progress.js | CSS3 library which help developers | Runtime Evironment library
kandi X-RAY | progress.js Summary
kandi X-RAY | progress.js Summary
ProgressJs is a JavaScript and CSS3 library which help developers to create and manage progress bar for every objects on the page.
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Top functions reviewed by kandi - BETA
- Set the progress component to the target element .
- Callback called when the move completes .
- Set percent value
- Kills the progress animation .
- Calculates the position of an element .
- progress progress component
- handler for progress timer
- Detect transition events
- increase progress indicator
- Start progress bar
progress.js Key Features
progress.js Examples and Code Snippets
Community Discussions
Trending Discussions on progress.js
QUESTION
I'm using node and express and I'm trying to upload some files and some information with a form. The issue is that when I try to acces to anything in the form from backend it is undefined or empty. When I use req.body it's empty and when I try to use req.files they are undefined so I don't know what to do. This is the code:
...ANSWER
Answered 2021-May-27 at 18:52In order to access the req.files
object, you need to add a specific middleware named express-fileupload that allows this functionality.
Simply run npm i express-fileupload
, and then add it to your app.js
, like so:
QUESTION
I have been scratching my head for 4 hours and am now resorting to Stack Overflow.
I have a SUPER simple Webpack project. Here is my webpack config:
...ANSWER
Answered 2021-Mar-13 at 00:48Thanks to @khan all I needed to do was exclude the hyphen in webpack-serve
to webpack serve
! I cannot believe it!! Knew it was something simple! Bit of a facepalm moment but I know I won't make that mistake again.
QUESTION
ANSWER
Answered 2020-Dec-14 at 23:02Instead of alert, you just use myBar.style.width = ((checked / 5) * 100) + "%";
Also instead of a loop you can just get length on querySelectorAll
QUESTION
I have tried to forking in node. For simple calculation it seems to work fine. But when I use for loop, I don't get any result. I have tried using promise also but all I get is promise pending. Below are the code used.
In moduleProgress.js:
...ANSWER
Answered 2020-Dec-06 at 07:21Solved it. Called the instance of mongoose in the moduleProgress.js (child) and it worked as a charm.
QUESTION
cmjobprogress.js
...ANSWER
Answered 2020-Oct-15 at 06:07According to your controller codes, I found you have enabled the ValidateAntiForgeryToken for your api call.
But your datatable's ajax calls doesn't send the AntiForgery token as the header to the api , so that it shows 400 error.
To solve this issue, you should add the @Html.AntiForgeryToken()
in the view and modify the cmjobprogress.js to get the token and send it to the api.
More details, you could refer to below codes:
View:
QUESTION
I'm trying to run a simple Azure Function that would enter page and generate a PDF depending on what is visible in a browser.
I created a NodeJS 12 Azure Function with Linux Consumption Plan (B1). I set PLAYWRIGHT_BROWSERS_PATH
to 0
.
Function code looks like this:
...ANSWER
Answered 2020-Sep-18 at 17:17I played with your example for a while and I got the same errors. These are the things I found that made my example work:
It must be Linux. I know that you mentioned that you picked a Linux plan. But I found that in VS Code that part is hidden, and on the Web the default is Windows. This is important because only the Linux plan runs npm install
on the server.
Make sure that you are building on the server. You can find this option in the VS Code Settings:
Make sure you set the environment variable PLAYWRIGHT_BROWSERS_PATH
, before making the publish.
QUESTION
What I get when I mount a component, (with shallow I dont get this error) I get the following error.
TypeError: Cannot read property 'create' of undefined
at stylesOrCreator (node_modules/@material-ui/core/CircularProgress/CircularProgress.js
.
.
.
get also this error on top:
node_modules/jest-environment-jsdom/node_modules/jsdom/lib/jsdom/virtual-console.js
Uncaught TypeError: Cannot read property 'body2' of undefined
Versions from package.json:
enzyme version: 3.10.0
react version: 16.11.0
react-dom version: 16.11.0
react-test-renderer version: 16.11.1
enzyme-adapter-react-16 version: 1.11.2
ANSWER
Answered 2020-Sep-26 at 09:46I needed to wrap the tested component with the material UI theme provider.
QUESTION
I have a module system, which can be controlled via an admin UI, developers can enable or disable features and the task runner then takes care of preparing all UI assets into single files to load on the front-end.
With SASS, I can programmatically control the index.scss file to be compiled, meaning that this is simple enough - however, with JS I don't find the same option, yet.
The idea is to avoid any file duplication, manipulation or movement, to reduce complexity, avoid issues and also to speed up the task runner, which quickly gets bloated and slowed down.
As the process begins with a save routine, I can collect data about the current "active" modules and store this is any file format - json, csv, whatever - I would then like to load that config from the file in the Gruntfile - which might be continually watching ( in case it's a problem that config can only be loaded once? -- the data would need to be grabbed again fresh before each compilation ).
simple example:
*module.json
...ANSWER
Answered 2020-Sep-14 at 19:22The answer, was pretty simple - to include full paths to each "file" in the JSON, then Grunt parsed it withuot problems.
QUESTION
I saw a code on the internet and i was trying to change the size of the circle according to the screen size , i tried to place the whole JS code in if statement and a function i saw in a website, it worked but it needs to refresh the page after scaling , so is it possible to change the size of circles with changing size of screen ? I got the code from :https://codepen.io/Yago/pen/WNbxjYw
...ANSWER
Answered 2020-Apr-03 at 13:05You can add an eventListener on "resize":
QUESTION
I'm a total neewbie in Web and Unity. What i'm trying to do is to run my Unity WebGL build inside my Flask server.
Here is my folder hierarchy:
...ANSWER
Answered 2019-Jun-26 at 08:42I'll share my answer found on Reddit:
https://www.reddit.com/r/flask/comments/ab7i9d/how_to_make_the_unity_webgl_build_work_with_flask/
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