your plugin's composer.json.

            See: https://getcomposer.org/doc/04-schema.md#autoload

            For example if your plugin only consists of this one AppHelper class that is kept in a file src/AppHelper.php and the abstract base class you could just add a classmap with those 2 files to your composer.json:

            Source https://stackoverflow.com/questions/55858577

            QUESTION

            Adding a plugin to a simple app using PHP/Symfony/Twig
            Asked 2019-Apr-25 at 21:46

            I'm working on a proof-of-concept app based on pico CMS, and I'm hoping to create a simple plugin to add some basic methods to it.

            You can view plugin files in this link and app files in this link.

            How do I add this plugin and call isMobile();, for example?

            AppHelper plugin ...

            ANSWER

            Answered 2019-Apr-25 at 20:57

            Do not use static methods in plugins. This is a bad approach - this is hard to refactor, hard to test and this is always hidden dependency.

            Also try to use Request object to retrieve user agent.

            The best way to do this helper is to make method non static and move $useragent as argument - this will make your helper more universal, you will be able to test it, and to use in cli environment.

            Also you do not need if-else statement: just return preg_match(...);

            Source https://stackoverflow.com/questions/55857371

            QUESTION

            Optimizing query by reducing subqueries (more than one alias per subquery, is it possible?)
            Asked 2018-Dec-06 at 20:10

            I would like to reduce the number of queries in my main query. As the data is distributed across different tables, I am collecting the necessary information through comparisons with its IDs.

            This is my functional query. However, i guess it should be very costly to server performance:

            ...

            ANSWER

            Answered 2018-Dec-06 at 20:10
            1. You can't bring through multiple columns in a subquery that is present in the SELECT clause of your SQL.
            2. There is really no reason for subqueries here, just do this via joins. It will be much easier to follow the logic, and it's less stress on your database.

            Consider:

            Source https://stackoverflow.com/questions/53658248

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install treo

            You can install using 'npm i treo' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/treojs/treo.git

          • CLI

            gh repo clone treojs/treo

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            git@github.com:treojs/treo.git

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