webgl-debug | WebGL Debug Utils | Code Inspection library
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QUESTION
I am trying to write a function to draw a triangle (it's in main() now). everything works - everything is cool, but I added the execution of two functions for drawing point ( drawPoint()) and the point that is drawn after the triangle is displayed in the wrong place, why?
index.html :
...ANSWER
Answered 2020-Sep-03 at 13:07The reason the point after the triangle shows up in the wrong place is that when the triangle is drawn it enables the attributes with gl.enableVertexAttribArray
An enabled attribute gets its values from a buffer assigned when calling gl.vertexAttribPointer
A disabled attribute gets its value from a constant set by gl.vertexAttrib???
In drawPoint
, the gl.vertexAttrib3f
functions, they set the constant for that attribute, but when it comes time to draw the second point the attributes are enabled which means it's looking in the buffers assigned when the triangle was drawn not the constant.
If you add
QUESTION
I want to draw multiple objects with animations by using Uniform buffer objets and Instanced rendering..
I've implemented this with a for loop but I want to render them at one time.
Here is my code which using for loop to render multiple objects when mouse is clicked..
I am using four external libraries which are webgl-utils.js, webgl-debug.js, cuon-utils.js, cuon-matrix.js. These can be found here.
...ANSWER
Answered 2019-Oct-27 at 05:35Uniform Buffer Objects are just a different way to set uniforms. They don't help with instancing. They are just a way to "potentially" set uniforms faster than using gl.uniformXXX
. For example if you have a shader that takes ambient
, diffuse
, specular
, shininess
as inputs you could make a uniform block that contains those 4 uniforms. You could then create one uniform buffer object for each material, all 4 of those settings, you can set different material with one WebGL function
QUESTION
I've been stumped on this for a while. I can't even find a similar scenario online. I have an HTML file from my professor that the browser interprets as plain text. Can someone tell me why?
Browser: Google Chrome Version 61.0.3163.79 (Official Build) (64-bit)
...ANSWER
Answered 2017-Sep-08 at 02:51It might be the missing doctype, which tells the browser what kind of document it's looking at. Add at the very beginning of the file.
QUESTION
I have coded a small Three.js animation that I put i following way in my HTML page :
...ANSWER
Answered 2017-Aug-22 at 04:19First of all, its not really a matter of three.js, but there is still an important issue to address.
Whatever functions You have, either plain image positioning, or three.js placing the renderer in a div, It's easy to lose track of what is appended where.
It can happen when the html
skeleton is being rather scarce, for most of the page is created in js. It's a bit unclear to anyone but the original developer, so he needs to keep track of what is going on. Imo this is a bit impractical.
I wouldn't create elements in the body in js, I'd rather append them to existing wrapper containers, so I could easily manage them with any css:
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